Stars and planets and Modding:ItemProto: Difference between pages

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{{WIP}}
Below are descriptions for all attributes of ItemProto
<div style="float: right; clear: right;">
{| class="wikitable"
[[File:System example.png|thumb|500px]]
</div>
==Summary==
There are many types of stars and planets, each of which has their own advantage, and disadvantages in terms of gameplay value. This page is dedicated to categorize all astronomical objects and phenomena, and describe them.
<br>
<br>
When picking a star to construct a [[Dyson_Sphere|dyson sphere]] around, it's highly recommended to do it around a star with the highest luminosity (L<sub>☉</sub>), as many stars can have more than double (~2 L<sub>☉</sub>) if not triple (~3 L<sub>☉</sub>) the energy output than the starter system's star (~1 L<sub>☉</sub>), which is much less time consuming, and more effective than building one or even two additional [[Dyson_Sphere|dyson spheres]] orbiting neighboring stars.
<br>
<br>
Some rare veins and ores can only be found on certain types of planets, but on the other hand, it can also be impossible for those materials to naturally occur in other planets.
 
==Types of planets==
Planets can be split into several categories.  Each has their own rule of spawning when star system is generated.
 
*Habitable: Planets that can hold enough liquid water to sustain the existance of lifeform.  Can be found inside habitable zone.  A typical habitable world have abundant fossil resources such as [[Coal]] and [[Crude Oil]].
*Hot: Planets with very high temperature and exotic oceans which contains various fluids.  Can be found near the star.  A typical hot world have abundant metalic resources such as [[Iron Ore|Iron]] and [[Titanium Ore|Titanium]].
* Frozen: Planets with very low temperature and ocean exists in the form of ice.  Can be found near the edge of system.  A typical frozen world have abundant crystaline resources such as [[Fire Ice]].
* Barren: Planets devoid of any form of fluid.  Can spawn anywhere in a system.  Most barren worlds have abundant non-metalic resources such as [[Stone]], [[Silicon Ore|Silicon]], and [[Soil Pile|Soil Piles]].
* Giant: Planets without usable landmass.  Icarus cannot land on these planets, but can mine for resources from orbit.
 
 
Table contents:
*Common resources: type of common resources that will spawn on this world.
*Rare resources: type of rare resources that '''''MAY''''' spawn on this world.
*Ocean: whether ocean exists on this world or not, and its contents if ocean exists.
*Construction area: expected percentage of landmass that can be directly used for construct.
*Wind energy ratio: expected effectiveness of wind turbine.  Zero wind energy ratio means no atmosphere exists.
 
Solar energy ratio is a variable which largely depends on distance from the star and the type of the star.
 
{| class="wikitable sortable"
|+
|+
!Attribute
!Type
!Description
|-
|-
!Name!!Description!!Image !!Surface view
|Ability
|-
|int
!Mediterranean
|
|A lush and tropical habitable world covered with oceans.
Mediterrean planets are abundant with basic resources and oil, but lacks advanced resources.
 
There is only one of these planet types in the cluster. It is the player's starter home planet.
 
* Common resources: [[Coal]], [[Stone]], [[Copper Ore|Copper]], [[Iron Ore|Iron]]
* Rare resources: [[Crude Oil]](guaranteed)
*Ocean: [[Water]]
*Construction area: around 60%
*Wind energy ratio: 100%
|[[File:Mediterainean planet view.PNG|150px|center]]||[[File:Mediterranean planet surface.png|150px|center]]
|-
!Ashen gelisol
|A frozen world covered with rock and soils.
Ashen gelisol generally contains large number of various resources, but thin atmosphere and lack of fuel can easily leads to power shortage.
 
* Common resources: [[Iron Ore|Iron]], [[Silicon Ore|Silicon]], [[Titanium Ore|Titanium]], [[Stone]], [[Copper Ore|Copper]], [[Coal]](few)
* Rare resources: [[Fire Ice]], [[Fractal Silicon]]
* Ocean: None
* Construction area: around 100%
* Wind energy ratio: 40%
|[[File:Ashen Gelisol planet view.PNG|150px|center]]||[[File:Ashen gelisol planet surface.png|150px|center]]
|-
!Arid desert
|A dry, barren world covered with vast desert.
Arid desert generally contains unbalanced deposits, good for mining certain resources.
 
