Quick Start and Stars and planets: Difference between pages

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(Difference between pages)
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{{WIP|I have the guide written down on paper, I'm just running through it again and again to streamline and get screenshots.}}
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<div style="float: right; clear: right;">
[[File:System example.png|thumb|500px]]
</div>
==Summary==
There are many types of stars and planets, each of which has their own advantage, and disadvantages in terms of gameplay value. This page is dedicated to categorize all astronomical objects and phenomena, and describe them.
<br>
<br>
When picking a star to construct a [[Dyson_Sphere|dyson sphere]] around, it's highly recommended to do it around a star with the highest luminosity (L<sub>☉</sub>), as many stars can have more than double (~2 L<sub>☉</sub>) if not triple (~3 L<sub>☉</sub>) the energy output than the starter system's star (~1 L<sub>☉</sub>), which is much less time consuming, and more effective than building one or even two additional [[Dyson_Sphere|dyson spheres]] orbiting neighboring stars.
<br>
<br>
Some rare veins and ores can only be found on certain types of planets, but on the other hand, it can also be impossible for those materials to naturally occur in other planets.


This guide attempts to describe the steps to take to get a quick start in Dyson Sphere Program.  
==Types of planets==
[https://www.reddit.com/r/Dyson_Sphere_Program/comments/lc8q7p/for_reference_continuous_grid_band_sizes/ According to this reddit post], all terrestrial planets appear to follow the same grid layout:
<nowiki>
    5x20 (Including the pole, forms a 9 diameter disk around the pole)
    5x40
    5x80
    5x100
    10x160
    10x200
    15x300
    15x400
    25x500
    25x600
    50x800
    80x1000
    Equator (1x1000)
    </nowiki>
When building on a seam between the different bands, buildings will snap to the band closest to the equator.
{| class="wikitable sortable"
|+
|-
!Name!!Description!!Image!!Surface view
|-
|'''<big>Mediterranean''' ||Lush, tropical, and covered with oceans, they're abundant with basic resources. There is only one of these planet types in the cluster. It is the player's starter home planet. They're also a great source of [[Crude_Oil|crude oil]].
||
  [[File:Mediterainean planet view.PNG|150px|center|link=File:Mediterainean_planet_view.PNG]]
||
|-
|'''<big>Lava'''  ||Inhospitable, covered with lava lakes, they usually contain [[Silicon_Ore|silicon ore]] and [[Titanium_Ore|titanium ore]].||[[File:Lava planet view.PNG|150px|center|link=File:Lava_planet_view.PNG]]||[[File:Lava planet surface.png|150px|center]]
|-
|'''<big>Barren desert''' ||Similar to the moon, its surface is covered with craters, since there's no atmosphere, [[Wind_Turbine|wind turbines]] are useless, there are no oceans either, but it has the biggest construction area, and can be a decent source for [[Soil_Pile|soil piles]].||[[File:Barren Desert planet view.PNG|150px|center|link=File:Barren_Desert_planet_view.PNG]]||[[File:Barren planet surface.png|150px|center]]
|-
|'''<big>Prairie''' ||Similar to mediterranean planets, they're habitable lush oceanic planets, has less oceans, and more grasslands. They're also a good source of [[Crude_Oil|crude oil]]. [[Organic_Crystal|Organic crystal veins]] can also be found there.||
[[File:Prairie planet view.PNG|150px|center|link=File:Prairie_planet_view.PNG]]
||
[[File:Prairie planet surface.png|150px|center]]
|-
|'''<big>Gobi''' ||Another planet fully devoid of any life or water, but does contain mountains, so they're a great source for [[Soil_Pile|soil piles]].||
[[File:Gobi planet view.PNG|150px|center|link=File:Gobi_planet_view.PNG]]
||
[[File:Gobi desert planet surface.png|150px|center]]
|-
||'''<big>Ash gelisol''' ||Similar to a Gobi desert planet, it's fully devoid of anything, but this time a frozen one.||
[[File:Ashen Gelisol planet view.PNG|150px|center|link=File:Ashen_Gelisol_planet_view.PNG]]
||
[[File:Ashen gelisol planet surface.png|150px|center]]
|-
|'''<big>Volcanic ash''' ||Similar to a lava planet, it's devoid of anything but volcanic activity, however, these planets are also a great source of [[Sulfuric_Acid|sulfuric acid]], and oceans of such are found around such planets.||
[[File:Volcanic Ash planet view.PNG|150px|center|link=File:Volcanic_Ash_planet_view.PNG]]
||
[[File:Volcanic ash planet surface.png|150px|center]]
|-
|'''<big>Arid desert''' ||Another desert planet, but compared to others, these planets are a great source for capturing [[Wind_Turbine|wind energy]].||
[[File:Arid planet view.PNG|150px|center|link=File:Arid planet view.PNG]]
||
[[File:Arid desert planet surface.png|150px|center]]
|-
|'''<big>Ice field gelisol''' ||Planets covered with ice, and may have pockets of water scattered around the surface, veins of [[Fire_Ice|fire ice]] can be found around such planets. Since they're usually far away from their orbiting star, and have no atmosphere, they're terrible sources for renewable energy, the use of [[Thermal_Power_Station|thermal power stations]] is recommended.||
[[File:Ice Field Gelisol planet view.PNG|150px|center|link=File:Ice_Field_Gelisol_planet_view.PNG]]
||
[[File:Ice planet surface.png|150px|center||link=File:Ice_planet_surface.png]]
|-
|'''<big>Oceanic jungle''' ||Similar to Mediterranean and Prairie planets, they're lush planets, and they commonly contain sources of [[Spiniform_Stalagmite_Crystal|spiniform stalagmite crystals]], [[Crude_Oil|crude oil]], and [[Organic_Crystal|organic crystals]].||
[[File:Oceanic Jungle planet view.PNG|150px|center|link=File:Oceanic_Jungle_planet_view.PNG]]
||
[[File:Jungle planet surface.png|150px|center]]
|-
|'''<big>Ocean world''' || almost entirelly covered with oceans, it's very impractical to construct any infrastructure on it. It's another source of [[Spiniform_Stalagmite_Crystal|spiniform stalagmite crystals]], but it's highly recommended you bring [[Foundation|foundations]] and plenty of [[Soil_Pile|soil piles]] before you have anything to do with such planets.||
[[File:Ocean planet view.PNG|150px|center|link=File:Ocean_planet_view.PNG]]
||
[[File:Ocean planet surface.png|150px|center]]
|-
|'''<big>Red stone''' ||Similar to Mediterranean planets, but the soil is more reddish, and the surface is covered with mushrooms.||
[[File:Red Stone planet view.PNG|150px|center|link=File:Red_Stone_planet_view.PNG]]
||
[[File:Red mushroom planet surface.png|150px|center]]
|-
|'''<big>Gas Giant''' ||[[Gas Giant]]s are commonly found around the universe, and are a good source of [[Deuterium]] and [[Hydrogen]] by using [[Orbital Collector]]s.
||
[[File:Gas Giant planet view.PNG|150px|center|link=File:Gas_Giant_planet_view.PNG]]
||
|-
|'''<big>Ice Giant''' ||Ice giants are less commonly found around the universe, but are a good source of [[Fire Ice]] and [[Hydrogen]] by using [[Orbital Collector]]s.
||
[[File:Ice Giant planet view.PNG|150px|center|link=File:Ice_Giant_planet_view.PNG]]
||
|}


