Starting Seeds and Modding:Getting Started: Difference between pages

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We are gathering a collection of Starting Seeds - numbers you can put in to the world creation screen, and anything unique or interesting about these seeds that others might find useful.
Return to [[Modding:Modding|Modding Hub]].


Anyone can edit this page and add a seed - let's start finding some great starters!
== What is a mod? ==
A "mod" is short for modification, and provides a way to expand upon the base game. Mods come in all shapes and sizes, and can provide hours more gameplay. Essentially, they're pretty awesome!


Feel free to use the following codes:
== How can I install mods? ==
Mods can be installed with two primary methods. Either using a mod manager, or doing everything manually. Generally, if you are looking to just play with mods, you should use the mod manager. If you are a developer, you should do it manually.


{| class="wikitable sortable"
== Using the Mod Manager ==
!Type||Code
First, install the Mod Manager [https://dsp.thunderstore.io/package/ebkr/r2modman/ here] (click Manual Download). Once downloaded, open the zip file, and run ''r2modman Setup x.x.x.exe.'' Go through the installation process, and tick "Run r2modman-dsp".
|-
|Tidal locking || TL
|-
|Satellite/Moon || SAT
|-
|Wind Energy || W
|-
|Solar Energy || S
|-
|Horizontal Rotation || HR
|-
|Reverse Rotation || RR
|-
|Orbital resonance || OR
|-
|Unknown rare signal || URS
|-
|Lightyears || LY
|}


==Seeds==
Once the Mod Manager has loaded, you will be prompted with the "Profiles" screen. Each profile can have different mods and different mod configs. Click "Select profile", or create a new one if you would like.
{| class="wikitable sortable"
!Seed Number||Interesting Notes||Contributor


