Module:GameData/protosets.json

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< Module:GameData
Revision as of 03:42, 1 December 2024 by Chorus (talk | contribs) (Update version 0.10.31.24646)
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version"0.10.31.24646"
AchievementProtoSet
TableName"Achievement"
Signature""
dataArray
Name"Know any campfire songs? "
ID1
SID"ACHIEVEMENT_1"
Description"Consume at least 40 woods by burning it."
TargetValue40
ProgressChangeStep1
IconPath"Icons/Achievement/1"
PlatformSID"ACHIEVEMENT_1"
XGPSID"1"
SteamStatSID"stat_1"
SyncPlatformProgress
"Steam"
"WeGame"
"XGP"
ClearWhenLoadtrue
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_FeatureValueProgress"
DeterminatorParams
30
2101030
RuntimeDataName""
Name"Don't underestimate Plant Fuel"
ID2
SID"ACHIEVEMENT_2"
Description"Consume at least 100 plant fuels by burning it."
TargetValue100
ProgressChangeStep1
IconPath"Icons/Achievement/2"
PlatformSID"ACHIEVEMENT_2"
XGPSID"2"
SteamStatSID"stat_2"
SyncPlatformProgress
"Steam"
"WeGame"
"XGP"
ClearWhenLoadtrue
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_FeatureValueProgress"
DeterminatorParams
30
2101031
RuntimeDataName""
Name"Nice Surprise 1"
ID3
SID"ACHIEVEMENT_3"
Description"Obtain at least 100 Titanium Ores by collecting stone."
TargetValue100
ProgressChangeStep1
IconPath"Icons/Achievement/3"
PlatformSID"ACHIEVEMENT_3"
XGPSID"3"
SteamStatSID"stat_3"
SyncPlatformProgress
"Steam"
"WeGame"
"XGP"
ClearWhenLoadtrue
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_FeatureValueProgress"
DeterminatorParams
30
2151004
RuntimeDataName""
Name"Nice Surprise 2"
ID4
SID"ACHIEVEMENT_4"
Description"Obtain at least 100 Silicon Ores by collecting stone."
TargetValue100
ProgressChangeStep1
IconPath"Icons/Achievement/4"
PlatformSID"ACHIEVEMENT_4"
XGPSID"4"
SteamStatSID"stat_4"
SyncPlatformProgress
"Steam"
"WeGame"
"XGP"
ClearWhenLoadtrue
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_FeatureValueProgress"
DeterminatorParams
30
2151003
RuntimeDataName""
Name"Nice Surprise 3"
ID5
SID"ACHIEVEMENT_5"
Description"Obtain at least 100 Organic Crystal by collecting plants."
TargetValue100
ProgressChangeStep1
IconPath"Icons/Achievement/5"
PlatformSID"ACHIEVEMENT_5"
XGPSID"5"
SteamStatSID"stat_5"
SyncPlatformProgress
"Steam"
"WeGame"
"XGP"
ClearWhenLoadtrue
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_FeatureValueProgress"
DeterminatorParams
30
2151117
RuntimeDataName""
Name"Nice Surprise 4"
ID6
SID"ACHIEVEMENT_6"
Description"Obtain at least 100 sulfuric acid by collecting plants."
TargetValue100
ProgressChangeStep1
IconPath"Icons/Achievement/6"
PlatformSID"ACHIEVEMENT_6"
XGPSID"6"
SteamStatSID"stat_6"
SyncPlatformProgress
"Steam"
"WeGame"
"XGP"
ClearWhenLoadtrue
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_FeatureValueProgress"
DeterminatorParams
30
2151116
RuntimeDataName""
Name"Nice Surprise 5"
ID7
SID"ACHIEVEMENT_7"
Description"Obtain at least 10 Carbon Nanotubes by collecting plants."
TargetValue10
ProgressChangeStep1
IconPath"Icons/Achievement/7"
PlatformSID"ACHIEVEMENT_7"
XGPSID"7"
SteamStatSID"stat_7"
SyncPlatformProgress
"Steam"
"WeGame"
"XGP"
ClearWhenLoadtrue
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_FeatureValueProgress"
DeterminatorParams
30
2151124
RuntimeDataName""
Name"Chemist"
ID8
SID"ACHIEVEMENT_8"
Description"Make 20 Organic Crystal by hand using the original recipe."
TargetValue20
ProgressChangeStep1
IconPath"Icons/Achievement/8"
PlatformSID"ACHIEVEMENT_8"
XGPSID"8"
SteamStatSID"stat_8"
SyncPlatformProgress
"Steam"
"WeGame"
"XGP"
ClearWhenLoadtrue
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_FeatureValueProgress"
DeterminatorParams
30
2140054
RuntimeDataName""
Name"Blackbox designer"
ID9
SID"ACHIEVEMENT_9"
Description"Copy and save a Blueprint."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/9"
PlatformSID"ACHIEVEMENT_9"
XGPSID"9"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadfalse
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_SaveOwnBlueprint"
DeterminatorParams
Empty array
RuntimeDataName""
Name"I'm gonna need more drones!"
ID10
SID"ACHIEVEMENT_10"
Description"Control 10 or more Construction Drones."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/10"
PlatformSID"ACHIEVEMENT_10"
XGPSID"10"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadfalse
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_UpgradeTechValue"
DeterminatorParams
1
2
10
RuntimeDataName""
Name"Sail away with me"
ID11
SID"ACHIEVEMENT_11"
Description"Unlock upgrade to make the service life of Solar Sail reach 2 hours."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/11"
PlatformSID"ACHIEVEMENT_11"
XGPSID"11"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadfalse
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_UpgradeTechValue"
DeterminatorParams
12
2
7199
RuntimeDataName""
Name"Who approved this?"
ID12
SID"ACHIEVEMENT_12"
Description"Unlock technology to make the latitude of the Dyson Sphere Nodes reach 45°."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/12"
PlatformSID"ACHIEVEMENT_12"
XGPSID"12"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadfalse
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_UpgradeTechValue"
DeterminatorParams
26
2
40
RuntimeDataName""
Name"Light-footed"
ID13
SID"ACHIEVEMENT_13"
Description"Unlock upgrade to make the mecha move at 12m/s."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/13"
PlatformSID"ACHIEVEMENT_13"
XGPSID"13"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadfalse
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_UpgradeTechValue"
DeterminatorParams
3
2
1150
RuntimeDataName""
Name"Employee of the month"
ID14
SID"ACHIEVEMENT_14"
Description"Unlock upgrade to allow Pile Sorters to load and unload cargos simultaneously."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/14"
PlatformSID"ACHIEVEMENT_14"
XGPSID"14"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadfalse
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_TechUnlock"
DeterminatorParams
3316
RuntimeDataName""
Name"Magpie"
ID15
SID"ACHIEVEMENT_15"
Description"Discover 7 kinds of rare veins, and collect at least 10 by hand."
TargetValue7
ProgressChangeStep1
IconPath"Icons/Achievement/15"
PlatformSID"ACHIEVEMENT_15"
XGPSID"15"
SteamStatSID"stat_15"
SyncPlatformProgress
"Steam"
"WeGame"
"XGP"
ClearWhenLoadtrue
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_RareMineCollected"
DeterminatorParams
1011
1012
1013
1014
1015
1016
1117
RuntimeDataName""
Name"Space invaders"
ID16
SID"ACHIEVEMENT_16"
Description"Use the Bury Veins feature to bury at least 20 veins."
TargetValue20
ProgressChangeStep1
IconPath"Icons/Achievement/16"
PlatformSID"ACHIEVEMENT_16"
XGPSID"16"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadtrue
AllowDecreasetrue
AllowUsePropertytrue
DeterminatorName"ACH_VeinBuried"
DeterminatorParams
Empty array
RuntimeDataName""
Name"Mineral field depleted"
ID17
SID"ACHIEVEMENT_17"
Description"Deplete 1 vein."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/17"
PlatformSID"ACHIEVEMENT_17"
XGPSID"17"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadfalse
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_VeinExhausted"
DeterminatorParams
Empty array
RuntimeDataName""
Name"Minerals by the dozen"
ID18
SID"ACHIEVEMENT_18"
Description"Cover at least 12 veins with one Mining Machine."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/18"
PlatformSID"ACHIEVEMENT_18"
XGPSID"18"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadfalse
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_VeinCoveredByMiner"
DeterminatorParams
12
RuntimeDataName""
Name"Slip 'n' slide"
ID19
SID"ACHIEVEMENT_19"
Description"Fill 10 Storage Tanks in a game."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/19"
PlatformSID"ACHIEVEMENT_19"
XGPSID"19"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadfalse
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_FullTankCount"
DeterminatorParams
10
RuntimeDataName""
Name"Now Boarding"
ID20
SID"ACHIEVEMENT_20"
Description"Have at least 100 Logistics Drones in transit for a planet."
TargetValue100
ProgressChangeStep1
IconPath"Icons/Achievement/20"
PlatformSID"ACHIEVEMENT_20"
XGPSID"20"
SteamStatSID"stat_20"
SyncPlatformProgress
"Steam"
"WeGame"
"XGP"
ClearWhenLoadtrue
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_WorkingDroneShipCount"
DeterminatorParams
1
RuntimeDataName""
Name"Interstellar convoy"
ID21
SID"ACHIEVEMENT_21"
Description"Have at least 50 Logistics Vessels traveling in space."
TargetValue50
ProgressChangeStep1
IconPath"Icons/Achievement/21"
PlatformSID"ACHIEVEMENT_21"
XGPSID"21"
SteamStatSID"stat_21"
SyncPlatformProgress
"Steam"
"WeGame"
"XGP"
ClearWhenLoadtrue
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_WorkingDroneShipCount"
DeterminatorParams
2
RuntimeDataName""
Name"Forgot about that"
ID22
SID"ACHIEVEMENT_22"
Description"Build a Wind Turbine on a planet with no atmosphere."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/22"
PlatformSID"ACHIEVEMENT_22"
XGPSID"22"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadfalse
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_ThereIsNoWind"
DeterminatorParams
Empty array
RuntimeDataName""
Name"High-rise"
ID23
SID"ACHIEVEMENT_23"
Description"Construct a building with at least 7 levels."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/23"
PlatformSID"ACHIEVEMENT_23"
XGPSID"23"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadfalse
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_BuildingLayer"
DeterminatorParams
7
RuntimeDataName""
Name"Determination"
ID24
SID"ACHIEVEMENT_24"
Description"Use more than 80K Foundations on a Aquatica."
TargetValue80000
ProgressChangeStep1
IconPath"Icons/Achievement/24"
PlatformSID"ACHIEVEMENT_24"
XGPSID"24"
SteamStatSID"stat_24"
SyncPlatformProgress
"Steam"
"WeGame"
"XGP"
ClearWhenLoadtrue
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_PlanetFoundationCount"
DeterminatorParams
16
80000
RuntimeDataName""
Name"Don't sand so close to me"
ID25
SID"ACHIEVEMENT_25"
Description"Collect at least 4M soil piles in a game."
TargetValue4000000
ProgressChangeStep1
IconPath"Icons/Achievement/25"
PlatformSID"ACHIEVEMENT_25"
XGPSID"25"
SteamStatSID"stat_25"
SyncPlatformProgress
"Steam"
"WeGame"
"XGP"
ClearWhenLoadtrue
AllowDecreasetrue
AllowUsePropertytrue
DeterminatorName"ACH_FeatureValueProgress"
DeterminatorParams
30
2130001
RuntimeDataName""
Name"I saw this in a movie once"
ID26
SID"ACHIEVEMENT_26"
Description"Lay Foundations across an entire planet."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/26"
PlatformSID"ACHIEVEMENT_26"
XGPSID"26"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadfalse
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_DeathPlanetProgress"
DeterminatorParams
Empty array
RuntimeDataName""
Name"Tickets please!"
ID27
SID"ACHIEVEMENT_27"
Description"Build an interstellar logistics transportation route."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/27"
PlatformSID"ACHIEVEMENT_27"
XGPSID"27"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadfalse
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_GalacticTransportCount"
DeterminatorParams
Empty array
RuntimeDataName""
Name"Intergalactic logistics"
ID28
SID"ACHIEVEMENT_28"
Description"Build 5 interstellar logistics transportation routes between different planetary systems."
TargetValue5
ProgressChangeStep1
IconPath"Icons/Achievement/28"
PlatformSID"ACHIEVEMENT_28"
XGPSID"28"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadtrue
AllowDecreasetrue
AllowUsePropertytrue
DeterminatorName"ACH_IntergalacticTrafficCount"
DeterminatorParams
Empty array
RuntimeDataName""
Name"Low battery"
ID29
SID"ACHIEVEMENT_29"
Description"Have Icarus’ energy below 5% for more than 3 minutes when it's on the ground."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/29"
PlatformSID"ACHIEVEMENT_29"
XGPSID"29"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadfalse
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_WalkWithLowEnergy"
DeterminatorParams
5
180
RuntimeDataName""
Name"Space junk"
ID30
SID"ACHIEVEMENT_30"
Description"Exhaust both fuel and energy while flying in space."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/30"
PlatformSID"ACHIEVEMENT_30"
XGPSID"30"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadfalse
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_SpaceTrash"
DeterminatorParams
Empty array
RuntimeDataName""
Name"Running on fumes"
ID31
SID"ACHIEVEMENT_31"
Description"Manually collect 20 hydrogen with Icarus on a gas giant while energy is at 5% or less."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/31"
PlatformSID"ACHIEVEMENT_31"
XGPSID"31"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadfalse
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_CollectFuelFromPlanet"
DeterminatorParams
5
5
1120
20
RuntimeDataName""
Name"No diving!"
ID32
SID"ACHIEVEMENT_32"
Description"Have the Icarus run out of energy and fall into water."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/32"
PlatformSID"ACHIEVEMENT_32"
XGPSID"32"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadfalse
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_MechaInTheWarter"
DeterminatorParams
Empty array
RuntimeDataName""
Name"Power surge"
ID33
SID"ACHIEVEMENT_33"
Description"Use 12 Wireless Power Towers to charge the mecha at the same time."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/33"
PlatformSID"ACHIEVEMENT_33"
XGPSID"33"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadfalse
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_MechaChargerCount"
DeterminatorParams
2202
12
RuntimeDataName""
Name"Burn baby burn"
ID34
SID"ACHIEVEMENT_34"
Description"Have Icarus burn at least 16 different fuels in a game."
TargetValue16
ProgressChangeStep1
IconPath"Icons/Achievement/34"
PlatformSID"ACHIEVEMENT_34"
XGPSID"34"
SteamStatSID"stat_34"
SyncPlatformProgress
"Steam"
"WeGame"
"XGP"
ClearWhenLoadtrue
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_MechaFuelUsed"
DeterminatorParams
Empty array
RuntimeDataName""
Name"I can see my house from here!"
ID35
SID"ACHIEVEMENT_35"
Description"Get Icarus 40m above sea level without activating Flight Mode."
TargetValue40
ProgressChangeStep4
IconPath"Icons/Achievement/35"
PlatformSID"ACHIEVEMENT_35"
XGPSID"35"
SteamStatSID"stat_35"
SyncPlatformProgress
"Steam"
"WeGame"
"XGP"
ClearWhenLoadfalse
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_StandHigh"
DeterminatorParams
Empty array
RuntimeDataName""
Name"Sonic boom!"
ID36
SID"ACHIEVEMENT_36"
Description"Cruise at over 340m/s in the atmosphere."
TargetValue340
ProgressChangeStep1
IconPath"Icons/Achievement/36"
PlatformSID"ACHIEVEMENT_36"
XGPSID"36"
SteamStatSID"stat_36"
SyncPlatformProgress
"Steam"
"WeGame"
"XGP"
ClearWhenLoadfalse
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_SonicBoom"
DeterminatorParams
Empty array
RuntimeDataName""
Name"Faster than light"
ID37
SID"ACHIEVEMENT_37"
Description"Cruise at over 3,000m/s without activating warp flight."
TargetValue3000
ProgressChangeStep1
IconPath"Icons/Achievement/37"
PlatformSID"ACHIEVEMENT_37"
XGPSID"37"
SteamStatSID"stat_37"
SyncPlatformProgress
"Steam"
"WeGame"
"XGP"
ClearWhenLoadfalse
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_SailSpeed"
DeterminatorParams
Empty array
RuntimeDataName""
Name"My planet, my rules!"
ID38
SID"ACHIEVEMENT_38"
Description"Name a planet."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/38"
PlatformSID"ACHIEVEMENT_38"
XGPSID"38"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadfalse
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_NameOnePlanet"
DeterminatorParams
Empty array
RuntimeDataName""
Name"One giant leap for mankind!"
ID39
SID"ACHIEVEMENT_39"
Description"Leave the starting planet and land on another within an hour."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/39"
PlatformSID"ACHIEVEMENT_39"
XGPSID"39"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadfalse
AllowDecreasefalse
AllowUsePropertyfalse
DeterminatorName"ACH_FirstLandInTime"
DeterminatorParams
216000
RuntimeDataName""
Name"Where no coal has gone before"
ID40
SID"ACHIEVEMENT_40"
Description"Use coal as the only fuel to depart from one planet and arrive at another."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/40"
PlatformSID"ACHIEVEMENT_40"
XGPSID"40"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadfalse
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_TravelUsingOneFuel"
DeterminatorParams
1006
RuntimeDataName""
Name"Only impossible until it's not"
ID41
SID"ACHIEVEMENT_41"
Description"Start warp engine."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/41"
PlatformSID"ACHIEVEMENT_41"
XGPSID"41"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadfalse
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_WarpState"
DeterminatorParams
Empty array
RuntimeDataName""
Name"Before our time"
ID42
SID"ACHIEVEMENT_42"
Description"Land on another planet outside the starting planetary system before unlocking warp drive."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/42"
PlatformSID"ACHIEVEMENT_42"
XGPSID"42"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadfalse
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_SailToAnotherStar"
DeterminatorParams
Empty array
RuntimeDataName""
Name"Planet Explorer I"
ID43
SID"ACHIEVEMENT_43"
Description"Land on 5 different planets."
TargetValue5
ProgressChangeStep1
IconPath"Icons/Achievement/43"
PlatformSID"ACHIEVEMENT_43"
XGPSID"43"
SteamStatSID"stat_43"
SyncPlatformProgress
"Steam"
"WeGame"
"XGP"
ClearWhenLoadtrue
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_LandPlanetCount"
DeterminatorParams
Empty array
RuntimeDataName""
Name"Planet Explorer II"
ID44
SID"ACHIEVEMENT_44"
Description"Land on 15 different planets."