Currently, all new games will start you on a Mediterranean Planet, which are fairly "Earth-like" and have a good range of resources that can get you all the way up to mid-game without ever leaving the planet. This guide should work for all new game starts, unless and until they make it possible to change your starting system.
==Stellar objects==


If you wish to follow along more precisely, this guide and its accompanying screenshots were written with the following World Generation settings:
{| class="wikitable" style="background-color:#0b161c"
* Seed: 00000000
|+
* Systems: 64
|-
* Resource Multiplier: Infinite
!Class!!Image!!Description
With these settings, you should start at a G-Type star named "Iota Sagittae"
|-
|'''<big>Class M star<big>'''|| [[File:M type star.png|150px|M type star]]|| The lowest mass stars are commonly referred to as Red Dwarf stars. They are the most abundant class of star, however, their luminosity is very low, making it very impractical to construct [[Dyson Sphere]]s or even [[Dyson Sphere#The Dyson Swarm|Dyson Swarm]]s around them.
|-
|'''<big>Class K star<big>'''|| [[File:K type star.png|150px|K type star]]|| A low mass star, they typically have a luminosity of < 1 L<sub>☉</sub>, making them poor sites for construction of [[Dyson Sphere]]s. [[Dyson Sphere#The Dyson Swarm|Dyson Swarm]]s may however still be of some use with their much lower resource requirements.
|-
|'''<big>Class G star<big>'''|| [[File:G type star.png|150px|G type star]]|| This is the class of star of which the Sun is a standard member. They typically have a luminosity of ~1 L<sub>☉</sub>. While they can make good use of [[Dyson Sphere]]s and [[Dyson Sphere#The Dyson Swarm|Dyson Swarm]]s, higher luminosity stars may be a better location for Dyson Sphere construction.


