Patch Notes/0.7.18.7189: Difference between revisions

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[Note: This update adjusted the recipe of battery, rare ore, and fuel rod. Check your assembly line if there's some!]
[Note: This update adjusted the recipe of battery, rare ore, and fuel rod. Check your assembly line if there's some!]
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===Features===
* Now the Accumulator's VFX of charging, discharging, and full charged status are different.
* Now the conveyor belt will be highlighted when it is selected
* Added LOD1 and LOD2 to Chemical Plant and optimized its GPU efficiency.
===Changes===
* Restored animation of the node when constructing the conveyor belt
* Optimized the collision generating algorithm according to the actual geometric information of the conveyor belt, and modified a part of the collision detection when the conveyor belt is constructed.
* Optimized conveyor belt's selection logic for a better operation experience.
* Fine-tuned the collision frame size of the Assembler, Storage, and Tesla Tower.
* Remade the collision frame of the Ray Receiver and adjusted its minimum distance in batch construction.
* Optimized the geometric calculation logic of the connection between the conveyor belt and the building, so that the collision size of the Splitter and Storage Tank is also reduced
* Added some prompts for conveyor belt construction, including "export required" for buildings and "press R to change path" when the deflection angle is too large
* Modified the construction logic of the conveyor belt. The starting point will not be able to be confirmed when the indicator point is red
===Balance===
* Increased the power and capacity of the Accumulator, reduced the Super-magnetic ring consumption of accumulator recipe
* Changed the recipe of the three kinds of fuel rods to reduce the consumption of 'shell materials'
* Increased the Small Carrier Rocket's consumption of Deuteron fuel rod recipe
* Increased output of two rare minerals, Kimberlite ore, and fractal silica, and reduced their production time
* Reduced the number of Optical Grating Crystal Vein required in the Casimir crystal (advanced) recipe
Increased the material consumption of solar panel's recipe


===Bug Fixes===
===Bug Fixes===
* Fixed a bug where there was no collision between conveyor belt and minerals when building a conveyor belt on highland
* Fixed a bug that the mass copied Sorters may not connect correctly because of the optimized collision frame in [7178] update.
* Fixed a bug where the environment modification may cause an error on collision frame refreshment which lead to a problem of minerals not being collected
* Fixed a bug where some conveyor belt intersections could not be connected.
* Fixed a bug where the frame could be connected inside the Dyson Shell which may made the Dyson shells overlaps each other
* Fixed a bug that when the maximum capacity of Logistic Station, the drone may still flied without any item with it.
* Fixed a bug where continuous clicking at the same position in the Dyson Sphere planning frame may made the nodes overlap each other
* Fixed the error message prompt caused by switching the program window (error code: PlayerAction_Inspect 271)
* Fixed a bug where the light rendering of Milky Way may superimposed when entering and leaving the Milky Way in succession
* Fixed a bug where using foundation at position [latitude 0°, longitude 180°] may caused terrain voids

Revision as of 23:51, 14 July 2021

Early Access Patch Version: 0.7.18.7189 - June 19th, 2021

Related Game Announcement

Engineers!

We fixed some bugs today. Definitely had nothing to do with yesterday's patch!

[Note: This update adjusted the recipe of battery, rare ore, and fuel rod. Check your assembly line if there's some!]

Bug Fixes

  • Fixed a bug that the mass copied Sorters may not connect correctly because of the optimized collision frame in [7178] update.
  • Fixed a bug where some conveyor belt intersections could not be connected.
  • Fixed a bug that when the maximum capacity of Logistic Station, the drone may still flied without any item with it.
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