Thanks to its active atmosphere, these planets are a great source for capturing wind energy.
 
* Common resources: [[Copper Ore|Copper]], [[Stone]], [[Titanium Ore|Titanium]], [[Iron Ore|Iron]], [[Coal]](few)
* Rare resources: [[Kimberlite Ore]](few)
* Ocean: None
* Construction area: around 100%
* Wind energy ratio: 150%
|[[File:Arid planet view.PNG|150px|center]]||[[File:Arid desert planet surface.png|150px|center]]
|-
!Barren desert
|A barren world without atmosphere, covered with craters, lifeless dirt and rock.  Similar to the moon that orbiting our Earth.
Since there's no atmosphere, [[Wind_Turbine|wind turbines]] are useless, there are no oceans either, but it has the biggest construction area, and can be a decent source for [[Soil_Pile|soil piles]] and [[Stone|stones]].
 
* Common resources: [[Stone]], [[Titanium Ore|Titanium]], [[Silicon Ore|Silicon]], [[Iron Ore|Iron]], [[Copper Ore|Copper]]
* Rare resources: [[Fire Ice]], [[Kimberlite Ore]], [[Optical Grating Crystal]](few)
* Ocean: None
* Construction area: around 100%
* Wind energy ratio: 0%
|[[File:Barren Desert planet view.PNG|150px|center]]||[[File:Barren planet surface.png|150px|center]]
|-
!Crystal desert
|''(Added in Ver.0.9.26)'' A barren world covered with desert of various crystalized matter, and possess active atmosphere.
 
Crystal desert contains deposits of various crystal resources, especially [[Optical Grating Crystal]], which always appeas in vast number.  Strong wind provide great source of energy, makes it ideal for building mining site.
 
* Common resources: [[Iron Ore|Iron]], [[Titanium Ore|Titanium]], [[Copper Ore|Copper]](few), [[Coal]](few)
* Rare resources: [[Optical Grating Crystal]](guaranteed), [[Organic Crystal]](few)
* Ocean: None
* Construction area: around 98%
* Wind energy ratio: 150%
|[[File:Crystal desert planet view.png|center|150x150px|alt=]]
|[[File:Crystal desert planet surface.png|center|150x150px|alt=]]
|-
!Frozen tundra
|''(Added in Ver.0.9.26)'' A frozen world covered by tundra and snow.  Possess active atmosphere.
 
A world consised of black soil and white snow.  It contains large number of normal and rare ore deposits.  Flat terrain also allows the construction of large manufacturing plants.
 
* Common resources: [[Silicon Ore|Silicon]], [[Stone]], [[Titanium Ore|Titanium]], [[Iron Ore|Iron]], [[Copper Ore|Copper]], [[Coal]](few)
* Rare resources: [[Fire Ice]](guaranteed), [[Kimberlite Ore]](guaranteed), [[Optical Grating Crystal]](few)
* Ocean: None
* Construction area: around 100%
* Wind energy ratio: 130%
|[[File:Frozen tundra planet view.png|center|150x150px|alt=]]
|[[File:Frozen tundra planet surface.png|center|150x150px|alt=]]
|-
!Gobi
|A dry, barren world covered with gobi desert and thin atmosphere.
Gobi does contain mountains, so they're a great source for [[Soil_Pile|soil piles]].  Flat terrain also make it an ideal place for large scale construction.
 
Contains large number of deposits, but absence of Titanium make it hard to handle advanced production.
 
* Common resources: [[Copper Ore|Copper]], [[Silicon Ore|Silicon]], [[Coal]], [[Stone]], [[Iron Ore|Iron]]
* Rare resources: [[Fractal Silicon]], [[Kimberlite Ore]], [[Optical Grating Crystal]](few)
* Ocean: None
* Construction area: around 98%
* Wind energy ratio: 80%
|[[File:Gobi planet view.PNG|150px|center]]||[[File:Gobi desert planet surface.png|150px|center]]
|-
!Hurricane Stone Forest
| ''(Added in Ver.0.7.18.6914)'' A hot, barren world with an active atmosphere.  Strong wind eroded the surface and caused its unique terrain.
 