==Before We Start==
The starting system is always around a class G star.
Before we start, we'll go over a few tips.  
|-
===Conserving Energy===
|'''<big>Class F star<big>'''|| [[File:F type star.png|150px|F type star]]|| These stars have a higher luminosity while being of similar size to Class G stars. This makes them better sites for construction of [[Dyson Sphere]]s, should no Class A or above stars be nearby.
In the early game, your mecha has very little in the way of energy storage and power generation. You also don't have access to the some of the better fuel sources that increase the power regeneration rate. For these reasons it is important to conserve energy as much as possible. In a fresh game, these things consume energy for your mecha:
|-
* Movement -- 600 kW while moving. Alleviate by planning your path in advance to minimize distance
|'''<big>Class A star<big>'''|| [[File:A type star.png|150px|A type star]]|| This class have fairly high luminosity, while not being particularly large. This makes them good sites for construction of [[Dyson Sphere]]s if materials are more limited, or there are no nearby Class B or O stars.
* Hovering -- variable, but in the 1-1.2 MW range while hovering over water. Alleviate by walking around water and being sure not to "idle" while hovering above any.
|-
* Drones -- Each drone consumes 288 kW from your mecha while flying to/from a construction. Starting the game with 3 drones, this can get as high as 864 kW. Alleviate by minimizing the distance drones have to fly, and only building one thing at a time.
|'''<big>Class B star<big>'''|| [[File:B type star.png|150px|B type star]]|| This class have a high luminosity, while not being as large as Class O. This makes them excellent sites for construction of [[Dyson Sphere]]s if materials are more limited.
* Replicator -- Hand-crafting items, as well as smelting ingots by hand, consume 240 kW. Alleviate by automating everything you can, as early as possible.
|-
* Researching -- Researching technologies using materials from your mecha's inventory means your mecha is doing the research and using 360 kW. Alleviate by setting Matrix Labs to do the research.
|'''<big>Class O star<big>'''|| [[File:O type star.png|150px|O type star]]|| The brightest star type, ideal for constructing [[Dyson Sphere]]s around them. However, they also tend to be the largest, and so require more materials to do so.
|-
|'''<big>Giant star<big>'''|| [[File:Red giant.png|150px|Red giant]]|| Can be of any spectral class that main sequence stars belong to. Giants are >10R⊙ and have higher luminosity than their main sequence counterparts. Depending on spectral class, they are referred to as Red, Yellow, White and Blue giants.
|-
|'''<big>White Dwarf<big>'''|| [[File:White dwarf.png|150px|White dwarf]]|| A stellar remnant following a nova, composed of electron-degenerate matter. Low luminosity makes them poor sites for construction of [[Dyson Sphere]]s. [[Dyson Sphere#The Dyson Swarm|Dyson Swarm]]s may however still be of some use with their much lower resource requirements.
|-
|'''<big>Neutron Star<big>'''|| [[File:Neutron star.png|150px|Neutron star]]|| A stellar remnant following a supernova, composed of neutrons with a shell of electron-degenerate matter. Low luminosity makes them poor sites for construction of [[Dyson Sphere]]s. [[Dyson Sphere#The Dyson Swarm|Dyson Swarm]]s may however still be of some use with their much lower resource requirements.


Without any fuel source at all, your mecha only generates 80 kW of power to recharge itself. Fuel sources change this amount by varying amounts. In this guide, we will aim to keep mecha energy consumption at a minimum, but if you find yourself getting low, you can either just hang back and let the 80kW recharge itself over time, or find some fuel. You will have 5 Hydrogen Fuel Rods at the start of the game, but using them this early is a bit of a waste. This guide recommends that you use nearby natural fuel sources in the early game, such as trees and plants, organic crystal, or Coal Ore if you are lucky enough to have some nearby.
It is one of the rarest stars, only one will be generated in a cluster.


