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Latest revision as of 11:54, 24 March 2024
This documentation is transcluded from Module:Error/doc. Changes can be proposed in the talk page.
This module is unused.
This module is neither invoked by a template nor required/loaded by another module. If this is in error, make sure to add
{{Documentation}}
/{{No documentation}}
to the calling template's or parent's module documentation.This template is imported from Module:Error on Wikipedia.
This template is imported from the English Wikipedia. Although the visual appearance might be different, the functionality is identical. Please refer to the Module:Error page on Wikipedia for detailed documentation.
Module:Error creates an html message with class "error". It is a replacement for {{error}}
- please see the documentation page there for usage instructions.
-- Imported from: https://en.wikipedia.org/wiki/Module:Error -- This module implements {{error}}. local p = {} local function _error(args) local tag = mw.ustring.lower(tostring(args.tag)) -- Work out what html tag we should use. if not (tag == 'p' or tag == 'span' or tag == 'div') then tag = 'strong' end -- Generate the html. return tostring(mw.html.create(tag) :addClass('error') :wikitext(tostring(args.message or args[1] or error('no message specified', 2))) ) end function p.error(frame) local args if type(frame.args) == 'table' then -- We're being called via #invoke. The args are passed through to the module -- from the template page, so use the args that were passed into the template. args = frame.args else -- We're being called from another module or from the debug console, so assume -- the args are passed in directly. args = frame end -- if the message parameter is present but blank, change it to nil so that Lua will -- consider it false. if args.message == "" then args.message = nil end return _error(args) end return p