Dyson Sphere and Starting Seeds: Difference between pages

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We are gathering a collection of Starting Seeds - numbers you can put in to the world creation screen, and anything unique or interesting about these seeds that others might find useful.


== In The Real World ==
Anyone can edit this page and add a seed - let's start finding some great starters!


A Dyson Sphere is a hypothetical megastructure that completely encompasses a star and captures a large percentage of its power output. The first appearance of a Dyson Sphere is in the 1937 Science Fiction novel ''Star Maker'' by Olaf Stapledon. This book inspired physicist and mathematician Freeman Dyson to formalize the concept in a 1960 paper "Search for Artificial Stellar Source of Infra-Red Radiation", published in the journal ''Science''. There is no known real-world example of a Dyson Sphere - the sheer quantity of resources and technological advancements required to achieve one can only be dreamed of by the human race, for now.
Feel free to use the following codes:


In {{abbr|Dyson Sphere Program|DSP}}, the player's goal is to construct a Dyson Sphere, though there are indications in pre-release footage that it may be possible to stop at a partial sphere, as well as construct more than one layer of sphere. It is also expected that players will be able to construct Dyson Spheres around multiple different stars in the same save.
{| class="wikitable sortable"
!Type||Code
|-
|Tidal locking || TL
|-
|Satellite/Moon || SAT
|-
|Wind Energy || W
|-
|Solar Energy || S
|-
|Horizontal Rotation || HR
|-
|Reverse Rotation || RR
|-
|Orbital resonance || OR
|-
|Unknown rare signal || URS
|-
|Lightyears || LY
|}


