Dyson Sphere and Organic Crystal: Difference between pages

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==Summary==
A high-grade chemical product. Used to produce higher strength crystals with a crystal structure. It can also be directly gathered from rare organic crystal vein.


== In The Real World ==
==Production Chain==
{{ProductionChainTable/head}}
{{ProductionChain
|Building=Chemical Plant
|Replicator=No
|Technology=Polymer Chemical Engineering
|Recipe=
  {{ItemRecipe
    |Out1=Organic Crystal
    |Out1Qty=1
    |CraftTime=6 s
    |In1=Plastic
    |In1Qty=2
    |In2=Refined Oil
    |In2Qty=1
    |In3=Water
    |In3Qty=1
  }}
}}
|-
{{ProductionChain
|Building=Chemical Plant
|Replicator=Yes
|Technology=Polymer Chemical Engineering
|Recipe=
  {{ItemRecipe
    |Out1=Organic Crystal
    |Out1Qty=1
    |CraftTime=6 s
    |In1=Log
    |In1Qty=20
    |In2=Plant_Fuel
    |In2Qty=30
    |In3=Water
    |In3Qty=10
  }}
}}
|-
{{ProductionChain
|Building=Mining Machine
|Replicator=No
|Technology=Electromagnetism
|Recipe=
  {{ItemRecipe
    |In1=Organic Crystal Vein|In1Qty=1
    |CraftTime=2 s
    |Out2=Organic Crystal|Out2Qty=1
  }}
}}
|}


A Dyson Sphere is a hypothetical megastructure that completely encompasses a star and captures a large percentage of its power output. The first appearance of a Dyson Sphere is in the 1937 Science Fiction novel ''Star Maker'' by Olaf Stapledon. This book inspired physicist and mathematician Freeman Dyson to formalize the concept in a 1960 paper "Search for Artificial Stellar Source of Infra-Red Radiation", published in the journal ''Science''. There is no known real-world example of a Dyson Sphere - the sheer quantity of resources and technological advancements required to achieve one can only be dreamed of by the human race, for now.
==Production Progression Chart==
{| class="wikitable" style="text-align:center; background-color:#0b161c
|+ Crude Oil-based production
! Stage 1
! Stage 2
! Stage 3
! Stage 4
! Stage 5
|-
|rowspan=2| {{riq|Crude Oil|180}}
|rowspan=2| {{riq|Oil Refinery|6}} {{to}} {{riq|Refined Oil|180}} {{riq|Hydrogen|90}}
| {{riq|Oil Refinery|4}} {{to}} {{riq|Energetic Graphite|60}} {{riq|Refined Oil|120}} {{riq|Hydrogen|150}}
|rowspan=2| {{riq|Chemical Plant|3}} {{to}} {{riq|Plastic|60}} {{riq|Hydrogen|150}}
|rowspan="4"| {{riq|Chemical Plant|3}} {{to}} {{riq|Organic Crystal|30}} {{riq|Hydrogen|165}}
|-
| {{ppc back}} {{riq|Hydrogen|30}}
|-
| {{riq|Crude Oil|30}}
| {{riq|Oil Refinery|1}} {{to}} {{riq|Refined Oil|30}} {{riq|Hydrogen|15}}
|colspan="2"| {{ppc skip}}
|-
| {{riq|Water|30}}
|colspan="3"| {{ppc skip}}
|-
!colspan="2"| Buildings Required
|colspan="3" align="left"| {{riq|Oil Refinery|11}} {{riq|Chemical Plant|6}}
|-
!colspan="2"| Raw Materials Required<br>(per minute)
|colspan="3" align="left"| {{riq|Crude Oil|210}} {{riq|Water|30}}
|-
!colspan="2"| Raw Materials Required<br>(per unit)
|colspan="3" align="left"| {{riq|Crude Oil|7}} {{riq|Water|1}}
|}
'''Note:''' [[Hydrogen]] created during the refining process during Crude Oil-based production must be recycled through the system to ensure full efficiency.  Hydrogen quantity shown in final Stage is remaining surplus Hydrogen which can be diverted elsewhere.


