Power Grid and Energy Sources: Difference between pages

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The power grid is the backbone of any factory, providing electrical power to all facilities. Any Generators attached to a power grid work together to power everything connected to that grid. If a grid's power demand is greater than the power generation provided to it, facilities attached to the grid will run slower or even stop altogether.
Dyson Sphere Program has several ways of generating power. From the [[Wind Turbine|wind turbine]] you start with, to [[Mini Fusion Power Station|fusion generators]], [[Artificial Star|artificial stars]] and of course the Dyson Sphere itself. Some of these generators and your mech, Icarus, run on one or more different fuels. This page lists all fuels in the game and explains the stats they use.


==Generators==
==Fuel stats==
===Wind Turbine===
All fuels have two stats that tell you how good they are; '''Energy''', and '''Fuel chamber gen.'''
[[File:Icon_Wind_Turbine.png|link=Wind_Turbine]]'''<big>300 kW at 100%'''</big><br>


Wind Turbines are a Tier 1 power source, and accessible from the very start of the game. Turbines are very cheap to build, but do not generate much power. They also require quite a bit of clearance around them, preventing any form of high-density power generation. Finally, the power produced by the turbines is also dependent on the planet, as wind speed varies planet to planet.
'''Energy''' is the total energy each item contains. When used in you mech, the [[Mini Fusion Power Station]] and the [[Artificial Star]] this is the total energy it generates. [[Thermal Power Station|Thermal Power Stations]] incur a 20% energy loss for all fuels it uses.


===Thermal Power Plant===
'''Fuel chamber gen.''' marks how efficiently your mecha's Fuel Chamber is at converting the fuel. This only changes how fast energy is recharged, not how much total energy is produced. Note that [[Coal Ore|coal]] with 0% is the only fuel that matches your [[Energy Circuit (Upgrade)|Energy Circuit]] upgrade level. Both positive and negative percentages are relative to this. For instance; both a [[Hydrogen Fuel Rod]] and the 5 [[Hydrogen]] it requires to produce, contain a total of 40MJ, but the fuel rod has a Fuel chamber gen. of +200% instead of the +100% of regular hydrogen. Meaning you will use the fuel rod 50% faster than the regular hydrogen and also recover energy twice 50% faster. The final time a fuel lasts and your recovery speed depend on your [[Energy Circuit (Upgrade)|Energy Circuit]] upgrade level. As this stat only affects your mech, processing hydrogen for use in the [[Thermal Power Station|thermal power plant]] is a waste of resources.
[[File:Icon_Thermal_Power_Station.png|link=Thermal_Power_Station]]'''<big>2.16 MW at 80%'''</big><br>


