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This page contains the patch notes archive for older patches of Dyson Sphere Program. For the most current three patches, see [[Patch Notes]]
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==Early Access Patch Version:  0.6.15.5666==
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A Message From The Developers
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<blockquote>
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Dear Engineers,
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How’s your galaxy factory going?
It has been a week since the launching of Dyson Sphere Program. We’re so glad that Dyson Sphere Program can be liked by such a lot of players, and didn't expect it to reach 350,000 sold copies in one week! It's such a surprise that both encouraged us and pressure us. At the moment, the team is still busy in the game development and debugging to answer the support questions we have received from every single individual, and to make the game have less problems and more fun.
 
Your expectation on Dyson Sphere Program's potential was provided to us by the feedback and suggestions. Don't worry, most of the expectations are already in our roadmap. But Rome wasn't built in A day, neither the 'Combat', 'Assembly Space Platform' or 'Workshops'.
 
Today we are going to tell 'what we are going to done before Chinese New Year' (the holidays will begin at 11th February). Most of them are the burning problems from your feedback. Let's take a look:
</blockquote>
===What we are going to done before 11th February?===
* Quick Upgrade: You will be able to upgrade some of the buildings and conveyors by directly build (cover/overlap/displace) the higher grade facilities on the lower grade facilities, instead of demolish the lower grade one in advance.
* Keybinding: It's a very important function for many of you, engineers. We will finish it before 11th February.
* Framework of logistics management system: A basic management framework will be setup to the logistics system. Of course, it will be still 'basic' at February that may only bring 'basic' logistic solution for you, such as the farthest transportation distance and the quantity requirement of delivering goods. The logistic system will be fleshed with the progress of game development in the future.
* A more detailed Game Development Roadmap will be published after Chinese New Year holidays. Tons of contents you are looking forward are included in it - such as "Combats", "Assembly Space Platform", "Workshops", etc.
 
At the end of the letter, from the bottom of our heart, thank you!!!
 
===Feature===
Smart Warp: From now on, your mecha will not miss or hit on the planet - It will decelerate and turn off the warp engine automatically as it approaches to a planet in warp. Thanks to the latest warp firmware!
 
===Bug Fix===
* Fixed the bug where sometimes the vessels can't catch up with the planets with a fast revolution.
* Fixed the bug where sometimes the rockets can't catch up with the Dyson Sphere with a fast rotation.
* Fixed the bug where sometimes the mecha walked with the wrong VisualFX and SoundFX.
* Fixed the accumulator UI layout so that the words don't overlap
 
===Game Setting===
 
*Now you have more choices on Max FPS Options, such as 30fps, 144fps, etc.
 
==Early Access Patch Version: 0.6.15.5655==
<blockquote>
A message from the Developers:
 
Hi engineers,
 
Thanks to all of your efforts, the amount of Dyson Sphere is increasing in the galaxy while the bugs are vanishing one after another. Your support are encouraging us to move forward. Thank you!
</blockquote>
===Improved:===
 
*You will find that the UI is running more smoothly in manual research, technology tree and research queue than before. The UI efficiency has been optimized 0.5ms/frame.
 
===Bug Fixes:===
 
*Fixed a bug where the distance may not judged correctly while constructing a logistic station.
 
==Early Access Patch Version:  0.6.15.5651==
 
===A message from the Developers===
<blockquote>
We wonder that if our dear engineers still stay up late after the CentreBrain have release the clock from real life yesterday. Engineers, remember to take care of yourselves, improve their immunity and eat good, rest good.
 
*A Prompt: if you can't launch the game with a "not responding" error under Windows 10 system, we suggest to check Window Update to get the latest Windows 10 version. It is known that Windows 10 1709 version may not be able to run Unity engine games.
</blockquote>
===Feature===
 
*The advisor is bringing 2 new guidelines for you.
*Add a readable XML file for game option saving. This file can solve the game crash caused by an error on initial game options while launch the game.
*Add a path override file which can be used to solve the problem that some players are not able to launch the game due to the system disk directory.
(If you can't start the game, try the following steps: Find [Game installation path / config/ path.txt ], fill in 'archive' in [path.txt], save and exit it. and then start the game again.)
 
===Changed===
 
*Some texture and map have been modified in order to adapt to certain resolutions
===Balanced===
 
*The probability of [[Deuterium Fractionation_(Tech)|Deuterium Fractionation]] has been increased from 0.5% to 1% (only apply to the new facilities build after this patch)
*Increase the generating capacity of Dyson swarm from 30kW/[[Solar Sail]] to 36kW/Solar Sail
 
== Early Access Patch Version:  0.6.15.5642 ==
===A message from the Developers===
<blockquote>
Hey Engineers!
 