In {{abbr|Dyson Sphere Program|DSP}}, the player's goal is to construct a Dyson Sphere, though there are indications in pre-release footage that it may be possible to stop at a partial sphere, as well as construct more than one layer of sphere. It is also expected that players will be able to construct Dyson Spheres around multiple different stars in the same save.
{| class="wikitable" style="text-align:center; background-color:#0b161c
|+ Coal and Crude Oil-based production
! Stage 1
! Stage 2
! Stage 3
! Stage 4
|-
| {{riq|Coal|120}}
| {{riq|Smelter|2}} {{to}} {{riq|Energetic Graphite|60}}
|rowspan=2| {{riq|Chemical Plant|3}} {{to}} {{riq|Plastic|60}} {{riq|Hydrogen|60}}
|rowspan="4"| {{riq|Chemical Plant|3}} {{to}} {{riq|Organic Crystal|30}} {{riq|Hydrogen|75}}
|-
| {{riq|Crude Oil|120}}
| {{riq|Oil Refinery|4}} {{to}} {{riq|Refined Oil|120}} {{riq|Hydrogen|60}}
|-
| {{riq|Crude Oil|30}}
| {{riq|Oil Refinery|1}} {{to}} {{riq|Refined Oil|30}} {{riq|Hydrogen|15}}
| {{ppc skip}}
|-
| {{riq|Water|30}}
|colspan="2"| {{ppc skip}}
|-
!colspan="2"| Buildings Required
|colspan="2" align="left"| {{riq|Smelter|2}} {{riq|Oil Refinery|5}} {{riq|Chemical Plant|6}}
|-
!colspan="2"| Raw Materials Required<br>(per minute)
|colspan="2" align="left"| {{riq|Coal|120}} {{riq|Crude Oil|150}} {{riq|Water|30}}
|-
!colspan="2"| Raw Materials Required<br>(per unit)
|colspan="2" align="left"| {{riq|Coal|4}} {{riq|Crude Oil|5}} {{riq|Water|1}}
|}


== In The Game ==
{| class="wikitable" style="text-align:center; background-color:#0b161c
|+ Log and Plant Fuel-based production
! Stage 1
!colspan="2"| Stage 2
|-
| {{riq|Log|200}}
|rowspan="3" colspan="2"| {{riq|Chemical Plant|1}} {{to}} {{riq|Organic Crystal|10}}
|-
| {{riq|Plant Fuel|300}}
|-
| {{riq|Water|100}}
|-
!colspan="2"| Buildings Required
| align="left"| {{riq|Chemical Plant|1}}
|-
!colspan="2"| Raw Materials Required<br>(per minute)
| align="left"| {{riq|Log|200}} {{riq|Plant Fuel|300}} {{riq|Water|100}}
|-
!colspan="2"| Raw Materials Required<br>(per unit)
| align="left"| {{riq|Log|20}} {{riq|Plant Fuel|30}} {{riq|Water|10}}
|}


In Dyson Sphere Program, constructing a Dyson Sphere is one of the primary goals for "completion" (though the game cannot really be completed, as you can continue playing after researching all technologies and building a complete Dyson Sphere). Building a Dyson Sphere takes a few stages:
==Used in==
{{ProductionChainTable/head}}
{{ProductionChain
|Building=Smelter
|Replicator=Yes
|Technology=High-Strength Crystal
|Recipe=         
  {{ItemRecipe
    |Out1=Titanium Crystal
    |Out1Qty=1
    |CraftTime=4 s
    |In1=Organic Crystal
    |In1Qty=1
    |In2=Titanium Ingot
    |In2Qty=3
  }}
}}
|}


=== The Dyson Swarm ===
==Player Tips & Tricks==
Players typically start testing their ability to build a Dyson Sphere by first launching several [[Solar Sail|Solar Sails]] into a Dyson Swarm, which is an orbital ring around the host star of a loose collection of Solar Sails. They do not link up to one another, instead working independently to provide energy. At the default range of a Dyson Swarm, each solar sail provides 30 kW of energy, and they are inexpensive to manufacture so can be launched in the thousands. However, the player will soon realize that Solar Sails have a lifespan after which they disappear. The base lifespan is 3600 seconds (1 hour). Thus, the maximum energy obtainable from a Dyson Swarm is dependent upon how many solar sails they can manufacture and fire, per hour, on a continuous basis.


