Stars and planets and Production Progression Chart: Difference between pages

From the Dyson Sphere Program Wiki
(Difference between pages)
imported>76561198017377379
(→‎Types of planets: Corrected planet type names.)
 
imported>76561198031408345
(Recycling)
 
Line 1: Line 1:
{{WIP}}
A '''Production Progression Chart''' is a visual representation of the stages involved in production of an item from the base materials through the final product. A chart is based on the material used and items produced nominally per minute at ideal efficiency, but not accounting for upgrades in technology or buildings. By-products are included in the final output.
<div style="float: right; clear: right;">
[[File:System example.png|thumb|500px]]
</div>
==Summary==
There are many types of stars and planets, each of which has their own advantage, and disadvantages in terms of gameplay value. This page is dedicated to categorize all astronomical objects and phenomena, and describe them.
<br>
<br>
When picking a star to construct a [[Dyson_Sphere|dyson sphere]] around, it's highly recommended to do it around a star with the highest luminosity (L<sub>☉</sub>), as many stars can have more than double (~2 L<sub>☉</sub>) if not triple (~3 L<sub>☉</sub>) the energy output than the starter system's star (~1 L<sub>☉</sub>), which is much less time consuming, and more effective than building one or even two additional [[Dyson_Sphere|dyson spheres]] orbiting neighboring stars.
<br>
<br>
Some rare veins and ores can only be found on certain types of planets, but on the other hand, it can also be impossible for those materials to naturally occur in other planets.


==Types of planets==
== Basics ==
[https://www.reddit.com/r/Dyson_Sphere_Program/comments/lc8q7p/for_reference_continuous_grid_band_sizes/ According to this reddit post], all terrestrial planets appear to follow the same grid layout:
 
