Titanium Ore and Patch Notes/0.8: Difference between pages

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==Summary==
'''Titanium Ore''' is one of the core basic resources. Found somewhat commonly throughout the galaxy, it is prized for being light in weight and high in strength. It is used extensively for producing high-strength materials.


It is mined by the [[Mining Machine]].
DSP Wiki will keep the patch notes for the three (3) most recent patches listed on this page. Looking for older ones? Head over to [[Patch Notes/Archive|Patch Notes Archive]]!


It is [[Smelter|smelted]] into [[Titanium Ingot]]s.


==Production Chain==
==Early Access Patch Version:  0.6.15.5677==
{{ProductionChainTable/head}}
{{ProductionChain
|Building=Mining Machine
|Replicator=No
|Technology=
|Recipe=         
  {{ItemRecipe
    |Out1=Titanium Ore
    |Out1Qty=1
    |CraftTime=2 s
    |In1=Titanium Ore Vein
    |In1Qty=1
    }}
  }}
|}


===Production Upgrades===
===A message from the Developers:===
Each level of the [[Veins Utilization (Upgrade)|Veins Utilization]] [[Upgrades|upgrade]] increases the mining rate by a flat 10%, and reduces the consumption rate by a compounding 6%.
<blockquote>
Hi Engineers,


See [[Mining_Machine#Production_Upgrade|here]] for a table of veins required to fill Belts per level of Veins Utilization.
Nice weekend! Good rest for both you and us!
</blockquote>
===Features:===


==Used In==
*Now you can hear the demolition of building.
{{ProductionChainTable/head}}
*Now you can hear the working sound of 6 kinds of facilities, such as Ray Receiver and Fractionator.
{{ProductionChain
|Building=Smelter
|Replicator=Yes
|Technology=Titanium Smelting
|Recipe=         
  {{ItemRecipe
    |Out1=Titanium Ingot
    |Out1Qty=1
    |CraftTime=2 s
    |In1=Titanium Ore
    |In1Qty=2
    }}
  }}
|}


==Player Tips & Tricks==
===Changes:===
* [[File:Titanium Node.png|frameless|100px]] Most starter planets will have singular Titanium nodes scattered around. Just walk the mecha around the planet until you find one, then, right-click on the node to gather around 20 Titanium Ore.
* Titanium Ore can also drop randomly in smaller quantities from any other rocks and pebbles on the starter planet.
* As it takes two Titanium Ore to produce each [[Titanium Ingot]], it can be advantageous to [[Smelter|smelt]] the ore where it is mined before passing the ingots to a [[Interstellar Logistics Station]] for transport, as this halves the required trips.


[[Category:Item]]
*You can find a brand new pick-up collision frame for Satellite Substation and Particle Collider. It's easier to distinguish the range of mouse picking now.
[[Category:Natural Resource]]
(edited)
===Bug fixes:===
 
*Fixed the bug where the ambient volume did not change with the main volume.
*Fixed the bug where sometimes the power UI may display incorrectly when the thermal power station was working under a low workload.
*Fixed the bug where the color of the switch button for the storage tank was incorrect.
*Modified the collision size of the Tesla tower to solve the problem where sometimes the conveyor belt was not able to connect to it.
 
 
==A Message From The Developers==
<blockquote>
Dear Engineers,
 
How’s your galaxy factory going?
It has been a week since the launching of Dyson Sphere Program. We’re so glad that Dyson Sphere Program can be liked by such a lot of players, and didn't expect it to reach 350,000 sold copies in one week! It's such a surprise that both encouraged us and pressure us. At the moment, the team is still busy in the game development and debugging to answer the support questions we have received from every single individual, and to make the game have less problems and more fun.
 
Your expectation on Dyson Sphere Program's potential was provided to us by the feedback and suggestions. Don't worry, most of the expectations are already in our roadmap. But Rome wasn't built in A day, neither the 'Combat', 'Assembly Space Platform' or 'Workshops'.
 
Today we are going to tell 'what we are going to done before Chinese New Year' (the holidays will begin at 11th February). Most of them are the burning problems from your feedback. Let's take a look:
</blockquote>
===What we are going to done before 11th February?===
* Quick Upgrade: You will be able to upgrade some of the buildings and conveyors by directly build (cover/overlap/displace) the higher grade facilities on the lower grade facilities, instead of demolish the lower grade one in advance.
* Keybinding: It's a very important function for many of you, engineers. We will finish it before 11th February.
* Framework of logistics management system: A basic management framework will be setup to the logistics system. Of course, it will be still 'basic' at February that may only bring 'basic' logistic solution for you, such as the farthest transportation distance and the quantity requirement of delivering goods. The logistic system will be fleshed with the progress of game development in the future.
* A more detailed Game Development Roadmap will be published after Chinese New Year holidays. Tons of contents you are looking forward are included in it - such as "Combats", "Assembly Space Platform", "Workshops", etc.
 
At the end of the letter, from the bottom of our heart, thank you!!!
 
 
==Early Access Patch Version:  0.6.15.5666==
 
===Feature===
Smart Warp: From now on, your mecha will not miss or hit on the planet - It will decelerate and turn off the warp engine automatically as it approaches to a planet in warp. Thanks to the latest warp firmware!
 