== In The Game ==
==Seeds==
{| class="wikitable sortable"
!Seed Number||Interesting Notes||Contributor
|-
|35039047 || TL middle planet with 110% solar & 100% build area, ice giant || Azzaranda
|-
|55804541 || a single system 4LY away has all mats except for 2 of the rare ones ||
|-
|53369626 || blue giant 2.5 luminosity within 12.5 ly ||
|-
|44883152 || tidally locked planet in system ||
|-
|35281888 || 75° inclined starter planet ||
|-
|50532815 || tidally locked planet in system, fire ice giant ||
|-
|57014017 || Start System = 3 planets around an ice giant ||
|-
|69696969 || 2.5 Luminosity O Type Star 6LY away from home system, Fire Ice / Hydrogen gas giant in starter system, 150% solar on a 100% building area planet in starter system, Outer planet in starter system has fire ice, titanium, and silicon all on it. || 𝓐p𝓸th𝓲con
|-
|16315940 || two horizontal rotating planets in starting system ||
|-
|44444444 || 10 fire ice nodes on outer planet ||
|-
|77777777 || Red White and Blue Giants - Starter Solar has Tidally locked planet || vorlondark
|-
|21212121 || Start System = 3 planets around an ice giant || cowboygeeker
|-
|71287251 || If set to 64 systems, 5 O-types in cluster, but only 1 Neutron and 1 Black Hole ||
|-
|13371990 || {{abbr|W80/S118|I Gobi (TL)}} / {{abbr|2 Ressources|II Ice Giant}} / {{abbr|W100/S101|III Mediterranean (SAT, RR)}} / {{abbr|W70/S58|IV Ice field gelisol}} / 2 Red Giants ~16-21LY || Byte/Advize
|-
|33333333 || {{abbr|W150/S134|I Arid desert}} / {{abbr|W80/S114|II Gobi}} / {{abbr|W100/S98|III Mediterranean (SAT)}} / {{abbr|2 Ressources|IV Ice Giant}} / B-type Errai System ~9LY with 3 habitable Planets arround Giant / 2 Red Giants ~9LY || Byte/fulipes
|-
|00000272 || {{abbr|2 Ressources|I Ice Giant}} / {{abbr|W100/S98|II Mediterranean (SAT)}} / {{abbr|W80/S98|III Gobi (SAT)}} / {{abbr|W150/S98|IV Arid desert (SAT)}} / 1 Red and 1 Blue Giant ~13LY || Unreality/Byte
|-
|41231637 || {{abbr|W70/S134|I Lava (RR)}} / {{abbr|W80/S115|II Gobi (TL)}} / {{abbr|2 Ressources|III Ice Giant}} / {{abbr|W100/S97|IV Mediterranean (SAT, HR)}} / Neutron/Blackhole/Blue Giant ~4LY || goldbergeri79/Byte
|-
|47996971 || {{abbr|W70/S136|I Lava (OR)}} / {{abbr|2 Ressources|II Ice Giant}} / {{abbr|W100/S100|III Mediterranean (SAT)}} / {{abbr|W150/S100|IV Arid desert (SAT)}} / 1 Red Giant || rGlory/Byte
|-
|48321031 || {{abbr|W150/S117|I Arid desert}} / {{abbr|2 Ressources|II Ice Giant (RR)}} / {{abbr|W100/S97|III Mediterranean (SAT, RR)}} / {{abbr|W0/S66|IV Barren desert (URS)}} / 2 Red Giants || rGlory/Byte
|-
|32458661 || {{abbr|W80/S120|I Gobi (TL)}} / {{abbr|2 Ressources|II Ice Giant}} / {{abbr|W100/S102|III Mediterranean (SAT)}} / {{abbr|W150/S102|IV Arid desert (SAT)}} / 1 Red Giant and Blackhole ~9LY / 1 Blue Giant || Masaru/Byte
|-
|00000207 || {{abbr|2 Ressources|I Gas Giant}} / {{abbr|W100/S99|II Mediterranean (SAT)}} / {{abbr|W40/S68|III Ashen gelisol (URS)}} / {{abbr|W70/S58|IV Ice field gelisol (URS)}} / Blackhole ~7LY / 1 Red and Blue Giant || Unreality/Byte
|-
|50000017  || {{abbr|2 Ressources|I Gas Giant}} / {{abbr|W100/S100|II Mediterranean (SAT, RR)}} / {{abbr|W0/S57|III Baren desert (HR, URS)}} / {{abbr|W70/S48|IV Ice field gelisol (URS)}} / 3 Red Giants || Cap/Byte
|-
|40988909 || {{abbr|W70/S132|I Lava (TL)}} / {{abbr|W80/S111|II Gobi}} / {{abbr|Fire Ice/Hydro|III Ice Giant}} / {{abbr|W100/S90|IV Mediterranean (SAT)}} / High solar on TL planet || Pinksquare
|-
|29971707 || I Ice Giant / I Mediterranean (SAT) / II Gobi (SAT) / III Arid desert (SAT) (3 Planets Orbiting Fire Ice Giant) ~2LY 44 Circini - Kimberlite Ore, Sulfuric Acis) & (5 LY) Alshat - FIre Ice, Sulfuric Acis ~4LY Lambda Corvi - Fire Ice, Kimberlite Ore, Optical Crystal ~7LY Theta Gruis - Crude Oil, Organic Crystal, Spiniform Stalagmit Crystal ~7LY Vildur - Crude Oil, Fire Ice, Kimberlite Crystal, Organic Crystal, Spiniform Staagite Crystal ~10LY Kappa Leporis - Crude Oil, Fire Ice, Fractal Silicon, Organic Crystal, Spiniform Stalagmite CryStal ~9LY NTR J2101-18 (Neutron Star) - Fire Ice, Fractal Silicon, Unipolar Magnet ~11LY Suha - Crude Oil, Fire Ice, Organic Crystal, Optical Grating Crystal ~9 & 10LY) Red Giants || Vulcon
|}


In Dyson Sphere Program, constructing a Dyson Sphere is one of the primary goals for "completion" (though the game cannot really be completed, as you can continue playing after researching all technologies and building a complete Dyson Sphere). Building a Dyson Sphere takes a few stages:
==Not-So-Noteworthy Seeds==
 