It generally possess great wind and solar energy ratio, and contains many different deposits, perfect for mining sites.
 
* Common resources: [[Silicon Ore|Silicon]], [[Stone]], [[Titanium Ore|Titanium]], [[Iron Ore|Iron]], [[Copper Ore|Copper]], [[Coal]](few)
* Rare resources: [[Fractal Silicon]], [[Kimberlite Ore]], [[Optical Grating Crystal]]
* Ocean: None
* Construction area: around 100%
* Wind energy ratio: 160%
|[[File:Hurricane stone forest planet view.png|150px|center]]||[[File:Hurricane stone forest planet surface.png|150px|center]]
|-
|-
!Ice field gelisol
|BuildIndex
|A frozen world covered with ice, and may have pockets of water scattered around the surface.  Similar to europa that orbiting Jupiter.
|int
Large veins of [[Fire Ice]] can be found around such planets. Since they're usually far away from their orbiting star, and have weak winds, they're terrible sources for renewable energy, the use of [[Thermal_Power_Station|thermal power stations]] is recommended.
|
 
* Common resources: [[Titanium Ore|Titanium]], [[Silicon Ore|Silicon]], [[Iron Ore|Iron]], [[Stone]], [[Copper Ore|Copper]](few), [[Coal]](few)
* Rare resources: [[Fire Ice]](guaranteed), [[Fractal Silicon]], [[Optical Grating Crystal]]
* Ocean: [[Water]]
* Construction area: around 98%
* Wind energy ratio: 70%
|[[File:Ice Field Gelisol planet view.PNG|150px|center]]||[[File:Ice planet surface.png|150px|center|]]
|-
|-
!Lava
|BuildInGas
|A hot world covered with lava lakes.
|bool
Lava planet usually contain vast number of metal ores, and lava lakes provide a perfect source of thermal energy.  Good for mining sites.
|Whether or not the building is built on gas giants
 
* Common resources: [[Titanium Ore|Titanium]], [[Iron Ore|Iron]], [[Copper Ore|Copper]], [[Stone]], [[Silicon Ore|Silicon]], [[Coal]](few)
* Rare resources: [[Fractal Silicon]], [[Kimberlite Ore]], [[Optical Grating Crystal]]
* Ocean: Lava
* Construction area: around 85%
* Wind energy ratio: 70%
|[[File:Lava planet view.PNG|150px|center]]||[[File:Lava planet surface.png|150px|center]]
|-
|-
!Oceanic jungle
|BuildMode
|A habitable world that covered with vast tropical jungle and huge waterbody.
|int
Oceanic jungle is filled with organic beings, so it has rich deposits of organic rare resources such as [[Crude Oil]].  It has huge ocean coverage, so it's better used for mining unless you have enough [[Soil Pile|soil piles]].
|
 
* Common resources: [[Silicon Ore|Silicon]], [[Coal]], [[Iron Ore|Iron]], [[Copper Ore|Copper]], [[Stone]]
* Rare resources: [[Spiniform Stalagmite Crystal]], [[Crude Oil]], [[Organic Crystal]], [[Kimberlite Ore]]
* Ocean: [[Water]]
* Construction area: around 50%
* Wind energy ratio: 100%
|[[File:Oceanic Jungle planet view.PNG|150px|center]]||[[File:Jungle planet surface.png|150px|center]]
|-
|-
!Pandora swamp
|CanBuild
|''(Added in Ver.0.9.26)'' A habitable world without notable waterbody, and covered with strange plants.
|bool
 
|If it is a building
Pandora swamp has rich deposits of organic resources, but slightly lack of minerals.  It's a rare habitable world type which lacks ocean.
 