An additional hindrance to maintaining a Dyson Swarm is that the [[EM-Rail Ejector|EM-Rail Ejectors]] used to fire the Solar Sails require a line of sight to the target orbit. This can become more difficult to achieve depending upon how many EM-Rail Ejectors the player constructs, whether their planet has a significant axial tilt, where on the planet the EM-Rails are placed, and whether there is a [[Gas Giant]] host planet in the way to block their view on occasion.
* Organic Crystal is found in some plants that can be manually harvested.  It is found in higher concentrations in plants that are purple.
* The production chain for Organic Crystal, is relatively complex. It is easier to simply source these directly from rare veins that occur outside of your starting system once Interstellar travel is unlocked.
* Alternatively, production from [[Crude Oil]] does not rely on any non-renewable resources and, so long as the [[Hydrogen]] byproduct is disposed of, will operate indefinitely.


=== The Dyson Shell ===
[[Category:Item]]
 
[[Category:Natural Resource]]
The next phase of building a Dyson Sphere is the Dyson Shell. A Dyson Shell requires additional technologies to unlock - they are comprised not just of [[Solar Sail|Solar Sails]], but also [[Dyson Sphere Component|Dyson Sphere Components]]. The player defines the location of Nodes and, for Nodes within a certain distance of each other, Frame segments to connect them. When enough Frame segments are defined such that an enclosed area is defined, that area can be designated as a Dyson Shell. This area can have any shape, it does not need to be a proper polygon, though guidelines are available in the Editor for rectangular and triangular shapes.
[[Category:Fuel]]
 
[[Category:Material]]
Once the Nodes and/or Frame are defined, the player then uses a [[Vertical Launching Silo]] to fire a number of [[Small Carrier Rocket|Small Carrier Rockets]] to construct the frame. These rockets can be considerably difficult to make in large quantities, depending on the player's industrial setup.
 
As soon as any Frame segment is put in place, the frame itself can begin to generate power, even before it is completed. Once all Frames encompassing a defined Shell are completed, it will draw any Solar Sails from nearby Dyson Swarms into the Shell to create a hexagonal-lattice panel between the frame segments. The Solar Sails' energy output is combined with that of the Frame segments, and the lifespan limitation of Solar Sails in a Swarm is negated - they last forever once placed in a Shell.
 
=== Deconstructing ===
It is possible to deconstruct a Dyson Shell, at any stage of its construction. Take note, however, that doing so will not return all of the materials to the player. All Solar Sails that were absorbed into the Shell from a Dyson Swarm will be jettisoned back into space, immediately beginning their Lifespan countdown timer again. If left alone, they will spread out into an orbital ring. The Frame segments that were constructed of Small Carrier Rockets are converted into Solar Sails upon deconstruction, and these too join the new Swarm and get a lifespan timer. No Frame segments or Small Carrier Rockets will be returned to the player.
 
== Mathematics ==
 
Preliminary testing indicates that certain mathematical rules apply to Dyson Shells as expected, while others do not, or apply in the opposite way as expected based on real-world physics (yet in a way that makes sense for a video game)
 
For this discussion, certain assumptions must be made based on observations in the editor:
: A given frame segment in the editor covers the same radial arc, regardless of distance from the star.
This can be determined by counting the total number of large-grid segments defined in the editor (in 'square' mode). Regardless of the distance from the star, there are 24 such grids around the equator. This means that we can mathematically compare a 5x5 frame at different distances from the sun, to achieve some formulas.
 
With this in mind, a single 5x5 frame segment was actually constructed at each of two distances, for testing:
 
10,000m radius (default for Shell 1), 5x5 square equatorial frame:
* Frame Materials: 440
* Solar Sails to fill: 2,442
* Power Generation: ~78.8 MW
 
* Frame Materials: 280
* Solar Sails to fill: 626
* Power Generation: ~36.2 MW
 
=== Solar Sail Cost===
At 10,000 meter radius, it cost 2,442 solar sails to fill the panel. The similar 5x5 panel at 5,000 meter radius cost 626 solar sails to fill the panel. Because this amount is covering an area, the mathemetical rule that Area increases with the Square of the Distance comes into play. The distance was doubled, so the Area should be quadrupled. 2,442 / 626 = 3.9, which is close enough to 4 to account for deviations based on distance from the equator.
 