===Order of Operations===
[[Unipolar Magnet]]s can only be found on host planets orbiting a Neuton Star or Black Hole.
There is no "one right way" to play a sandbox game like Dyson Sphere Program. The order of operations for getting started that is laid out by this guide is intended to follow the following precepts:
|-
* Briefly introduce core game concepts in a logical order
|'''<big>Black Hole<big>'''|| [[File:Black hole.png|150px|Black hole]]|| A massive stellar remnant following a supernova, it has collapsed behind an event horizon. Usually surrounded by an accretion disc. Their extremely low luminosity makes construction of [[Dyson Sphere]]s or [[Dyson Sphere#The Dyson Swarm|Dyson Swarm]]s a vanity project, as they will produce little power.
* Minimize mecha power consumption by:
** Minimizing movement
** Minimizing Drone distances traveled
** Automate things as early as possible
* Show the benefits of setting up automation early
* Show that it's ok to tear down and rebuild an assembly line when needed.


The order things are introduced are not set in stone, and can easily be done out of sequence if the player wishes to do so.
It is one of the rarest stars, only one will be generated in a cluster.


Alright, let's get started!
[[Unipolar Magnet]]s can only be found on host planets orbiting a Neuton Star or Black Hole.
|}


==Prologue==
==Sources of rare veins ==
You may choose to listen to and follow along with the Prologue if you wish, or you can skip it by hitting {{kbd|Esc}} and selecting "Skip Prologue"
{| class="wikitable"
|+List of where you might find rare veins, please note that the starter planet is an exemption of this list.
|-
|{{RecipeItem|ItemName=Organic Crystal|ItemCount=}}||Commonly found on habitable planets (mediterranean, oceanic jungle, red mushroom, and prairie planets).
|-
|{{RecipeItem|ItemName=Fire Ice|ItemCount=}}||Commonly found on freezing planets (ashen gelisol, ice planets, and ice giants).
|-
|{{RecipeItem|ItemName=Crude Oil|ItemCount=}}||Commonly found on habitable planets (mediterranean, oceanic jungle, red mushroom, and prairie planets).
|-
|{{RecipeItem|ItemName=Spiniform Stalagmite Crystal|ItemCount=}}||Commonly found on oceanic planets (mediterranean, oceanic jungle, red mushroom, prairie, and Oceanic planets).
|-
|{{RecipeItem|ItemName=Sulfuric Acid|ItemCount=}}||Only found on volcanic ash planets.
|-
|{{RecipeItem|ItemName=Kimberlite Ore|ItemCount=}}||Commonly found on red mushroom planets.
|-
|{{RecipeItem|ItemName=Fractal Silicon|ItemCount=}}||Commonly found on freezing planets (ashen gelisol and ice planets).
|-
|{{RecipeItem|ItemName=Unipolar Magnet|ItemCount=}}||Only found on planets orbiting neutron stars or black holes.
|-
|{{RecipeItem|ItemName=Optical Grating Crystal|ItemCount=}}||Has been found on oceanic jungle and barren planets.
|-
|{{RecipeItem|ItemName=Deuterium|ItemCount=}}||Only found on gas giants.
|}


==After Landing==
 
* Immediately dismantle the landing pod, granting you some hydrogen fuel rods, iron ingots, copper ingots, and magnets.
==State of stellar objects==
** Note: There should be no need to use the hydrogen fuel rods just yet. We can find plenty of fuel around us, and this guide will teach you how to conserve energy.
 
Planets can have multiple physical attributes and states, which are listed below.
 
{| class="wikitable sortable"
|+
|-
!Name!!Description!!Image
|-
|'''<big>Tidal locking (TL)<big>''' ||Planets that has the same rotational period as orbital period, and consequently has one side permanently facing its host star or planet. Very useful to capture the host star's energy via [[Solar_Panel|solar panels]] and/or [[Ray_Receiver|ray receivers]]||
|-
|'''<big>Sattelite (SAT)<big>''' ||Astronomical objects that orbit another object that isn't a star, or in simpler terms, a moon. The starter planet is one example of such object. However, building [[EM-Rail_Ejector|EM-rail ejectors]] would be problematic, as the orbiting parent can block the sun, rendering them useless until the orbiting object passes, this decreases the time the [[EM-Rail_Ejector|EM-rail ejectors]] can fire sails, and decreases their effeciency.||
|-
|'''<big>Reverse Rotation (RR)<big>''' ||The astronomical object in question rotates in the reverse direction, or clockwise when viewed from one of the poles.||
|-
|'''<big>Horizontal Rotation (HR)<big>''' ||The planet has an axial inclination close to 90° causing it to rotatate around a horizontal axis when viewed from the stellar poles. Still experiences seasons.||
|}
 
[[Category:Astronomical Objects]]

Revision as of 00:21, 7 March 2021

System example.png

Summary

There are many types of stars and planets, each of which has their own advantage, and disadvantages in terms of gameplay value. This page is dedicated to categorize all astronomical objects and phenomena, and describe them.