How is everything going? A reminder before today's update note: It's ok for you to sneak off for a travel, but a long-distance travel without enough fuel and warp flight may not be a good idea. (The exhausted Icarus will float in the universe for a while to recover its power.) Anyway, out team will look into the early stage travel and see what we can do for it.
</blockquote>
 
===User Interface===
* Now the local time in real life is displayed in Dyson Sphere Program - Don't be confused by the 'CentreBrain'!
 
=== Function ===
* Now you can switch on/off the glow on Icarus at night.
 
=== Bug Fixes ===
* Now the '0 mineral' icon will no longer show in the map.
* Fixed the bug where the number count of items collected may not be displayed correctly.
 
== Early Access Patch Version:  0.6.15.5636 ==
===A message from the Developers===
<blockquote>
Hey Engineers!
 
It's already 3 days since Dyson Sphere Program launched into Early Access, and a brand new week is coming! Thank you for all of your support!
and - don't forget to strike a proper balance between Dyson sphere engineering and get some rest!
</blockquote>
===New Feature===
* Icarus is growing for you! Now it can shine your way at night.
 
===Changes===
* The [[Logistics Station]] is called [[Planetary Logistics Station]] now, in order not to mistaken it with the [[Interstellar Logistics Station]].
* The maximum range of the [[Foundation]] cursor is increased to 10x10.
* Now the [[Storage Tank]] panel has a different color on its switch button when it is off.
 
===Balance===
* The recipe of manufacturing a [[Logistics Station|Planetary Logistics Station]] is modified - you can save some cost from it!
* The recipe of manufacturing a [[EM-Rail Ejector]] is modified - you can save some cost from it!
 
===Bug Fixes===
 
* Fixed a bug where the game window may not display correctly under some resolutions on certain types of monitors.
* Fixed a bug where the hotkey may remain active while renaming/inserting English text for buildings.
* You may meet an error when you were planning a long-long conveyor under construction mode. Now the error won't come out again.
* The logistics vessel can't be placed on orbit collectors now.
* Now the item count will be shown correctly when you add items to the Energy Exchanger manually.
 
 
==Early Access Patch Version: 0.6.15.5629==
 
===A message from the Developers===
 
<blockquote>Hi Engineers!<br>
 
How far have you been on the way toward Dyson sphere? We are also moving forward just like you, engineers! Let's take a look at the update today:
</blockquote>
===Changes===
*Descriptions of some technologies and items are improved.
 
===Bug Fixes===
*You are now able to create a new Dyson swarm orbit after you delete an orbit from a full Dyson swarm orbit.
*Fixed a bug where an error may occur if there's more than 4,096 pre-built points on conveyors - roller coaster time!!
*Fixed a bug where the craft time may show as negative.
*Fixed a bug where some texts may deviate at high graphic resolutions.
*Fixed a bug where the 'veins restore' may not work near the buildings.
*Modified some English text in Technology Tree.
*You could still see Chinese characters in English version - now they are gone!
 
===Quick Disclaimer regarding external trainers/hacks/modifiers/editors===
These are not recommend. The game problems caused by trainer/hack/modifier is not included in the normal scope. Dyson Sphere Program is not responsible for fixing the problems caused by trainer/hack/modifiers.
 
==Early Access Patch Version:  0.6.15.5618==
 
===A message from the Developers===
 
<blockquote>Hello engineers,<br>
 
Still we are working on replicating and fixing problems and issues. Feel free to submit a report via #bug-reports or [https://docs.google.com/forms/d/e/1FAIpQLScYlyNuAjiXtyu1Nz1ckhmtmhtx8v1iPfmnPz2paU12PTRe8w/viewform Google Form]
<br>
Thank you for your support to Dyson Sphere Program!</blockquote>
 
===Bug Fixes===
*Fix a bug where the mouse pointer is sparkling/flashing/repeat appearing and disappearing on certain monitors.
 
 
 
==Early Access Patch Version:  0.6.15.5610==
 
===Features===
*Added a "Research speed too slow" tip: You can use multiple [[Matrix Lab|Matrix Labs]] to research at the same time to improve research speed.
 
===Bug Fixes===
*Fixed a bug that was causing framerate to degrade severely in some cases.
*Fixed a bug that made it impossible to bury minerals.
*Fixed several English translation errors in the Tech Tree.
 