{| class="wikitable sortable"
=== The Dyson Swarm ===
!Seed Number||Notes||Contributor
Players typically start testing their ability to build a Dyson Sphere by first launching several [[Solar Sail|Solar Sails]] into a Dyson Swarm, which is an orbital ring around the host star of a loose collection of Solar Sails. They do not link up to one another, instead working independently to provide energy. At the default range of a Dyson Swarm, each solar sail provides 30 kW of energy, and they are inexpensive to manufacture so can be launched in the thousands. However, the player will soon realize that Solar Sails have a lifespan after which they disappear. The base lifespan is 3600 seconds (1 hour). Thus, the maximum energy obtainable from a Dyson Swarm is dependent upon how many solar sails they can manufacture and fire, per hour, on a continuous basis.
|-
 
|00000000 || Seems to be a pretty normal starting area. Using for Quick-Start Guide.|| Rayanth
An additional hindrance to maintaining a Dyson Swarm is that the [[EM-Rail Ejector|EM-Rail Ejectors]] used to fire the Solar Sails require a line of sight to the target orbit. This can become more difficult to achieve depending upon how many EM-Rail Ejectors the player constructs, whether their planet has a significant axial tilt, where on the planet the EM-Rails are placed, and whether there is a [[Gas Giant]] host planet in the way to block their view on occasion.
|-
 
|51102421 || {{abbr|2 Ressources|I Gas Giant}} / {{abbr|W100/S97|II Mediterranean (SAT)}} / {{abbr|W70/S67|III Ice field gelisol}} / {{abbr|W80/S49|IV Gobi}} / 1 Red and 1 Blue Giant || Byte
=== The Dyson Shell ===
|}
 
The next phase of building a Dyson Sphere is the Dyson Shell. A Dyson Shell requires additional technologies to unlock - they are comprised not just of [[Solar Sail|Solar Sails]], but also [[Dyson Sphere Component|Dyson Sphere Components]]. The player defines the location of Nodes and, for Nodes within a certain distance of each other, Frame segments to connect them. When enough Frame segments are defined such that an enclosed area is defined, that area can be designated as a Dyson Shell. This area can have any shape, it does not need to be a proper polygon, though guidelines are available in the Editor for rectangular and triangular shapes.
 
Once the Nodes and/or Frame are defined, the player then uses a [[Vertical Launching Silo]] to fire a number of [[Small Carrier Rocket|Small Carrier Rockets]] to construct the frame. These rockets can be considerably difficult to make in large quantities, depending on the player's industrial setup.
 
As soon as any Frame segment is put in place, the frame itself can begin to generate power, even before it is completed. Once all Frames encompassing a defined Shell are completed, it will draw any Solar Sails from nearby Dyson Swarms into the Shell to create a hexagonal-lattice panel between the frame segments. The Solar Sails' energy output is combined with that of the Frame segments, and the lifespan limitation of Solar Sails in a Swarm is negated - they last forever once placed in a Shell.
 
=== Deconstructing ===
It is possible to deconstruct a Dyson Shell, at any stage of its construction. Take note, however, that doing so will not return all of the materials to the player. All Solar Sails that were absorbed into the Shell from a Dyson Swarm will be jettisoned back into space, immediately beginning their Lifespan countdown timer again. If left alone, they will spread out into an orbital ring. The Frame segments that were constructed of Small Carrier Rockets are converted into Solar Sails upon deconstruction, and these too join the new Swarm and get a lifespan timer. No Frame segments or Small Carrier Rockets will be returned to the player.
 
== Mathematics ==
 
Preliminary testing indicates that certain mathematical rules apply to Dyson Shells as expected, while others do not, or apply in the opposite way as expected based on real-world physics (yet in a way that makes sense for a video game)
 
For this discussion, certain assumptions must be made based on observations in the editor:
: A given frame segment in the editor covers the same radial arc, regardless of distance from the star.
This can be determined by counting the total number of large-grid segments defined in the editor (in 'square' mode). Regardless of the distance from the star, there are 24 such grids around the equator. This means that we can mathematically compare a 5x5 frame at different distances from the sun, to achieve some formulas.
 