The Thermal Power Plant is a Tier 2 power source you gain access to early on. These allow for higher-density power generation but require a constant flow of fuel. Running out of fuel will cause the factory to grind to a halt, including any [[Mining_Machine|mining machines]] and [[sorters]] that would otherwise be providing fuel. Over-reliance on thermal generators can cause cascading power failure as a result; if enough power plants run out of fuel such that facilities begin to slow down, the fuel supply to the remaining thermal generators will slow down until those too run out of fuel. <br><br>How long a piece of fuel burns for is based on its MJ value. Thermal generators suffer a 20% loss due to inefficiency. To calculate how long one fuel unit will last, multiply its MJ rating by 80% (or 0.8), then divide it by the 2.16MW that the generator produces per second. The resulting number will be how long one unit of that fuel will last.<br>Example 1: [[Coal_Ore|Coal]] has a energy density of 2.7MJ. Take away the efficiency loss (2.7 * 0.8) and you are left with 2.16MJ. Divide that by the thermal generator's max production (2.16MJ / 2.16MW) and you get that one piece of coal will burn for 1s at full use.<br>Example 2: [[Hydrogen_Fuel_Rod|Hydrogen Fuel Rods]] have a energy density of 40MJ. Take away the efficiency loss (40MJ * 0.8) and you are left with 32MJ. Divide that by the thermal generator's max production (32MJ / 2.16MW) and you get that one Hydrogen Fuel Rod will burn for 14.8 seconds at full use.
==List of Fuels==
{| class="wikitable sortable"
|-
! Fuel !! Type !! Energy !! Fuel chamber gen. !! Generator
|-
| [[File:Icon_Plant_Fuel.png|link=Plant_Fuel]] || Natural Resource, Chemical || 500 kJ || -30% || [[File:Icon_Thermal_Power_Station.png|link=Thermal_Power_Station]]
|-
| [[File:Icon_Log.png|link=Log]] || Natural Resource, Chemical || 1.50 MJ || -10% || [[File:Icon_Thermal_Power_Station.png|link=Thermal_Power_Station]]
|-
| [[File:Icon_Organic_Crystal.png|link=Organic_Crystal]] || Rare Resource, Material, Chemical || 1.80 MJ || -20% || [[File:Icon_Thermal_Power_Station.png|link=Thermal_Power_Station]]
|-
| [[File:Icon_Coal_Ore.png|link=Coal_Ore]] || Natural Resource, Chemical || 2.70 MJ || 0% || [[File:Icon_Thermal_Power_Station.png|link=Thermal_Power_Station]]
|-
| [[File:Icon_Energetic_Graphite.png|link=Energetic_Graphite]] || Material, Chemical || 6.30 MJ || +60% || [[File:Icon_Thermal_Power_Station.png|link=Thermal_Power_Station]]
|-
| [[File:Icon_Crude_Oil.png|link=Crude_Oil]] || Natural Resource, Chemical || 4.00 MJ || +20% || [[File:Icon_Thermal_Power_Station.png|link=Thermal_Power_Station]]
|-
| [[File:Icon_Refined_Oil.png|link=Refined_Oil]] || Material, Chemical || 4.40 MJ || +30% || [[File:Icon_Thermal_Power_Station.png|link=Thermal_Power_Station]]
|-
| [[File:Icon_Hydrogen.png|link=Hydrogen]] || Rare Resource, Material, Chemical || 8.00 MJ || +100% || [[File:Icon_Thermal_Power_Station.png|link=Thermal_Power_Station]]
|-
| [[File:Icon_Deuterium.png|link=Deuterium]] || Rare Resource, Material, Chemical || 8.00 MJ || +100% || [[File:Icon_Thermal_Power_Station.png|link=Thermal_Power_Station]]
|-
| [[File:Icon_Diamond.png|link=Diamond]] || Material, Chemical || 900 kJ || -50% || [[File:Icon_Thermal_Power_Station.png|link=Thermal_Power_Station]]
|-
| [[File:Icon_Graphene.png|link=Graphene]] || Material, Chemical || 96.0 kJ || -70% || [[File:Icon_Thermal_Power_Station.png|link=Thermal_Power_Station]]
|-
| [[File:Icon_Carbon_Nanotube.png|link=Carbon_Nanotube]] || Material, Chemical || 84.0 kJ || -80% || [[File:Icon_Thermal_Power_Station.png|link=Thermal_Power_Station]]
|-
| [[File:Icon_Fire_Ice.png|link=Fire_Ice]] || Rare Resource, Chemical || 4.80 MJ || +40% || [[File:Icon_Thermal_Power_Station.png|link=Thermal_Power_Station]]
|-
| [[File:Icon_Hydrogen_Fuel_Rod.png|link=Hydrogen_Fuel_Rod]] || End Product, Chemical || 40.0 MJ || +200% || [[File:Icon_Thermal_Power_Station.png|link=Thermal_Power_Station]]
|-
| [[File:Icon_Deuteron_Fuel_Rod.png|link=Deuteron_Fuel_Rod]] || End Product, Nuclear Energy || 600 MJ || +300% || [[File:Icon_Mini_Fusion_Power_Station.png|link=Mini_Fusion_Power_Station]]
|-
| [[File:Icon_Antimatter_Fuel_Rod.png|link=Antimatter_Fuel_Rod]] || End Product, Mass Energy || 7.50 GJ || +500% || [[File:Icon_Artificial_Star.png|link=Artificial_Star]]
|-
| [[File:Icon_Full_Accumulator.png|link=Full_Accumulator]] || Power storage <ref name="accumulator">Will return an empty [[Accumulator|accumulator]] when used in the [[Energy Exchanger]]. If used to power Icarus, the accumulator will be destroyed.</ref> || 90.0 MJ || +100% || [[File:Icon_Energy_Exchanger.png|link=Energy_Exchanger]]
|}


===Solar Panels===
<references/>
[[File:Icon_Solar_Panel.png|link=Solar_Panel]] '''<big>360 kW at 100%</big>''' <br>
 
Solar Panels are another Tier 2 power source you gain access to early on. Much like wind power, each panel is weak; however, they do not have a spacing requirement, so players can place many more solar panels together much more closely than turbines. Solar panels' big drawback is they only function during the day, requiring [[Accumulator|accumulators]] to store excess power for use during the night. Notably, if a planet has a relatively low obliquity and orbital inclination, solar panels placed on its poles will virtually always generate power. The power produced by the panels is also dependent on the planet, as solar intensity varies planet to planet.
 
===Mini Fusion Power Plant===
[[File:Icon_Mini_Fusion_Power_Station.png|link=Mini_Fusion_Power_Plant]]'''<big>15–18.7 MW</big>'''<br>
 
The Mini Fusion Power Plant is a Tier 3 energy source that is gained late into the tech tree. These consume [[Deuteron Fuel Rod|Deuteron Fuel Rods]] to produce power, similar to Thermal Power Plants. As such, they have the similar caveat that If you run out of fuel, the production lines producing Deuteron Fuel Rods will most likely stop, causing a cascade of power failures. <br><br>Deuteron Fuel Rods last for approximately 40 seconds in the fusion plant, producing 15 MJ of energy per second.
 
===Ray Receiver===
[[File:Icon_Ray_Receiver.png|link=Ray_Receiver]]'''<big>6–60 MW</big>''' <br>The Ray Receiver pulls energy from your [[Dyson Sphere]] and delivers it to the planet. Provides 6 MW initially, up to 60 MW when fully boosted.
 