<nowiki>
{| class="wikitable" style="text-align:center; background-color:#0b161c
    5x20 (Including the pole, forms a 9 diameter disk around the pole)
|+ Basics Example
    5x40
! Stage 1
    5x80
!colspan=2| Stage 2
    5x100
    10x160
    10x200
    15x300
    15x400
    25x500
    25x600
    50x800
    80x1000
    Equator (1x1000)
    </nowiki>
When building on a seam between the different bands, buildings will snap to the band closest to the equator.
{| class="wikitable sortable"
|+
|-
!Planet Type!!Description!!Image!!Surface view
|-
|'''<big>Mediterranean<big>Mediterranean planet<big>'''||L'''<big><big>'''ush, tropical, and covered with oceans, they're abundant with basic resources. There is only one of these planet types in the cluster. It is the player's starter home planet. They're also a great source of [[Crude_Oil|crude oil]].
||
  [[File:Mediterainean planet view.PNG|150px|center|link=Special:FilePath/Mediterainean_planet_view.PNG]]
||
|-
|'''<big>Lava<big>Lava planet<big>'''||I'''<big><big>'''nhospitable, covered with lava lakes, they usually contain [[Silicon_Ore|silicon ore]] and [[Titanium_Ore|titanium ore]].||[[File:Lava planet view.PNG|150px|center]]||[[File:Lava planet surface.png|150px|center]]
|-
|'''<big>Barren desert<big><big>Barren planet<big>'''||Similar to the moon, its surface is covered with craters, since there's no atmosphere, [[Wind_Turbine|wind turbines]] are useless, there are no oceans either, but it has the biggest construction area, and can be a decent source for [[Soil_Pile|soil piles]].||[[File:Barren Desert planet view.PNG|150px|center|link=Special:FilePath/Barren_Desert_planet_view.PNG]]||[[File:Barren planet surface.png|150px|center]]
|-
|'''<big>Prairie''' '''<big><big>'''||'''<big><big>'''Similar to mediterranean planets, they're habitable lush oceanic planets, has less oceans, and more grasslands. They're also a good source of [[Crude_Oil|crude oil]]. [[Organic_Crystal|Organic crystal veins]] can also be found there.||
[[File:Prairie planet view.PNG|150px|center|link=Special:FilePath/Prairie_planet_view.PNG]]
||
[[File:Prairie planet surface.png|150px|center]]
|-
|'''<big>Gobi''' '''<big><big>'''||Another'''<big><big>''' planet fully devoid of any life or water, but does contain mountains, so they're a great source for [[Soil_Pile|soil piles]].||
[[File:Gobi planet view.PNG|150px|center|link=Special:FilePath/Gobi_planet_view.PNG]]
||
[[File:Gobi desert planet surface.png|150px|center]]
|-
||'''<big>Ash gelisol<big>Ashen gelisol planet<big>'''||Sim'''<big><big>'''ilar to a Gobi desert planet, it's fully devoid of anything, but this time a frozen one.||
[[File:Ashen Gelisol planet view.PNG|150px|center|link=Special:FilePath/Ashen_Gelisol_planet_view.PNG]]
||
[[File:Ashen gelisol planet surface.png|150px|center]]
|-
|'''<big>Volcanic ash<big>Volcanic ash planet<big>'''||S'''<big><big>'''imilar to a lava planet, it's devoid of anything but volcanic activity, however, these planets are also a great source of [[Sulfuric_Acid|sulfuric acid]], and oceans of such are found around such planets.||
[[File:Volcanic Ash planet view.PNG|150px|center|link=Special:FilePath/Volcanic_Ash_planet_view.PNG]]
||
[[File:Volcanic ash planet surface.png|150px|center]]
|-
|'''<big>Arid desert<big>''' '''<big><big>'''||Another desert planet, but compared to others, these planets are a great source for capturing [[Wind_Turbine|wind energy]].||
[[File:Arid planet view.PNG|150px|center|link=Special:FilePath/Arid planet view.PNG]]
||
[[File:Arid desert planet surface.png|150px|center]]
|-
|-
|'''<big>Ice geliso<big>l<big>Ice planet<big>'''||Planets covered with ice, and may have pockets of water scattered around the surface, veins of [[Fire_Ice|fire ice]] can be found around such planets. Since they're usually far away from their orbiting star, and have no atmosphere, they're terrible sources for renewable energy, the use of [[Thermal_Power_Station|thermal power stations]] is recommended.||
| {{riq|Stone|60}}
[[File:Ice Field Gelisol planet view.PNG|150px|center|link=Special:FilePath/Ice_Field_Gelisol_planet_view.PNG]]
| {{riq|Smelter|1}}
||
| {{riq|Stone Brick|60}}
[[File:Ice planet surface.png|150px|center|link=Special:FilePath/Ice_planet_surface.png]]
|-
|'''<big>Oceanic jungle<big>Oceanic jungle planet<big>'''||S'''<big><big>'''imilar to Mediterranean and Prairie planets, they're lush planets, and they commonly contain sources of [[Spiniform_Stalagmite_Crystal|spiniform stalagmite crystals]], [[Crude_Oil|crude oil]], and [[Organic_Crystal|organic crystals]].||
[[File:Oceanic Jungle planet view.PNG|150px|center|link=Special:FilePath/Oceanic_Jungle_planet_view.PNG]]
||
[[File:Jungle planet surface.png|150px|center]]
|-
|'''<big>Ocean planet''' '''<big><big><big>'''|| almost entirelly covered with oceans, it's very impractical to construct any infrastructure on it. It's another source of [[Spiniform_Stalagmite_Crystal|spiniform stalagmite crystals]], but it's highly recommended you bring [[Foundation|foundations]] and plenty of [[Soil_Pile|soil piles]] before you have anything to do with such planets.||
[[File:Ocean planet view.PNG|150px|center|link=Special:FilePath/Ocean_planet_view.PNG]]
||
[[File:Ocean planet surface.png|150px|center]]
|-
|'''<big>Red stone<big>Red mushroom planet<big>'''||Simi'''<big><big>'''lar to Mediterranean planets, but the soil is more reddish, and the surface is covered with mushrooms.||
[[File:Red Stone planet view.PNG|150px|center|link=Special:FilePath/Red_Stone_planet_view.PNG]]
||
[[File:Red mushroom planet surface.png|150px|center]]
|-
|'''<big>Gas Giant<big>''' '''<big><big>'''||Gas giants are commonly found around the universe, and are a good source of [[deuterium]] and [[hydrogen]] by using [[Orbital_Collector|orbit collectors]]
||
[[File:Gas Giant planet view.PNG|150px|center|link=Special:FilePath/Gas_Giant_planet_view.PNG]]
||
|-
|'''<big>Ice Giant<big>''' '''<big><big>'''||Ice giants are less commonly found around the universe, but are a good source of [[Fire Ice|fire ice]] and [[hydrogen]] by using [[Orbital_Collector|orbit collectors]]
||
[[File:Ice Giant planet view.PNG|150px|center|link=Special:FilePath/Ice_Giant_planet_view.PNG]]
||
|-
| ||  || ||
|}
|}