* Common resources: [[Silicon Ore|Silicon]], [[Coal]], [[Iron Ore|Iron]], [[Copper Ore|Copper]], [[Stone]], [[Titanium Ore|Titanium]]
* Rare resources: [[Crude Oil]](guaranteed), [[Organic Crystal]](guaranteed), [[Fractal Silicon]], [[Spiniform Stalagmite Crystal]](few)
* Ocean: None
* Construction area: around 100%
* Wind energy ratio: 100%
|[[File:Pandora swamp planet view.png|center|150x150px|alt=]]
|[[File:Pandora swamp planet surface.png|center|150x150px|alt=]]
|-
|-
!Prairie
|DescFields
|A habitable world similar to mediterranean planets, with less waterbodies and more grasslands.
|int[]
Prairie have rich deposits of organic resources and balanced mineral deposits.  Be careful that titanium deposit is quite rare here.
|
 
* Common resources: [[Silicon Ore|Silicon]], [[Coal]], [[Iron Ore|Iron]], [[Copper Ore|Copper]], [[Stone]], [[Titanium Ore|Titanium]](few)
* Rare resources: [[Crude Oil]](guaranteed), [[Organic Crystal]](guaranteed), [[Spiniform Stalagmite Crystal]]
* Ocean: [[Water]]
* Construction area: around 85%
* Wind energy ratio: 110%
|[[File:Prairie planet view.PNG|150px|center]]||[[File:Prairie planet surface.png|150px|center]]
|-
|-
!Red stone
|Description
|A habitable world similar to Mediterranean planets, but the soil is more reddish, and the surface is covered with mushrooms.
|string
It has similar resource spawn to Mediterranean planets, but it will spawn other organic rare resources.
|The description on the tooltip
 
* Common resources: [[Coal]], [[Stone]], [[Copper Ore|Copper]], [[Iron Ore|Iron]](few)
* Rare resources: [[Crude Oil]](guaranteed), [[Organic Crystal]](guaranteed), [[Kimberlite Ore]], [[Spiniform Stalagmite Crystal]](few)
* Ocean: [[Water]]
* Construction area: around 60%
* Wind energy ratio: 100%
|[[File:Red Stone planet view.PNG|150px|center]]||[[File:Red mushroom planet surface.png|150px|center]]
|-
|-
!Rocky Salt Lake
|fluids
| ''(Added in Ver.0.7.18.6914)'' A barren world that covered with vast salt flats and some normal soils.
|int[]
 
|
It contains various minerals, has rich deposits of [[Silicon Ore|Silicon]], and have flat terrain, so it can be used as mining site or manufacturing plant.
 
* Common resources: [[Silicon Ore|Silicon]], [[Iron Ore|Iron]], [[Copper Ore|Copper]], [[Stone]], [[Titanium Ore|Titanium]], [[Coal]](few)
* Rare resources: [[Kimberlite Ore]], [[Optical Grating Crystal]](few)
* Ocean: None
* Construction area: around 100%
* Wind energy ratio: 110%
|[[File:Rocky salt lake planet view.png|150px|center]]||[[File:Rocky salt lake planet surface.png|150px|center]]
|-
|-
!Sakura Ocean
|fuelNeeds
|''(Added in Ver.0.7.18.6914)'' A colorful habitable world that covered with oceans and exotic plants that contains [[Sulfuric Acid]] as sap.
|int[][]
Sakura ocean has similar resource spawn to Oceanic jungle, which rich with organic resources such as [[Crude Oil|crude oil]] and [[coal]].
|
 
* Common resources: [[Silicon Ore|Silicon]], [[Coal]], [[Iron Ore|Iron]], [[Copper Ore|Copper]], [[Stone]]
* Rare resources: [[Crude Oil]](guaranteed), [[Organic Crystal]](guaranteed), [[Spiniform Stalagmite Crystal]]
* Ocean: [[Water]]
* Construction area: around 65%
* Wind energy ratio: 100%
|[[File:Sakura ocean planet view.png|150px|center]]||[[File:Sakura ocean planet surface.png|150px|center]]
|-
|-
!Savanna
|FuelType
|''(Added in Ver.0.9.26)'' A habitable world covered by great plains.  Only a few waterbodies exists.
|int
 
|
Savanna has similar resource spawn pattern to Prairie, but has only water and more basic resource deposits, but rare resources are more sparce.
 