TargetValue15
ProgressChangeStep1
IconPath"Icons/Achievement/44"
PlatformSID"ACHIEVEMENT_44"
XGPSID"44"
SteamStatSID"stat_43"
SyncPlatformProgress
"Steam"
"WeGame"
"XGP"
ClearWhenLoadtrue
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_LandPlanetCount"
DeterminatorParams
Empty array
RuntimeDataName""
Name"What time is it?"
ID45
SID"ACHIEVEMENT_45"
Description"Locate and land on a tidally locked planet with permaday and permanight."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/45"
PlatformSID"ACHIEVEMENT_45"
XGPSID"45"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadfalse
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_LandSingularPlanet"
DeterminatorParams
1
RuntimeDataName""
Name"I'm not tilted"
ID46
SID"ACHIEVEMENT_46"
Description"Locate and land on a horizontally-rotating planet."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/46"
PlatformSID"ACHIEVEMENT_46"
XGPSID"46"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadfalse
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_LandSingularPlanet"
DeterminatorParams
8
RuntimeDataName""
Name"The sun rises in the...West?"
ID47
SID"ACHIEVEMENT_47"
Description"Locate and land on a planet with retrograde rotation."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/47"
PlatformSID"ACHIEVEMENT_47"
XGPSID"47"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadfalse
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_LandSingularPlanet"
DeterminatorParams
16
RuntimeDataName""
Name"Are you proud of me, Stephen?"
ID48
SID"ACHIEVEMENT_48"
Description"Locate and orbit a black hole."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/48"
PlatformSID"ACHIEVEMENT_48"
XGPSID"48"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadfalse
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_SailAroundStar"
DeterminatorParams
4
RuntimeDataName""
Name"Boy genius"
ID49
SID"ACHIEVEMENT_49"
Description"Locate and orbit a neutron star."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/49"
PlatformSID"ACHIEVEMENT_49"
XGPSID"49"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadfalse
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_SailAroundStar"
DeterminatorParams
3
RuntimeDataName""
Name"Bon voyage!"
ID50
SID"ACHIEVEMENT_50"
Description"Travel to the farthest planetary system from your starting planetary system."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/50"
PlatformSID"ACHIEVEMENT_50"
XGPSID"50"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadfalse
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_TravelFarthestStar"
DeterminatorParams
Empty array
RuntimeDataName""
Name"Well traveled"
ID51
SID"ACHIEVEMENT_51"
Description"Travel to at least 32 planetary systems in a game."
TargetValue32
ProgressChangeStep1
IconPath"Icons/Achievement/51"
PlatformSID"ACHIEVEMENT_51"
XGPSID"51"
SteamStatSID"stat_51"
SyncPlatformProgress
"Steam"
"WeGame"
"XGP"
ClearWhenLoadtrue
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_StarTravelledCount"
DeterminatorParams
Empty array
RuntimeDataName""
Name"Let there be light!"
ID52
SID"ACHIEVEMENT_52"
Description"Light an Artificial Star on the North and South Poles of your starting planet, and on a Glacieon and in the permanight of a tidally locked planet."
TargetValue4
ProgressChangeStep1
IconPath"Icons/Achievement/52"
PlatformSID"ACHIEVEMENT_52"
XGPSID"52"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadtrue
AllowDecreasetrue
AllowUsePropertytrue
DeterminatorName"ACH_BroadcastStar"
DeterminatorParams
Empty array
RuntimeDataName""
Name"Lean mean cleaning machine"
ID53
SID"ACHIEVEMENT_53"
Description"Use Icarus' Pick up Litter function to absorb 50,000 iron ingots at the same time."
TargetValue50000
ProgressChangeStep1
IconPath"Icons/Achievement/53"
PlatformSID"ACHIEVEMENT_53"
XGPSID"53"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadfalse
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_TrashPicking"
DeterminatorParams
1101
50000
RuntimeDataName""
Name"Environmental nightmare"
ID54
SID"ACHIEVEMENT_54"
Description"Drop 3,000 units of titanium ingots at once while flying in space."
TargetValue3000
ProgressChangeStep1
IconPath"Icons/Achievement/54"
PlatformSID"ACHIEVEMENT_54"
XGPSID"54"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadfalse
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_ThrowTrashInSpace"
DeterminatorParams
1106
RuntimeDataName""
Name"Build it and they will come"
ID55
SID"ACHIEVEMENT_55"
Description"Build 10 Orbital Collectors."
TargetValue10
ProgressChangeStep1
IconPath"Icons/Achievement/55"
PlatformSID"ACHIEVEMENT_55"
XGPSID"55"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadtrue
AllowDecreasetrue
AllowUsePropertytrue
DeterminatorName"ACH_OrbitalCollectorCount"
DeterminatorParams
Empty array
RuntimeDataName""
Name"Maximum efficiency"
ID56
SID"ACHIEVEMENT_56"
Description"Build and maintain 100 Ray Receivers with a receiving efficiency of over 85%."
TargetValue100
ProgressChangeStep1
IconPath"Icons/Achievement/56"
PlatformSID"ACHIEVEMENT_56"
XGPSID"56"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadtrue
AllowDecreasetrue
AllowUsePropertytrue
DeterminatorName"ACH_RayReceiverCount"
DeterminatorParams
Empty array
RuntimeDataName""
Name"Data rules everything around me"
ID57
SID"ACHIEVEMENT_57"
Description"A Matrix Lab's upload speed reaches 1M Hashes/s."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/57"
PlatformSID"ACHIEVEMENT_57"
XGPSID"57"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadfalse
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_HashStat"
DeterminatorParams
1
1000000
RuntimeDataName""
Name"Firing on all cylinders"
ID58
SID"ACHIEVEMENT_58"
Description"Unlock upgrade to decrease the ore loss to less than 15%."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/58"
PlatformSID"ACHIEVEMENT_58"
XGPSID"58"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadfalse
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_UpgradeTechValue"
DeterminatorParams
20
5
15
RuntimeDataName""
Name"Memento!"
ID59
SID"ACHIEVEMENT_59"
Description"Never dismantle the space capsule before completing the game."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/59"
PlatformSID"ACHIEVEMENT_59"
XGPSID"59"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadfalse
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_CompleteWithCapsule"
DeterminatorParams
Empty array
RuntimeDataName""
Name"Icarus, PhD"
ID60
SID"ACHIEVEMENT_60"
Description"Unlock all technologies (upgrade Unlimited Technology for at least one level)."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/60"
PlatformSID"ACHIEVEMENT_60"
XGPSID"60"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadfalse
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_UnlockAllTech"
DeterminatorParams
Empty array
RuntimeDataName""
Name"Mission accomplished"
ID61
SID"ACHIEVEMENT_61"
Description"Complete the mission."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/61"
PlatformSID"ACHIEVEMENT_61"
XGPSID"61"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadfalse
AllowDecreasefalse
AllowUsePropertyfalse
DeterminatorName"ACH_CompleteWithRestrictions"
DeterminatorParams
0
0
RuntimeDataName""
Name"x0.5 Resource (or less) completion"
ID62
SID"ACHIEVEMENT_62"
Description"Complete the mission on 0.5x (or less) resources."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/62"
PlatformSID"ACHIEVEMENT_62"
XGPSID"62"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadfalse
AllowDecreasefalse
AllowUsePropertyfalse
DeterminatorName"ACH_CompleteWithRestrictions"
DeterminatorParams
50
0
RuntimeDataName""
Name"Didn't break a sweat!"
ID63
SID"ACHIEVEMENT_63"
Description"Complete the mission within 25 hours on 1x (or less) resources."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/63"
PlatformSID"ACHIEVEMENT_63"
XGPSID"63"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadfalse
AllowDecreasefalse
AllowUsePropertyfalse
DeterminatorName"ACH_CompleteWithRestrictions"
DeterminatorParams
100
5400000
RuntimeDataName""
Name"Mission impossible!"
ID64
SID"ACHIEVEMENT_64"
Description"Complete the mission within 10 hours on 1x (or less) resources."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/64"
PlatformSID"ACHIEVEMENT_64"
XGPSID"64"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadfalse
AllowDecreasefalse
AllowUsePropertyfalse
DeterminatorName"ACH_CompleteWithRestrictions"
DeterminatorParams
100
2160000
RuntimeDataName""
Name"Solar Sail? No thank you!"
ID65
SID"ACHIEVEMENT_65"
Description"Complete the mission without launching a Solar Sail."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/65"
PlatformSID"ACHIEVEMENT_65"
XGPSID"65"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadfalse
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_CompleteNoLaunchSail"
DeterminatorParams
Empty array
RuntimeDataName""
Name"Environmentalist "
ID66
SID"ACHIEVEMENT_66"
Description"Complete the mission without using a Foundation."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/66"
PlatformSID"ACHIEVEMENT_66"
XGPSID"66"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadfalse
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_CompleteItemNoUse"
DeterminatorParams
1131
RuntimeDataName""
Name"Alien Mineral Protection Act"
ID67
SID"ACHIEVEMENT_67"
Description"Complete the mission without mining rare veins to obtain rare ores."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/67"
PlatformSID"ACHIEVEMENT_67"
XGPSID"67"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadfalse
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_NoRareVeinMined"
DeterminatorParams
Empty array
RuntimeDataName""
Name"Bullseye"
ID68
SID"ACHIEVEMENT_68"
Description"Eject a total of 100K Solar Sails."
TargetValue100000
ProgressChangeStep1
IconPath"Icons/Achievement/68"
PlatformSID"ACHIEVEMENT_68"
XGPSID"68"
SteamStatSID"stat_68"
SyncPlatformProgress
"Steam"
"WeGame"
"XGP"
ClearWhenLoadtrue
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_ItemProductionStat"
DeterminatorParams
11901
1
6
RuntimeDataName""
Name"We have lift-off"
ID69
SID"ACHIEVEMENT_69"
Description"Launch a total of 30,000 Small Carrier Rockets."
TargetValue30000
ProgressChangeStep1
IconPath"Icons/Achievement/69"
PlatformSID"ACHIEVEMENT_69"
XGPSID"69"
SteamStatSID"stat_69"
SyncPlatformProgress
"Steam"
"WeGame"
"XGP"
ClearWhenLoadtrue
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_ItemProductionStat"
DeterminatorParams
1503
2
6
RuntimeDataName""
Name"Critical thinker"
ID70
SID"ACHIEVEMENT_70"
Description"Produce a total of 60,000 Critical Photons."
TargetValue60000
ProgressChangeStep1
IconPath"Icons/Achievement/70"
PlatformSID"ACHIEVEMENT_70"
XGPSID"70"
SteamStatSID"stat_70"
SyncPlatformProgress
"Steam"
"WeGame"
"XGP"
ClearWhenLoadtrue
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_ItemProductionStat"
DeterminatorParams
1208
1
6
RuntimeDataName""
Name"Secrets of the universe I"
ID71
SID"ACHIEVEMENT_71"
Description"Upload a total of 1M Universe Matrices."
TargetValue1000000
ProgressChangeStep1
IconPath"Icons/Achievement/71"
PlatformSID"ACHIEVEMENT_71"
XGPSID"71"
SteamStatSID"stat_71"
SyncPlatformProgress
"Steam"
"WeGame"
"XGP"
ClearWhenLoadtrue
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_MatrixUploaded"
DeterminatorParams
Empty array
RuntimeDataName""
Name"Secrets of the universe II"
ID72
SID"ACHIEVEMENT_72"
Description"Upload a total of 10M Universe Matrices."
TargetValue10000000
ProgressChangeStep1
IconPath"Icons/Achievement/72"
PlatformSID"ACHIEVEMENT_72"
XGPSID"72"
SteamStatSID"stat_71"
SyncPlatformProgress
"Steam"
"WeGame"
"XGP"
ClearWhenLoadtrue
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_MatrixUploaded"
DeterminatorParams
Empty array
RuntimeDataName""
Name"Got Deuterium?"
ID73
SID"ACHIEVEMENT_73"
Description"Use Fractionators to produce at least 100K deuterium per hour on a single planet."
TargetValue100000
ProgressChangeStep1
IconPath"Icons/Achievement/73"
PlatformSID"ACHIEVEMENT_73"
XGPSID"73"
SteamStatSID"stat_73"
SyncPlatformProgress
"Steam"
"WeGame"
"XGP"
ClearWhenLoadtrue
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_FractionatorSpeed"
DeterminatorParams
Empty array
RuntimeDataName"AchievementRuntimeData_Fractinator"
Name"Green power"
ID74
SID"ACHIEVEMENT_74"
Description"Produce at least 43,200 Electromagnetic Turbines per hour."
TargetValue43200
ProgressChangeStep1
IconPath"Icons/Achievement/74"
PlatformSID"ACHIEVEMENT_74"
XGPSID"74"
SteamStatSID"stat_74"
SyncPlatformProgress
"Steam"
"WeGame"
"XGP"
ClearWhenLoadtrue
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_ItemProductionStat"
DeterminatorParams
1204
1
3
RuntimeDataName""
Name"Electromagnetic Matrix"
ID75
SID"ACHIEVEMENT_75"
Description"Produce at least 43,200 Electromagnetic Matrices per hour."
TargetValue43200
ProgressChangeStep1
IconPath"Icons/Achievement/75"
PlatformSID"ACHIEVEMENT_75"
XGPSID"75"
SteamStatSID"stat_75"
SyncPlatformProgress
"Steam"
"WeGame"
"XGP"
ClearWhenLoadtrue
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_ItemProductionStat"
DeterminatorParams
6001
1
3
RuntimeDataName""
Name"Energy Matrix"
ID76
SID"ACHIEVEMENT_76"
Description"Produce at least 43,200 Energy Matrices per hour."
TargetValue43200
ProgressChangeStep1
IconPath"Icons/Achievement/76"
PlatformSID"ACHIEVEMENT_76"
XGPSID"76"
SteamStatSID"stat_76"
SyncPlatformProgress
"Steam"
"WeGame"
"XGP"
ClearWhenLoadtrue
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_ItemProductionStat"
DeterminatorParams
6002
1
3
RuntimeDataName""
Name"Structure Matrix"
ID77
SID"ACHIEVEMENT_77"
Description"Produce at least 43,200 Structure Matrices per hour."
TargetValue43200
ProgressChangeStep1
IconPath"Icons/Achievement/77"
PlatformSID"ACHIEVEMENT_77"
XGPSID"77"
SteamStatSID"stat_77"
SyncPlatformProgress
"Steam"
"WeGame"
"XGP"
ClearWhenLoadtrue
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_ItemProductionStat"
DeterminatorParams
6003
1
3
RuntimeDataName""
Name"Information Matrix"
ID78
SID"ACHIEVEMENT_78"
Description"Produce at least 43,200 Information Matrices per hour."
TargetValue43200
ProgressChangeStep1
IconPath"Icons/Achievement/78"
PlatformSID"ACHIEVEMENT_78"
XGPSID"78"
SteamStatSID"stat_78"
SyncPlatformProgress
"Steam"
"WeGame"
"XGP"
ClearWhenLoadtrue
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_ItemProductionStat"
DeterminatorParams
6004
1
3
RuntimeDataName""
Name"Gravity Matrix"
ID79
SID"ACHIEVEMENT_79"
Description"Produce at least 43,200 Gravity Matrices per hour."
TargetValue43200
ProgressChangeStep1
IconPath"Icons/Achievement/79"
PlatformSID"ACHIEVEMENT_79"
XGPSID"79"
SteamStatSID"stat_79"
SyncPlatformProgress
"Steam"
"WeGame"
"XGP"
ClearWhenLoadtrue
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_ItemProductionStat"
DeterminatorParams
6005
1
3
RuntimeDataName""
Name"Universe Matrix, Yellow Belt"
ID80
SID"ACHIEVEMENT_80"
Description"Produce at least 21,600 Universe Matrices per hour."
TargetValue21600
ProgressChangeStep1
IconPath"Icons/Achievement/80"
PlatformSID"ACHIEVEMENT_80"
XGPSID"80"
SteamStatSID"stat_80"
SyncPlatformProgress
"Steam"
"WeGame"
"XGP"
ClearWhenLoadtrue
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_ItemProductionStat"
DeterminatorParams
6006
1
3
RuntimeDataName""
Name"Universe Matrix, Green Belt"
ID81
SID"ACHIEVEMENT_81"
Description"Produce at least 43,200 Universe Matrices per hour."
TargetValue43200
ProgressChangeStep1
IconPath"Icons/Achievement/81"
PlatformSID"ACHIEVEMENT_81"
XGPSID"81"
SteamStatSID"stat_80"
SyncPlatformProgress
"Steam"
"WeGame"
"XGP"
ClearWhenLoadtrue
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_ItemProductionStat"
DeterminatorParams
6006
1
3
RuntimeDataName""
Name"Universe Matrix, Blue Belt"
ID82
SID"ACHIEVEMENT_82"
Description"Produce at least 108,000 Universe Matrices per hour."
TargetValue108000
ProgressChangeStep1
IconPath"Icons/Achievement/82"
PlatformSID"ACHIEVEMENT_82"
XGPSID"82"
SteamStatSID"stat_80"
SyncPlatformProgress
"Steam"
"WeGame"
"XGP"
ClearWhenLoadtrue
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_ItemProductionStat"
DeterminatorParams
6006
1
3
RuntimeDataName""
Name"No coal? No problem!"
ID83
SID"ACHIEVEMENT_83"
Description"Generate more than 60MW of electricity on a planet using Wind Turbines."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/83"
PlatformSID"ACHIEVEMENT_83"
XGPSID"83"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadfalse
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_PowerGeneratorCapacity"
DeterminatorParams
4
60000000
RuntimeDataName""
Name"Sunbather"
ID84
SID"ACHIEVEMENT_84"
Description"Generate more than 180MW of electricity on a planet using Solar Panels."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/84"
PlatformSID"ACHIEVEMENT_84"
XGPSID"84"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadfalse
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_PowerGeneratorCapacity"
DeterminatorParams
7
180000000
RuntimeDataName""
Name"All systems are go!"