===Artificial Star===
[[File:Icon_Artificial_Star.png|link=Artificial_Star]] '''<big>72–144 MW</big>'''<br>
 
The Artificial Star is a Tier 14 energy source and the last type of generator the player unlocks. It consumes [[Antimatter Fuel Rod|Antimatter Fuel Rods]].
 
==Transmission Towers==
===Tesla Tower===
[[File:Icon_Tesla_Tower.png|link=Tesla_Tower]]'''<big>22m Reach - 10m Supply</big>''' <br>The Tesla Tower is the main power pole you use early game. It allows you to connect generators to your buildings and spread the range of the power grid. It has a decent supply area, but suffers when trying to run long distance.
 
===Wireless Power Tower===
[[File:Icon_Wireless_Power_Tower.png|link=Wireless_Power_Tower]]'''<big>45m Reach - 6m Supply</big>''' <br>The Wireless Power Tower is the long-range power pole you use in the early game. Although its supply area is considerably smaller than the Tesla Tower, it allows for longer-reaching connections spanning greater distances. It can also recharge the Core in the Icarus Mech if you stand next to the pole.
 
===Satellite Substation===
[[File:Icon_Satellite_Substation.png|link=Satellite_Substation]]'''<big>53m Reach - 26m Supply</big>''' <br>The Satellite Substation is the final transmission tower used in the endgame, boasting both long range and wide coverage. This transmission tower is rather expensive, but provides massive range and distant connections to other transmission towers. The Satellite Substation also takes up more space than Tesla Towers and Wireless Power Towers, so fitting it into compact factories may prove challenging.

Revision as of 19:51, 1 February 2021

Dyson Sphere Program has several ways of generating power. From the wind turbine you start with, to fusion generators, artificial stars and of course the Dyson Sphere itself. Some of these generators and your mech, Icarus, run on one or more different fuels. This page lists all fuels in the game and explains the stats they use.

Fuel stats

All fuels have two stats that tell you how good they are; Energy, and Fuel chamber gen.

Energy is the total energy each item contains. When used in you mech, the Mini Fusion Power Station and the Artificial Star this is the total energy it generates. Thermal Power Stations incur a 20% energy loss for all fuels it uses.

Fuel chamber gen. marks how efficiently your mecha's Fuel Chamber is at converting the fuel. This only changes how fast energy is recharged, not how much total energy is produced. Note that coal with 0% is the only fuel that matches your Energy Circuit upgrade level. Both positive and negative percentages are relative to this. For instance; both a Hydrogen Fuel Rod and the 5 Hydrogen it requires to produce, contain a total of 40MJ, but the fuel rod has a Fuel chamber gen. of +200% instead of the +100% of regular hydrogen. Meaning you will use the fuel rod 50% faster than the regular hydrogen and also recover energy twice 50% faster. The final time a fuel lasts and your recovery speed depend on your Energy Circuit upgrade level. As this stat only affects your mech, processing hydrogen for use in the thermal power plant is a waste of resources.

List of Fuels

Fuel Type Energy Fuel chamber gen. Generator
Icon Plant Fuel.png Natural Resource, Chemical 500 kJ -30% Icon Thermal Power Station.png
Icon Log.png Natural Resource, Chemical 1.50 MJ -10% Icon Thermal Power Station.png
Icon Organic Crystal.png Rare Resource, Material, Chemical 1.80 MJ -20% Icon Thermal Power Station.png
Icon Coal Ore.png Natural Resource, Chemical 2.70 MJ 0% Icon Thermal Power Station.png
Icon Energetic Graphite.png Material, Chemical 6.30 MJ +60% Icon Thermal Power Station.png
Icon Crude Oil.png Natural Resource, Chemical 4.00 MJ +20% Icon Thermal Power Station.png
Icon Refined Oil.png Material, Chemical 4.40 MJ +30% Icon Thermal Power Station.png
Icon Hydrogen.png Rare Resource, Material, Chemical 8.00 MJ +100% Icon Thermal Power Station.png
Icon Deuterium.png Rare Resource, Material, Chemical 8.00 MJ +100% Icon Thermal Power Station.png
Icon Diamond.png Material, Chemical 900 kJ -50% Icon Thermal Power Station.png
Icon Graphene.png Material, Chemical 96.0 kJ -70% Icon Thermal Power Station.png
Icon Carbon Nanotube.png Material, Chemical 84.0 kJ -80% Icon Thermal Power Station.png
Icon Fire Ice.png Rare Resource, Chemical 4.80 MJ +40% Icon Thermal Power Station.png
Icon Hydrogen Fuel Rod.png End Product, Chemical 40.0 MJ +200% Icon Thermal Power Station.png
Icon Deuteron Fuel Rod.png End Product, Nuclear Energy 600 MJ +300% Icon Mini Fusion Power Station.png
Icon Antimatter Fuel Rod.png End Product, Mass Energy 7.50 GJ +500% Icon Artificial Star.png
Icon Full Accumulator.png Power storage [1] 90.0 MJ +100% Icon Energy Exchanger.png
  1. Will return an empty accumulator when used in the Energy Exchanger. If used to power Icarus, the accumulator will be destroyed.
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