* Common resources: [[Silicon Ore|Silicon]], [[Coal]], [[Iron Ore|Iron]], [[Copper Ore|Copper]], [[Stone]], [[Titanium Ore|Titanium]]
* Rare resources: [[Crude Oil]](guaranteed), [[Organic Crystal]](guaranteed)
* Ocean: [[Water]]
* Construction area: around 92%
* Wind energy ratio: 110%
|[[File:Savanna planet view.png|center|150x150px|alt=]]
|[[File:Savanna planet surface.png|center|150x150px|alt=]]
|-
|-
!Scarlet Ice Lake
|Grade
| ''(Added in Ver.0.7.18.6914)'' A frozen world covered by scarlet soils and large chunks of frozen oceans.
|int
 
|
Scarlet Ice Lake is a barren frozen world with large deposits of [[Copper Ore|copper]] and [[Titanium Ore|titanium]], but lack of other resources.
 
Important:  Player can walk and place building directly on frozen ocean, but it still costs [[Foundation|foundations]].
 
* Common resources: [[Titanium Ore|Titanium]], [[Copper Ore|Copper]], [[Iron Ore|Iron]], [[Stone]], [[Silicon Ore|Silicon]](few), [[Coal]](few)
* Rare resources: [[Fire Ice]](guaranteed), [[Optical Grating Crystal]], [[Kimberlite Ore]](few)
* Ocean: Ice
* Construction area: around 70%
* Wind energy ratio: 70%
|[[File:Scarlet ice lake planet view.png|150px|center]]||[[File:Scarlet ice lake planet surface.png|150px|center]]
|-
|-
!Volcanic Ash
|GridIndex
|A hot world that covered with volcanic ashes, and pools which contains [[Sulfuric Acid]].
|int
Volcanic Ash has no rare resource deposits, but it's the only planet type that has sulfuric acid pools. Due to complexity of producing sulfuric acid, a volcanic ash planet will greatly simplify player's production line.
|The item's location in the logistics station menu. Format XYZZ, where X is the page, Y is the row, and ZZ is the column
 
* Common resources: [[Silicon Ore|Silicon]], [[Iron Ore|Iron]], [[Copper Ore|Copper]], [[Stone]], [[Titanium Ore|Titanium]], [[Coal]](few)
* Rare resouces: None
* Ocean: [[Sulfuric Acid]]
* Construction area: around 98%
* Wind energy ratio: 80%
|[[File:Volcanic Ash planet view.PNG|150px|center]]||[[File:Volcanic ash planet surface.png|150px|center]]
|-
|-
!Waterworld
|handcraft
|A special habitable world covered almost entirely by a single large ocean.
|RecipeProto
Constructing any large infrastructure on their surfaces will be resource and time intensive. It contains huge deposits of [[Crude Oil|crude oil]] and [[Spiniform_Stalagmite_Crystal|spiniform stalagmite crystals]] which may offset those constraints for some players.  Better carry lots of [[Foundation|foundations]] before visiting this planet!
|
 
* Common resources: [[Coal]]
* Rare resources: [[Crude Oil]](guaranteed), [[Spiniform Stalagmite Crystal]](guaranteed)
* Ocean: [[Water]]
* Construction area: less than 1%
* Wind energy ratio: 110%
 
|[[File:Ocean planet view.PNG|150px|center]]||[[File:Ocean planet surface.png|150px|center]]
|-
|-
!Gas Giant
|hancraftProductCount
|[[Gas Giant]]s are commonly found around the universe, and are a good source of [[Deuterium]] and [[Hydrogen]] by using [[Orbital Collector]]s.
|int
There exists two kinds of Gas Giant with different color, and they produce different number of each resources.  The blue one contains more [[Deuterium]] than the brown one.
|
|[[File:Gas Giant planet view.PNG|150px|center]]||[[File:Gas giant planet surface.png|150px|center]]
|-
|-
!Ice Giant
|handcrafts
|[[Ice Giant]]s are less commonly found around the universe, but are a good source of [[Fire Ice]] and [[Hydrogen]] by using [[Orbital Collector]]s.
|List<RecipeProto>
|[[File:Ice Giant planet view.PNG|150px|center]]||[[File:Ice giant planet surface.png|150px|center]]
|
|}
 
 
[https://www.reddit.com/r/Dyson_Sphere_Program/comments/lc8q7p/for_reference_continuous_grid_band_sizes/ According to this reddit post], all terrestrial planets appear to follow the same grid layout:
<nowiki>
    5x20 (Including the pole, forms a 9 diameter disk around the pole)
    5x40
    5x80
    5x100
    10x160
    10x200
    15x300
    15x400
    25x500
    25x600
    50x800
    80x1000
    Equator (1x1000)
    </nowiki>
 
These grids meet at latitudes of approximately 88, 86, 84, 82, 79, 75, 70, 65, 55, 46, 28, and 0 degrees North and South.
 
