Quick Start and Modding:Getting Started: Difference between pages

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{{WIP|I have the guide written down on paper, I'm just running through it again and again to streamline and get screenshots.}}
Return to [[Modding:Modding|Modding Hub]].


This guide attempts to describe the steps to take to get a quick start in Dyson Sphere Program.  
== What is a mod? ==
A "mod" is short for modification, and provides a way to expand upon the base game. Mods come in all shapes and sizes, and can provide hours more gameplay. Essentially, they're pretty awesome!


Currently, all new games will start you on a Mediterranean Planet, which are fairly "Earth-like" and have a good range of resources that can get you all the way up to mid-game without ever leaving the planet. This guide should work for all new game starts, unless and until they make it possible to change your starting system.
== How can I install mods? ==
Mods can be installed with two primary methods. Either using a mod manager, or doing everything manually. Generally, if you are looking to just play with mods, you should use the mod manager. If you are a developer, you should do it manually.


If you wish to follow along more precisely, this guide and its accompanying screenshots were written with the following World Generation settings:
== Using the Mod Manager ==
* Seed: 00000000
First, install the Mod Manager [https://dsp.thunderstore.io/package/ebkr/r2modman/ here] (click Manual Download). Once downloaded, open the zip file, and run ''r2modman Setup x.x.x.exe.'' Go through the installation process, and tick "Run r2modman-dsp".
* Systems: 64
* Resource Multiplier: Infinite
With these settings, you should start at a G-Type star named "Iota Sagittae"


==Prologue==
Once the Mod Manager has loaded, you will be prompted with the "Profiles" screen. Each profile can have different mods and different mod configs. Click "Select profile", or create a new one if you would like.
You may choose to listen to and follow along with the Prologue if you wish, or you can skip it by hitting <kbd>Esc</kbd> and selecting "Skip Prologue"


==After Landing==
When you initially open a profile, you will be told that you don't have any mods installed. Let's fix that. On the menu on the left, click "Online". This will show a list of all mods that are available for you to download. From here, you can click on a mod that interests you, and you will be able to see more information about the mod. You can also download the mod here.
* immediately dismantle the landing pod, granting you some hydrogen fuel rods, iron ingots, copper ingots,
 
Now that you have installed all the mods you want, clicking "Start modded" in the top left will launch the game with all the mods you just installed!
 
== Installing via Manual BepInEx Installation ==
Download BepInEx from [https://dsp.thunderstore.io/package/xiaoye97/BepInEx/ here] (click Manual Download). Once downloaded, open the zip. Drag the contents of the BepInExPack folder into the root directory of the game (steamapps/common/Dyson Sphere Program).
 
To install mods, download them '''manually''' from [https://dsp.thunderstore.io/package/ Thunderstore]. Drag the '''.dll''' file (for example MoreSmelters.dll) into the BepInEx/plugins folder.
 
Now, whenever you launch the game, be it via Steam or otherwise, the game will launch with the mods installed.
 
[[Category:Modding]]

Revision as of 08:30, 15 March 2021

Return to Modding Hub.

What is a mod?

A "mod" is short for modification, and provides a way to expand upon the base game. Mods come in all shapes and sizes, and can provide hours more gameplay. Essentially, they're pretty awesome!

How can I install mods?

Mods can be installed with two primary methods. Either using a mod manager, or doing everything manually. Generally, if you are looking to just play with mods, you should use the mod manager. If you are a developer, you should do it manually.

Using the Mod Manager

First, install the Mod Manager here (click Manual Download). Once downloaded, open the zip file, and run r2modman Setup x.x.x.exe. Go through the installation process, and tick "Run r2modman-dsp".

Once the Mod Manager has loaded, you will be prompted with the "Profiles" screen. Each profile can have different mods and different mod configs. Click "Select profile", or create a new one if you would like.

When you initially open a profile, you will be told that you don't have any mods installed. Let's fix that. On the menu on the left, click "Online". This will show a list of all mods that are available for you to download. From here, you can click on a mod that interests you, and you will be able to see more information about the mod. You can also download the mod here.

Now that you have installed all the mods you want, clicking "Start modded" in the top left will launch the game with all the mods you just installed!

Installing via Manual BepInEx Installation

Download BepInEx from here (click Manual Download). Once downloaded, open the zip. Drag the contents of the BepInExPack folder into the root directory of the game (steamapps/common/Dyson Sphere Program).

To install mods, download them manually from Thunderstore. Drag the .dll file (for example MoreSmelters.dll) into the BepInEx/plugins folder.

Now, whenever you launch the game, be it via Steam or otherwise, the game will launch with the mods installed.

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