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==Player Tips & Tricks== | ==Player Tips & Tricks== | ||
# Mini Fusion Power Stations put out a fair amount of power, 9.0MW. They do not depend on wind or solar, and therefore are useful anywhere. | |||
# A useful trick is carry one with you (and Deuteron Fuel Rods) to help to quickly recharge a newly placed Interstellar Logistic Station, or several Wireless Power Towers to quickly recharge your mech. Then when you are done, pick it up and move along... | |||
[[Category:Item]] | [[Category:Item]] | ||
[[Category:Power Facility]] | [[Category:Power Facility]] | ||
[[Category:Building]] | [[Category:Building]] |
Revision as of 04:35, 10 February 2021
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Mini Fusion Power Station
Power Facility
Under the action of a high-strength, high-density magnetic field, a facility that converts the huge energy released by the controlled fusion reaction of deuterons into electrical energy.
Energy Type | Ion Current | |
Power | 15.0 MW | |
Energy Efficiency | 1 | |
Made In | Assembler | |
Hand-Make | Replicator | |
Stack Size | 50 |
Summary
Consumes Deuteron Fuel Rods to generate power.
Required Technology
Production Chain
Player Tips & Tricks
- Mini Fusion Power Stations put out a fair amount of power, 9.0MW. They do not depend on wind or solar, and therefore are useful anywhere.
- A useful trick is carry one with you (and Deuteron Fuel Rods) to help to quickly recharge a newly placed Interstellar Logistic Station, or several Wireless Power Towers to quickly recharge your mech. Then when you are done, pick it up and move along...