When building on a seam between the different bands, buildings will snap to the band closest to the equator.
 
==Stellar objects==
 
{| class="wikitable"
|+
|-
|-
!Class!!Image!!Description
|HeatValue
|long
|
|-
|-
|'''<big>Class M star<big>'''||[[File:M type star.png|150px|M type star]]||The lowest mass stars are commonly referred to as Red Dwarf stars. They are the most abundant class of star, however, their luminosity is very low, making it very impractical to construct [[Dyson Sphere]]s or even [[Dyson Sphere#The Dyson Swarm|Dyson Swarm]]s around them.
|HpMax
|int
|The hp the building has (doesn't currently change gameplay)
|-
|-
|'''<big>Class K star<big>'''||[[File:K type star.png|150px|K type star]]||A low mass star, they typically have a luminosity of < 1 L<sub>☉</sub>, making them poor sites for construction of [[Dyson Sphere]]s. [[Dyson Sphere#The Dyson Swarm|Dyson Swarm]]s may however still be of some use with their much lower resource requirements.
|IconPath
|string
|where the icon is located
|-
|-
|'''<big>Class G star<big>'''||[[File:G type star.png|150px|G type star]]||This is the class of star of which the Sun is a standard member. They typically have a luminosity of ~1 L<sub>☉</sub>. While they can make good use of [[Dyson Sphere]]s and [[Dyson Sphere#The Dyson Swarm|Dyson Swarm]]s, higher luminosity stars may be a better location for Dyson Sphere construction.
|IsEntity
 
|bool
The starting system is always around a class G star.
|
|-
|-
|'''<big>Class F star<big>'''||[[File:F type star.png|150px|F type star]]||These stars have a higher luminosity while being of similar size to Class G stars. This makes them better sites for construction of [[Dyson Sphere]]s, should no Class A or above stars be nearby.
|IsFluid
|bool
|does a tank hold it
|-
|-
|'''<big>Class A star<big>'''||[[File:A type star.png|150px|A type star]]||This class have fairly high luminosity, while not being particularly large. This makes them good sites for construction of [[Dyson Sphere]]s if materials are more limited, or there are no nearby Class B or O stars.
|isRaw
|bool
|
|-
|-
|'''<big>Class B star<big>'''||[[File:B type star.png|150px|B type star]]||This class have a high luminosity, while not being as large as Class O. This makes them excellent sites for construction of [[Dyson Sphere]]s if materials are more limited.
|itemIds
|int[]
|
|-
|-
|'''<big>Class O star<big>'''||[[File:O type star.png|150px|O type star]]||The brightest star type, ideal for constructing [[Dyson Sphere]]s around them. However, they also tend to be the largest, and so require more materials to do so.
|maincraft
|RecipeProto
|
|-
|-
|'''<big>Giant star<big>'''||[[File:Red giant.png|150px|Red giant]]||Can be of any spectral class that main sequence stars belong to. Giants are >10R⊙ (with exceptions) and have higher luminosity than their main sequence counterparts. Depending on spectral class, they are referred to as Red, Yellow, White and Blue giants. M-class Red giants and B-class Blue giants are the most common giant stars in the universe, while Yellow and White giants are extremely rare.
|maincraftProductCount
|int
|
|-
|-
|'''<big>White Dwarf<big>'''||[[File:White dwarf.png|150px|White dwarf]]||A stellar remnant following a nova, composed of electron-degenerate matter. Low luminosity makes them poor sites for construction of [[Dyson Sphere]]s. [[Dyson Sphere#The Dyson Swarm|Dyson Swarm]]s may however still be of some use with their much lower resource requirements.
|makes
 
|List<RecipeProto>
Non-giant planets orbiting White Dwarves are guaranteed to have veins of [[Fractal Silicon]], [[Kimberlite Ore]] and [[Optical Grating Crystal]].
|what the item makes
|-
|-
|'''<big>Neutron Star<big>'''||[[File:Neutron star.png|150px|Neutron star]]||A stellar remnant following a supernova, composed of neutrons with a shell of electron-degenerate matter. Low luminosity makes them poor sites for construction of [[Dyson Sphere]]s. [[Dyson Sphere#The Dyson Swarm|Dyson Swarm]]s may however still be of some use with their much lower resource requirements.
|MiningFrom
 
|string
It is one of the rarest stars, only one will be generated in a cluster.
|
 
Due to low temperature and luminosity, all planets orbiting Neutron star are frozen world.
 
