Early Access Patch Version: 0.9.24.11240 - January 25th, 2022
Hi Engineers
We just fixed a few bugs.
Changes
- Modified the algorithm for splitting proliferate points when splitting, consuming, and shipping stacked items. The algorithm has been changed from rounding up to rounding down (the rounding down method will prioritize consuming/splitting the parts that don't have Proliferators to bring a better experience).
- Optimized the manufacturing logic of Assemblers and Smelters under proliferated conditions.
- Modified the way the enhanced fuel works when put into the power station: If it is normal fuel, the same value of energy and power will be increased; if it is an Antimatter fuel rod, then only the power will be increased and the total energy will remain the same.
- Optimized the construction of the Spray Coater and adjusted the building collision range of the it.
Bugfixes
- Fixed the bug where the panel of the Ray Receiver might reported an error after putting in the enhanced gravitational lens.
- Fixed the bug where the enhanced Antimatter fuel rods might increase the actual output energy (extra produced Antimatter fuel rods can only increase the power)
Balance
- When the number of Logistic Drones in the Logistics Station exceeds 75, the frequency of Drones' departure will increase to 6/s
- Reduction of the time for the production of deuterium from hydrogen at the Miniature Particle Collider: 5s -> 2.5s