When picking a star to construct a dyson sphere around, it's highly recommended to do it around a star with the highest luminosity (L), as many stars can have more than double (~2 L) if not triple (~3 L) the energy output than the starter system's star (~1 L), which is much less time consuming, and more effective than building one or even two additional dyson spheres orbiting neighboring stars.

Some rare veins and ores can only be found on certain types of planets, but on the other hand, it can also be impossible for those materials to naturally occur in other planets.

Types of planets

According to this reddit post, all terrestrial planets appear to follow the same grid layout:

    5x20 (Including the pole, forms a 9 diameter disk around the pole)
    5x40
    5x80
    5x100
    10x160
    10x200
    15x300
    15x400
    25x500
    25x600
    50x800
    80x1000
    Equator (1x1000)
    

When building on a seam between the different bands, buildings will snap to the band closest to the equator.

Name Description Image Surface view
Mediterranean Lush, tropical, and covered with oceans, they're abundant with basic resources. There is only one of these planet types in the cluster. It is the player's starter home planet. They're also a great source of crude oil.
Mediterainean planet view.PNG
Lava Inhospitable, covered with lava lakes, they usually contain silicon ore and titanium ore.
Lava planet view.PNG
Lava planet surface.png
Barren desert Similar to the moon, its surface is covered with craters, since there's no atmosphere, wind turbines are useless, there are no oceans either, but it has the biggest construction area, and can be a decent source for soil piles.
Barren Desert planet view.PNG
Barren planet surface.png
Prairie Similar to mediterranean planets, they're habitable lush oceanic planets, has less oceans, and more grasslands. They're also a good source of crude oil. Organic crystal veins can also be found there.
Prairie planet view.PNG
Prairie planet surface.png
Gobi Another planet fully devoid of any life or water, but does contain mountains, so they're a great source for soil piles.
Gobi planet view.PNG
Gobi desert planet surface.png
Ash gelisol Similar to a Gobi desert planet, it's fully devoid of anything, but this time a frozen one.
Ashen Gelisol planet view.PNG
Ashen gelisol planet surface.png
Volcanic ash Similar to a lava planet, it's devoid of anything but volcanic activity, however, these planets are also a great source of sulfuric acid, and oceans of such are found around such planets.
Volcanic Ash planet view.PNG
Volcanic ash planet surface.png
Arid desert Another desert planet, but compared to others, these planets are a great source for capturing wind energy.
Arid planet view.PNG
Arid desert planet surface.png
Ice field gelisol Planets covered with ice, and may have pockets of water scattered around the surface, veins of fire ice can be found around such planets. Since they're usually far away from their orbiting star, and have no atmosphere, they're terrible sources for renewable energy, the use of thermal power stations is recommended.
Ice Field Gelisol planet view.PNG
Ice planet surface.png
Oceanic jungle Similar to Mediterranean and Prairie planets, they're lush planets, and they commonly contain sources of spiniform stalagmite crystals, crude oil, and organic crystals.
Oceanic Jungle planet view.PNG
Jungle planet surface.png
Ocean world almost entirelly covered with oceans, it's very impractical to construct any infrastructure on it. It's another source of spiniform stalagmite crystals, but it's highly recommended you bring foundations and plenty of soil piles before you have anything to do with such planets.
Ocean planet view.PNG
Ocean planet surface.png
Red stone Similar to Mediterranean planets, but the soil is more reddish, and the surface is covered with mushrooms.
Red Stone planet view.PNG
Red mushroom planet surface.png
Gas Giant Gas Giants are commonly found around the universe, and are a good source of Deuterium and Hydrogen by using Orbital Collectors.
Gas Giant planet view.PNG
Ice Giant Ice giants are less commonly found around the universe, but are a good source of Fire Ice and Hydrogen by using Orbital Collectors.
Ice Giant planet view.PNG

Stellar objects

Class Image Description
Class M star M type star The lowest mass stars are commonly referred to as Red Dwarf stars. They are the most abundant class of star, however, their luminosity is very low, making it very impractical to construct Dyson Spheres or even Dyson Swarms around them.
Class K star K type star A low mass star, they typically have a luminosity of < 1 L, making them poor sites for construction of Dyson Spheres. Dyson Swarms may however still be of some use with their much lower resource requirements.
Class G star G type star This is the class of star of which the Sun is a standard member. They typically have a luminosity of ~1 L. While they can make good use of Dyson Spheres and Dyson Swarms, higher luminosity stars may be a better location for Dyson Sphere construction.