=== Raw Materials ===
The '''Stage 1''' column simply shows the input raw materials necessary to maintain full-rate production.  By totaling the sum of all materials listed in the first column, the user can know how much supply is required to set up a full-rate production factory to produce the end product.  In ''Basics Example'' above, it lists 60 Stone, so the user knows they need to maintain a supply of 60 stone per minute to their Stone Brick factory to maintain full-rate production.


==Stellar objects==
=== Production Stages ===
Each further stage shows a production facility and resulting output.  The quantities listed represent what can be achieved in one minute if the building receives all of the inputs listed in the previous stage.  In ''Basics Example'' above, it shows that 1 Smelter can produce 60 Stone Bricks per minute if it is provided uninterrupted supply of 60 Stone per minute.


'''<big><big><big><big><big><big>'''
=== Final Stage ===
{| class="wikitable sortable"
The right-most stage in the chart represents the final step in producing the end productWhile it is functionally no different than other production stages, all of the listed products must be stored or distributed at this point to avoid clogging the production line.
|+
 
|-
== Special situations ==
!Star Type!!Description!!Image
|-
|'''<big>Class M''' ||The most abundant class of star is M, however, its luminosity is very low, making it very impractical to construct dyson spheres around them.||[[File:M type star.png|150px|M type star]]
|-
|'''<big>Class K''' || ||[[File:K type star.png|150px|K type star]]
|-
|'''<big>Class G''' ||  ||[[File:G type star.png|150px|G type star]]
|-
|'''<big>Class F'''||'''<big><big>'''||[[File:F type star.png|150px|F type star]]
|-
|'''<big>Class A'''||'''<big><big>'''||[[File:A type star.png|150px|A type star]]
|-
|'''<big>Class B'''||'''<big><big>'''||[[File:B type star.png|150px|B type star]]
|-
|'''<big>Class O'''||'''<big><big>'''The brightest star type, ideal for constructing [[Dyson_Sphere|dyson spheres]] around them. However, they also tend to be the largest, and so require more materials to do so.||[[File:O type star.png|150px|O type star]]
|-
|'''<big>Giant star<big>'''||Can be of any spectral class that main sequence stars belong to. Giants are >10R⊙ and have higher luminosity than their main sequence counterparts. Depending on spectral class, they are referred to as Red, Yellow, White and Blue giants.||[[File:Red giant.png|150px|Red giant]]
|-
|'''<big>Neutron star<big>'''|| One of the rarest stars, [[Unipolar_Magnet#Used_In|unipolar magnets]] are commonly found on host planets orbiting such stars.||[[File:Neutron star.png|150px|Neutron star]]
|-
|'''<big>White dwarf<big>'''||  ||[[File:White dwarf.png|150px|White dwarf]]
|-
|'''<big>Black hole<big>'''|| A dead star, it's the only other source of [[Unipolar_Magnet#Used_In|unipolar magnets]] aside from neutron stars.||[[File:Black hole.png|150px|Black hole]]
|}