===Bug Fix===
* Fixed the bug where sometimes the vessels can't catch up with the planets with a fast revolution.
* Fixed the bug where sometimes the rockets can't catch up with the Dyson Sphere with a fast rotation.
* Fixed the bug where sometimes the mecha walked with the wrong VisualFX and SoundFX.
* Fixed the accumulator UI layout so that the words don't overlap
 
===Game Setting===
 
*Now you have more choices on Max FPS Options, such as 30fps, 144fps, etc.
 
==Early Access Patch Version:  0.6.15.5655==
<blockquote>
A message from the Developers:
 
Hi engineers,
 
Thanks to all of your efforts, the amount of Dyson Sphere is increasing in the galaxy while the bugs are vanishing one after another. Your support are encouraging us to move forward. Thank you!
</blockquote>
===Improved:===
 
*You will find that the UI is running more smoothly in manual research, technology tree and research queue than before. The UI efficiency has been optimized 0.5ms/frame.
 
===Bug Fixes:===
 
*Fixed a bug where the distance may not judged correctly while constructing a logistic station.
 
 
 
 
==Archive==
If you're looking for patch notes from an older patch, we have them in our [[Patch Notes/Archive|Patch Notes Archive]]!

Revision as of 14:32, 30 January 2021


DSP Wiki will keep the patch notes for the three (3) most recent patches listed on this page. Looking for older ones? Head over to Patch Notes Archive!


Early Access Patch Version: 0.6.15.5677

A message from the Developers:

Hi Engineers,

Nice weekend! Good rest for both you and us!

Features:

  • Now you can hear the demolition of building.
  • Now you can hear the working sound of 6 kinds of facilities, such as Ray Receiver and Fractionator.

Changes:

  • You can find a brand new pick-up collision frame for Satellite Substation and Particle Collider. It's easier to distinguish the range of mouse picking now.

(edited)

Bug fixes:

  • Fixed the bug where the ambient volume did not change with the main volume.
  • Fixed the bug where sometimes the power UI may display incorrectly when the thermal power station was working under a low workload.
  • Fixed the bug where the color of the switch button for the storage tank was incorrect.
  • Modified the collision size of the Tesla tower to solve the problem where sometimes the conveyor belt was not able to connect to it.


A Message From The Developers

Dear Engineers,

How’s your galaxy factory going? It has been a week since the launching of Dyson Sphere Program. We’re so glad that Dyson Sphere Program can be liked by such a lot of players, and didn't expect it to reach 350,000 sold copies in one week! It's such a surprise that both encouraged us and pressure us. At the moment, the team is still busy in the game development and debugging to answer the support questions we have received from every single individual, and to make the game have less problems and more fun.

Your expectation on Dyson Sphere Program's potential was provided to us by the feedback and suggestions. Don't worry, most of the expectations are already in our roadmap. But Rome wasn't built in A day, neither the 'Combat', 'Assembly Space Platform' or 'Workshops'.

Today we are going to tell 'what we are going to done before Chinese New Year' (the holidays will begin at 11th February). Most of them are the burning problems from your feedback. Let's take a look:

What we are going to done before 11th February?

  • Quick Upgrade: You will be able to upgrade some of the buildings and conveyors by directly build (cover/overlap/displace) the higher grade facilities on the lower grade facilities, instead of demolish the lower grade one in advance.
  • Keybinding: It's a very important function for many of you, engineers. We will finish it before 11th February.
  • Framework of logistics management system: A basic management framework will be setup to the logistics system. Of course, it will be still 'basic' at February that may only bring 'basic' logistic solution for you, such as the farthest transportation distance and the quantity requirement of delivering goods. The logistic system will be fleshed with the progress of game development in the future.
  • A more detailed Game Development Roadmap will be published after Chinese New Year holidays. Tons of contents you are looking forward are included in it - such as "Combats", "Assembly Space Platform", "Workshops", etc.

At the end of the letter, from the bottom of our heart, thank you!!!


Early Access Patch Version: 0.6.15.5666

Feature

Smart Warp: From now on, your mecha will not miss or hit on the planet - It will decelerate and turn off the warp engine automatically as it approaches to a planet in warp. Thanks to the latest warp firmware!

Bug Fix

  • Fixed the bug where sometimes the vessels can't catch up with the planets with a fast revolution.
  • Fixed the bug where sometimes the rockets can't catch up with the Dyson Sphere with a fast rotation.
  • Fixed the bug where sometimes the mecha walked with the wrong VisualFX and SoundFX.
  • Fixed the accumulator UI layout so that the words don't overlap

Game Setting

  • Now you have more choices on Max FPS Options, such as 30fps, 144fps, etc.

Early Access Patch Version: 0.6.15.5655

A message from the Developers:

Hi engineers,

Thanks to all of your efforts, the amount of Dyson Sphere is increasing in the galaxy while the bugs are vanishing one after another. Your support are encouraging us to move forward. Thank you!

Improved:

  • You will find that the UI is running more smoothly in manual research, technology tree and research queue than before. The UI efficiency has been optimized 0.5ms/frame.

Bug Fixes:

  • Fixed a bug where the distance may not judged correctly while constructing a logistic station.



Archive

If you're looking for patch notes from an older patch, we have them in our Patch Notes Archive!

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