==Early Access Patch Version: 0.6.15.5602==
 
===A message from the Developers===
<blockquote>Hello engineers,
 
Thank you very much for your support of Dyson Sphere Program. We have already heard a lot of suggestions for the game from our player community.<br>
Dyson Sphere Program is a new born game that still needs to be improved!<br>
The whole team is working hard to fix the problems to make it a better game, so please do be sure to let us know of any problems you find. (#bug-reports or [https://docs.google.com/forms/d/e/1FAIpQLScYlyNuAjiXtyu1Nz1ckhmtmhtx8v1iPfmnPz2paU12PTRe8w/viewform Google Form])
 
Also, many of your suggestion have been contained in our plan, you won't wait too long before seeing the roadmap!<br>
A new FAQ is on its way to answer some of your burning questions.
<br>
Thank you for your support!
</blockquote>
===Bug Fixes===
* Conveyor belts can connect the oil extractor correctly.
* Technologies in technology tree can be shown correctly in 4K resolution.
* Language of 'Control' tag was now fully switches after changing language in the game Setting.
* UI size now fits 4K resolution.
*A bug that sometimes caused an error when entering game Setting has been fixed.
 
==Early Access Patch Version:  0.6.15.5594==
===Changes:===
* Modified the animation of the space capsule landing.
 
==Early Access Patch Version:  0.6.15.5566==
===Features===
*Added guidebook (G).
*Added 12 new guidelines and its trigger.
*Added 6 facility sound effects, 3 operating sound effects and several UI sound effects.
*Added control key list in options panel.
*Added resource multiplier settings at the start of the game.
*Added ocean world planets visible only in new games after this build.
*Added 8 vegetables to the oceanic jungle.
 
===Changes===
*Modified the advisor stereo sound point.
*Optimised the atmosphere of the jungle planet.
*Modified the interface of the matrix lab. It will show the progress circle when research is stuck to avoid misunderstanding.
*Added restrictions on sail of the space capsule in the prologue.
*Modified the textures of the space capsule.
*Changed the terrain textures of the oceanic jungle.
 
===Bug Fixes===
*Fixed a bug that caused the advisor's voice volume to not change after changing volume settings.
*Fixed the bug that the building information window pops up at wrong z-level.
*Fixed a bug when applying the settings; the UI layout reference height settings could not be automatically calibrated with the resolution height.
*Fixed a bug that the white line is misplaced in the key list.
 
==Early Access Patch Version:  0.6.14.5420==
===Features===
*Added consume statistics of foundation.
*Added camera sensitivity and movement settings.
*Added display settings of building warning icon and research queue.
*Added building view mode settings. It can be set to Third Person Mode or God Mode. The default is Third Person mode.
*Added the UI loayout reference height settings.
*Added advisor guidance system.
*Added 58 new instant guides with Chinese and English text and voice.
*Added a prologue scene.
*Added model and textures of the space capsule.
*Added the portrait of the advisor.
 
==Beta Patch Version:  0.5.13.5261==
===Features===
*Added operation: Press [Q] when the mouse is hovering over veins to pick up the corresponding mining facility.
===Changes===
*Reduced some details of Icarus.
*Modified the icon of Stone Ore and Plasma Refining.
 
==Beta Patch Version: 0.5.13.5248==
 
===Features===
*Added the appearance of the black hole and its accretion disk.
 
===Changes===
*Optimized mouse picking operation on buildings and added 2 building's mouse picking collider.
*Optimized the effect of energy exchanger.
*Modified 6 mineral icons and several building icons.
 
===Bug fixes===
*Fixed an item loss bug in Multi-layer Matrix Lab when adding a new lab on top or reset/paste another recipe.
*Fixed a bug that caused buildings on your minimap to not disappear after demolition.
 
==Beta Patch Version: 0.5.13.5213==
 
===Changes===
*Modify 24 item icons.
 
===Bug fixes===
*Fixed a bug that prebuilds cannot be demolished.
*Fixed a localization bug in Save Menu.
*Fixed bug that causes the screen to switch into 4K resolution for the first game (Default height is automatically limited ≤ 1440)  (Experimental)
*Fixed a bug with angles of more than 90 degrees during the sorter port matching.
*Fixed a bug where the fractionator panel did not close after pressing the ESC key.
 
==Beta Patch Version: 0.5.13.5222==
 
===Bug fixes===
*Fixed an error in the options panel.
*Fixed bugs in build mode that can cause the camera to move after the game loses focus.
*Fixed a localization bug in Matrix Lab's UI.
*Fixed an error that may occur in the Fuel Chamber UI.

Revision as of 13:17, 9 February 2021

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	display:inline-block;
	position:relative;
}

.item_icon_container>div {
	position:absolute;    
	font-family: TemplateStyles-SairaM;
	bottom:-5px;
	right:0;
	color:#8bffff;
	text-shadow: 0 0 4px #8bffff;
}
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