The starting system is always around a class G star.

Class F star F type star These stars have a higher luminosity while being of similar size to Class G stars. This makes them better sites for construction of Dyson Spheres, should no Class A or above stars be nearby.
Class A star A type star This class have fairly high luminosity, while not being particularly large. This makes them good sites for construction of Dyson Spheres if materials are more limited, or there are no nearby Class B or O stars.
Class B star B type star This class have a high luminosity, while not being as large as Class O. This makes them excellent sites for construction of Dyson Spheres if materials are more limited.
Class O star O type star The brightest star type, ideal for constructing Dyson Spheres around them. However, they also tend to be the largest, and so require more materials to do so.
Giant star Red giant Can be of any spectral class that main sequence stars belong to. Giants are >10R⊙ and have higher luminosity than their main sequence counterparts. Depending on spectral class, they are referred to as Red, Yellow, White and Blue giants.
White Dwarf White dwarf A stellar remnant following a nova, composed of electron-degenerate matter. Low luminosity makes them poor sites for construction of Dyson Spheres. Dyson Swarms may however still be of some use with their much lower resource requirements.
Neutron Star Neutron star A stellar remnant following a supernova, composed of neutrons with a shell of electron-degenerate matter. Low luminosity makes them poor sites for construction of Dyson Spheres. Dyson Swarms may however still be of some use with their much lower resource requirements.

It is one of the rarest stars, only one will be generated in a cluster.

Unipolar Magnets can only be found on host planets orbiting a Neuton Star or Black Hole.

Black Hole Black hole A massive stellar remnant following a supernova, it has collapsed behind an event horizon. Usually surrounded by an accretion disc. Their extremely low luminosity makes construction of Dyson Spheres or Dyson Swarms a vanity project, as they will produce little power.

It is one of the rarest stars, only one will be generated in a cluster.

Unipolar Magnets can only be found on host planets orbiting a Neuton Star or Black Hole.

Sources of rare veins

List of where you might find rare veins, please note that the starter planet is an exemption of this list.
Icon Organic Crystal.png
Commonly found on habitable planets (mediterranean, oceanic jungle, red mushroom, and prairie planets).
Icon Fire Ice.png
Commonly found on freezing planets (ashen gelisol, ice planets, and ice giants).
Icon Crude Oil.png
Commonly found on habitable planets (mediterranean, oceanic jungle, red mushroom, and prairie planets).
Icon Spiniform Stalagmite Crystal.png
Commonly found on oceanic planets (mediterranean, oceanic jungle, red mushroom, prairie, and Oceanic planets).
Icon Sulfuric Acid.png
Only found on volcanic ash planets.
Icon Kimberlite Ore.png
Commonly found on red mushroom planets.
Icon Fractal Silicon.png
Commonly found on freezing planets (ashen gelisol and ice planets).
Icon Unipolar Magnet.png
Only found on planets orbiting neutron stars or black holes.
Icon Optical Grating Crystal.png
Has been found on oceanic jungle and barren planets.
Icon Deuterium.png
Only found on gas giants.


State of stellar objects

Planets can have multiple physical attributes and states, which are listed below.

Name Description Image
Tidal locking (TL) Planets that has the same rotational period as orbital period, and consequently has one side permanently facing its host star or planet. Very useful to capture the host star's energy via solar panels and/or ray receivers
Sattelite (SAT) Astronomical objects that orbit another object that isn't a star, or in simpler terms, a moon. The starter planet is one example of such object. However, building EM-rail ejectors would be problematic, as the orbiting parent can block the sun, rendering them useless until the orbiting object passes, this decreases the time the EM-rail ejectors can fire sails, and decreases their effeciency.
Reverse Rotation (RR) The astronomical object in question rotates in the reverse direction, or clockwise when viewed from one of the poles.
Horizontal Rotation (HR) The planet has an axial inclination close to 90° causing it to rotatate around a horizontal axis when viewed from the stellar poles. Still experiences seasons.
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