==Sources of rare veins ==
=== Recycling ===
{| class="wikitable"
There are some cases where some output items need to be recycled to an earlier stage in the production line.  To indicate this in the chart, the recycled product is listed below the regular production, with an arrow to indicate where it is recycled into the line. In the example below, in Stage 3 the 2 oil refineries produce 30 Energetic Graphite and 90 Hydrogen per minute, but 45 Hydrogen must be recycled into the 2 Oil Refineries (along with the 30 Refined Oil and 15 Hydrogen from Stage 2) to maintain production. This leaves 30 Energetic Graphite and 45 Hydrogen as the final product available for distribution.
|+List of where you might find rare veins, please note that the starter planet is an exemption of this list.
{| class="wikitable" style="text-align:center; background-color:#0b161c
|-
|+ Recycling Example
|{{RecipeItem|ItemName=Organic Crystal|ItemCount=}}||Commonly found on habitable planets (mediterranean, oceanic jungle, red stone, and prairie planets).
! Stage 1
|-
!colspan=2| Stage 2
|{{RecipeItem|ItemName=Fire Ice|ItemCount=}}||Commonly found on freezing planets (ash gelisol, ice gelisol, and ice giants).
!colspan=2| Stage 3
|-
|{{RecipeItem|ItemName=Crude Oil|ItemCount=}}||Commonly found on habitable planets (mediterranean, oceanic jungle, red stone, and prairie planets).
|-
|{{RecipeItem|ItemName=Spiniform Stalagmite Crystal|ItemCount=}}||Commonly found on oceanic planets (mediterranean, oceanic jungle, red stone, prairie, and oceanic planets).
|-
|{{RecipeItem|ItemName=Sulfuric Acid|ItemCount=}}||Only found on volcanic ash planets.
|-
|{{RecipeItem|ItemName=Kimberlite Ore|ItemCount=}}||Commonly found on red stone planets.
|-
|{{RecipeItem|ItemName=Fractal Silicon|ItemCount=}}||Commonly found on freezing planets (ash gelisol and ice gelisol planets).
|-
|{{RecipeItem|ItemName=Unipolar Magnet|ItemCount=}}||Only found on planets orbiting neutron stars or black holes.
|-
|-
|{{RecipeItem|ItemName=Optical Grating Crystal|ItemCount=}}||Has been found on oceanic jungle and barren planets.
|rowspan=2| {{riq|Crude Oil|30}}
|rowspan=2| {{riq|Oil Refinery|1}}
|rowspan=2| {{riq|Refined Oil|30}} {{riq|Hydrogen|15}}
| {{riq|Oil Refinery|2}}
| {{riq|Energetic Graphite|30}} {{riq|Hydrogen|45}}
|-
|-
|{{RecipeItem|ItemName=Deuterium|ItemCount=}}||Only found on gas giants.
|colspan=2| {{ppc back}} {{riq|Hydrogen|45}}
|}
|}


== Tips and tricks ==
=== Scaling ===
Charts are generally listed at the lowest denomination which provides full efficiency.  To scale up the quantity, a user can simply multiply all quantities of items and buildings by the appropriate integer to get the output they desire.  In the ''Basics Example'', simply multiply by 10, and a factory of 10 Smelters can produce 600 Stone Brick per minute if supplied with 600 Stone per minute.


==State of stellar objects==
Scaling down is more difficult, as it will generally lead to inefficiency and sometimes extra items at certain stages that will have to be disposed of to avoid clogging.  In the ''Basics Example'' above, cutting to 10% of the listed production can be done by only supplying 6 stone per minute to produce 6 stone bricks, but the single smelter cannot be reduced, and thus the smelter will spend most of the time not working.