ID85
SID"ACHIEVEMENT_85"
Description"Achieve 300MW discharge power on a planet using Energy Exchangers."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/85"
PlatformSID"ACHIEVEMENT_85"
XGPSID"85"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadfalse
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_PowerGeneratorCapacity"
DeterminatorParams
10
300000000
RuntimeDataName""
Name"Going nuclear"
ID86
SID"ACHIEVEMENT_86"
Description"Generate more than 600MW of power on a planet using Mini Fusion Power Plants."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/86"
PlatformSID"ACHIEVEMENT_86"
XGPSID"86"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadfalse
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_PowerGeneratorCapacity"
DeterminatorParams
6
600000000
RuntimeDataName""
Name"Like a diamond in the sky"
ID87
SID"ACHIEVEMENT_87"
Description"Light up a star that is dedicated to you in the Milky Way View."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/87"
PlatformSID"ACHIEVEMENT_87"
XGPSID"87"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadfalse
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_UploadMilkyWay"
DeterminatorParams
Empty array
RuntimeDataName""
Name"CentreBrain needs more energy I"
ID88
SID"ACHIEVEMENT_88"
Description"Total power generation of the Dyson Sphere reaches 200MW."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/88"
PlatformSID"ACHIEVEMENT_88"
XGPSID"88"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadfalse
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_TotalDysonPower"
DeterminatorParams
200000000
RuntimeDataName""
Name"CentreBrain needs more energy II"
ID89
SID"ACHIEVEMENT_89"
Description"Total power generation of the Dyson Sphere reaches 1GW."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/89"
PlatformSID"ACHIEVEMENT_89"
XGPSID"89"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadfalse
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_TotalDysonPower"
DeterminatorParams
1000000000
RuntimeDataName""
Name"CentreBrain needs more energy III"
ID90
SID"ACHIEVEMENT_90"
Description"Total power generation of the Dyson Sphere reaches 1TW."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/90"
PlatformSID"ACHIEVEMENT_90"
XGPSID"90"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadfalse
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_TotalDysonPower"
DeterminatorParams
1000000000000
RuntimeDataName""
Name"We can make it if we try"
ID91
SID"ACHIEVEMENT_91"
Description"Build a Dyson Sphere around a red giant with more than 10GW power generation."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/91"
PlatformSID"ACHIEVEMENT_91"
XGPSID"91"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadfalse
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_SpecialStarDysonPower"
DeterminatorParams
0
1
1
10000000000
RuntimeDataName""
Name"Backup plan"
ID92
SID"ACHIEVEMENT_92"
Description"Energy storage capacity of the entire cluster exceeds 27GJ."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/92"
PlatformSID"ACHIEVEMENT_92"
XGPSID"92"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadfalse
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_TotalPowerStat"
DeterminatorParams
3
27000000000
RuntimeDataName""
Name"Small factory"
ID93
SID"ACHIEVEMENT_93"
Description"Total power generation of the cluster's Power Grid reaches 20MW."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/93"
PlatformSID"ACHIEVEMENT_93"
XGPSID"93"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadfalse
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_TotalPowerStat"
DeterminatorParams
1
20000000
RuntimeDataName""
Name"Medium factory"
ID94
SID"ACHIEVEMENT_94"
Description"Total power generation of the cluster's Power Grid reaches 100MW."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/94"
PlatformSID"ACHIEVEMENT_94"
XGPSID"94"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadfalse
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_TotalPowerStat"
DeterminatorParams
1
100000000
RuntimeDataName""
Name"Large factory"
ID95
SID"ACHIEVEMENT_95"
Description"Total power generation of the cluster's Power Grid reaches 1GW."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/95"
PlatformSID"ACHIEVEMENT_95"
XGPSID"95"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadfalse
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_TotalPowerStat"
DeterminatorParams
1
1000000000
RuntimeDataName""
Name"Giant factory"
ID96
SID"ACHIEVEMENT_96"
Description"Total power generation of the cluster's Power Grid reaches 5GW."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/96"
PlatformSID"ACHIEVEMENT_96"
XGPSID"96"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadfalse
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_TotalPowerStat"
DeterminatorParams
1
5000000000
RuntimeDataName""
Name"Universe factory"
ID97
SID"ACHIEVEMENT_97"
Description"Total power generation of the cluster's Power Grid reaches 50GW."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/97"
PlatformSID"ACHIEVEMENT_97"
XGPSID"97"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadfalse
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_TotalPowerStat"
DeterminatorParams
1
50000000000
RuntimeDataName""
Name"Infinite Factory I"
ID98
SID"ACHIEVEMENT_98"
Description"Total power consumption of the cluster exceeds 1GJ."
TargetValue1000000000
ProgressChangeStep1
IconPath"Icons/Achievement/98"
PlatformSID"ACHIEVEMENT_98"
XGPSID"98"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadtrue
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_TotalPowerStat"
DeterminatorParams
2
1000000000
RuntimeDataName""
Name"Infinite Factory II"
ID99
SID"ACHIEVEMENT_99"
Description"Total power consumption of the cluster exceeds 1TJ."
TargetValue1000000000000
ProgressChangeStep1
IconPath"Icons/Achievement/99"
PlatformSID"ACHIEVEMENT_99"
XGPSID"99"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadtrue
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_TotalPowerStat"
DeterminatorParams
2
1000000000000
RuntimeDataName""
Name"Infinite Factory III"
ID100
SID"ACHIEVEMENT_100"
Description"Total power consumption of the cluster exceeds 1PJ."
TargetValue1000000000000000
ProgressChangeStep1
IconPath"Icons/Achievement/100"
PlatformSID"ACHIEVEMENT_100"
XGPSID"100"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadtrue
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_TotalPowerStat"
DeterminatorParams
2
1000000000000000
RuntimeDataName""
Name"Dust to Dust I"
ID101
SID"ACHIEVEMENT_101"
Description"Collect 1M soil piles from Dark Fog."
TargetValue1000000
ProgressChangeStep1
IconPath"Icons/Achievement/101"
PlatformSID"ACHIEVEMENT_101"
XGPSID"101"
SteamStatSID"stat_101"
SyncPlatformProgress
"Steam"
"WeGame"
"XGP"
ClearWhenLoadtrue
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_FeatureValueProgress"
DeterminatorParams
30
2130003
RuntimeDataName""
Name"Dust to Dust II"
ID102
SID"ACHIEVEMENT_102"
Description"Collect 10M soil piles from Dark Fog."
TargetValue10000000
ProgressChangeStep1
IconPath"Icons/Achievement/102"
PlatformSID"ACHIEVEMENT_102"
XGPSID"102"
SteamStatSID"stat_101"
SyncPlatformProgress
"Steam"
"WeGame"
"XGP"
ClearWhenLoadtrue
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_FeatureValueProgress"
DeterminatorParams
30
2130003
RuntimeDataName""
Name"Dust to Dust III"
ID103
SID"ACHIEVEMENT_103"
Description"Collect 100M soil piles from Dark Fog."
TargetValue100000000
ProgressChangeStep1
IconPath"Icons/Achievement/103"
PlatformSID"ACHIEVEMENT_103"
XGPSID"103"
SteamStatSID"stat_101"
SyncPlatformProgress
"Steam"
"WeGame"
"XGP"
ClearWhenLoadtrue
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_FeatureValueProgress"
DeterminatorParams
30
2130003
RuntimeDataName""
Name"Happy Hunting I"
ID104
SID"ACHIEVEMENT_104"
Description"Neutralize 100 Dark Fog space units."
TargetValue100
ProgressChangeStep1
IconPath"Icons/Achievement/104"
PlatformSID"ACHIEVEMENT_104"
XGPSID"104"
SteamStatSID"stat_104"
SyncPlatformProgress
"Steam"
"WeGame"
"XGP"
ClearWhenLoadtrue
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_FeatureValueProgress"
DeterminatorParams
30
2270000
RuntimeDataName""
Name"Happy Hunting II"
ID105
SID"ACHIEVEMENT_105"
Description"Neutralize 1,000 Dark Fog space units."
TargetValue1000
ProgressChangeStep1
IconPath"Icons/Achievement/105"
PlatformSID"ACHIEVEMENT_105"
XGPSID"105"
SteamStatSID"stat_104"
SyncPlatformProgress
"Steam"
"WeGame"
"XGP"
ClearWhenLoadtrue
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_FeatureValueProgress"
DeterminatorParams
30
2270000
RuntimeDataName""
Name"Happy Hunting III"
ID106
SID"ACHIEVEMENT_106"
Description"Neutralize 10,000 Dark Fog space units."
TargetValue10000
ProgressChangeStep1
IconPath"Icons/Achievement/106"
PlatformSID"ACHIEVEMENT_106"
XGPSID"106"
SteamStatSID"stat_104"
SyncPlatformProgress
"Steam"
"WeGame"
"XGP"
ClearWhenLoadtrue
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_FeatureValueProgress"
DeterminatorParams
30
2270000
RuntimeDataName""
Name"Bullet Storm"
ID107
SID"ACHIEVEMENT_107"
Description"Bullet consumption reaches 360/min on any planet."
TargetValue360
ProgressChangeStep1
IconPath"Icons/Achievement/107"
PlatformSID"ACHIEVEMENT_107"
XGPSID"107"
SteamStatSID"stat_107"
SyncPlatformProgress
"Steam"
"WeGame"
"XGP"
ClearWhenLoadtrue
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_BulletRain"
DeterminatorParams
Empty array
RuntimeDataName""
Name"A Penny Saved"
ID108
SID"ACHIEVEMENT_108"
Description"Complete the mission without any buildings destroyed at Difficulty 1.0 or above."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/108"
PlatformSID"ACHIEVEMENT_108"
XGPSID"108"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadtrue
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_CompleteWithNoDestroyedBuilding"
DeterminatorParams
Empty array
RuntimeDataName""
Name"Strangle in the Cradle"
ID109
SID"ACHIEVEMENT_109"
Description"Wipe out a Dark Fog Planetary Base within 1 hour at Difficulty 1.0 or above."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/109"
PlatformSID"ACHIEVEMENT_109"
XGPSID"109"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadtrue
AllowDecreasefalse
AllowUsePropertyfalse
DeterminatorName"ACH_KillBaseInTime"
DeterminatorParams
216000
RuntimeDataName""
Name"Peace & Love"
ID110
SID"ACHIEVEMENT_110"
Description"Complete the mission without any Dark Fog buildings neutralized at Difficulty 1.0 or above."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/110"
PlatformSID"ACHIEVEMENT_110"
XGPSID"110"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadtrue
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_CompleteWithPeace"
DeterminatorParams
Empty array
RuntimeDataName""
Name"In the Spotlight"
ID111
SID"ACHIEVEMENT_111"
Description"Have 40 Laser Towers shoot the same target at Difficulty 1.0 or above."
TargetValue40
ProgressChangeStep1
IconPath"Icons/Achievement/111"
PlatformSID"ACHIEVEMENT_111"
XGPSID"111"
SteamStatSID"stat_111"
SyncPlatformProgress
"Steam"
"WeGame"
"XGP"
ClearWhenLoadtrue
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_LaserOnOneTarget"
DeterminatorParams
40
RuntimeDataName""
Name"War has Changed"
ID112
SID"ACHIEVEMENT_112"
Description"Complete the mission without building any Turrets at Difficulty 1.0 or above."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/112"
PlatformSID"ACHIEVEMENT_112"
XGPSID"112"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadtrue
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_CompleteWithNoTurret"
DeterminatorParams
Empty array
RuntimeDataName""
Name"Won't Lie Low"
ID113
SID"ACHIEVEMENT_113"
Description"Attract an attack from a space unit within 1 hour at Difficulty 1.0 or above."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/113"
PlatformSID"ACHIEVEMENT_113"
XGPSID"113"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadtrue
AllowDecreasefalse
AllowUsePropertyfalse
DeterminatorName"ACH_SpaceAttackInTime"
DeterminatorParams
30
216000
RuntimeDataName""
Name"Monster Kill"
ID114
SID"ACHIEVEMENT_114"
Description"Icarus neutralizes over 1,000 Dark Fog units within 1 minute."
TargetValue1000
ProgressChangeStep1
IconPath"Icons/Achievement/114"
PlatformSID"ACHIEVEMENT_114"
XGPSID"114"
SteamStatSID"stat_114"
SyncPlatformProgress
"Steam"
"WeGame"
"XGP"
ClearWhenLoadfalse
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_KillingSpree"
DeterminatorParams
Empty array
RuntimeDataName""
Name"POPCORN!"
ID115
SID"ACHIEVEMENT_115"
Description"Implosion Cannon neutralizes 40 enemies or more with 1 shot"
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/115"
PlatformSID"ACHIEVEMENT_115"
XGPSID"115"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadtrue
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_CannonKillMultipleOnce"
DeterminatorParams
40
RuntimeDataName""
Name"Unbowed, Unbent, Unbroken"
ID116
SID"ACHIEVEMENT_116"
Description"Keep Icarus' energy shield's power consumption at 1GW while resisting damage for over 1 minute."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/116"
PlatformSID"ACHIEVEMENT_116"
XGPSID"116"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadtrue
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_MechaShieldResistHigh"
DeterminatorParams
60000000000
RuntimeDataName"AchievementRuntimeData_MechaShieldResist"
Name"Invincible"
ID117
SID"ACHIEVEMENT_117"
Description"Base radius of Icarus' Energy Shield reaches 25m."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/117"
PlatformSID"ACHIEVEMENT_117"
XGPSID"117"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadtrue
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_UpgradeTechValue"
DeterminatorParams
65
2
25
RuntimeDataName""
Name"A.T. Field"
ID118
SID"ACHIEVEMENT_118"
Description"Planetary Shield's coverage reaches 100% over a planet."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/118"
PlatformSID"ACHIEVEMENT_118"
XGPSID"118"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadtrue
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_ATFieldFullCoverOnePlanet"
DeterminatorParams
Empty array
RuntimeDataName""
Name"Super Nova!"
ID119
SID"ACHIEVEMENT_119"
Description"Activate Supernova."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/119"
PlatformSID"ACHIEVEMENT_119"
XGPSID"119"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadtrue
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_SupernovaEnable"
DeterminatorParams
Empty array
RuntimeDataName""
Name"Shoot Oneself in the Foot"
ID120
SID"ACHIEVEMENT_120"
Description"Lure Lancers to destroy a Planetary Base."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/120"
PlatformSID"ACHIEVEMENT_120"
XGPSID"120"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadtrue
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_DFSelfInflictHarm"
DeterminatorParams
Empty array
RuntimeDataName""
Name"You Started It"
ID121
SID"ACHIEVEMENT_121"
Description"Have Icarus destroyed by Dark Fog at Passive Dark Fog aggressiveness."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/121"
PlatformSID"ACHIEVEMENT_121"
XGPSID"121"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadtrue
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_KilledOnPassiveDifficulty"
DeterminatorParams
Empty array
RuntimeDataName""
Name"Right Under My Nose"
ID122
SID"ACHIEVEMENT_122"
Description"Land on a planet that is 8000m or closer to a Dark Fog Hive."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/122"
PlatformSID"ACHIEVEMENT_122"
XGPSID"122"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadtrue
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_HiveNearPlanet"
DeterminatorParams
8000
RuntimeDataName""
Name"You Shall Not Pass!"
ID123
SID"ACHIEVEMENT_123"
Description"Neutralize a Relay Station before it lands on a planet."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/123"
PlatformSID"ACHIEVEMENT_123"
XGPSID"123"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadtrue
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_RelayKilledOnTheWay"
DeterminatorParams
Empty array
RuntimeDataName""
Name"Global Offense"
ID124
SID"ACHIEVEMENT_124"
Description"Be simultaneously assaulted by 12 Planetary Bases on a planet."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/124"
PlatformSID"ACHIEVEMENT_124"
XGPSID"124"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadtrue
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_GlobalOffensive"
DeterminatorParams
12
RuntimeDataName""
Name"Wrong Place"
ID125
SID"ACHIEVEMENT_125"
Description"Land on a planet occupied by over 20 Planetary Bases."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/125"
PlatformSID"ACHIEVEMENT_125"
XGPSID"125"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadtrue
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_LandOnHighlyOccupiedPlanet"
DeterminatorParams
20
RuntimeDataName""
Name"Gotcha"
ID126
SID"ACHIEVEMENT_126"
Description"Find Dark Fog Communicator."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/126"
PlatformSID"ACHIEVEMENT_126"
XGPSID"126"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadtrue
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_LocatedDFCommunicator"
DeterminatorParams
Empty array
RuntimeDataName""
Name"It's on Fire"
ID127
SID"ACHIEVEMENT_127"
Description"Icarus' Replicator speed reaches 400%."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/127"
PlatformSID"ACHIEVEMENT_127"
XGPSID"127"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadtrue
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_MechaForgeSpeed"
DeterminatorParams
4
RuntimeDataName""
Name"All Calculated"
ID128
SID"ACHIEVEMENT_128"
Description"Unlock all secret technologies."
TargetValue1
ProgressChangeStep1
IconPath"Icons/Achievement/128"
PlatformSID"ACHIEVEMENT_128"
XGPSID"128"
SteamStatSID""
SyncPlatformProgress
Empty array
ClearWhenLoadtrue
AllowDecreasefalse
AllowUsePropertytrue
DeterminatorName"ACH_UnlockAllHiddenTech"
DeterminatorParams
Empty array
RuntimeDataName""
ItemProtoSet
TableName"Item"
Signature"0C3E3D92D07A07FB90B831C7826575CC"
dataArray
Name"Iron Ore"
ID1001
SID""
Type"Resource"
SubID0
MiningFrom"Iron Veins"
ProduceFrom""
StackSize100
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntityfalse
CanBuildfalse
BuildInGasfalse
IconPath"Icons/ItemRecipe/iron-ore"
ModelIndex0
ModelCount0
HpMax1
Ability0
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType0
BuildIndex0
BuildMode0
GridIndex1101
UnlockKey-1
PreTechOverride0
Productivetrue
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
0
40
Description"It is collected from mining the iron veins and used for smelting iron ingots and magnets."
Name"Copper Ore"
ID1002
SID""
Type"Resource"
SubID0
MiningFrom"Copper Veins"
ProduceFrom""
StackSize100
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntityfalse
CanBuildfalse
BuildInGasfalse
IconPath"Icons/ItemRecipe/copper-ore"
ModelIndex0
ModelCount0
HpMax1
Ability0
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType0
BuildIndex0
BuildMode0
GridIndex1102
UnlockKey-1
PreTechOverride0
Productivetrue
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
0
40
Description"It is collected from mining the copper veins and can be smelted directly into copper ingots."
Name"Silicon Ore"
ID1003
SID""
Type"Resource"
SubID0
MiningFrom"Silicon Veins"
ProduceFrom""
StackSize100
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntityfalse
CanBuildfalse
BuildInGasfalse
IconPath"Icons/ItemRecipe/silicium-ore"
ModelIndex0
ModelCount0
HpMax1
Ability0
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType0
BuildIndex0
BuildMode0
GridIndex1105
UnlockKey6001
PreTechOverride0
Productivetrue
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
0
1
40
Description"It is a high-purity silicon ore harvested from mining the silicon veins. It is used to make high-purity silicon."
