Quick Start and Patch Notes/0.6.17.5972: Difference between pages

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{{WIP|I have the guide written down on paper, I'm just running through it again and again to streamline and get screenshots.}}
== Early Access Patch Version:  0.6.17.5972 - March 19th, 2021==
===A message from the developers===
<blockquote>
Hi Engineers!


This guide attempts to describe the steps to take to get a quick start in Dyson Sphere Program.
Spring is coming! Icarus can't feel warm or cold, but we human beings can still be cold at spring. The Chinese old saying ask people to keep warm so that everyone can be healthier in the summer. Have a try!


Currently, all new games will start you on a Mediterranean Planet, which are fairly "Earth-like" and have a good range of resources that can get you all the way up to mid-game without ever leaving the planet. This guide should work for all new game starts, unless and until they make it possible to change your starting system.
We also brought you some new features and fixes today. Let’s take a look!
</blockquote>
===Features===
* Now you can customize the names of celestial bodies. You can either rename them on thumbnail in the lower left corner, or on and the information panel on the right side of the planetary view / star map interface.
* Added the celestial body operation interface in the star map. Now you can view the celestial bodies easier, and you can decide to turn on/off the space labels of the celestial bodies.
* Added the heading indicator line of your target celestial body. You can open the heading indicator line after you find the target celestial body.


If you wish to follow along more precisely, this guide and its accompanying screenshots were written with the following World Generation settings:
===Changes===
* Seed: 00000000
* Optimized the logic of takeoff / landing / acceleration / deceleration of Logistics Vessel to make it faster and in line with scientific principles after upgrades.
* Systems: 64
* Modified English translation of some item and technical descriptions.
* Resource Multiplier: Infinite
With these settings, you should start at a G-Type star named "Iota Sagittae"


==Before We Start==
===Balance===
Before we start, we'll go over a few tips.
* Hydrogen fuel rod should have higher combustion efficiency. Increased the energy value of [[Hydrogen Fuel Rod]]: 40MJ - > 50MJ
===Conserving Energy===
* Adjusted the energy consumption of [[Logistics Vessel]]: when the sailing speed is upgraded to more than 3000m/s, no additional energy consumption will be increased according to the maximum sailing speed
In the early game, your mecha has very little in the way of energy storage and power generation. You also don't have access to the some of the better fuel sources that increase the power regeneration rate. For these reasons it is important to conserve energy as much as possible. In a fresh game, these things consume energy for your mecha:
* Movement -- 600 kW while moving. Alleviate by planning your path in advance to minimize distance
* Drones -- Each drone consumes 288 kW from your mecha while flying to/from a construction. Starting the game with 3 drones, this can get as high as 864 kW. Alleviate by minimizing the distance drones have to fly, and only building one thing at a time.
* Replicator -- Hand-crafting items, as well as smelting ingots by hand, consume 240 kW. Alleviate by automating everything you can, as early as possible.
* Researching -- Researching technologies using materials from your mecha's inventory means your mecha is doing the research and using 360 kW. Alleviate by setting Matrix Labs to do the research.


Without any fuel source at all, your mecha only generates 80 kW of power to recharge itself. Fuel sources change this amount by varying amounts. In this guide, we will aim to keep mecha energy consumption at a minimum, but if you find yourself getting low, you can either just hang back and let the 80kW recharge itself over time, or find some fuel. You will have 5 Hydrogen Fuel Rods at the start of the game, but using them this early is a bit of a waste. This guide recommends that you use nearby natural fuel sources in the early game, such as trees and plants, organic crystal, or Coal Ore if you are lucky enough to have some nearby.
===Bug fixes===
 
* Fixed the bug where the rocket could not catch up to the node around some large-mass black holes due to the Dyson spherical node's capture range is not large enough.
===Order of Operations===
* Fixed bugs where the game menu will pop up directly when pressing ESC in dismantle mode and upgrade mode.
There is no "one right way" to play a sandbox game like Dyson Sphere Program. The order of operations for getting started that is laid out by this guide is intended to follow the following precepts:
* Briefly introduce core game concepts in a logical order
* Minimize mecha power consumption by:
** Minimizing movement
** Minimizing Drone distances traveled
** Automate things as early as possible
* Show the benefits of setting up automation early
* Show that it's ok to tear down and rebuild an assembly line when needed.
 
The order things are introduced are not set in stone, and can easily be done out of sequence if the player wishes to do so.
 
Alright, let's get started!
 
==Prologue==
You may choose to listen to and follow along with the Prologue if you wish, or you can skip it by hitting {{kbd|Esc}} and selecting "Skip Prologue"
 
==After Landing==
* Immediately dismantle the landing pod, granting you some hydrogen fuel rods, iron ingots, copper ingots, and magnets.
** Note: There should be no need to use the hydrogen fuel rods just yet. We can find plenty of fuel around us, and this guide will teach you how to conserve energy.

Revision as of 17:36, 19 March 2021

Early Access Patch Version: 0.6.17.5972 - March 19th, 2021

A message from the developers

Hi Engineers!

Spring is coming! Icarus can't feel warm or cold, but we human beings can still be cold at spring. The Chinese old saying ask people to keep warm so that everyone can be healthier in the summer. Have a try!

We also brought you some new features and fixes today. Let’s take a look!

Features

  • Now you can customize the names of celestial bodies. You can either rename them on thumbnail in the lower left corner, or on and the information panel on the right side of the planetary view / star map interface.
  • Added the celestial body operation interface in the star map. Now you can view the celestial bodies easier, and you can decide to turn on/off the space labels of the celestial bodies.
  • Added the heading indicator line of your target celestial body. You can open the heading indicator line after you find the target celestial body.

Changes

  • Optimized the logic of takeoff / landing / acceleration / deceleration of Logistics Vessel to make it faster and in line with scientific principles after upgrades.
  • Modified English translation of some item and technical descriptions.

Balance

  • Hydrogen fuel rod should have higher combustion efficiency. Increased the energy value of Hydrogen Fuel Rod: 40MJ - > 50MJ
  • Adjusted the energy consumption of Logistics Vessel: when the sailing speed is upgraded to more than 3000m/s, no additional energy consumption will be increased according to the maximum sailing speed

Bug fixes

  • Fixed the bug where the rocket could not catch up to the node around some large-mass black holes due to the Dyson spherical node's capture range is not large enough.
  • Fixed bugs where the game menu will pop up directly when pressing ESC in dismantle mode and upgrade mode.
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