|-
When you initially open a profile, you will be told that you don't have any mods installed. Let's fix that. On the menu on the left, click "Online". This will show a list of all mods that are available for you to download. From here, you can click on a mod that interests you, and you will be able to see more information about the mod. You can also download the mod here.
|32377329 || All 3 small planets orbit around the gas giant. Home planet is a little disappointing (more copper please!), but having all planets within arms reach is priceless.
|-
|35039047 || TL middle planet with 110% solar & 100% build area, ice giant || Azzaranda
|-
|55804541 || a single system 4LY away has all mats except for 2 of the rare ones ||
|-
|53369626 || blue giant 2.5 luminosity within 12.5 ly ||
|-
|44883152 || tidally locked planet in system ||
|-
|35281888 || 75° inclined starter planet ||
|-
|50532815 || tidally locked planet in system, fire ice giant ||
|-
|57014017 || Start System = 3 planets around an ice giant ||
|-
|67676767 || 4 Planets; 3 rocky, 1 gas giant. Gas Giant (I) gives hyd/deut. Home Planet (II) is balanced. Ice planet (III) has Fire Ice. Lava planet (IV) has 150% Wind Energy. Nearest few (2-3) systems are 1-3 LY away.|| MisterMusic67
|-
|69696969 || 2.5 Luminosity O Type Star 6LY away from home system, Fire Ice / Hydrogen gas giant in starter system, 150% solar on a 100% building area planet in starter system, Outer planet in starter system has fire ice, titanium, and silicon all on it. || 𝓐p𝓸th𝓲con
|-
|16315940 || two horizontal rotating planets in starting system ||
|-
|44444444 || 10 fire ice nodes on outer planet ||
|-
|77777777 || Red White and Blue Giants - Starter Solar has Tidally locked planet || vorlondark
|-
|21212121 || Start System = 3 planets around an ice giant || cowboygeeker
|-
|71287251 || If set to 64 systems, 5 O-types in cluster, but only 1 Neutron and 1 Black Hole ||
|-
|13371990 || {{abbr|W80/S118|I Gobi (TL)}} / {{abbr|2 Ressources|II Ice Giant}} / {{abbr|W100/S101|III Mediterranean (SAT, RR)}} / {{abbr|W70/S58|IV Ice field gelisol}} / 2 Red Giants ~16-21LY || Byte/Advize
|-
|33333333 || {{abbr|W150/S134|I Arid desert}} / {{abbr|W80/S114|II Gobi}} / {{abbr|W100/S98|III Mediterranean (SAT)}} / {{abbr|2 Ressources|IV Ice Giant}} / B-type Errai System ~9LY with 3 habitable Planets arround Giant / 2 Red Giants ~9LY || Byte/fulipes
|-
|00000272 || {{abbr|2 Ressources|I Ice Giant}} / {{abbr|W100/S98|II Mediterranean (SAT)}} / {{abbr|W80/S98|III Gobi (SAT)}} / {{abbr|W150/S98|IV Arid desert (SAT)}} / 1 Red and 1 Blue Giant ~13LY || Unreality/Byte
|-
|41231637 || {{abbr|W70/S134|I Lava (RR)}} / {{abbr|W80/S115|II Gobi (TL)}} / {{abbr|2 Ressources|III Ice Giant}} / {{abbr|W100/S97|IV Mediterranean (SAT, HR)}} / Neutron/Blackhole/Blue Giant ~4LY || goldbergeri79/Byte
|-
|47996971 || {{abbr|W70/S136|I Lava (OR)}} / {{abbr|2 Ressources|II Ice Giant}} / {{abbr|W100/S100|III Mediterranean (SAT)}} / {{abbr|W150/S100|IV Arid desert (SAT)}} / 1 Red Giant || rGlory/Byte
|-
|48321031 || {{abbr|W150/S117|I Arid desert}} / {{abbr|2 Ressources|II Ice Giant (RR)}} / {{abbr|W100/S97|III Mediterranean (SAT, RR)}} / {{abbr|W0/S66|IV Barren desert (URS)}} / 2 Red Giants || rGlory/Byte
|-
|32458661 || {{abbr|W80/S120|I Gobi (TL)}} / {{abbr|2 Ressources|II Ice Giant}} / {{abbr|W100/S102|III Mediterranean (SAT)}} / {{abbr|W150/S102|IV Arid desert (SAT)}} / 1 Red Giant and Blackhole ~9LY / 1 Blue Giant || Masaru/Byte
|-
|00000207 || {{abbr|2 Ressources|I Gas Giant}} / {{abbr|W100/S99|II Mediterranean (SAT)}} / {{abbr|W40/S68|III Ashen gelisol (URS)}} / {{abbr|W70/S58|IV Ice field gelisol (URS)}} / Blackhole ~7LY / 1 Red and Blue Giant || Unreality/Byte
|-
|50000017  || {{abbr|2 Ressources|I Gas Giant}} / {{abbr|W100/S100|II Mediterranean (SAT, RR)}} / {{abbr|W0/S57|III Baren desert (HR, URS)}} / {{abbr|W70/S48|IV Ice field gelisol (URS)}} / 3 Red Giants || Cap/Byte
|-
|40988909 || {{abbr|W70/S132|I Lava (TL)}} / {{abbr|W80/S111|II Gobi}} / {{abbr|Fire Ice/Hydro|III Ice Giant}} / {{abbr|W100/S90|IV Mediterranean (SAT)}} / High solar on TL planet || Pinksquare
|-
|29971707 || I Ice Giant / II Mediterranean (SAT) / III Gobi (SAT) / IV Arid desert (SAT) (3 Moons Orbiting Fire Ice Giant) ~2LY 44 Circini - Kimberlite Ore, Sulfuric Acid ~4LY Lambda Corvi - Fire Ice, Kimberlite Ore, Optical Crystal ~5LY Alshat - FIre Ice, Sulfuric Acis ~7LY Theta Gruis - Crude Oil, Organic Crystal, Spiniform Stalagmit Crystal ~7LY Vildur - Crude Oil, Fire Ice, Kimberlite Crystal, Organic Crystal, Spiniform Staagite Crystal ~9LY NTR J2101-18 (Neutron Star) - Fire Ice, Fractal Silicon, Unipolar Magnet ~10LY Kappa Leporis - Crude Oil, Fire Ice, Fractal Silicon, Organic Crystal, Spiniform Stalagmite CryStal ~11LY Suha - Crude Oil, Fire Ice, Organic Crystal, Optical Grating Crystal ~9 & 10LY) Red Giants || Vulcon
|}