Name"Titanium Ore"
ID1004
SID""
Type"Resource"
SubID0
MiningFrom"Titanium Veins"
ProduceFrom""
StackSize100
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntityfalse
CanBuildfalse
BuildInGasfalse
IconPath"Icons/ItemRecipe/titanium-ore"
ModelIndex0
ModelCount0
HpMax1
Ability0
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType0
BuildIndex0
BuildMode0
GridIndex1106
UnlockKey6002
PreTechOverride0
Productivetrue
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
0
40
Description"It is a type of ore with a unique molecular structure created under intense heat."
Name"Stone"
ID1005
SID""
Type"Resource"
SubID0
MiningFrom"Stone Veins"
ProduceFrom""
StackSize100
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntityfalse
CanBuildfalse
BuildInGasfalse
IconPath"Icons/ItemRecipe/stone-ore"
ModelIndex0
ModelCount0
HpMax1
Ability0
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType0
BuildIndex0
BuildMode0
GridIndex1103
UnlockKey-1
PreTechOverride0
Productivetrue
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
0
40
Description"It is a common type of ore and an important raw material for production. It can also be harvested from rocks."
Name"Coal"
ID1006
SID""
Type"Resource"
SubID0
MiningFrom"Coal Veins"
ProduceFrom""
StackSize100
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntityfalse
CanBuildfalse
BuildInGasfalse
IconPath"Icons/ItemRecipe/coal-ore"
ModelIndex0
ModelCount0
HpMax1
Ability0
HeatValue2700000
Potential0
ReactorInc0
FuelType1
AmmoType"None"
BombType"None"
CraftType0
BuildIndex0
BuildMode0
GridIndex1104
UnlockKey-1
PreTechOverride0
Productivetrue
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
2
3
31
0
40
Description"It is a solid combustible ore. It is gradually formed by plants through complex physiological and bio-mechanical changes. It is an energy source and a vital raw material for smelting and chemical production."
Name"Log"
ID1030
SID""
Type"Resource"
SubID0
MiningFrom"Tree"
ProduceFrom""
StackSize100
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntityfalse
CanBuildfalse
BuildInGasfalse
IconPath"Icons/ItemRecipe/wood"
ModelIndex0
ModelCount0
HpMax1
Ability0
HeatValue1500000
Potential0
ReactorInc-0.1
FuelType1
AmmoType"None"
BombType"None"
CraftType0
BuildIndex0
BuildMode0
GridIndex1714
UnlockKey-1
PreTechOverride0
Productivetrue
MechaMaterialID7
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0.003
EnemyDropCount4
EnemyDropMask2097695762
EnemyDropMaskRatio0
DescFields
2
3
31
0
40
Description"It is a normal fuel that has a lower energy and is collected from trees,"
Name"Plant Fuel"
ID1031
SID""
Type"Resource"
SubID0
MiningFrom"Plant"
ProduceFrom""
StackSize500
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntityfalse
CanBuildfalse
BuildInGasfalse
IconPath"Icons/ItemRecipe/plant-fuel"
ModelIndex0
ModelCount0
HpMax1
Ability0
HeatValue500000
Potential0
ReactorInc-0.3
FuelType1
AmmoType"None"
BombType"None"
CraftType0
BuildIndex0
BuildMode0
GridIndex1814
UnlockKey-1
PreTechOverride0
Productivetrue
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0.003
y0.003
EnemyDropCount4
EnemyDropMask2097695762
EnemyDropMaskRatio0
DescFields
2
3
31
0
40
Description"It contains lower energy compared to wood, but it is easier to harvest."
Name"Fire Ice"
ID1011
SID""
Type"Resource"
SubID0
MiningFrom"Fire ice vein <color="#FFFFFFC1">(rare)</color>"
ProduceFrom""
StackSize50
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntityfalse
CanBuildfalse
BuildInGasfalse
IconPath"Icons/ItemRecipe/gas-hydrate"
ModelIndex0
ModelCount0
HpMax1
Ability0
HeatValue4800000
Potential0
ReactorInc0.4
FuelType1
AmmoType"None"
BombType"None"
CraftType0
BuildIndex0
BuildMode0
GridIndex1614
UnlockKey1120
PreTechOverride0
Productivetrue
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
2
3
31
0
40
Description"It is a rare ore and an ice-like white solid matter having cage-like micro-structures. Its covalent bonds are at a critical state, which make them the ideal material for more efficient graphene production."
Name"Kimberlite Ore"
ID1012
SID""
Type"Resource"
SubID0
MiningFrom"Kimberlite vein <color="#B9DFFFC4">(rare)</color>"
ProduceFrom""
StackSize50
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntityfalse
CanBuildfalse
BuildInGasfalse
IconPath"Icons/ItemRecipe/diamond-ore"
ModelIndex0
ModelCount0
HpMax1
Ability0
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType0
BuildIndex0
BuildMode0
GridIndex1114
UnlockKey1112
PreTechOverride0
Productivetrue
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
0
40
Description"It is a rare ore formed and crystallized directly from kimberlite magmas under CO₂-rich conditions. Smelting it yield diamonds."
Name"Fractal Silicon"
ID1013
SID""
Type"Resource"
SubID0
MiningFrom"Fractal silicium vein <color="#43FF89D4">(rare)</color>"
ProduceFrom""
StackSize50
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntityfalse
CanBuildfalse
BuildInGasfalse
IconPath"Icons/ItemRecipe/fractal-silica"
ModelIndex0
ModelCount0
HpMax1
Ability0
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType0
BuildIndex0
BuildMode0
GridIndex1214
UnlockKey1105
PreTechOverride0
Productivetrue
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
0
40
Description"It is a rare natural silicon ore with a unique geometric fractal structure. When a single crystal grows to a certain size, it is notable that a small twig of silicon crystals grow out of the matrix. Crystal fractalization is a natural occurring process. The higher in fractal generations, the greater in purity. Fractal silicon with more than six fractal generations can be used directly as a raw material for producing crystal silicon."
Name"Grating Crystal"
ID1014
SID""
Type"Resource"
SubID0
MiningFrom"Grating Crystal vein <color="#E37AFFDA">(rare)</color>"
ProduceFrom""
StackSize50
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntityfalse
CanBuildfalse
BuildInGasfalse
IconPath"Icons/ItemRecipe/grating-ore"
ModelIndex0
ModelCount0
HpMax1
Ability0
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType0
BuildIndex0
BuildMode0
GridIndex1314
UnlockKey6002
PreTechOverride0
Productivetrue
MechaMaterialID0
DropRate0
EnemyDropLevel5
EnemyDropRange
x0.006
y0.006
EnemyDropCount2
EnemyDropMask2147483647
EnemyDropMaskRatio0
DescFields
0
40
Description"It is a rare ore with naturally formed grooves distributed across the surface. It is used to produce precision optical components and high-power exciters."
Name"Stalagmite Crystal"
ID1015
SID""
Type"Resource"
SubID0
MiningFrom"Stalagmite Crystal Vein <color="#7AF0FFC8">(rare)</color>"
ProduceFrom""
StackSize50
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntityfalse
CanBuildfalse
BuildInGasfalse
IconPath"Icons/ItemRecipe/bamboo-crystal"
ModelIndex0
ModelCount0
HpMax1
Ability0
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType0
BuildIndex0
BuildMode0
GridIndex1414
UnlockKey6002
PreTechOverride0
Productivetrue
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
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Description"They were rare creatures that once widely existed on this living planet in the ocean at a depth of 100,000 meters. After the marine life on these planets die, their bodies sink to the bottom of the ocean, and mineralize with seawater under the deep pressure of the ocean. If there is a stable, smooth, slow and hot ocean current, stalagmite crystals may form as a result of this occurrence."
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Description"It is a rare ore with a pyrochlore lattice. In order to separate the "magnetic monopoles", a magnetic field can be applied to affect the symmetry and orientation of the string by lowering the density of the string network."
Name"Iron Ingot"
ID1101
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Description"It is a basic raw material used to produce various iron components."
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Description"It is a basic raw material used to produce various copper components."
Name"High-purity Silicon"
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Description"After melting and re-crystallization of the crude silicon, analytically pure silicon crystals are formed. The photovoltaic materials and semiconductor components made from them can fulfill a variety of needs."
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Description"Obtained from smelting titanium ores, it is light in weight and highly dense, making it an essential raw material for producing high-density materials."
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Description"It is a common material obtained by smelting stones and used to produce the foundation of the facilities."
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Description"Impurities such as hydrogen in coal is directly removed from the ion current, followed by a compaction process to yield crystalline graphite that has superior application performance."
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Description"Iron ingots as raw materials are smelted under strict temperature control to improve the crystal structure of the materials, and yield a higher mechanical properties."
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Description"Utilizing the uniqueness of the lattice structure in titanium at different temperatures, adding precise and proportional amount of alloying elements can achieve the perfect balance of phase transition temperature and phase content, resulting a new type of alloy material with superior strength and density."
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Description"It is an irregularly structured amorphous optical medium. It can be used to make various optical components such as prisms and lenses, and it can also be used to build a variety of facilities."
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Description"Blending a proportional amount of titanium into molten glass can greatly strengthen the glass to withstand hostile environments."
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Description"It is a polyhedron surrounded by two intersecting glass planes. It splits light or disperses light beams, making it a key component for producing more precise optical instruments."
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Description"Diamonds are formed by using extreme high pressure and heat to alter the structure of graphite. Not only does it preserve the parallel hexagonal lattice of graphite but also form a cubic hexagonal lattice, and it is a very hard crystal."
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Description"Melting high-purity silicon and passing it through a strong electric field at a certain speed will yield a spectrally pure silicon crystal. This process can further remove any dissolved ionic impurities. Lattice silicon is almost free of crystal defects, and so it is primarily used to produce ultra-high-precision optical instruments."
Name"Gear"
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Description"It is a standard component deployed in a wide range of mechanical structures and used for transmission and other functions."
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Description"It is a basic magnetic material obtained directly by smelting iron ores."
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Description"It is an extremely useful basic electromagnetic component."
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Description"It is a basic power system component that can improve mechanical performance."
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Description"It can defy gravity to levitate objects and is commonly used to create more advanced magnetic field generators."
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Description"It is a device to generate super magnetic fields. The resulting super-strong magnetic fields can work at the atomic scale directly and cause distortions in the material lattice, creating high-performance materials and devices."
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Description"It can cause particles to exhibit specific characteristics while firmly binding them."
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Description"Strange Matter carries great negative gravitational pressure that outweighs its energy density. This allows the space around it to warp and generates negative energy that the warp drive needs."
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Description"It is a highly versatile basic electrical component."
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Description"It is a large-scale integrated circuit device. Using semiconductor materials enables better data processing and processing control."
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Description"With robust computing power and ultra-fast computation, it can predict if a quantum jump would cause an error and prevent it by promptly reversing a jump process that may result in an error."
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Description"It is a microcrystalline component, which is the basis for achieving high-speed computing functions in processors. Its production involves carving and fabricating "city-like" three-dimensional nanostructures on high-purity silicon wafers."
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Description"Studying the probability oscillation in time with the Rabi frequency as the particle wave function evolves makes it possible to artificially interfere with it during a quantum jump to steer the quantum in the desired direction."
Name"Particle Broadband"
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Description"Controlling the particles so that they maintain a certain regularity significantly increases the printing speed of the particles."
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Description"The plasma generated by the high-power Plasma Exciter can be used to extract and refine crude oil or create wireless power towers for remote power transmission and charging the mecha."
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ID1404
SID""
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SubID0
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IconPath"Icons/ItemRecipe/photo-shifter"
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Description"The prism surface is cut into nano-gratings and then reassembled so that a single high-energy photon is emitted after continuously absorbing multiple low-energy photons in a specific combination of structures. Amazingly, the natural Grating Crystals within the cluster can accomplish this directly."
Name"Solar Sail"
ID1501
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IconPath"Icons/ItemRecipe/solar-collector"
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Description"The EM-Rail Ejector can launch large numbers of Solar Sails to create a Dyson Swarm, enabling more efficient radiant energy acquisition from a star."
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ID1000
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Description"It is obtained from using the Water Pump, widely used in chemical production. It can also be used as throwable item to practice but it has no damage or effect."
Name"Crude Oil"
ID1007
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Description"It is a type of fossil formed from marine organisms and can be mined as a liquid mineral. It contains chemical energy stored within marine organisms during their life-time, and can be used as fuel or as a raw chemical material."
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Description"It is a primary product of crude oil refining. It is a chemical fuel used to manufacture various chemical products."
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Description"It is a primary chemical product of crude oil. It can be directly obtained from the sulfuric acid ocean using a water pump."
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Description"The most abundant element in the universe and the lightest gas."
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Description"It is a stable isotope of hydrogen. Rarely found under natural conditions, most of them are from reprocessed hydrogen, or collected from the gas giants."
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Description"It is generated by inverting photons at a critical state. When Matter and Antimatter meet, they annihilate each other, and produce a massive burst of energy."
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Description"It is a critical state photon that can be converted into Antimatter and hydrogen under the effect of a super magnetic field."
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Description"Due to the improvement of cryogenic technology, gaseous hydrogen can condense itself into a fluid to make liquid hydrogen fuel rods with a higher combustion efficiency. Using it as a fuel for the mecha can dramatically improve its combustion output."
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ID1802
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Type"Product"
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Description"Under a magnetic field, deuterium can be made into deuteron fuel rods that can yield more powerful energy. These can be used as a fuel source for small fusion systems."
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Description"The Annihilation Constraint Sphere’s strong restraints act on Antimatter to form a more stable fuel rod. This powerful energy is then safer to harness."
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Description"If Strange Matter is used as the main raw material for the annihilation reaction, both the energy density and the output power will rise significantly."
Name"Plastic"
ID1115
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Type"Material"
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MiningFrom""
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Description"It is a primary chemical product, which is highly versatile. It is used to make more advanced chemical products."
Name"Graphene"
ID1123
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SubID0
MiningFrom""
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Description"If one layer of graphene is laid on top of another layer of graphene, through rotation, the double-layer graphene will form a complex repeating structure - a superlattice. Upon rotation to a certain "Magic Angle", the double-layer graphene will become superconductive and become a new type of nano-superconducting material."
Name"Carbon Nanotube"
ID1124
SID""
Type"Material"
SubID0
MiningFrom""
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Description"It is very lightweight, and has a precisely interconnected hexagonal lattice structure. Such structure imparts exceptional strength and an impressive resistance to deformation, so it is ideally suited for the production of high-performance apparatuses."
Name"Organic Crystal"
ID1117
SID""
Type"Material"
SubID0
MiningFrom"Organic crystal vein <color="#F5FF4FC1">(rare)</color>"
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Description"It is a high-graded chemical product of crude oil with crystal structure. It can also be sourced directly from rare organic crystal veins, and it is used to produce crystals with higher density."
Name"Titanium Crystal"
ID1118
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Type"Material"
SubID0
MiningFrom""
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Description"Adding precise, proportional organic crystals in titanium can further strengthen its lattice structure, forming special titanium atomic crystals with greater density."
Name"Casimir Crystal"
ID1126
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Type"Material"
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MiningFrom""
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Description"The ion trap’s electric field holds charged particles in place, and Coulomb repulsion between the particles causes them to spontaneously form a spatial ring crystal. The zero-point energy of the particles inside the crystal can be stimulated by imposing a weak static magnetic field, resulting in a noticeable Casimir effect."
Name"Combustible Unit"
ID1128
SID""
Type"Component"
SubID0
MiningFrom""
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IconPath"Icons/ItemRecipe/explosive"
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Description"As a fuel, it can efficiently combust and generate enormous energy, while as an explosive component it can be used to craft shells and Explosive Units."
Name"Explosive Unit"
ID1129
SID""
Type"Component"
SubID0
MiningFrom""
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Description"It is a powerful explosive crafted from Combustible Units. Sophisticated design and strict production control will ensure its optimal explosive capacity and stability. As a raw material used in the making of High-explosive Shell Sets, it offers powerful explosiveness and the ability to inflict heavy damage."
Name"Crystal Explosive Unit"
ID1130
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Type"Component"
SubID0
MiningFrom""
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EnemyDropCount0.5
EnemyDropMask2147483647
EnemyDropMaskRatio0
DescFields
2
3
31
1
40
71
55
61
Description"By inducing resonance of Casimir Crystals, its explosiveness is tremendously enhanced by a chainreaction-like effect in a small range."
Name"Graviton Lens"
ID1209
SID""
Type"Component"
SubID0
MiningFrom""
ProduceFrom""
StackSize100
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntityfalse
CanBuildfalse
BuildInGasfalse
IconPath"Icons/ItemRecipe/gravity-lens"
ModelIndex0
ModelCount0
HpMax1
Ability0
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType0
BuildIndex0
BuildMode0
GridIndex1705
UnlockKey0
PreTechOverride0
Productivetrue
MechaMaterialID21
DropRate0
EnemyDropLevel7
EnemyDropRange
x0.22
y0.002
EnemyDropCount0.4
EnemyDropMask2147483647
EnemyDropMaskRatio0
DescFields
1
40
Description"It is a piece of neutron star material encapsulated after processing. Its distorted and powerful gravitational field is shielded within. It is normally used to manipulate and change the spatial structure, but this does not stop some folks from using it to focus the sun’s rays and ignite a fire."
Name"Space Warper"
ID1210
SID""
Type"Component"
SubID0
MiningFrom""
ProduceFrom""
StackSize100
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntityfalse
CanBuildfalse
BuildInGasfalse
IconPath"Icons/ItemRecipe/space-warper"
ModelIndex0
ModelCount0
HpMax1
Ability0
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType0
BuildIndex0
BuildMode0
GridIndex1704
UnlockKey0
PreTechOverride0
Productivetrue
MechaMaterialID0
DropRate0
EnemyDropLevel7
EnemyDropRange
x0.222
y0.002
EnemyDropCount0.3
EnemyDropMask2147483647
EnemyDropMaskRatio0
DescFields
1
40
Description"It is a consumable item that activates warp flight for the mecha and Logistics Vessels.\r\nUse the <color="#FD965ECC">CAPSLOCK</color> key to activate the warp drive."
Name"Annihilation Constraint Sphere"
ID1403
SID""
Type"Component"
SubID0
MiningFrom""
ProduceFrom""
StackSize20
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntityfalse
CanBuildfalse
BuildInGasfalse
IconPath"Icons/ItemRecipe/fusion-capacitor"
ModelIndex0
ModelCount0
HpMax1
Ability0
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType0
BuildIndex0
BuildMode0
GridIndex1311
UnlockKey0
PreTechOverride0
Productivetrue
MechaMaterialID0
DropRate0
EnemyDropLevel7
EnemyDropRange
x0.224
y0.0015
EnemyDropCount0.3
EnemyDropMask2147483647
EnemyDropMaskRatio0
DescFields
1
40
Description"Confining the annihilation reaction within the sphere to obtain a stable and controlled energy output is a key component of Artificial Stars."