[[Unipolar Magnet]]s can only be found on host planets orbiting a Neutron Star or Black Hole.
|-
|-
|'''<big>Black Hole<big>'''||[[File:Black hole.png|150px|Black hole]]||A massive stellar remnant following a supernova, it has collapsed behind an event horizon. Usually surrounded by an accretion disc. Their extremely low luminosity makes construction of [[Dyson Sphere]]s or [[Dyson Sphere#The Dyson Swarm|Dyson Swarm]]s a vanity project, as they will produce little power.
|missingTech
 
|bool
It is one of the rarest stars, only one will be generated in a cluster.
|
 
Due to low temperature and luminosity, all planets orbiting Black Hole are frozen world.
 
[[Unipolar Magnet]]s can only be found on host planets orbiting a Neutron Star or Black Hole.
|}
 
==Sources of rare veins==
{| class="wikitable"
|+List of where you might find rare veins, please note that the starter planet is an exemption of this list.
|-
|-
|{{RecipeItem|ItemName=Organic Crystal|ItemCount=}}||Commonly found on habitable planets (Oceanic Jungle, Pandora Swamp, Prairie, Red Stone, Sakura Ocean, Savanna planets). Also occurs on roughly every second Crystal Desert planet.
|ModelCount
|int
|
|-
|-
|{{RecipeItem|ItemName=Fire Ice|ItemCount=}}||Commonly found on Ice Field Gelisol, Frozen Tundra and Scarlet Ice Lake planets and [[Ice Giant]]s. Also occurs on Ashen Gelisol and Barren Desert planets. Only rare resource aside from Crude Oil that can spawn in the starting system.
|ModelIndex
|int
|
|-
|-
|{{RecipeItem|ItemName=Crude Oil|ItemCount=}}||Commonly found on habitable and oceanic planets (Mediterranean, Oceanic Jungle, Pandora Swamp, Prairie, Red Stone, Sakura Ocean, Savanna and Waterworld planets). Guaranteed to be found on the starting planet.
|Potential
|long
|
|-
|-
|{{RecipeItem|ItemName=Spiniform Stalagmite Crystal|ItemCount=}}||Commonly and abundantly found on Waterworld planets. Also occurs in smaller quantities on habitable planets (Oceanic Jungle, Pandora Swamp, Prairie, Red Stone, Sakura Ocean and Savanna).
|prefabDesc
|PrefabDesc
|the PrefabDesc of the item
|-
|-
|{{RecipeItem|ItemName=Sulfuric Acid|ItemCount=}}||Only found on Volcanic Ash planets.
|preTech
|TechProto
|which tech is required to unlock it
|-
|-
|{{RecipeItem|ItemName=Kimberlite Ore|ItemCount=}}||Commonly found on Frozen Tundra planets. Also occurs on Arid Desert, Barren Desert, Gobi, Hurricane Stone Forest, Lava and Scarlet Ice Lake planets and rarely on
|PreTechOverride
Ashen Gelisol and Ice Field Gelisol planets. Guaranteed to spawn on planets orbiting White Dwarves.
|int
|
|-
|-
|{{RecipeItem|ItemName=Fractal Silicon|ItemCount=}}||Commonly found on Pandora Swamp, Ice Field Gelisol, Ashen Gelisol, Hurricane Stone Forest, Gobi, and Lava planets. Also rarely found on Frozen Tundra planets and very rarely on Scarlet Ice Lake and Barren Desert planets. Guaranteed to spawn on planets orbiting White Dwarves.
|ProduceFrom
|string
|
|-
|-
|{{RecipeItem|ItemName=Unipolar Magnet|ItemCount=}}||Only found on planets (Frozen Tundra and Ice Field Gelisol planets) orbiting Neutron Stars or Black Holes.
|rawMats
|List<IDCNT>
|
|-
|-
|{{RecipeItem|ItemName=Optical Grating Crystal|ItemCount=}}||Commonly found on Crystal Desert planets. Also occurs on Frozen Tundra, Hurricane Stone Forest, Scarlet Ice Lake and Ice Field Gelisol planets and rarely on Barren Desert, Lava, Rocky Salt Lake, Gobi and Ashen Gelisol planets. Guaranteed to spawn on planets orbiting White Dwarves.
|ReactorInc
|float
|
|-
|-
|{{RecipeItem|ItemName=Deuterium|ItemCount=}}||Only found on [[Gas Giant]]s.
|recipes
|}
|List<RecipeProto>
 
