Assembling Machine Mk.I and Modding:Getting Started: Difference between pages

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Return to [[Modding:Modding|Modding Hub]].
{{:{{PAGENAME}}/ItemInfo}}
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==Summary==


==Production Chain==
== What is a mod? ==
{{ProductionChainTable/head}}
A "mod" is short for modification, and provides a way to expand upon the base game. Mods come in all shapes and sizes, and can provide hours more gameplay. Essentially, they're pretty awesome!
{{ProductionChain
|Building=Assembler
|Replicator=Yes
|Technology=Basic Assembling Processes
|Recipe=         
  {{ItemRecipe
    |Out1=Assembling Machine Mk.I
    |Out1Qty=1
    |CraftTime=2 s
    |In1=Iron Ingot
    |In1Qty=4
    |In2=Gear
    |In2Qty=8
    |In3=Circuit Board
    |In3Qty=4
    }}
  }}
|}


===Production Progression Chart===
== How can I install mods? ==
:''for more information on reading and using these charts, see [[Production Progression Chart]]''
Mods can be installed with two primary methods. Either using a mod manager, or doing everything manually. Generally, if you are looking to just play with mods, you should use the mod manager. If you are a developer, you should do it manually.
{| class="wikitable" style="text-align:center; background-color:#0b161c
! Stage 1
! Stage 2
! Stage 3
! Stage 4
|-
| {{riq|Iron Ore|120}}
| {{riq|Smelter|2}} {{to}} {{riq|Iron Ingot|120}}
| {{ppc skip}}
|rowspan="4"| {{riq|Assembling Machine Mk.II|1}} {{to}} {{riq|Assembling Machine Mk.I|30}}
|-
| {{riq|Iron Ore|240}}
| {{riq|Smelter|4}} {{to}} {{riq|Iron Ingot|240}}
| {{riq|Assembling Machine Mk.II|4}} {{to}} {{riq|Gear|240}}
|-
| {{riq|Iron Ore|120}}
| {{riq|Smelter|2}} {{to}} {{riq|Iron Ingot|120}}
|rowspan="2"| {{riq|Assembling Machine Mk.II|1}} {{to}} {{riq|Circuit_Board|120}}
|-
| {{riq|Copper Ore|60}}
| {{riq|Smelter|1}} {{to}} {{riq|Copper Ingot|60}}
|-
!colspan="2"| Buildings Required
|colspan="2" align=left| {{riq|Smelter|9}} {{riq|Assembling Machine Mk.II|6}}
|-
!colspan=2| Raw Materials Required<br>(per minute)
|colspan="2" align=left| {{riq|Iron Ore|480}} {{riq|Copper Ore|60}}
|-
!colspan=2| Raw Materials Required<br>(per unit)
|colspan="2" align=left| {{riq|Iron Ore|16}} {{riq|Copper Ore|2}}
|}


==Used In==
== Using the Mod Manager ==
{{ProductionChainTable/head}}
First, install the Mod Manager [https://dsp.thunderstore.io/package/ebkr/r2modman/ here] (click Manual Download). Once downloaded, open the zip file, and run ''r2modman Setup x.x.x.exe.'' Go through the installation process, and tick "Run r2modman-dsp".
{{ProductionChain
|Building=Assembler
|Replicator=Yes
|Technology=High-Speed Assembling Processes
|Recipe=         
  {{ItemRecipe
    |Out1=Assembling Machine Mk.II
    |Out1Qty=1
    |CraftTime=3 s
    |In1=Assembling Machine Mk.I
    |In1Qty=1
    |In2=Graphene
    |In2Qty=8
    |In3=Processor
    |In3Qty=4
    }}
  }}
|}


==Player Tips & Tricks==
Once the Mod Manager has loaded, you will be prompted with the "Profiles" screen. Each profile can have different mods and different mod configs. Click "Select profile", or create a new one if you would like.


When you initially open a profile, you will be told that you don't have any mods installed. Let's fix that. On the menu on the left, click "Online". This will show a list of all mods that are available for you to download. From here, you can click on a mod that interests you, and you will be able to see more information about the mod. You can also download the mod here.


{{Item Navbox}}
Now that you have installed all the mods you want, clicking "Start modded" in the top left will launch the game with all the mods you just installed!
[[Category:Item]]
 
[[Category:Building]]
== Installing via Manual BepInEx Installation ==
[[Category:Assembler]]
Download BepInEx from [https://dsp.thunderstore.io/package/xiaoye97/BepInEx/ here] (click Manual Download). Once downloaded, open the zip. Drag the contents of the BepInExPack folder into the root directory of the game (steamapps/common/Dyson Sphere Program).
[[Category:Crafting Material]]
 
To install mods, download them '''manually''' from [https://dsp.thunderstore.io/package/ Thunderstore]. Drag the '''.dll''' file (for example MoreSmelters.dll) into the BepInEx/plugins folder.
 
Now, whenever you launch the game, be it via Steam or otherwise, the game will launch with the mods installed.
 
[[Category:Modding]]

Revision as of 08:30, 15 March 2021

Return to Modding Hub.

What is a mod?

A "mod" is short for modification, and provides a way to expand upon the base game. Mods come in all shapes and sizes, and can provide hours more gameplay. Essentially, they're pretty awesome!

How can I install mods?

Mods can be installed with two primary methods. Either using a mod manager, or doing everything manually. Generally, if you are looking to just play with mods, you should use the mod manager. If you are a developer, you should do it manually.

Using the Mod Manager

First, install the Mod Manager here (click Manual Download). Once downloaded, open the zip file, and run r2modman Setup x.x.x.exe. Go through the installation process, and tick "Run r2modman-dsp".

Once the Mod Manager has loaded, you will be prompted with the "Profiles" screen. Each profile can have different mods and different mod configs. Click "Select profile", or create a new one if you would like.

When you initially open a profile, you will be told that you don't have any mods installed. Let's fix that. On the menu on the left, click "Online". This will show a list of all mods that are available for you to download. From here, you can click on a mod that interests you, and you will be able to see more information about the mod. You can also download the mod here.

Now that you have installed all the mods you want, clicking "Start modded" in the top left will launch the game with all the mods you just installed!

Installing via Manual BepInEx Installation

Download BepInEx from here (click Manual Download). Once downloaded, open the zip. Drag the contents of the BepInExPack folder into the root directory of the game (steamapps/common/Dyson Sphere Program).

To install mods, download them manually from Thunderstore. Drag the .dll file (for example MoreSmelters.dll) into the BepInEx/plugins folder.

Now, whenever you launch the game, be it via Steam or otherwise, the game will launch with the mods installed.

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