Name"Engine"
ID1407
SID""
Type"Component"
SubID0
MiningFrom""
ProduceFrom""
StackSize200
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntityfalse
CanBuildfalse
BuildInGasfalse
IconPath"Icons/ItemRecipe/engine"
ModelIndex0
ModelCount0
HpMax1
Ability0
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType0
BuildIndex0
BuildMode0
GridIndex1601
UnlockKey0
PreTechOverride0
Productivetrue
MechaMaterialID0
DropRate0
EnemyDropLevel1
EnemyDropRange
x0.2255
y0.007
EnemyDropCount1
EnemyDropMask2147483647
EnemyDropMaskRatio0
DescFields
1
40
Description"A small aerodynamic component, used as basic part in many aircrafts. This engine can be crafted easily from cheap raw materials."
Name"Thruster"
ID1405
SID""
Type"Component"
SubID0
MiningFrom""
ProduceFrom""
StackSize200
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntityfalse
CanBuildfalse
BuildInGasfalse
IconPath"Icons/ItemRecipe/fuel-thruster"
ModelIndex0
ModelCount0
HpMax1
Ability0
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType0
BuildIndex0
BuildMode0
GridIndex1602
UnlockKey0
PreTechOverride0
Productivetrue
MechaMaterialID0
DropRate0
EnemyDropLevel3
EnemyDropRange
x0.2325
y0.006
EnemyDropCount0.6
EnemyDropMask2147483647
EnemyDropMaskRatio0
DescFields
1
40
Description"It can supply power to the Logistics Drones."
Name"Reinforced Thruster"
ID1406
SID""
Type"Component"
SubID0
MiningFrom""
ProduceFrom""
StackSize100
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntityfalse
CanBuildfalse
BuildInGasfalse
IconPath"Icons/ItemRecipe/ion-thruster"
ModelIndex0
ModelCount0
HpMax1
Ability0
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType0
BuildIndex0
BuildMode0
GridIndex1603
UnlockKey0
PreTechOverride0
Productivetrue
MechaMaterialID0
DropRate0
EnemyDropLevel5
EnemyDropRange
x0.2385
y0.005
EnemyDropCount0.3
EnemyDropMask2147483647
EnemyDropMaskRatio0
DescFields
1
40
Description"It is an upgraded version of the thruster that can power the Logistics Vessel."
Name"Logistics Bot"
ID5003
SID""
Type"Logistics"
SubID0
MiningFrom""
ProduceFrom""
StackSize200
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntitytrue
CanBuildfalse
BuildInGasfalse
IconPath"Icons/ItemRecipe/delivery-drone"
ModelIndex372
ModelCount1
HpMax200
Ability0
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType0
BuildIndex0
BuildMode0
GridIndex1701
UnlockKey0
PreTechOverride0
Productivefalse
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
45
46
1
40
Description"It actively balances the supply and demand of items in the distribution logistics system, but it will not deliver to destinations beyond the distribution scope."
Name"Logistics Drone"
ID5001
SID""
Type"Logistics"
SubID0
MiningFrom""
ProduceFrom""
StackSize200
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntitytrue
CanBuildfalse
BuildInGasfalse
IconPath"Icons/ItemRecipe/logistic-drone"
ModelIndex47
ModelCount1
HpMax300
Ability0
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType0
BuildIndex0
BuildMode0
GridIndex1702
UnlockKey0
PreTechOverride0
Productivefalse
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
25
27
1
40
Description"It functions to dynamically balance the supply and demand of items in the planetary logistics system. It only works with the Logistics Station it comes from."
Name"Interstellar Logistics Vessel"
ID5002
SID""
Type"Logistics"
SubID0
MiningFrom""
ProduceFrom""
StackSize50
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntitytrue
CanBuildfalse
BuildInGasfalse
IconPath"Icons/ItemRecipe/logistic-vessel"
ModelIndex48
ModelCount1
HpMax800
Ability0
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType0
BuildIndex0
BuildMode0
GridIndex1703
UnlockKey0
PreTechOverride0
Productivefalse
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
26
1
40
Description"It functions to actively balance the supply and demand of items between planets. Consuming Space Warpers can enable Logistics Vessels to launch warp flights."
Name"Frame Material"
ID1125
SID""
Type"Material"
SubID0
MiningFrom""
ProduceFrom""
StackSize100
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntityfalse
CanBuildfalse
BuildInGasfalse
IconPath"Icons/ItemRecipe/frame-material"
ModelIndex0
ModelCount0
HpMax1
Ability0
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType0
BuildIndex0
BuildMode0
GridIndex1709
UnlockKey0
PreTechOverride0
Productivetrue
MechaMaterialID24
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
1
40
Description"It is a new type of high-density, lightweight structure. It is more resistant to the strong gravitational pull of stars than traditional structural materials, making it ideal for building Dyson Sphere components."
Name"Dyson Sphere Component"
ID1502
SID""
Type"Component"
SubID0
MiningFrom""
ProduceFrom""
StackSize100
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntityfalse
CanBuildfalse
BuildInGasfalse
IconPath"Icons/ItemRecipe/dyson-sphere-component"
ModelIndex0
ModelCount0
HpMax1
Ability0
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType0
BuildIndex0
BuildMode0
GridIndex1710
UnlockKey0
PreTechOverride0
Productivetrue
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
1
40
Description"Small Carrier Rockets can transport the components to the planned Dyson Sphere, where they will form the Dyson Sphere’s Nodes and Frames."
Name"Small Carrier Rocket"
ID1503
SID""
Type"Product"
SubID0
MiningFrom""
ProduceFrom""
StackSize20
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntitytrue
CanBuildfalse
BuildInGasfalse
IconPath"Icons/ItemRecipe/rocket"
ModelIndex75
ModelCount0
HpMax1
Ability0
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType0
BuildIndex0
BuildMode0
GridIndex1711
UnlockKey0
PreTechOverride0
Productivefalse
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
1
40
Description"The delivery vehicle for Dyson Sphere Components. More rockets should be launched if a Dyson Sphere needs to be built faster."
Name"Foundation"
ID1131
SID""
Type"Component"
SubID0
MiningFrom""
ProduceFrom""
StackSize1000
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntityfalse
CanBuildtrue
BuildInGasfalse
IconPath"Icons/ItemRecipe/terrain-tool"
ModelIndex0
ModelCount0
HpMax1
Ability0
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType0
BuildIndex901
BuildMode4
GridIndex1706
UnlockKey0
PreTechOverride0
Productivetrue
MechaMaterialID0
DropRate0
EnemyDropLevel2
EnemyDropRange
x0.2435
y0.005
EnemyDropCount2
EnemyDropMask2147483647
EnemyDropMaskRatio0
DescFields
1
40
Description"It is a terrain leveling tool. But it can’t be used to alter the planet's topography. You can only level the terrain to zero elevation. If the foundation is used for highlands, soil piles will be obtained. However, if the foundation is used for ocean or low-lying areas, soil piles will be consumed. When laying the Foundation, you can choose a decoration option or leave it plain and just level the terrain."
Name"Proliferator Mk.I"
ID1141
SID""
Type"Material"
SubID0
MiningFrom""
ProduceFrom""
StackSize200
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntityfalse
CanBuildfalse
BuildInGasfalse
IconPath"Icons/ItemRecipe/accelerator-1"
ModelIndex0
ModelCount0
HpMax12
Ability1
HeatValue3240000
Potential0
ReactorInc0.3
FuelType1
AmmoType"None"
BombType"None"
CraftType0
BuildIndex0
BuildMode0
GridIndex1406
UnlockKey0
PreTechOverride0
Productivetrue
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
29
41
42
43
2
3
31
1
40
Description"Proliferator is input into the port above the Spray Coater and sprayed on cargo. When the sprayed cargo is used as raw materials to make the next-level products, it can yield extra products or speed up production. However, it will increase the power consumption for the entire production process."
Name"Proliferator Mk.II"
ID1142
SID""
Type"Material"
SubID0
MiningFrom""
ProduceFrom""
StackSize200
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntityfalse
CanBuildfalse
BuildInGasfalse
IconPath"Icons/ItemRecipe/accelerator-2"
ModelIndex0
ModelCount0
HpMax24
Ability2
HeatValue8856000
Potential0
ReactorInc0.6
FuelType1
AmmoType"None"
BombType"None"
CraftType0
BuildIndex0
BuildMode0
GridIndex1506
UnlockKey0
PreTechOverride0
Productivetrue
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
29
41
42
43
2
3
31
1
40
Description"Compared to Proliferator MK.I, the Proliferator MK.II ingredient formula is upgraded. When cargo sprayed with Proliferator MK.II is used as raw materials to produce the next-level products, the extra products or production speedup effect can be dramatically improved."
Name"Proliferator Mk.III"
ID1143
SID""
Type"Material"
SubID0
MiningFrom""
ProduceFrom""
StackSize200
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntityfalse
CanBuildfalse
BuildInGasfalse
IconPath"Icons/ItemRecipe/accelerator-3"
ModelIndex0
ModelCount0
HpMax60
Ability4
HeatValue21255000
Potential0
ReactorInc1.5
FuelType1
AmmoType"None"
BombType"None"
CraftType0
BuildIndex0
BuildMode0
GridIndex1606
UnlockKey0
PreTechOverride0
Productivetrue
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
29
41
42
43
2
3
31
1
40
Description"With a newly upgraded formula, when cargo sprayed with Proliferator MK.III is used as raw materials to produce the next-level products, it can help maximize the extra products or production speedup effect. However, the power consumption will increase during the production process, and it requires a higher-capacity production line."
Name"Magnum Ammo Box"
ID1601
SID""
Type"Product"
SubID0
MiningFrom""
ProduceFrom""
StackSize100
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntityfalse
CanBuildfalse
BuildInGasfalse
IconPath"Icons/ItemRecipe/bullet"
ModelIndex0
ModelCount0
HpMax30
Ability700
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"Bullet"
BombType"None"
CraftType0
BuildIndex0
BuildMode0
GridIndex1312
UnlockKey0
PreTechOverride0
Productivetrue
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
48
55
52
47
1
40
Description"Magnum ammo crafted from copper ingots at low cost. Copper is self-lubricating, so it can maintain its shape and still reduce the risks of deformation and fracturing when shooting. An ammo box contains 30 bullets."
Name"Titanium Ammo Box"
ID1602
SID""
Type"Product"
SubID0
MiningFrom""
ProduceFrom""
StackSize100
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntityfalse
CanBuildfalse
BuildInGasfalse
IconPath"Icons/ItemRecipe/bullet-titanium"
ModelIndex0
ModelCount0
HpMax30
Ability1600
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"Bullet"
BombType"None"
CraftType0
BuildIndex0
BuildMode0
GridIndex1412
UnlockKey0
PreTechOverride0
Productivetrue
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
48
55
52
47
1
40
Description"Magnum Ammo Boxes improved with titanium ingots. Now their sharper warheads can pierce Dark Fog's armor easily. An ammo box contains 30 bullets."
Name"Superalloy Ammo Box"
ID1603
SID""
Type"Product"
SubID0
MiningFrom""
ProduceFrom""
StackSize100
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntityfalse
CanBuildfalse
BuildInGasfalse
IconPath"Icons/ItemRecipe/bullet-alloy"
ModelIndex0
ModelCount0
HpMax30
Ability3600
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"Bullet"
BombType"None"
CraftType0
BuildIndex0
BuildMode0
GridIndex1512
UnlockKey0
PreTechOverride0
Productivetrue
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
48
55
52
47
1
40
Description"Magnum Ammo Boxs enhanced with titanium alloy. The shape and structure of their cases are modified based on a lightweight titanium alloy, resulting in a higher initial speed, stabler flight capability, and greater power. An ammo box contains 30 bullets."
Name"Shell Set"
ID1604
SID""
Type"Product"
SubID0
MiningFrom""
ProduceFrom""
StackSize100
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntityfalse
CanBuildfalse
BuildInGasfalse
IconPath"Icons/ItemRecipe/cannonball"
ModelIndex486
ModelCount0
HpMax12
Ability4500
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"Cannon"
BombType"None"
CraftType0
BuildIndex0
BuildMode0
GridIndex1513
UnlockKey0
PreTechOverride0
Productivetrue
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
48
55
52
61
47
1
40
Description"Basic shells contain efficient Combustible Units. Once shot to a target position, they will explode immediately and inflict Kinetic and Explosive Damage in the area. A Shell Set contains 12 shells."
Name"High-Explosive Shell Set"
ID1605
SID""
Type"Product"
SubID0
MiningFrom""
ProduceFrom""
StackSize100
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntityfalse
CanBuildfalse
BuildInGasfalse
IconPath"Icons/ItemRecipe/cannonball-cluster"
ModelIndex487
ModelCount0
HpMax12
Ability10000
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"Cannon"
BombType"None"
CraftType0
BuildIndex0
BuildMode0
GridIndex1613
UnlockKey0
PreTechOverride0
Productivetrue
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
48
55
52
61
47
1
40
Description"Advanced high-energy Explosive Unit technology powerfully enhances shells. A Shell Set contains 12 shells."
Name"Crystal Shell Set"
ID1606
SID""
Type"Product"
SubID0
MiningFrom""
ProduceFrom""
StackSize100
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntityfalse
CanBuildfalse
BuildInGasfalse
IconPath"Icons/ItemRecipe/cannonball-alloy"
ModelIndex488
ModelCount0
HpMax12
Ability22000
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"Cannon"
BombType"None"
CraftType0
BuildIndex0
BuildMode0
GridIndex1713
UnlockKey0
PreTechOverride0
Productivetrue
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
48
55
52
61
47
1
40
Description"Crystal Explosive Units release greater energy with a more powerful smashing effect, inflicting considerable damage to even the toughest enemy units. A Shell Set contains 12 shells."
Name"Plasma Capsule"
ID1607
SID""
Type"Product"
SubID0
MiningFrom""
ProduceFrom""
StackSize100
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntityfalse
CanBuildfalse
BuildInGasfalse
IconPath"Icons/ItemRecipe/capsule-energy"
ModelIndex0
ModelCount0
HpMax10
Ability30000
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"Plasma"
BombType"None"
CraftType0
BuildIndex0
BuildMode0
GridIndex1612
UnlockKey0
PreTechOverride0
Productivetrue
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
48
55
52
61
47
1
40
Description"Filled with deuterium that, when stimulated by a Plasma Turret, can transform into a high-temperature plasmoid to effectively damage space targets. Each capsule can be stimulated 10 times."
Name"Antimatter Capsule"
ID1608
SID""
Type"Product"
SubID0
MiningFrom""
ProduceFrom""
StackSize100
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntityfalse
CanBuildfalse
BuildInGasfalse
IconPath"Icons/ItemRecipe/capsule-antimatter"
ModelIndex0
ModelCount0
HpMax10
Ability150000
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"Plasma"
BombType"None"
CraftType0
BuildIndex0
BuildMode0
GridIndex1712
UnlockKey0
PreTechOverride0
Productivetrue
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
48
55
52
61
47
1
40
Description"The ultimate energy weapon that was once prohibited by COSMO. The target is destroyed instantly due to the enormous amount of energy generated from the annihilation reaction as matter and antimatter collide. Each capsule can be stimulated 10 times."
Name"Missile Set"
ID1609
SID""
Type"Product"
SubID0
MiningFrom""
ProduceFrom""
StackSize100
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntityfalse
CanBuildfalse
BuildInGasfalse
IconPath"Icons/ItemRecipe/missile"
ModelIndex432
ModelCount0
HpMax24
Ability2100
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"Missile"
BombType"None"
CraftType0
BuildIndex0
BuildMode0
GridIndex1213
UnlockKey0
PreTechOverride0
Productivetrue
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
48
55
52
61
47
1
40
Description"The target identification system on the head can adjust its attack trajectory in real time during flight to hit targets. A Missile Set contains 24 missiles."
Name"Supersonic Missile Set"
ID1610
SID""
Type"Product"
SubID0
MiningFrom""
ProduceFrom""
StackSize100
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntityfalse
CanBuildfalse
BuildInGasfalse
IconPath"Icons/ItemRecipe/missile-supersonic"
ModelIndex433
ModelCount0
HpMax24
Ability5400
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"Missile"
BombType"None"
CraftType0
BuildIndex0
BuildMode0
GridIndex1313
UnlockKey0
PreTechOverride0
Productivetrue
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
48
55
52
61
47
1
40
Description"The thruster's dynamism massively accelerates the missile beyond the speed of sound and the upgraded warhead and payload recipe increases the damage. A Missile Set contains 24 missiles."
Name"Gravity Missile Set"
ID1611
SID""
Type"Product"
SubID0
MiningFrom""
ProduceFrom""
StackSize100
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntityfalse
CanBuildfalse
BuildInGasfalse
IconPath"Icons/ItemRecipe/missile-graviton"
ModelIndex434
ModelCount0
HpMax24
Ability12000
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"Missile"
BombType"None"
CraftType0
BuildIndex0
BuildMode0
GridIndex1413
UnlockKey0
PreTechOverride0
Productivetrue
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
48
55
52
61
47
1
40
Description"Strange Matter's negative gravitational pressure is used to warp the surrounding space, thus increasing missile speed. The warping space increases explosive damage. A Missile Set contains 24 missiles."
Name"Jamming Capsule"
ID1612
SID""
Type"Product"
SubID0
MiningFrom""
ProduceFrom""
StackSize100
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntityfalse
CanBuildfalse
BuildInGasfalse
IconPath"Icons/ItemRecipe/em-disturb"
ModelIndex492
ModelCount0
HpMax180
Ability50
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"EMCapsule"
BombType"EMCapusle"
CraftType0
BuildIndex0
BuildMode0
GridIndex1812
UnlockKey0
PreTechOverride0
Productivetrue
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
68
69
70
52
1
40
71
Description"A Jammer Tower can interfere with the enemies within the range by consuming Jamming Capsule, reducing their movement speed and rate of fire. Each Jamming Capsule can interfere with 180 units."