Assertion: Solar Sail cost increases as the square of the distance.
 
===Frame Materials (Rockets)===
It takes 30 Rockets (Frame materials) to build each Node. Each of these panels was square, so 4 nodes, or 120 rockets for the nodes. This part is not variable. For the 10,000m frame, we are left with (440 - 120) = 320 Rockets for 4 roughly equal-length frame segments, or 80 rockets each.
 
A 5x5 frame segment is 1/24th the circumference of the sphere. At 10,000m, this is (10,000 * 2 * pi) / 24 = 2,618 meters in length. 2,618 meters, divided by 80 segments, is 32.725 meters per Rocket (or 1 Rocket for every 32.725 meters, if you prefer).
 
To verify this, at 5,000 meters, remove the 120 rockets for the nodes to get 280 - 120 = 160 rockets for the 4 frame segments, or 40 rockets each. Tthe 5x5 frame is still 1/24th of the circumference, so (5,000 * 2 * pi) / 24 = 1,309 meters in length. 1,309 meters, divided by 40 rockets, is again 32.725 meters in length. Therefore, at half the radius, half the number of rockets are needed for a frame segment, <em>after accounting for the static number of rockets in the nodes</em>.
 
Assertion: Regardless of the distance from the sun, frames cost 30 rockets per Node, plus 1 rocket for every 32.725 meters of frame segment length.
 
===Power Output===
 
Finally, let's take a look at the Power output. Before we begin, we must observe that before any solar sails are ever launched into orbit for a Frame, the frame itself generates power. One can presume this is the result of the frame having solar sails in its construction recipe.
 
Unfortunately, this author did not record observations of the power output of frame segments during construction, and so cannot presently derive their effects on the total power output. Suffice it to say, that the solar sails at half the distance appear to be generating approximately half the power. (this is the only part of the math here that goes against the expectation from real world physics - the same radial area is covered, so the same amount of energy should be captured, if not <em>higher</em> energy captured at closer distances. However, in video game terms, it makes sense to have a cost vs benefit of constructing closer to the sun.)

Revision as of 21:35, 2 March 2021

Organic Crystal
Material, Fuel
A high-grade chemical product. Used to produce higher strength crystals with a crystal structure. It can also be directly gathered from rare organic crystal vein.
Icon Organic Crystal.png
Fuel TypeChemical
Energy1.80 MJ
Fuel Chamber Gen.-20%
Made InChemical Facility
Gathered FromOrganic Crystal Vein (rare)
Stack Size100

Icon Organic Crystal.png
1
6 s
Icon Log.png
20
Icon Plant Fuel.png
30
Icon Water.png
10
Icon Organic Crystal.png
1
6 s
Icon Plastic.png
2
Icon Refined Oil.png
1
Icon Water.png
1
Icon Organic Crystal.png
1
2 s
Icon Organic Crystal Vein.png
1

Summary

A high-grade chemical product. Used to produce higher strength crystals with a crystal structure. It can also be directly gathered from rare organic crystal vein.

Production Chain

Recipe Building Replicator? Technology
Icon Organic Crystal.png
1
6 s
Icon Plastic.png
2
Icon Refined Oil.png
1
Icon Water.png
1
Icon Chemical Plant.pngIcon Quantum Chemical Plant.png
Tech Polymer Chemical Engineering.png
Icon Organic Crystal.png
1
6 s
Icon Log.png
20
Icon Plant Fuel.png
30
Icon Water.png
10
Icon Chemical Plant.pngIcon Quantum Chemical Plant.png
Tech Polymer Chemical Engineering.png
Icon Organic Crystal.png
1
2 s
Icon Organic Crystal Vein.png
1
Icon Mining Machine.png
Tech Electromagnetism.png

