Patch Notes/0.8: Difference between revisions

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DSP Wiki will keep the patch notes for the three (3) most recent patches listed on this page. Looking for older ones? Head over to [[Patch Notes/Archive|Patch Notes Archive]]!
DSP Wiki will keep the patch notes for the three (3) most recent patches listed on this page. Looking for older ones? Head over to [[Patch Notes/Archive|Patch Notes Archive]]!
==Early Access Patch Version:  0.6.15.5706==
===A message from the developers:===
<blockquote>
Hi Engineers,
We are bringing one of the promised short-term goals: 'Framework of logistics management system' to you in the update today!
</blockquote>
===All types of Logistics Station:===
*Now you can decide a minimum distance for a Vessel to equip a Warper.
*Now you can decide whether warpers must be equipped on Vessels before departure when the minimum distance above is reached.
*Now you can set the transport distance for Drones and Vessels.
*Now you can set the minimum load for Drones and Vessels.
*Now you can choose whether the Vessels will pick up cargos from the Orbital Collector.
===Other changes:===
*Some English item and technology descriptions have been reworked.
*Now you can hear the working sound of Smelter.
===Reminder:===
*Just a quick reminder from the short-term plan:
<blockquote>A basic management framework will be setup to the logistics system. Of course, it will be still 'basic' in February that may only bring 'basic' logistic solution for you, such as the farthest transportation distance and the quantity requirement of delivering goods. The logistic system will be fleshed with the progress of game development in the future.</blockquote>


==Early Access Patch Version: 0.6.15.5686==
==Early Access Patch Version: 0.6.15.5686==
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===Bug Fix:===
===Bug Fix:===
*Fix error message when deleting the 'ghost' of an incomplete structure.
*Fix error message when deleting the 'ghost' of an incomplete structure.
==Early Access Patch Version: 0.6.15.5677==
===A message from the Developers:===
<blockquote>
Hi Engineers,
Nice weekend! Good rest for both you and us!
</blockquote>
===Features:===
*Added a building demolition sound effect.
*Added 'working' sounds to 6 facilities, including Ray Receiver and Fractionator.
===Changes:===
*Optimized mouse picking operations.
*You can find a brand new pick-up collision frame for Satellite Substation and Particle Collider. It's easier to distinguish the range of mouse picking now.


==Archive==
==Archive==
If you're looking for patch notes from an older patch, we have them in our [[Patch Notes/Archive|Patch Notes Archive]]!
If you're looking for patch notes from an older patch, we have them in our [[Patch Notes/Archive|Patch Notes Archive]]!

Revision as of 12:51, 3 February 2021


DSP Wiki will keep the patch notes for the three (3) most recent patches listed on this page. Looking for older ones? Head over to Patch Notes Archive!

Early Access Patch Version: 0.6.15.5706

A message from the developers:

Hi Engineers,

We are bringing one of the promised short-term goals: 'Framework of logistics management system' to you in the update today!

All types of Logistics Station:

  • Now you can decide a minimum distance for a Vessel to equip a Warper.
  • Now you can decide whether warpers must be equipped on Vessels before departure when the minimum distance above is reached.
  • Now you can set the transport distance for Drones and Vessels.
  • Now you can set the minimum load for Drones and Vessels.
  • Now you can choose whether the Vessels will pick up cargos from the Orbital Collector.

Other changes:

  • Some English item and technology descriptions have been reworked.
  • Now you can hear the working sound of Smelter.

Reminder:

  • Just a quick reminder from the short-term plan:

A basic management framework will be setup to the logistics system. Of course, it will be still 'basic' in February that may only bring 'basic' logistic solution for you, such as the farthest transportation distance and the quantity requirement of delivering goods. The logistic system will be fleshed with the progress of game development in the future.

Early Access Patch Version: 0.6.15.5686

A message from the developers:

Hi engineers,

Have you “put on” new “clothes” for the Sun today? We’re excited to announce that Dyson Sphere Program has ranked first place in Steam’s weekly global Top Sellers! This achievement is made possible by you and we will keep moving on with your love and support!

Bug Fixes

  • IMPORTANT FIX: Autosaves will be automatically delayed until dynamic loading of planets and planetary systems is complete to prevent thread conflicts.

Changes

  • Icarus now glows with enhanced color and brightness at night.
  • The minimum UI layout reference height has been changed to 900.
  • Some English technology descriptions have been reworked.


Early Access Patch Version: 0.6.15.5678

A message from the developers:

Dear engineers,

Some of you encountered a problem while demolish conveyors or building after updating to version 0.6.15.5677. We have fixed the bug now, sorry for the troubles.

Bug Fix:

  • Fix error message when deleting the 'ghost' of an incomplete structure.

Archive

If you're looking for patch notes from an older patch, we have them in our Patch Notes Archive!

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