Name"Suppressing Capsule"
ID1613
SID""
Type"Product"
SubID0
MiningFrom""
ProduceFrom""
StackSize100
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntityfalse
CanBuildfalse
BuildInGasfalse
IconPath"Icons/ItemRecipe/em-suppress"
ModelIndex493
ModelCount0
HpMax180
Ability80
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"EMCapsule"
BombType"EMCapusle"
CraftType0
BuildIndex0
BuildMode0
GridIndex1813
UnlockKey0
PreTechOverride0
Productivetrue
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
68
69
70
52
1
40
71
Description"Suppressing Capsule can slow down even suppress enemies, preventing them from attacking. Each Suppressing Capsule can interfere with 180 units. "
Name"Prototype"
ID5101
SID""
Type"Product"
SubID0
MiningFrom""
ProduceFrom""
StackSize100
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntitytrue
CanBuildfalse
BuildInGasfalse
IconPath"Icons/ItemRecipe/fighter-shield"
ModelIndex448
ModelCount1
HpMax1500
Ability0
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType1
BuildIndex0
BuildMode0
GridIndex1607
UnlockKey0
PreTechOverride0
Productivetrue
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
53
48
55
49
60
59
1
40
Description"Ground forces, prototypes of Combat Drones, that can assist Icarus in fights on planet surfaces. Though simple and crude, it represents a decent start. You can get a better Combat Drone by modifying and upgrading the prototype.\r\n\r\nNote: Ground fighters cannot be deployed in space!"
Name"Precision Drone"
ID5102
SID""
Type"Product"
SubID0
MiningFrom""
ProduceFrom""
StackSize100
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntitytrue
CanBuildfalse
BuildInGasfalse
IconPath"Icons/ItemRecipe/fighter-plasma"
ModelIndex449
ModelCount1
HpMax1500
Ability0
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType1
BuildIndex0
BuildMode0
GridIndex1608
UnlockKey0
PreTechOverride0
Productivefalse
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
53
48
55
49
60
59
1
40
Description"Ground forces, which can assist Icarus in fights on planet surfaces. Based on a prototype and with a built-in Photon Combiner, it can continuously absorb low-energy photons and convert them to high-energy ones. This type of laser weapon can accurately hit and damage targets without needing to be near them. It is suitable for assaulting distant enemy units.\r\n\r\nNote: Ground fighters cannot be deployed in space!"
Name"Attack Drone"
ID5103
SID""
Type"Product"
SubID0
MiningFrom""
ProduceFrom""
StackSize100
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntitytrue
CanBuildfalse
BuildInGasfalse
IconPath"Icons/ItemRecipe/fighter-laser"
ModelIndex450
ModelCount1
HpMax1500
Ability0
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType1
BuildIndex0
BuildMode0
GridIndex1609
UnlockKey0
PreTechOverride0
Productivefalse
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
53
48
55
49
60
59
1
40
Description"Ground forces, which can assist Icarus in fights on planet surfaces. Based on a prototype and with a stronger, built-in EM weapon system, it can only attack close targets. You can enhance its survival capabilities by upgrading its armor.\r\n\r\nNote: Ground fighters cannot be deployed in space!"
Name"Corvette"
ID5111
SID""
Type"Product"
SubID0
MiningFrom""
ProduceFrom""
StackSize50
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntitytrue
CanBuildfalse
BuildInGasfalse
IconPath"Icons/ItemRecipe/warship-plasma"
ModelIndex451
ModelCount1
HpMax8000
Ability0
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType3
BuildIndex0
BuildMode0
GridIndex1610
UnlockKey0
PreTechOverride0
Productivefalse
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
53
48
55
49
60
59
1
40
Description"Space forces, which consist of small vessels, that can assist Icarus in fights in space and hit distant targets."
Name"Destroyer"
ID5112
SID""
Type"Product"
SubID0
MiningFrom""
ProduceFrom""
StackSize50
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntitytrue
CanBuildfalse
BuildInGasfalse
IconPath"Icons/ItemRecipe/warship-laser"
ModelIndex452
ModelCount1
HpMax8000
Ability0
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType7
BuildIndex0
BuildMode0
GridIndex1611
UnlockKey0
PreTechOverride0
Productivefalse
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
53
55
62
63
64
65
66
67
59
1
40
Description"Space forces which consist of medium Warships. Destroyers are larger and more aggressive. They are used to attack enemy units nearby and exert a more suppressive and destructive effect. It costs 4 Command Pts to command a Destroyer. This means a Space Fleet can only have a maximum of 3 Destroyers at a time."
Name"Dark Fog Matrix"
ID5201
SID""
Type"DarkFog"
SubID0
MiningFrom"Dark Fog Debris"
ProduceFrom""
StackSize200
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntityfalse
CanBuildfalse
BuildInGasfalse
IconPath"Icons/ItemRecipe/memory"
ModelIndex0
ModelCount0
HpMax1
Ability0
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType0
BuildIndex0
BuildMode0
GridIndex1807
UnlockKey-2
PreTechOverride0
Productivetrue
MechaMaterialID0
DropRate0
EnemyDropLevel4
EnemyDropRange
x0.2485
y0.01
EnemyDropCount2.5
EnemyDropMask2147483647
EnemyDropMaskRatio0
DescFields
0
40
Description"A mystery substance collected from Dark Fog Debris. Deep scanning reveals that this substance has a topological structure that we have never seen before. Vaguely familiar yet also different, it appears to contain unusual information. We might be able to obtain something different by solving the mystery that surrounds it."
Name"Silicon-based Neuron"
ID5202
SID""
Type"DarkFog"
SubID0
MiningFrom"Dark Fog Debris"
ProduceFrom""
StackSize100
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntityfalse
CanBuildfalse
BuildInGasfalse
IconPath"Icons/ItemRecipe/silicon-neuron"
ModelIndex0
ModelCount0
HpMax1
Ability0
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType0
BuildIndex0
BuildMode0
GridIndex1809
UnlockKey-2
PreTechOverride0
Productivetrue
MechaMaterialID0
DropRate0
EnemyDropLevel6
EnemyDropRange
x0.2585
y0.009
EnemyDropCount1.5
EnemyDropMask2147483647
EnemyDropMaskRatio0
DescFields
0
40
Description"Obtained from Dark Fog Debris. These silicon-based neurons have both storage and computing capabilities. When several silicon-based neurons are combined, they can simulate the brain operation of a carbon-based life form."
Name"Matter Recombinator"
ID5203
SID""
Type"DarkFog"
SubID0
MiningFrom"Dark Fog Debris"
ProduceFrom""
StackSize100
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntityfalse
CanBuildfalse
BuildInGasfalse
IconPath"Icons/ItemRecipe/reassembler"
ModelIndex0
ModelCount0
HpMax1
Ability0
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType0
BuildIndex0
BuildMode0
GridIndex1811
UnlockKey-2
PreTechOverride0
Productivetrue
MechaMaterialID0
DropRate0
EnemyDropLevel5
EnemyDropRange
x0.2675
y0.008
EnemyDropCount1.5
EnemyDropMask2147483647
EnemyDropMaskRatio0
DescFields
0
40
Description"Obtained from Dark Fog Debris. Research reveals that this substance has powerful decomposing and re-composing capabilities. It can instantly decompose matter into particles, and then re-compose these particles as designed to generate a different type of matter.\r\n"
Name"Negentropy Singularity"
ID5204
SID""
Type"DarkFog"
SubID0
MiningFrom"Dark Fog Debris"
ProduceFrom""
StackSize50
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntityfalse
CanBuildfalse
BuildInGasfalse
IconPath"Icons/ItemRecipe/negentropy"
ModelIndex0
ModelCount0
HpMax1
Ability0
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType0
BuildIndex0
BuildMode0
GridIndex1810
UnlockKey-2
PreTechOverride0
Productivetrue
MechaMaterialID0
DropRate0
EnemyDropLevel7
EnemyDropRange
x0.2755
y0.006
EnemyDropCount1.4
EnemyDropMask2147483647
EnemyDropMaskRatio0
DescFields
0
40
Description"Initial experiments hadn't identified any special properties of the substance. Yet when we keep inputting energy, it spontaneously shows weak negentropy."
Name"Core Element"
ID5205
SID""
Type"DarkFog"
SubID0
MiningFrom"Dark Fog Debris"
ProduceFrom""
StackSize50
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntityfalse
CanBuildfalse
BuildInGasfalse
IconPath"Icons/ItemRecipe/virtual-particle"
ModelIndex0
ModelCount0
HpMax1
Ability0
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType0
BuildIndex0
BuildMode0
GridIndex1112
UnlockKey-2
PreTechOverride0
Productivetrue
MechaMaterialID0
DropRate0
EnemyDropLevel8
EnemyDropRange
x0.2815
y0.0065
EnemyDropCount1.5
EnemyDropMask2147483647
EnemyDropMaskRatio0
DescFields
0
40
Description"A Core Element is a novel type of matter which can be found in the debris of advanced Dark Fog. It has been discovered in experiments that a Core Element can efficiently and spontaneously combine itself with other types of matter, but it can't be singularized by Strange Matter. Therefore, adding a Core Element to the singularization reaction of Strange Matter can slow down that reaction and make it more orderly."
Name"Energy Shard"
ID5206
SID""
Type"DarkFog"
SubID0
MiningFrom"Dark Fog Debris"
ProduceFrom""
StackSize100
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntityfalse
CanBuildfalse
BuildInGasfalse
IconPath"Icons/ItemRecipe/energy-fragment"
ModelIndex0
ModelCount0
HpMax1
Ability50
HeatValue3600000
Potential0
ReactorInc0.2
FuelType1
AmmoType"None"
BombType"None"
CraftType0
BuildIndex0
BuildMode0
GridIndex1808
UnlockKey-2
PreTechOverride0
Productivetrue
MechaMaterialID0
DropRate0
EnemyDropLevel1
EnemyDropRange
x0.288
y0.012
EnemyDropCount2.5
EnemyDropMask2147483647
EnemyDropMaskRatio0
DescFields
2
3
31
54
0
40
Description"A chemical fuel obtained from Dark Fog Debris. When providing energy to Icarus, its internal molecular stimulation mechanism can accelerate the speed of the Replicator."
Name"Conveyor Belt MK.I"
ID2001
SID""
Type"Logistics"
SubID1
MiningFrom""
ProduceFrom""
StackSize300
Grade1
Upgrades
2001
2002
2003
IsFluidfalse
IsEntitytrue
CanBuildtrue
BuildInGasfalse
IconPath"Icons/ItemRecipe/belt-1"
ModelIndex35
ModelCount1
HpMax300
Ability0
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType0
BuildIndex301
BuildMode2
GridIndex2201
UnlockKey0
PreTechOverride0
Productivefalse
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
53
15
1
40
Description"We need automation! Conveyor Belts are the most basic components of automated production. They can transport cargo from one location to another."
Name"Conveyor Belt MK.II"
ID2002
SID""
Type"Logistics"
SubID2
MiningFrom""
ProduceFrom""
StackSize300
Grade2
Upgrades
2001
2002
2003
IsFluidfalse
IsEntitytrue
CanBuildtrue
BuildInGasfalse
IconPath"Icons/ItemRecipe/belt-2"
ModelIndex36
ModelCount1
HpMax300
Ability0
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType0
BuildIndex302
BuildMode2
GridIndex2202
UnlockKey0
PreTechOverride0
Productivefalse
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
53
15
1
40
Description"This Conveyor Belt type allows for faster cargo transportation and has higher throughput."
Name"Conveyor Belt MK.III"
ID2003
SID""
Type"Logistics"
SubID3
MiningFrom""
ProduceFrom""
StackSize300
Grade3
Upgrades
2001
2002
2003
IsFluidfalse
IsEntitytrue
CanBuildtrue
BuildInGasfalse
IconPath"Icons/ItemRecipe/belt-3"
ModelIndex37
ModelCount1
HpMax300
Ability0
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType0
BuildIndex303
BuildMode2
GridIndex2203
UnlockKey0
PreTechOverride0
Productivefalse
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
53
15
1
40
Description"It can maximize the speed and throughput of transported cargo."
Name"Sorter MK.I"
ID2011
SID""
Type"Logistics"
SubID1
MiningFrom""
ProduceFrom""
StackSize200
Grade1
Upgrades
2011
2012
2013
2014
IsFluidfalse
IsEntitytrue
CanBuildtrue
BuildInGasfalse
IconPath"Icons/ItemRecipe/inserter-1"
ModelIndex41
ModelCount1
HpMax300
Ability0
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType0
BuildIndex304
BuildMode3
GridIndex2301
UnlockKey0
PreTechOverride0
Productivefalse
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
53
20
21
11
12
1
40
Description"It can transport cargo into a facility via Conveyor Belts, or between facilities. Filters can be configured to filter the cargo."
Name"Sorter MK.II"
ID2012
SID""
Type"Logistics"
SubID2
MiningFrom""
ProduceFrom""
StackSize200
Grade2
Upgrades
2011
2012
2013
2014
IsFluidfalse
IsEntitytrue
CanBuildtrue
BuildInGasfalse
IconPath"Icons/ItemRecipe/inserter-2"
ModelIndex42
ModelCount1
HpMax300
Ability0
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType0
BuildIndex305
BuildMode3
GridIndex2302
UnlockKey0
PreTechOverride0
Productivefalse
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
53
20
21
11
12
1
40
Description"It enables faster cargo picking and sorting."
Name"Sorter MK.III"
ID2013
SID""
Type"Logistics"
SubID3
MiningFrom""
ProduceFrom""
StackSize200
Grade3
Upgrades
2011
2012
2013
2014
IsFluidfalse
IsEntitytrue
CanBuildtrue
BuildInGasfalse
IconPath"Icons/ItemRecipe/inserter-3"
ModelIndex43
ModelCount1
HpMax300
Ability0
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType0
BuildIndex306
BuildMode3
GridIndex2303
UnlockKey0
PreTechOverride0
Productivefalse
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
53
20
21
11
12
1
40
Description"It can maximize cargo sorting speed. A Sorter Mk.III at maximum cycle speed can satisfy a Conveyor Belt."
Name"Pile Sorter"
ID2014
SID""
Type"Logistics"
SubID4
MiningFrom""
ProduceFrom""
StackSize200
Grade4
Upgrades
2011
2012
2013
2014
IsFluidfalse
IsEntitytrue
CanBuildtrue
BuildInGasfalse
IconPath"Icons/ItemRecipe/inserter-4"
ModelIndex483
ModelCount1
HpMax300
Ability0
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType0
BuildIndex307
BuildMode3
GridIndex2304
UnlockKey0
PreTechOverride0
Productivefalse
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
53
20
72
73
11
12
1
40
Description"After upgrading it, the Pile Sorter can integrate multiple cargos into one and feed out it. Even it is slightly expensive but it is a good deal for those engineers who are dedicated to run the Conveyor Belt at full speed."
Name"Splitter"
ID2020
SID""
Type"Logistics"
SubID0
MiningFrom""
ProduceFrom""
StackSize50
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntitytrue
CanBuildtrue
BuildInGasfalse
IconPath"Icons/ItemRecipe/splitter-4dir"
ModelIndex38
ModelCount3
HpMax500
Ability0
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType0
BuildIndex308
BuildMode1
GridIndex2204
UnlockKey0
PreTechOverride0
Productivefalse
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
53
16
1
40
Description"It is designed to distribute cargo to different Conveyor Belts or balance out multiple Conveyor Belts. Filters and infeed/outfeed priority can be set on any port."
Name"Automatic Piler"
ID2040
SID""
Type"Logistics"
SubID0
MiningFrom""
ProduceFrom""
StackSize50
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntitytrue
CanBuildtrue
BuildInGasfalse
IconPath"Icons/ItemRecipe/piler"
ModelIndex257
ModelCount1
HpMax500
Ability0
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType0
BuildIndex602
BuildMode1
GridIndex2205
UnlockKey0
PreTechOverride0
Productivefalse
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
53
11
12
1
40
Description"Building an Auto-piler on a Conveyor Belt automatically merges two cargoes on the belt into one, which significantly enhances the belt's carrying capacity."
Name"Traffic Monitor"
ID2030
SID""
Type"Logistics"
SubID0
MiningFrom""
ProduceFrom""
StackSize100
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntitytrue
CanBuildtrue
BuildInGasfalse
IconPath"Icons/ItemRecipe/monitor"
ModelIndex208
ModelCount1
HpMax300
Ability0
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType0
BuildIndex309
BuildMode5
GridIndex2206
UnlockKey0
PreTechOverride0
Productivefalse
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
53
11
12
1
40
Description"Building a Flow Meter on a Conveyor Belt monitors the real-time flow rate at a corresponding location on the belt. Criteria can be specified to trigger an alarm."
Name"Spray Coater"
ID2313
SID""
Type"Production"
SubID0
MiningFrom""
ProduceFrom""
StackSize50
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntitytrue
CanBuildtrue
BuildInGasfalse
IconPath"Icons/ItemRecipe/spray-coater"
ModelIndex120
ModelCount1
HpMax800
Ability0
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType0
BuildIndex310
BuildMode5
GridIndex2207
UnlockKey0
PreTechOverride0
Productivefalse
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
53
11
12
1
40
Description"Fitting the Spray Coater to a Conveyor Belt and feeding it to the Proliferator through the upper port allows cargo on the Conveyor Belt to be sprayed. Production is either accelerated or extra products gained when cargo sprayed with the Proliferator is used as raw material to create next-level products."
Name"Logistics Distributor"
ID2107
SID""
Type"Logistics"
SubID0
MiningFrom""
ProduceFrom""
StackSize50
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntitytrue
CanBuildtrue
BuildInGasfalse
IconPath"Icons/ItemRecipe/delivery-machine"
ModelIndex371
ModelCount1
HpMax1200
Ability0
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType0
BuildIndex601
BuildMode5
GridIndex2211
UnlockKey0
PreTechOverride0
Productivefalse
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
53
38
12
10
44
1
40
Description"After the Logistics Distributor is installed on the top floor of a Depot, the Logistics Bot will automatically deliver the Depot's contents to Icarus' Inventory or other Logistics Distributors. This greatly helps Icarus to access various items in a short distance."
Name"Depot MK.I"
ID2101
SID""
Type"Logistics"
SubID1
MiningFrom""
ProduceFrom""
StackSize50
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntitytrue
CanBuildtrue
BuildInGasfalse
IconPath"Icons/ItemRecipe/storage-1"
ModelIndex51
ModelCount1
HpMax800
Ability0
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType0
BuildIndex401
BuildMode1
GridIndex2208
UnlockKey0
PreTechOverride0
Productivefalse
MechaMaterialID0
DropRate0.5
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
53
17
1
40
Description"Storage space for products, although its capacity is limited."