==Not-So-Noteworthy Seeds==
Now that you have installed all the mods you want, clicking "Start modded" in the top left will launch the game with all the mods you just installed!  
{| class="wikitable sortable"
!Seed Number||Notes||Contributor
|-
|00000000 || Seems to be a pretty normal starting area. Using for Quick-Start Guide.|| Rayanth
|-
|51102421 || {{abbr|2 Ressources|I Gas Giant}} / {{abbr|W100/S97|II Mediterranean (SAT)}} / {{abbr|W70/S67|III Ice field gelisol}} / {{abbr|W80/S49|IV Gobi}} / 1 Red and 1 Blue Giant || Byte
|}


==Starting Seed - Starting System Table==
== Installing via Manual BepInEx Installation ==
{| class="wikitable sortable" style="text-align:center;"|
Download BepInEx from [https://dsp.thunderstore.io/package/xiaoye97/BepInEx/ here] (click Manual Download). Once downloaded, open the zip. Drag the contents of the BepInExPack folder into the root directory of the game (steamapps/common/Dyson Sphere Program).
!style="width: 3%"| Seed Number||style="width: 3%"|Discoverer||style="width: 3%"| DSP Version||style="width: 3%"| Verified?||style="width: 5%"| Start Star Planets (GG/IG)(L/I/S)|| Tidally Locked Planets || Satellites and/or Moons || Odd Rotating Planets || Orbital Resonance || Unknown Rare Signals || Nearest Star || style="width: 3%"| [[File:Icon_Organic_Crystal.png|link=Organic_Crystal]]  || style="width: 3%"| [[File:Icon_Fire_Ice.png|link=Fire_Ice]] || style="width: 3%"| [[File:Icon_Fractal_Silicon.png|link=Fractal_Silicon]] || style="width: 3%"| [[File:Icon_Kimberlite_Ore.png|link=Kimberlite_Ore]]  || style="width: 3%"| [[File:Icon_Optical_Grating_Crystal.png|link=Optical_Grating_Crystal]] 
 
|| [[File:Icon_Spiniform_Stalagmite_Crystal.png|link=Spiniform_Stalagmite_Crystal]] || style="width: 3%"| [[File:Icon_Unipolar_Magnet.png|link=Unipolar_Magnet]]||class="unsortable"|Notes
To install mods, download them '''manually''' from [https://dsp.thunderstore.io/package/ Thunderstore]. Drag the '''.dll''' file (for example MoreSmelters.dll) into the BepInEx/plugins folder.
|-
 
||67676767||MisterMusic67||0.6.15.5706||Y||4 (1/0) (1/1/1)||1||1||||||||1-3 AU||||10 veins||||||||||||style="text-align:left;"|4 Planets: 1 Gas Giant and 3 Rocky: 1 Starter, 1 Lava with bonus renewable energy, and 1 Ice with the Fire Ice.  
Now, whenever you launch the game, be it via Steam or otherwise, the game will launch with the mods installed.
|}
 
[[Category:Modding]]

Revision as of 08:30, 15 March 2021

Return to Modding Hub.

What is a mod?

A "mod" is short for modification, and provides a way to expand upon the base game. Mods come in all shapes and sizes, and can provide hours more gameplay. Essentially, they're pretty awesome!

How can I install mods?

Mods can be installed with two primary methods. Either using a mod manager, or doing everything manually. Generally, if you are looking to just play with mods, you should use the mod manager. If you are a developer, you should do it manually.

Using the Mod Manager

First, install the Mod Manager here (click Manual Download). Once downloaded, open the zip file, and run r2modman Setup x.x.x.exe. Go through the installation process, and tick "Run r2modman-dsp".

Once the Mod Manager has loaded, you will be prompted with the "Profiles" screen. Each profile can have different mods and different mod configs. Click "Select profile", or create a new one if you would like.

When you initially open a profile, you will be told that you don't have any mods installed. Let's fix that. On the menu on the left, click "Online". This will show a list of all mods that are available for you to download. From here, you can click on a mod that interests you, and you will be able to see more information about the mod. You can also download the mod here.

Now that you have installed all the mods you want, clicking "Start modded" in the top left will launch the game with all the mods you just installed!

Installing via Manual BepInEx Installation

Download BepInEx from here (click Manual Download). Once downloaded, open the zip. Drag the contents of the BepInExPack folder into the root directory of the game (steamapps/common/Dyson Sphere Program).

To install mods, download them manually from Thunderstore. Drag the .dll file (for example MoreSmelters.dll) into the BepInEx/plugins folder.

Now, whenever you launch the game, be it via Steam or otherwise, the game will launch with the mods installed.

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