|
==State of stellar objects==
 
Planets can have multiple physical attributes and states, which are listed below.
 
{| class="wikitable sortable"
|+
|-
|-
!Name!!Description!!Image
|StackSize
|int
|
|-
|-
|'''<big>Tidal locking (TL)<big>''' ||Planets that has the same rotational period as orbital period, and consequently has one side permanently facing its host star or planet. Very useful to capture the host star's energy via [[Solar_Panel|solar panels]] and/or [[Ray_Receiver|ray receivers]]||
|stationCollectorId
|int
|
|-
|-
|'''<big>Sattelite (SAT)<big>''' ||Astronomical objects that orbit another object that isn't a star, or in simpler terms, a moon. The starter planet is one example of such object. However, building [[EM-Rail_Ejector|EM-rail ejectors]] would be problematic, as the orbiting parent can block the sun, rendering them useless until the orbiting object passes, this decreases the time the [[EM-Rail_Ejector|EM-rail ejectors]] can fire sails, and decreases their effeciency.||
|Type
|EItemType
|
|-
|-
|'''<big>Reverse Rotation (RR)<big>''' ||The astronomical object in question rotates in the reverse direction, or clockwise when viewed from one of the poles.||
|UnlockKey
|int
|
|-
|-
|'''<big>Horizontal Rotation (HR)<big>''' ||The planet has an axial inclination close to 90° causing it to rotate around a horizontal axis when viewed from the stellar poles. Still experiences seasons.||
|Upgrades
|int[]
|Array of the upgrade order of a building, e.g Assembler MK. 1, 2, 3
|-
|-
|'''<big>Orbital Resonance (OR)<big>''' ||The planet has longer days. Orbital resonance 1:2 would mean a cycle of two days per year and 1:4 four days per year. Orbital resonance of 1:1 would be tidal locked.||
|_iconSprite
|Sprite
|the Sprite of the icon
|}
|}
==See also==
*[[Star names]]
{{DSP Navbox}}
[[Category:Astronomical Objects]]

Revision as of 12:31, 16 February 2021

Below are descriptions for all attributes of ItemProto

Attribute Type Description
Ability int
BuildIndex int
BuildInGas bool Whether or not the building is built on gas giants
BuildMode int
CanBuild bool If it is a building
DescFields int[]
Description string The description on the tooltip
fluids int[]
fuelNeeds int[][]
FuelType int
Grade int
GridIndex int The item's location in the logistics station menu. Format XYZZ, where X is the page, Y is the row, and ZZ is the column
handcraft RecipeProto
hancraftProductCount int
handcrafts List<RecipeProto>
HeatValue long
HpMax int The hp the building has (doesn't currently change gameplay)
IconPath string where the icon is located
IsEntity bool
IsFluid bool does a tank hold it
isRaw bool
itemIds int[]
maincraft RecipeProto
maincraftProductCount int
makes List<RecipeProto> what the item makes
MiningFrom string
missingTech bool
ModelCount int
ModelIndex int
Potential long
prefabDesc PrefabDesc the PrefabDesc of the item
preTech TechProto which tech is required to unlock it
PreTechOverride int
ProduceFrom string
rawMats List<IDCNT>
ReactorInc float
recipes List<RecipeProto>
StackSize int
stationCollectorId int
Type EItemType
UnlockKey int
Upgrades int[] Array of the upgrade order of a building, e.g Assembler MK. 1, 2, 3
_iconSprite Sprite the Sprite of the icon
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