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Planets can be split into several categories. Each has their own rule of spawning when star system is generated. | Planets can be split into several categories. Each has their own rule of spawning when star system is generated. | ||
*Habitable: Planets that can hold enough liquid water to | *Habitable: Planets that can hold enough liquid water to sustain the existance of lifeform. Can be found inside habitable zone. A typical habitable world have abundant fossil resources such as [[Coal]] and [[Crude Oil]]. | ||
*Hot: Planets with very high temperature and | *Hot: Planets with very high temperature and exotic oceans which contains various fluids. Can be found near the star. A typical hot world have abundant metalic resources such as [[Iron Ore|Iron]] and [[Titanium Ore|Titanium]]. | ||
* Frozen: Planets with very low temperature and | * Frozen: Planets with very low temperature and ocean exists in the form of ice. Can be found near the edge of system. A typical frozen world have abundant crystaline resources such as [[Fire Ice]]. | ||
* Barren: Planets devoid of water. Can spawn anywhere in a system. | * Barren: Planets devoid of water. Can spawn anywhere in a system. Most barren worlds have abundant non-metalic resources such as [[Stone]], [[Silicon Ore|Silicon]], and [[Soil Pile|Soil Piles]]. | ||
* Giant: Planets without usable landmass. Icarus cannot land on these planets. | * Giant: Planets without usable landmass. Icarus cannot land on these planets, but can mine for resources from orbit. | ||