Name"Depot MK.II"
ID2102
SID""
Type"Logistics"
SubID2
MiningFrom""
ProduceFrom""
StackSize50
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntitytrue
CanBuildtrue
BuildInGasfalse
IconPath"Icons/ItemRecipe/storage-2"
ModelIndex52
ModelCount1
HpMax1600
Ability0
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType0
BuildIndex402
BuildMode1
GridIndex2209
UnlockKey0
PreTechOverride0
Productivefalse
MechaMaterialID0
DropRate0.5
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
53
17
1
40
Description"It has double the capacity of a Depot Mk.I, but requires steel to produce."
Name"Storage Tank"
ID2106
SID""
Type"Logistics"
SubID0
MiningFrom""
ProduceFrom""
StackSize50
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntitytrue
CanBuildtrue
BuildInGasfalse
IconPath"Icons/ItemRecipe/storage-tank"
ModelIndex121
ModelCount1
HpMax1200
Ability0
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType0
BuildIndex403
BuildMode1
GridIndex2210
UnlockKey0
PreTechOverride0
Productivefalse
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
53
30
1
40
Description"Storage Tank has a larger capacity for containing fluids than a Depot."
Name"Assembling Machine Mk.I"
ID2303
SID""
Type"Production"
SubID0
MiningFrom""
ProduceFrom""
StackSize50
Grade1
Upgrades
2303
2304
2305
2318
IsFluidfalse
IsEntitytrue
CanBuildtrue
BuildInGasfalse
IconPath"Icons/ItemRecipe/assembler-1"
ModelIndex65
ModelCount1
HpMax1000
Ability0
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType0
BuildIndex503
BuildMode1
GridIndex2404
UnlockKey0
PreTechOverride0
Productivefalse
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
53
22
11
12
1
40
Description"The basic assembler can transform primary items such as iron and copper ingots into more advanced products."
Name"Assembling Machine Mk.II"
ID2304
SID""
Type"Production"
SubID0
MiningFrom""
ProduceFrom""
StackSize50
Grade2
Upgrades
2303
2304
2305
2318
IsFluidfalse
IsEntitytrue
CanBuildtrue
BuildInGasfalse
IconPath"Icons/ItemRecipe/assembler-2"
ModelIndex66
ModelCount1
HpMax1000
Ability0
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType0
BuildIndex504
BuildMode1
GridIndex2405
UnlockKey0
PreTechOverride0
Productivefalse
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
53
22
11
12
1
40
Description"With significantly improved production speed, items can be produced more quickly."
Name"Assembling Machine Mk.III"
ID2305
SID""
Type"Production"
SubID0
MiningFrom""
ProduceFrom""
StackSize50
Grade3
Upgrades
2303
2304
2305
2318
IsFluidfalse
IsEntitytrue
CanBuildtrue
BuildInGasfalse
IconPath"Icons/ItemRecipe/assembler-3"
ModelIndex67
ModelCount1
HpMax1000
Ability0
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType0
BuildIndex505
BuildMode1
GridIndex2406
UnlockKey0
PreTechOverride0
Productivefalse
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
53
22
11
12
1
40
Description"It maximizes the production speed. Conveyor Belts and Sorters of different speeds can be combined to avoid empty assemblers or product overflow."
Name"Re-composing Assembler"
ID2318
SID""
Type"Production"
SubID0
MiningFrom""
ProduceFrom""
StackSize50
Grade4
Upgrades
2303
2304
2305
2318
IsFluidfalse
IsEntitytrue
CanBuildtrue
BuildInGasfalse
IconPath"Icons/ItemRecipe/assembler-4"
ModelIndex456
ModelCount1
HpMax3000
Ability0
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType0
BuildIndex808
BuildMode1
GridIndex2407
UnlockKey0
PreTechOverride0
Productivefalse
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
53
22
11
12
1
40
Description"The AI module can analyze the recipe of an item in real time and decompose raw materials into particles by precisely controlling the structure and compound mode of molecules. After that, it then re-composes particles to form required items and performs Quantum Printing, greatly improving manufacturing speed."
Name"Tesla Tower"
ID2201
SID""
Type"Logistics"
SubID1
MiningFrom""
ProduceFrom""
StackSize100
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntitytrue
CanBuildtrue
BuildInGasfalse
IconPath"Icons/ItemRecipe/tesla-coil"
ModelIndex44
ModelCount1
HpMax500
Ability0
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType0
BuildIndex101
BuildMode1
GridIndex2101
UnlockKey0
PreTechOverride0
Productivefalse
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
53
13
14
1
40
Description"It is a power transmission facility with a particular connection length and coverage that can extend the supply range of the Power Grid."
Name"Wireless Power Tower"
ID2202
SID""
Type"Logistics"
SubID2
MiningFrom""
ProduceFrom""
StackSize100
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntitytrue
CanBuildtrue
BuildInGasfalse
IconPath"Icons/ItemRecipe/charging-pole"
ModelIndex71
ModelCount1
HpMax600
Ability0
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType0
BuildIndex102
BuildMode1
GridIndex2102
UnlockKey0
PreTechOverride0
Productivefalse
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
53
13
14
11
12
1
40
Description"It is a remote power transmission facility that can draw electricity from the Power Grid and charge the mecha."
Name"Satellite Substation"
ID2212
SID""
Type"Logistics"
SubID3
MiningFrom""
ProduceFrom""
StackSize30
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntitytrue
CanBuildtrue
BuildInGasfalse
IconPath"Icons/ItemRecipe/orbital-substation"
ModelIndex68
ModelCount1
HpMax800
Ability0
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType0
BuildIndex103
BuildMode1
GridIndex2103
UnlockKey0
PreTechOverride0
Productivefalse
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
53
13
14
12
1
40
Description"It is a wide-area distribution facility capable of transmitting power over a longer range, thereby enabling broader coverage."
Name"Wind Turbine"
ID2203
SID""
Type"Production"
SubID4
MiningFrom""
ProduceFrom""
StackSize50
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntitytrue
CanBuildtrue
BuildInGasfalse
IconPath"Icons/ItemRecipe/wind-turbine"
ModelIndex53
ModelCount1
HpMax800
Ability0
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType0
BuildIndex104
BuildMode1
GridIndex2104
UnlockKey0
PreTechOverride0
Productivefalse
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
53
4
5
13
14
1
40
Description"It is a primary power generator that converts wind energy into electrical energy. The actual power generation performance depends on the planet’s wind energy utilization."
Name"Thermal Power Plant"
ID2204
SID""
Type"Production"
SubID5
MiningFrom""
ProduceFrom""
StackSize50
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntitytrue
CanBuildtrue
BuildInGasfalse
IconPath"Icons/ItemRecipe/fuel-plant"
ModelIndex54
ModelCount1
HpMax2000
Ability0
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType0
BuildIndex105
BuildMode1
GridIndex2105
UnlockKey0
PreTechOverride0
Productivefalse
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
53
4
5
6
1
40
Description"It is a facility that generates electricity using combustible materials, such as coal, as fuel. The energy output to heat generation ratio depends on the fuel consumption."
Name"Mini Fusion Power Plant"
ID2211
SID""
Type"Production"
SubID6
MiningFrom""
ProduceFrom""
StackSize50
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntitytrue
CanBuildtrue
BuildInGasfalse
IconPath"Icons/ItemRecipe/fusion-power-station"
ModelIndex118
ModelCount1
HpMax2000
Ability0
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType0
BuildIndex108
BuildMode1
GridIndex2108
UnlockKey0
PreTechOverride0
Productivefalse
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
53
4
5
1
40
Description"Under the effect of a high-intensity, high-density magnetic field, this facility can turn the enormous energy emitted by Deuteron Fuel Rods via a controlled fusion reaction into electricity."
Name"Geothermal Power Station"
ID2213
SID""
Type"Production"
SubID12
MiningFrom""
ProduceFrom""
StackSize50
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntitytrue
CanBuildtrue
BuildInGasfalse
IconPath"Icons/ItemRecipe/geothermal-power-station"
ModelIndex255
ModelCount1
HpMax2000
Ability0
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType0
BuildIndex107
BuildMode1
GridIndex2107
UnlockKey0
PreTechOverride0
Productivefalse
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
53
4
39
1
40
Description"It is a power generation facility fueled by magma, where multiple successive low-energy photons are merged into a single high-energy photon and the energy is steadily transmitted to the Power Grid. The generation output directly correlates to the concentration of magma."
Name"Mining Machine"
ID2301
SID""
Type"Production"
SubID1
MiningFrom""
ProduceFrom""
StackSize50
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntitytrue
CanBuildtrue
BuildInGasfalse
IconPath"Icons/ItemRecipe/mining-drill"
ModelIndex57
ModelCount1
HpMax1200
Ability0
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType0
BuildIndex201
BuildMode1
GridIndex2305
UnlockKey0
PreTechOverride0
Productivefalse
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
53
18
19
11
12
1
40
Description"The more ore veins covered by a Mining Machine, the faster the extraction speed. Multiple Mining Rings can cover the same vein, but the more Mining Rings covering a vein, the faster the loss."
Name"Advanced Mining Machine"
ID2316
SID""
Type"Production"
SubID2
MiningFrom""
ProduceFrom""
StackSize30
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntitytrue
CanBuildtrue
BuildInGasfalse
IconPath"Icons/ItemRecipe/mining-drill-mk2"
ModelIndex256
ModelCount1
HpMax2000
Ability0
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType0
BuildIndex202
BuildMode1
GridIndex2306
UnlockKey0
PreTechOverride0
Productivefalse
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
53
18
19
11
12
1
40
Description"The Quantum Chip is used to manipulate the photon groups generated by the Exciter during the quantum jump process, causing the laser beam to focus intensely. The focused laser beam rapidly heats the ore veins along a predetermined path in a special gravitational field. If ores are transported and contained in particle form, building is easier and ores are collected faster. The collected ores can be shipped out by Conveyor Belts or Logistics Drones."
Name"Water Pump"
ID2306
SID""
Type"Production"
SubID0
MiningFrom""
ProduceFrom""
StackSize30
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntitytrue
CanBuildtrue
BuildInGasfalse
IconPath"Icons/ItemRecipe/water-pump"
ModelIndex60
ModelCount1
HpMax1000
Ability0
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType0
BuildIndex203
BuildMode1
GridIndex2307
UnlockKey0
PreTechOverride0
Productivefalse
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
53
18
19
11
12
1
40
Description"It is a facility that pumps liquids directly from oceans, including the sulfuric acid ocean."
Name"Arc Smelter"
ID2302
SID""
Type"Production"
SubID0
MiningFrom""
ProduceFrom""
StackSize50
Grade1
Upgrades
2302
2315
2319
IsFluidfalse
IsEntitytrue
CanBuildtrue
BuildInGasfalse
IconPath"Icons/ItemRecipe/smelter"
ModelIndex62
ModelCount1
HpMax1000
Ability0
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType0
BuildIndex501
BuildMode1
GridIndex2401
UnlockKey0
PreTechOverride0
Productivefalse
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
53
22
11
12
1
40
Description"It smelts ores and metals at high temperatures generated by the electrode arc and is also useful for purification and crystal smelting."
Name"Plane Smelter"
ID2315
SID""
Type"Production"
SubID0
MiningFrom""
ProduceFrom""
StackSize50
Grade2
Upgrades
2302
2315
2319
IsFluidfalse
IsEntitytrue
CanBuildtrue
BuildInGasfalse
IconPath"Icons/ItemRecipe/smelter-2"
ModelIndex194
ModelCount1
HpMax1500
Ability0
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType0
BuildIndex502
BuildMode1
GridIndex2402
UnlockKey0
PreTechOverride0
Productivefalse
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
53
22
11
12
1
40
Description"When magnetic monopoles travel through the Plane Filter, they generate quantum effects, which can produce thermodynamic negative temperature flow. Ores can be smelted or purified at accelerated rates using this principle."
Name"Negentropy Smelter"
ID2319
SID""
Type"Production"
SubID0
MiningFrom""
ProduceFrom""
StackSize50
Grade3
Upgrades
2302
2315
2319
IsFluidfalse
IsEntitytrue
CanBuildtrue
BuildInGasfalse
IconPath"Icons/ItemRecipe/smelter-3"
ModelIndex457
ModelCount1
HpMax3000
Ability0
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType0
BuildIndex807
BuildMode1
GridIndex2403
UnlockKey0
PreTechOverride0
Productivefalse
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
53
22
11
12
1
40
Description"After energy has been put in continuously, the stimulated negentropy singularity in the Smelter can steadily give off negentropy. Despite the fact that little negentropy is obtained, after being repeated and repeated the process can efficiently restore ores to their elemental states from impure ones."
Name"Oil Extractor"
ID2307
SID""
Type"Production"
SubID0
MiningFrom""
ProduceFrom""
StackSize20
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntitytrue
CanBuildtrue
BuildInGasfalse
IconPath"Icons/ItemRecipe/oil-extractor"
ModelIndex61
ModelCount1
HpMax2000
Ability0
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType0
BuildIndex204
BuildMode1
GridIndex2308
UnlockKey0
PreTechOverride0
Productivefalse
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
53
18
19
11
12
1
40
Description"It uses focusing plasma to extract crude oil from oil seeps. The extraction speed is dependent on the yield of the oil seep and the level of Resource Utilization."
Name"Oil Refinery"
ID2308
SID""
Type"Production"
SubID0
MiningFrom""
ProduceFrom""
StackSize30
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntitytrue
CanBuildtrue
BuildInGasfalse
IconPath"Icons/ItemRecipe/oil-refinery"
ModelIndex63
ModelCount1
HpMax1800
Ability0
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType0
BuildIndex506
BuildMode1
GridIndex2309
UnlockKey0
PreTechOverride0
Productivefalse
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
53
22
11
12
1
40
Description"Refined oil and hydrogen are obtained by further refining extracted crude oil."
Name"Chemical Plant"
ID2309
SID""
Type"Production"
SubID0
MiningFrom""
ProduceFrom""
StackSize30
Grade1
Upgrades
2309
2317
IsFluidfalse
IsEntitytrue
CanBuildtrue
BuildInGasfalse
IconPath"Icons/ItemRecipe/chemical-plant"
ModelIndex64
ModelCount1
HpMax1200
Ability0
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType0
BuildIndex508
BuildMode1
GridIndex2311
UnlockKey0
PreTechOverride0
Productivefalse
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
53
22
11
12
1
40
Description"It is a chemical production facility that can process the primary products of crude oil into more advanced chemical products."
Name"Quantum Chemical Plant"
ID2317
SID""
Type"Production"
SubID0
MiningFrom""
ProduceFrom""
StackSize30
Grade2
Upgrades
2309
2317
IsFluidfalse
IsEntitytrue
CanBuildtrue
BuildInGasfalse
IconPath"Icons/ItemRecipe/chemical-plant-2"
ModelIndex376
ModelCount1
HpMax1200
Ability0
HeatValue0
Potential0
ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType0
BuildIndex509
BuildMode1
GridIndex2312
UnlockKey0
PreTechOverride0
Productivefalse
MechaMaterialID0
DropRate0
EnemyDropLevel0
EnemyDropRange
x0
y0
EnemyDropCount0
EnemyDropMask0
EnemyDropMaskRatio0
DescFields
53
22
11
12
1
40
Description"Quantum entanglement formed via Strange Matter at specific points could decouple the most complicated part of the chaos phenomenon in chemical reactions. This may lead the reactions toward a predetermined direction. If these magic points could evolve, they could catalyze the corresponding chemical reactions."
Name"Fractionator"
ID2314
SID""
Type"Production"
SubID0
MiningFrom""
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Upgrades
Empty array
IsFluidfalse
IsEntitytrue
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BuildInGasfalse
IconPath"Icons/ItemRecipe/fractionator"
ModelIndex119
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HpMax1200
Ability0
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ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
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BuildIndex507
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Description"Deuterium can be fractionated from liquid hydrogen efficiently by utilizing the high vapor pressure ratio of liquid hydrogen to liquid deuterium at a certain temperature. A Conveyor Belt is used to import hydrogen from one side. After fractionation, the hydrogen will be exported from the other side, and the fractionated deuterium will be exported from the front port."
Name"Solar Panel"
ID2205
SID""
Type"Production"
SubID7
MiningFrom""
ProduceFrom""
StackSize50
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntitytrue
CanBuildtrue
BuildInGasfalse
IconPath"Icons/ItemRecipe/solar-panel"
ModelIndex55
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HpMax1000
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AmmoType"None"
BombType"None"
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BuildIndex106
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GridIndex2106
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Productivefalse
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x0
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EnemyDropCount0
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Description"It generates electricity from sunlight. The actual power generation performance is linked with the planet’s light energy utilization. Stops running at night. Accumulators can be used to store surplus electricity during the day."
Name"Accumulator"
ID2206
SID""
Type"Logistics"
SubID8
MiningFrom""
ProduceFrom""
StackSize50
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntitytrue
CanBuildtrue
BuildInGasfalse
IconPath"Icons/ItemRecipe/accumulator"
ModelIndex46
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AmmoType"None"
BombType"None"
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Description"It is an electric power storage device. When surplus power is available in the Power Grid, excess power will be automatically stored. When the power supply is insufficient, stored power will be automatically released to operate the facility."
Name"Accumulator (full)"
ID2207
SID""
Type"Logistics"
SubID8
MiningFrom""
ProduceFrom"Energy Exchanger"
StackSize50
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntitytrue
CanBuildtrue
BuildInGasfalse
IconPath"Icons/ItemRecipe/accumulator-full"
ModelIndex46
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HeatValue540000000
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FuelType8
AmmoType"None"
BombType"None"
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Description"It is an Accumulator with full charge. It can either be used as a facility to automatically release power when the power is insufficient, or it can be placed in an Energy Exchanger to release electricity."
Name"EM-Rail Ejector"
ID2311
SID""
Type"Production"
SubID0
MiningFrom""
ProduceFrom""
StackSize30
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntitytrue
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BuildInGasfalse
IconPath"Icons/ItemRecipe/em-rail-ejector"
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Ability0
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AmmoType"None"
BombType"None"
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Description"It ejects considerable Solar Sails to integrate with the Dyson Swarm."
Name"Ray Receiver"
ID2208
SID""
Type"Production"
SubID9
MiningFrom""
ProduceFrom""
StackSize20
Grade0
Upgrades
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IsFluidfalse
IsEntitytrue
CanBuildtrue
BuildInGasfalse
IconPath"Icons/ItemRecipe/ray-receiver"
ModelIndex73
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Ability0
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AmmoType"None"
BombType"None"
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BuildIndex803
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Productivefalse
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EnemyDropRange
x0
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EnemyDropCount0
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Description"It receives high-energy rays transmitted from the Dyson Swarm or Dyson Sphere. The received energy can be transmitted directly to the Power Grid or stored as Critical Photons."