With this in mind, a single 5x5 frame segment was actually constructed at each of two distances, for testing:
 
10,000m radius (default for Shell 1), 5x5 square equatorial frame:
* Frame Materials: 440
* Solar Sails to fill: 2,442
* Power Generation: ~78.8 MW
 
5,000m radius, 5x5 square equatorial frame:
* Frame Materials: 280
* Solar Sails to fill: 626
* Power Generation: ~36.2 MW
 
=== Solar Sail Cost===
At 10,000 meter radius, it cost 2,442 solar sails to fill the panel. The similar 5x5 panel at 5,000 meter radius cost 626 solar sails to fill the panel. Because this amount is covering an area, the mathemetical rule that Area increases with the Square of the Distance comes into play. The distance was doubled, so the Area should be quadrupled. 2,442 / 626 = 3.9, which is close enough to 4 to account for deviations based on distance from the equator.
 
Assertion: Solar Sail cost increases as the square of the distance.
 
===Frame Materials (Rockets)===
It takes 30 Rockets (Frame materials) to build each Node. Each of these panels was square, so 4 nodes, or 120 rockets for the nodes. This part is not variable. For the 10,000m frame, we are left with (440 - 120) = 320 Rockets for 4 roughly equal-length frame segments, or 80 rockets each.
 
A 5x5 frame segment is 1/24th the circumference of the sphere. At 10,000m, this is (10,000 * 2 * pi) / 24 = 2,618 meters in length. 2,618 meters, divided by 80 segments, is 32.725 meters per Rocket (or 1 Rocket for every 32.725 meters, if you prefer).
 
To verify this, at 5,000 meters, remove the 120 rockets for the nodes to get 280 - 120 = 160 rockets for the 4 frame segments, or 40 rockets each. Tthe 5x5 frame is still 1/24th of the circumference, so (5,000 * 2 * pi) / 24 = 1,309 meters in length. 1,309 meters, divided by 40 rockets, is again 32.725 meters in length. Therefore, at half the radius, half the number of rockets are needed for a frame segment, <em>after accounting for the static number of rockets in the nodes</em>.
 
Assertion: Regardless of the distance from the sun, frames cost 30 rockets per Node, plus 1 rocket for every 32.725 meters of frame segment length.
 
===Power Output===
 
Finally, let's take a look at the Power output. Before we begin, we must observe that before any solar sails are ever launched into orbit for a Frame, the frame itself generates power. One can presume this is the result of the frame having solar sails in its construction recipe.
 
Unfortunately, this author did not record observations of the power output of frame segments during construction, and so cannot presently derive their effects on the total power output. Suffice it to say, that the solar sails at half the distance appear to be generating approximately half the power. (this is the only part of the math here that goes against the expectation from real world physics - the same radial area is covered, so the same amount of energy should be captured, if not <em>higher</em> energy captured at closer distances. However, in video game terms, it makes sense to have a cost vs benefit of constructing closer to the sun.)

Revision as of 22:04, 2 February 2021

We are gathering a collection of Starting Seeds - numbers you can put in to the world creation screen, and anything unique or interesting about these seeds that others might find useful.

Anyone can edit this page and add a seed - let's start finding some great starters!

Feel free to use the following codes:

Type Code
Tidal locking TL
Satellite/Moon SAT
Wind Energy W
Solar Energy S
Horizontal Rotation HR
Reverse Rotation RR
Orbital resonance OR
Unknown rare signal URS
Lightyears LY