Production Progression Chart

Crude Oil-based production
Stage 1 Stage 2 Stage 3 Stage 4 Stage 5
Icon Crude Oil.png
180
Icon Oil Refinery.png
6
White arrow right.svg
Icon Refined Oil.png
180
Icon Hydrogen.png
90
Icon Oil Refinery.png
4
White arrow right.svg
Icon Energetic Graphite.png
60
Icon Refined Oil.png
120
Icon Hydrogen.png
150
Icon Chemical Plant.png
3
White arrow right.svg
Icon Plastic.png
60
Icon Hydrogen.png
150
Icon Chemical Plant.png
3
White arrow right.svg
Icon Organic Crystal.png
30
Icon Hydrogen.png
165
Arrow right to up.svg
Icon Hydrogen.png
30
Icon Crude Oil.png
30
Icon Oil Refinery.png
1
White arrow right.svg
Icon Refined Oil.png
30
Icon Hydrogen.png
15
White arrow right.svg
Icon Water.png
30
White arrow right.svg
Buildings Required
Icon Oil Refinery.png
11
Icon Chemical Plant.png
6
Raw Materials Required
(per minute)
Icon Crude Oil.png
210
Icon Water.png
30
Raw Materials Required
(per unit)
Icon Crude Oil.png
7
Icon Water.png
1

Note: Hydrogen created during the refining process during Crude Oil-based production must be recycled through the system to ensure full efficiency. Hydrogen quantity shown in final Stage is remaining surplus Hydrogen which can be diverted elsewhere.

Coal and Crude Oil-based production
Stage 1 Stage 2 Stage 3 Stage 4
Icon Coal.png
120
Icon Smelter.png
2
White arrow right.svg
Icon Energetic Graphite.png
60
Icon Chemical Plant.png
3
White arrow right.svg
Icon Plastic.png
60
Icon Hydrogen.png
60
Icon Chemical Plant.png
3
White arrow right.svg
Icon Organic Crystal.png
30
Icon Hydrogen.png
75
Icon Crude Oil.png
120
Icon Oil Refinery.png
4
White arrow right.svg
Icon Refined Oil.png
120
Icon Hydrogen.png
60
Icon Crude Oil.png
30
Icon Oil Refinery.png
1
White arrow right.svg
Icon Refined Oil.png
30
Icon Hydrogen.png
15
White arrow right.svg
Icon Water.png
30
White arrow right.svg
Buildings Required
Icon Smelter.png
2
Icon Oil Refinery.png
5
Icon Chemical Plant.png
6
Raw Materials Required
(per minute)
Icon Coal.png
120
Icon Crude Oil.png
150
Icon Water.png
30
Raw Materials Required
(per unit)
Icon Coal.png
4
Icon Crude Oil.png
5
Icon Water.png
1
Log and Plant Fuel-based production
Stage 1 Stage 2
Icon Log.png
200
Icon Chemical Plant.png
1
White arrow right.svg
Icon Organic Crystal.png
10
Icon Plant Fuel.png
300
Icon Water.png
100
Buildings Required
Icon Chemical Plant.png
1
Raw Materials Required
(per minute)
Icon Log.png
200
Icon Plant Fuel.png
300
Icon Water.png
100
Raw Materials Required
(per unit)
Icon Log.png
20
Icon Plant Fuel.png
30
Icon Water.png
10

Used in

Recipe Building Replicator? Technology
Icon Titanium Crystal.png
1
4 s
Icon Organic Crystal.png
1
Icon Titanium Ingot.png
3
Icon Arc Smelter.pngIcon Plane Smelter.pngIcon Negentropy Smelter.png
Tech High-Strength Crystal.png

Player Tips & Tricks

  • Organic Crystal is found in some plants that can be manually harvested. It is found in higher concentrations in plants that are purple.
  • The production chain for Organic Crystal, is relatively complex. It is easier to simply source these directly from rare veins that occur outside of your starting system once Interstellar travel is unlocked.
  • Alternatively, production from Crude Oil does not rely on any non-renewable resources and, so long as the Hydrogen byproduct is disposed of, will operate indefinitely.
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