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* Optimized the collision generating algorithm according to the actual geometric information of the conveyor belt, and modified a part of the collision detection when the conveyor belt is constructed. | * Optimized the collision generating algorithm according to the actual geometric information of the conveyor belt, and modified a part of the collision detection when the conveyor belt is constructed. | ||
* Optimized conveyor belt's selection logic for a better operation experience. | * Optimized conveyor belt's selection logic for a better operation experience. | ||
Fine-tuned the collision frame size of the Assembler, Storage, and Tesla Tower. | * Fine-tuned the collision frame size of the Assembler, Storage, and Tesla Tower. | ||
* Remade the collision frame of the Ray Receiver and adjusted its minimum distance in batch construction. | * Remade the collision frame of the Ray Receiver and adjusted its minimum distance in batch construction. | ||
* Optimized the geometric calculation logic of the connection between the conveyor belt and the building, so that the collision size of the Splitter and Storage Tank is also reduced | * Optimized the geometric calculation logic of the connection between the conveyor belt and the building, so that the collision size of the Splitter and Storage Tank is also reduced |
Revision as of 23:48, 14 July 2021
Early Access Patch Version: 0.7.18.7189 - June 19th, 2021
Related Game Announcement
Engineers!
We fixed some bugs today. Definitely had nothing to do with yesterday's patch!
[Note: This update adjusted the recipe of battery, rare ore, and fuel rod. Check your assembly line if there's some!]
Features
- Now the Accumulator's VFX of charging, discharging, and full charged status are different.
- Now the conveyor belt will be highlighted when it is selected
- Added LOD1 and LOD2 to Chemical Plant and optimized its GPU efficiency.
Changes
- Restored animation of the node when constructing the conveyor belt
- Optimized the collision generating algorithm according to the actual geometric information of the conveyor belt, and modified a part of the collision detection when the conveyor belt is constructed.
- Optimized conveyor belt's selection logic for a better operation experience.
- Fine-tuned the collision frame size of the Assembler, Storage, and Tesla Tower.
- Remade the collision frame of the Ray Receiver and adjusted its minimum distance in batch construction.
- Optimized the geometric calculation logic of the connection between the conveyor belt and the building, so that the collision size of the Splitter and Storage Tank is also reduced
- Added some prompts for conveyor belt construction, including "export required" for buildings and "press R to change path" when the deflection angle is too large
- Modified the construction logic of the conveyor belt. The starting point will not be able to be confirmed when the indicator point is red
Balance
- Increased the power and capacity of the Accumulator, reduced the Super-magnetic ring consumption of accumulator recipe
- Changed the recipe of the three kinds of fuel rods to reduce the consumption of 'shell materials'
- Increased the Small Carrier Rocket's consumption of Deuteron fuel rod recipe
- Increased output of two rare minerals, Kimberlite ore, and fractal silica, and reduced their production time
- Reduced the number of Optical Grating Crystal Vein required in the Casimir crystal (advanced) recipe
Increased the material consumption of solar panel's recipe
Bug Fixes
- Fixed a bug where there was no collision between conveyor belt and minerals when building a conveyor belt on highland
- Fixed a bug where the environment modification may cause an error on collision frame refreshment which lead to a problem of minerals not being collected
- Fixed a bug where the frame could be connected inside the Dyson Shell which may made the Dyson shells overlaps each other
- Fixed a bug where continuous clicking at the same position in the Dyson Sphere planning frame may made the nodes overlap each other
- Fixed the error message prompt caused by switching the program window (error code: PlayerAction_Inspect 271)
- Fixed a bug where the light rendering of Milky Way may superimposed when entering and leaving the Milky Way in succession
- Fixed a bug where using foundation at position [latitude 0°, longitude 180°] may caused terrain voids