Coal and Modding:Getting Started: Difference between pages

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Return to [[Modding:Modding|Modding Hub]].
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==Summary==
'''Coal''' (previously called "Coal Ore") is one of the core basic resources. Found commonly throughout the galaxy, it can be harvested and processed on almost any rocky planet. Coal is a byproduct of centuries of bio-matter slowly compressing into a dense carbon mesh.


This makes it useful as a fuel source. It also can be further compressed and refined into other useful products.
== What is a mod? ==
A "mod" is short for modification, and provides a way to expand upon the base game. Mods come in all shapes and sizes, and can provide hours more gameplay. Essentially, they're pretty awesome!


It is mined with the [[Mining Machine]].
== How can I install mods? ==
Mods can be installed with two primary methods. Either using a mod manager, or doing everything manually. Generally, if you are looking to just play with mods, you should use the mod manager. If you are a developer, you should do it manually.


It is [[Smelter|smelted]] into [[Energetic Graphite]].
== Using the Mod Manager ==
First, install the Mod Manager [https://dsp.thunderstore.io/package/ebkr/r2modman/ here] (click Manual Download). Once downloaded, open the zip file, and run ''r2modman Setup x.x.x.exe.'' Go through the installation process, and tick "Run r2modman-dsp".


==Production Chain==
Once the Mod Manager has loaded, you will be prompted with the "Profiles" screen. Each profile can have different mods and different mod configs. Click "Select profile", or create a new one if you would like.
{{ProductionChainTable/head}}
{{ProductionChain
|Building=Mining Machine
|Replicator=No
|Technology=
|Recipe=         
  {{ItemRecipe
    |Out1=Coal
    |Out1Qty=1
    |CraftTime=2 s
    |In1=Coal Vein
    |In1Qty=1
    }}
  }}
|}


===Production Upgrades===
When you initially open a profile, you will be told that you don't have any mods installed. Let's fix that. On the menu on the left, click "Online". This will show a list of all mods that are available for you to download. From here, you can click on a mod that interests you, and you will be able to see more information about the mod. You can also download the mod here.
Each level of the [[Veins Utilization (Upgrade)|Veins Utilization]] [[Upgrades|upgrade]] increases the mining rate by a flat 10%, and reduces the consumption rate by a compounding 6%.


See [[Mining_Machine#Production_Upgrade|here]] for a table of veins required to fill Belts per level of Veins Utilization.
Now that you have installed all the mods you want, clicking "Start modded" in the top left will launch the game with all the mods you just installed!


==Used In==
== Installing via Manual BepInEx Installation ==
{{ProductionChainTable/head}}
Download BepInEx from [https://dsp.thunderstore.io/package/xiaoye97/BepInEx/ here] (click Manual Download). Once downloaded, open the zip. Drag the contents of the BepInExPack folder into the root directory of the game (steamapps/common/Dyson Sphere Program).
{{ProductionChain
|Building=Smelter
|Replicator=Yes
|Technology=Smelting Purification
|Recipe=         
  {{ItemRecipe
    |Out1=Energetic Graphite
    |Out1Qty=1
    |CraftTime=1 s
    |In1=Coal
    |In1Qty=1
    }}
  }}
|}


==Player Tips & Tricks==
To install mods, download them '''manually''' from [https://dsp.thunderstore.io/package/ Thunderstore]. Drag the '''.dll''' file (for example MoreSmelters.dll) into the BepInEx/plugins folder.
* When considering fuel sources, [[Energetic Graphite]] comes out slightly ahead (8-10%, depending) of the equivalent 2x Coal, even after discounting the cost to smelt it, in a [[Smelter]]. For your mecha, Energetic Graphite also has the added bonus of an additional 60% fuel chamber generation rate.
* Coal burns for 1s in the [[Thermal Power Station]], consuming 60 Coal per minute
** 2.7 MJ * 0.8 fuel efficiency / 2.16 MW = 1 s
* Small quantities of Coal can occasionally be found from harvesting dead trees.


[[Category:Item]]
Now, whenever you launch the game, be it via Steam or otherwise, the game will launch with the mods installed.
[[Category:Fuel]]
 
[[Category:Natural Resource]]
[[Category:Modding]]

Revision as of 08:30, 15 March 2021

Return to Modding Hub.

What is a mod?

A "mod" is short for modification, and provides a way to expand upon the base game. Mods come in all shapes and sizes, and can provide hours more gameplay. Essentially, they're pretty awesome!

How can I install mods?

Mods can be installed with two primary methods. Either using a mod manager, or doing everything manually. Generally, if you are looking to just play with mods, you should use the mod manager. If you are a developer, you should do it manually.

Using the Mod Manager

First, install the Mod Manager here (click Manual Download). Once downloaded, open the zip file, and run r2modman Setup x.x.x.exe. Go through the installation process, and tick "Run r2modman-dsp".

Once the Mod Manager has loaded, you will be prompted with the "Profiles" screen. Each profile can have different mods and different mod configs. Click "Select profile", or create a new one if you would like.

When you initially open a profile, you will be told that you don't have any mods installed. Let's fix that. On the menu on the left, click "Online". This will show a list of all mods that are available for you to download. From here, you can click on a mod that interests you, and you will be able to see more information about the mod. You can also download the mod here.

Now that you have installed all the mods you want, clicking "Start modded" in the top left will launch the game with all the mods you just installed!

Installing via Manual BepInEx Installation

Download BepInEx from here (click Manual Download). Once downloaded, open the zip. Drag the contents of the BepInExPack folder into the root directory of the game (steamapps/common/Dyson Sphere Program).

To install mods, download them manually from Thunderstore. Drag the .dll file (for example MoreSmelters.dll) into the BepInEx/plugins folder.

Now, whenever you launch the game, be it via Steam or otherwise, the game will launch with the mods installed.

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