Planets can have multiple physical attributes and states, which are listed below.
[[Category:Dyson Sphere Program]]
 
{| class="wikitable sortable"
|+
|-
!Name!!Description!!Image
|-
|'''<big>Tidal locking (TL)<big>''' ||Planets that has the same rotational period as orbital period, and consequently has one side permanently facing its host star or planet. Very useful to capture the host star's energy via [[Solar_Panel|solar panels]] and/or [[Ray_Receiver|ray receivers]]||
|-
|'''<big>Sattelite (SAT)<big>''' ||Astronomical objects that orbit another object that isn't a star, or in simpler terms, a moon. The starter planet is one example of such object. However, building [[EM-Rail_Ejector|EM-rail ejectors]] would be problematic, as the orbiting parent can block the sun, rendering them useless until the orbiting object passes, this decreases the time the [[EM-Rail_Ejector|EM-rail ejectors]] can fire sails, and decreases their effeciency.||
|-
|'''<big>Reverse Rotation (RR)<big>''' ||The astronomical object in question rotates in the reverse direction, or clockwise when viewed from one of the poles.||
|-
|'''<big>Horizontal Rotation (HR)<big>''' ||The planet has an axial inclination close to 90° causing it to rotatate around a horizontal axis when viewed from the stellar poles. Still experiences seasons.||
|}

Revision as of 03:37, 23 February 2021

A Production Progression Chart is a visual representation of the stages involved in production of an item from the base materials through the final product. A chart is based on the material used and items produced nominally per minute at ideal efficiency, but not accounting for upgrades in technology or buildings. By-products are included in the final output.

Basics

Basics Example
Stage 1 Stage 2
Icon Stone.png
60
Icon Smelter.png
1
Icon Stone Brick.png
60

Raw Materials

The Stage 1 column simply shows the input raw materials necessary to maintain full-rate production. By totaling the sum of all materials listed in the first column, the user can know how much supply is required to set up a full-rate production factory to produce the end product. In Basics Example above, it lists 60 Stone, so the user knows they need to maintain a supply of 60 stone per minute to their Stone Brick factory to maintain full-rate production.

Production Stages

Each further stage shows a production facility and resulting output. The quantities listed represent what can be achieved in one minute if the building receives all of the inputs listed in the previous stage. In Basics Example above, it shows that 1 Smelter can produce 60 Stone Bricks per minute if it is provided uninterrupted supply of 60 Stone per minute.

Final Stage

The right-most stage in the chart represents the final step in producing the end product. While it is functionally no different than other production stages, all of the listed products must be stored or distributed at this point to avoid clogging the production line.

Special situations

Recycling

There are some cases where some output items need to be recycled to an earlier stage in the production line. To indicate this in the chart, the recycled product is listed below the regular production, with an arrow to indicate where it is recycled into the line. In the example below, in Stage 3 the 2 oil refineries produce 30 Energetic Graphite and 90 Hydrogen per minute, but 45 Hydrogen must be recycled into the 2 Oil Refineries (along with the 30 Refined Oil and 15 Hydrogen from Stage 2) to maintain production. This leaves 30 Energetic Graphite and 45 Hydrogen as the final product available for distribution.

Recycling Example
Stage 1 Stage 2 Stage 3
Icon Crude Oil.png
30
Icon Oil Refinery.png
1
Icon Refined Oil.png
30
Icon Hydrogen.png
15
Icon Oil Refinery.png
2
Icon Energetic Graphite.png
30
Icon Hydrogen.png
45
Arrow right to up.svg
Icon Hydrogen.png
45

Tips and tricks

Scaling

Charts are generally listed at the lowest denomination which provides full efficiency. To scale up the quantity, a user can simply multiply all quantities of items and buildings by the appropriate integer to get the output they desire. In the Basics Example, simply multiply by 10, and a factory of 10 Smelters can produce 600 Stone Brick per minute if supplied with 600 Stone per minute.

Scaling down is more difficult, as it will generally lead to inefficiency and sometimes extra items at certain stages that will have to be disposed of to avoid clogging. In the Basics Example above, cutting to 10% of the listed production can be done by only supplying 6 stone per minute to produce 6 stone bricks, but the single smelter cannot be reduced, and thus the smelter will spend most of the time not working.

🍪 We use cookies to keep session information to provide you a better experience.