Seeds

Seed Number Interesting Notes Contributor
35039047 TL middle planet with 110% solar & 100% build area, ice giant Azzaranda
55804541 a single system 4LY away has all mats except for 2 of the rare ones
53369626 blue giant 2.5 luminosity within 12.5 ly
44883152 tidally locked planet in system
35281888 75° inclined starter planet
50532815 tidally locked planet in system, fire ice giant
57014017 Start System = 3 planets around an ice giant
69696969 2.5 Luminosity O Type Star 6LY away from home system, Fire Ice / Hydrogen gas giant in starter system, 150% solar on a 100% building area planet in starter system, Outer planet in starter system has fire ice, titanium, and silicon all on it. 𝓐p𝓸th𝓲con
16315940 two horizontal rotating planets in starting system
44444444 10 fire ice nodes on outer planet
77777777 Red White and Blue Giants - Starter Solar has Tidally locked planet vorlondark
21212121 Start System = 3 planets around an ice giant cowboygeeker
71287251 If set to 64 systems, 5 O-types in cluster, but only 1 Neutron and 1 Black Hole
13371990 I Gobi (TL) / II Ice Giant / III Mediterranean (SAT, RR) / IV Ice field gelisol / 2 Red Giants ~16-21LY Byte/Advize
33333333 I Arid desert / II Gobi / III Mediterranean (SAT) / IV Ice Giant / B-type Errai System ~9LY with 3 habitable Planets arround Giant / 2 Red Giants ~9LY Byte/fulipes
00000272 I Ice Giant / II Mediterranean (SAT) / III Gobi (SAT) / IV Arid desert (SAT) / 1 Red and 1 Blue Giant ~13LY Unreality/Byte
41231637 I Lava (RR) / II Gobi (TL) / III Ice Giant / IV Mediterranean (SAT, HR) / Neutron/Blackhole/Blue Giant ~4LY goldbergeri79/Byte
47996971 I Lava (OR) / II Ice Giant / III Mediterranean (SAT) / IV Arid desert (SAT) / 1 Red Giant rGlory/Byte
48321031 I Arid desert / II Ice Giant (RR) / III Mediterranean (SAT, RR) / IV Barren desert (URS) / 2 Red Giants rGlory/Byte
32458661 I Gobi (TL) / II Ice Giant / III Mediterranean (SAT) / IV Arid desert (SAT) / 1 Red Giant and Blackhole ~9LY / 1 Blue Giant Masaru/Byte
00000207 I Gas Giant / II Mediterranean (SAT) / III Ashen gelisol (URS) / IV Ice field gelisol (URS) / Blackhole ~7LY / 1 Red and Blue Giant Unreality/Byte
50000017  I Gas Giant / II Mediterranean (SAT, RR) / III Baren desert (HR, URS) / IV Ice field gelisol (URS) / 3 Red Giants Cap/Byte
40988909 I Lava (TL) / II Gobi / III Ice Giant / IV Mediterranean (SAT) / High solar on TL planet Pinksquare
29971707 I Ice Giant / I Mediterranean (SAT) / II Gobi (SAT) / III Arid desert (SAT) (3 Planets Orbiting Fire Ice Giant) ~2LY 44 Circini - Kimberlite Ore, Sulfuric Acis) & (5 LY) Alshat - FIre Ice, Sulfuric Acis ~4LY Lambda Corvi - Fire Ice, Kimberlite Ore, Optical Crystal ~7LY Theta Gruis - Crude Oil, Organic Crystal, Spiniform Stalagmit Crystal ~7LY Vildur - Crude Oil, Fire Ice, Kimberlite Crystal, Organic Crystal, Spiniform Staagite Crystal ~10LY Kappa Leporis - Crude Oil, Fire Ice, Fractal Silicon, Organic Crystal, Spiniform Stalagmite CryStal ~9LY NTR J2101-18 (Neutron Star) - Fire Ice, Fractal Silicon, Unipolar Magnet ~11LY Suha - Crude Oil, Fire Ice, Organic Crystal, Optical Grating Crystal ~9 & 10LY) Red Giants Vulcon

Not-So-Noteworthy Seeds

Seed Number Notes Contributor
00000000 Seems to be a pretty normal starting area. Using for Quick-Start Guide. Rayanth
51102421 I Gas Giant / II Mediterranean (SAT) / III Ice field gelisol / IV Gobi / 1 Red and 1 Blue Giant Byte
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