Name"Vertical Launching Silo"
ID2312
SID""
Type"Production"
SubID0
MiningFrom""
ProduceFrom""
StackSize10
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntitytrue
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BuildInGasfalse
IconPath"Icons/ItemRecipe/vertical-launching-silo"
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AmmoType"None"
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Description"It launches Small Carrier Rockets carrying components into the Dyson Sphere orbit to form Nodes and Frames."
Name"Energy Exchanger"
ID2209
SID""
Type"Logistics"
SubID10
MiningFrom""
ProduceFrom""
StackSize20
Grade0
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IsFluidfalse
IsEntitytrue
CanBuildtrue
BuildInGasfalse
IconPath"Icons/ItemRecipe/energy-exchanger"
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Description"It is a facility that can convert electric power. It can either deposit surplus power from the Power Grid into an empty Accumulator to fully charge it, or release the power stored in a fully charged Accumulator."
Name"Miniature Particle Collider"
ID2310
SID""
Type"Production"
SubID0
MiningFrom""
ProduceFrom""
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Upgrades
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BuildInGasfalse
IconPath"Icons/ItemRecipe/hadron-collider"
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Description"New particles can be produced when two streams of accelerated particles, upon reaching a certain intensity and energy, collide. It is usually employed to create stable deuterium and antimatter, but consumes considerable energy."
Name"Artificial Star"
ID2210
SID""
Type"Production"
SubID11
MiningFrom""
ProduceFrom""
StackSize20
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Upgrades
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IsFluidfalse
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IconPath"Icons/ItemRecipe/fusion-reactor"
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Description""Just allow the positive and negative proton beams to pass silently through the magnetic field from both ends into the Constraint Sphere, nice and easy!" It is simple but effective and is called the Artificial Sun."
Name"Planetary Logistics Station"
ID2103
SID""
Type"Logistics"
SubID0
MiningFrom""
ProduceFrom""
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Upgrades
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IconPath"Icons/ItemRecipe/logistic-station"
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AmmoType"None"
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x0
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Description"It is the hub of the planetary logistics system. Logistics Drones will automatically deliver the cargo to the respective stations once you have specified the supply/demand requirements.\r\n(Transportation is limited to its own planet)"
Name"Interstellar Logistics Station"
ID2104
SID""
Type"Logistics"
SubID0
MiningFrom""
ProduceFrom""
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Upgrades
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IsFluidfalse
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IconPath"Icons/ItemRecipe/interstellar-logistic-station"
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AmmoType"None"
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24
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Description"Giant space elevators make it easier to transport materials between planets. They can connect factories on different planets to form a massive industrial empire."
Name"Orbital Collector"
ID2105
SID""
Type"Logistics"
SubID0
MiningFrom""
ProduceFrom""
StackSize10
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntitytrue
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BuildInGastrue
IconPath"Icons/ItemRecipe/orbital-collector"
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HpMax8000
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AmmoType"None"
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x0
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Description"It is used to collect resources from gas giants. It needs to consume the collected fuel materials to power the collector to work in orbit."
Name"Matrix Lab"
ID2901
SID""
Type"Production"
SubID0
MiningFrom""
ProduceFrom""
StackSize50
Grade1
Upgrades
2901
2902
IsFluidfalse
IsEntitytrue
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BuildInGasfalse
IconPath"Icons/ItemRecipe/lab"
ModelIndex70
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HpMax1200
Ability0
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AmmoType"None"
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Productivefalse
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x0
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Description"It is a type of connector for the CentreBrain, which can either produce matrices or conduct research. The more Matrix Labs, the faster the production and research speeds."
Name"Self-evolution Lab"
ID2902
SID""
Type"Production"
SubID0
MiningFrom""
ProduceFrom""
StackSize50
Grade2
Upgrades
2901
2902
IsFluidfalse
IsEntitytrue
CanBuildtrue
BuildInGasfalse
IconPath"Icons/ItemRecipe/lab-2"
ModelIndex455
ModelCount1
HpMax3000
Ability0
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ReactorInc0
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AmmoType"None"
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Productivefalse
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Description"A Self-evolution Lab allows silicon-based neurons to autonomously adjust and improve neural networking while constantly learning and adapting, similar to the synaptic plasticity of biological neurons. Over time, silicon-based neurons can keep optimizing their own structures and function through self-evolution to solve problems more effectively."
Name"Gauss Turret"
ID3001
SID""
Type"Turret"
SubID0
MiningFrom""
ProduceFrom""
StackSize50
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntitytrue
CanBuildtrue
BuildInGasfalse
IconPath"Icons/ItemRecipe/turret-gauss"
ModelIndex374
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HpMax3000
Ability0
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ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType0
BuildIndex701
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GridIndex2501
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Productivefalse
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x0
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EnemyDropCount0
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DescFields
53
51
56
57
52
49
11
12
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Description"An EM field is used to accelerate bullet speed. 48mm bullets form dense and intense firepower. The damage inflicted to low-air units as a result should not be underestimated."
Name"Laser Turret"
ID3002
SID""
Type"Turret"
SubID0
MiningFrom""
ProduceFrom""
StackSize50
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntitytrue
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BuildInGasfalse
IconPath"Icons/ItemRecipe/turret-laser"
ModelIndex373
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HpMax3000
Ability0
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FuelType0
AmmoType"None"
BombType"None"
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BuildIndex704
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GridIndex2504
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Productivefalse
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EnemyDropCount0
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53
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Description"High-energy laser beams will be emitted to keep strafing enemy units when they enter the defensive range. High temperatures lead to sustained damage to targets. Laser Towers' high-frequency lasers can hit targets precisely and in a short period of time, but they consume a lot of energy."
Name"Implosion Cannon"
ID3003
SID""
Type"Turret"
SubID0
MiningFrom""
ProduceFrom""
StackSize50
Grade0
Upgrades
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IsFluidfalse
IsEntitytrue
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BuildInGasfalse
IconPath"Icons/ItemRecipe/turret-cannon"
ModelIndex375
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Ability0
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AmmoType"None"
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EnemyDropCount0
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Description"After hitting a target, a 280mm shell can cause a wide-ranging explosive blast and inflict Explosive Damage to units and facilities in the vicinity. Additionally, due to its design characteristics Implosion Cannon can't be used to attack close targets."
Name"Plasma Turret"
ID3004
SID""
Type"Turret"
SubID0
MiningFrom""
ProduceFrom""
StackSize50
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntitytrue
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BuildInGasfalse
IconPath"Icons/ItemRecipe/turret-plasma"
ModelIndex408
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AmmoType"None"
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BuildIndex705
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GridIndex2505
UnlockKey0
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Productivefalse
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Description"After being stimulated, the matter inside an energy capsule will be in a high-energy plasma state. It will then be quickly emitted by the Plasma Turret's accelerator to generate high-speed plasma beams. Such beams are extremely penetrating and destructive, and can effectively destroy space targets."
Name"Missile Turret"
ID3005
SID""
Type"Turret"
SubID0
MiningFrom""
ProduceFrom""
StackSize50
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntitytrue
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BuildInGasfalse
IconPath"Icons/ItemRecipe/turret-missile"
ModelIndex407
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HpMax3000
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AmmoType"None"
BombType"None"
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BuildIndex702
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UnlockKey0
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Productivefalse
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Description"Equipped with an advanced missile launcher and a target identification system, Turrets can quickly identify and locate both ground and space targets. Once they lock onto a target, they will then launch missiles. They are designed to respond to multiple threats with all-around defense."
Name"Jammer Tower"
ID3006
SID""
Type"Turret"
SubID0
MiningFrom""
ProduceFrom""
StackSize50
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntitytrue
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IconPath"Icons/ItemRecipe/turret-disturb"
ModelIndex422
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AmmoType"None"
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BuildIndex708
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Productivefalse
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EnemyDropCount0
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52
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Description"It can interfere with nearby enemy units periodically, decreasing their movement speed and rate of fire. Each interference consumes EM capsule once. "
Name"Signal Tower"
ID3007
SID""
Type"Defense"
SubID0
MiningFrom""
ProduceFrom""
StackSize20
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntitytrue
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BuildInGasfalse
IconPath"Icons/ItemRecipe/turret-signal"
ModelIndex403
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HpMax3000
Ability0
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AmmoType"None"
BombType"None"
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BuildIndex709
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Productivefalse
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x0
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EnemyDropCount0
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Description"A tactical defensive facility that periodically sends out signals at a specific frequency to induce Dark Fog, change the direction of an attack and increase the unit assembling speed. Signal Towers can form a data chain with Missile Turrets for information sharing, thus expanding the attack range of Missile Turrets."
Name"Planetary Shield Generator"
ID3008
SID""
Type"Defense"
SubID0
MiningFrom""
ProduceFrom""
StackSize20
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntitytrue
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BuildInGasfalse
IconPath"Icons/ItemRecipe/turret-shield"
ModelIndex402
ModelCount1
HpMax3000
Ability0
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ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType0
BuildIndex710
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GridIndex2510
UnlockKey0
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Productivefalse
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EnemyDropRange
x0
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53
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Description"They can create Planetary Shields on planets to resist attacks from space. Massive amounts of energy are required for a Planetary Shield. If the shield becomes ineffective, it will leave the planet exposed to serious threats from space. Additionally, the number of Shield Generators that can be built on a planet is limited.\r\nPlanetary Shield can only resist damage from space, it cannot defend ground damage."
Name"Battlefield Analysis Base"
ID3009
SID""
Type"Defense"
SubID0
MiningFrom""
ProduceFrom""
StackSize20
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntitytrue
CanBuildtrue
BuildInGasfalse
IconPath"Icons/ItemRecipe/battle-base"
ModelIndex453
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HpMax3000
Ability0
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ReactorInc0
FuelType0
AmmoType"None"
BombType"None"
CraftType0
BuildIndex707
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GridIndex2507
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Productivefalse
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DropRate0.5
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x0
y0
EnemyDropCount0
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53
11
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1
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Description"The core for battlefield controlling with powerful real-time battlefield analysis and command capabilities. Self-equipped Fighters can be dispatched for base defense. A destroyed building will automatically be marked with a hologram. Construction Drones will then be dispatched for building and repair to provide support on the battlefield. A Battlefield Analysis Base can also collect enemy debris for analysis and acquire useful intelligence and resources from battlefield residues."
Name"SR Plasma Turret"
ID3010
SID""
Type"Turret"
SubID0
MiningFrom""
ProduceFrom""
StackSize20
Grade0
Upgrades
Empty array
IsFluidfalse
IsEntitytrue
CanBuildtrue
BuildInGasfalse
IconPath"Icons/ItemRecipe/turret-plasma-ground"
ModelIndex482
ModelCount1
HpMax3000
Ability0
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FuelType0
AmmoType"None"
BombType"None"
CraftType0
BuildIndex706
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GridIndex2506
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Productivefalse
MechaMaterialID0
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EnemyDropLevel0
EnemyDropRange
x0
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1120
ItemCounts
1
2
Results
1120
1109
ResultCounts
3
1
GridIndex1207
IconPath"Icons/ItemRecipe/X-ray"
Description"Through the catalytic action of hydrogen gas, the refined oil is subjected to X-ray irradiation, leading to its cracking and yielding an increased quantity of hydrogen, as well as a byproduct: Energetic Graphite."
NonProductivetrue
Name"High-purity Silicon"
ID59
SID"1103"
Type"Smelt"
Handcrafttrue
Explicitfalse
TimeSpend120
Items
1003
ItemCounts
2
Results
1105
ResultCounts
1
GridIndex1103
IconPath""
Description""
NonProductivefalse
Name"Diamond"
ID60
SID"1206"
Type"Smelt"
Handcraftfalse
Explicitfalse
TimeSpend120
Items
1109
ItemCounts
1
Results
1112
ResultCounts
1
GridIndex1206
IconPath""
Description""
NonProductivefalse
Name"Diamond (advanced)"
ID61
SID"1306"
Type"Smelt"
Handcraftfalse
Explicittrue
TimeSpend90
Items
1012
ItemCounts
1
Results
1112
ResultCounts
2
GridIndex1306
IconPath"Icons/ItemRecipe/diamond-lv2"
Description"Find Kimberlite Ore and you can smelt it to produce diamonds."
NonProductivefalse
Name"Crystal Silicon (advanced)"
ID62
SID"1303"
Type"Assemble"
Handcraftfalse
Explicittrue
TimeSpend90
Items
1013
ItemCounts
1
Results
1113
ResultCounts
2
GridIndex1303
IconPath"Icons/ItemRecipe/silicium-high-purity-lv2"
Description"The unique fractal structure possessed by Fractal Silicon makes it the preferred material for the efficient production of crystal silicon."
NonProductivefalse
Name"Steel"
ID63
SID"1301"
Type"Smelt"
Handcraftfalse
Explicitfalse
TimeSpend180
Items
1101
ItemCounts
3
Results
1103
ResultCounts
1
GridIndex1301
IconPath""
Description""
NonProductivefalse
Name"Thermal Power Plant"
ID64
SID"2105"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend300
Items
1101
1108
1201
1202
ItemCounts
10
4
4
4
Results
2204
ResultCounts
1
GridIndex2105
IconPath""
Description""
NonProductivefalse
Name"Titanium Ingot"
ID65
SID"1104"
Type"Smelt"
Handcrafttrue
Explicitfalse
TimeSpend120
Items
1004
ItemCounts
2
Results
1106
ResultCounts
1
GridIndex1104
IconPath""
Description""
NonProductivefalse
Name"Titanium Alloy"
ID66
SID"1204"
Type"Smelt"
Handcraftfalse
Explicitfalse
TimeSpend720
Items
1106
1103
1116
ItemCounts
4
4
8
Results
1107
ResultCounts
4
GridIndex1204
IconPath""
Description""
NonProductivefalse
Name"Solar Panel"
ID67
SID"2106"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend360
Items
1104
1105
1301
ItemCounts
10
10
5
Results
2205
ResultCounts
1
GridIndex2106
IconPath""
Description""
NonProductivefalse
Name"Photon Combiner"
ID68
SID"1601"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend180
Items
1111
1301
ItemCounts
2
1
Results
1404
ResultCounts
1
GridIndex1601
IconPath""
Description""
NonProductivefalse
Name"Photon Combiner (advanced)"
ID69
SID"1602"
Type"Assemble"
Handcraftfalse
Explicittrue
TimeSpend180
Items
1014
1301
ItemCounts
1
1
Results
1404
ResultCounts
1
GridIndex1602
IconPath"Icons/ItemRecipe/photo-shifter-lv2"
Description"The discovery of Grating Crystal would facilitate the production of Photon Combiner."
NonProductivefalse
Name"Solar Sail"
ID70
SID"1509"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend240
Items
1123
1404
ItemCounts
1
1
Results
1501
ResultCounts
2
GridIndex1509
IconPath""
Description""
NonProductivefalse
Name"EM-Rail Ejector"
ID71
SID"2410"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend360
Items
1103
1201
1303
1205
ItemCounts
20
20
5
10
Results
2311
ResultCounts
1
GridIndex2410
IconPath""
Description""
NonProductivefalse
Name"Ray Receiver"
ID72
SID"2111"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend480
Items
1103
1105
1404
1303
1205
ItemCounts
20
20
10
5
20
Results
2208
ResultCounts
1
GridIndex2111
IconPath""
Description""
NonProductivefalse
Name"Satellite Substation"
ID73
SID"2103"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend300
Items
2202
1205
1125
ItemCounts
1
10
2
Results
2212
ResultCounts
1
GridIndex2103
IconPath""
Description""
NonProductivefalse
Name"Mass-energy Storage"
ID74
SID"1708"
Type"Particle"
Handcraftfalse
Explicittrue
TimeSpend120
Items
1208
ItemCounts
2
Results
1122
1120
ResultCounts
2
2
GridIndex1708
IconPath"Icons/ItemRecipe/photon-formula"
Description"Under the influence of an intense magnetic field, Critical Photons can be converted into Antimatter and hydrogen."
NonProductivetrue
Name"Universe Matrix"
ID75
SID"1806"
Type"Research"
Handcraftfalse
Explicitfalse
TimeSpend900
Items
6001
6002
6003
6004
6005
1122
ItemCounts
1
1
1
1
1
1
Results
6006
ResultCounts
1
GridIndex1806
IconPath""
Description""
NonProductivefalse
Name"Accumulator"
ID76
SID"2107"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend180
Items
1101
1205
1113
ItemCounts
6
1
3
Results
2206
ResultCounts
1
GridIndex2107
IconPath""
Description""
NonProductivefalse
Name"Energy Exchanger"
ID77
SID"2110"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend900
Items
1107
1103
1303
1206
ItemCounts
40
40
40
8
Results
2209
ResultCounts
1
GridIndex2110
IconPath""
Description""
NonProductivefalse
Name"Space Warper"
ID78
SID"1706"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend600
Items
1209
ItemCounts
1
Results
1210
ResultCounts
1
GridIndex1706
IconPath""
Description""
NonProductivefalse
Name"Space Warper (advanced)"
ID79
SID"1707"
Type"Assemble"
Handcrafttrue
Explicittrue
TimeSpend600
Items
6005
ItemCounts
1
Results
1210
ResultCounts
8
GridIndex1707
IconPath"Icons/ItemRecipe/space-warper-lv2"
Description"The existence of Gravity Matrix facilitates the production of Space Warpers."
NonProductivefalse
Name"Frame Material"
ID80
SID"1510"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend360
Items
1124
1107
1105
ItemCounts
4
1
1
Results
1125
ResultCounts
1
GridIndex1510
IconPath""
Description""
NonProductivefalse
Name"Dyson Sphere Component"
ID81
SID"1511"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend480
Items
1125
1501
1303
ItemCounts
3
3
3
Results
1502
ResultCounts
1
GridIndex1511
IconPath""
Description""
NonProductivefalse
Name"Vertical Launching Silo"
ID82
SID"2411"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend1800
Items
1107
1125
1209
1305
ItemCounts
80
30
20
10
Results
2312
ResultCounts
1
GridIndex2411
IconPath""
Description""
NonProductivefalse
Name"Small Carrier Rocket"
ID83
SID"1512"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend360
Items
1502
1802
1305
ItemCounts
2
4
2
Results
1503
ResultCounts
1
GridIndex1512
IconPath""
Description""
NonProductivefalse
Name"Conveyor Belt MK.I"
ID84
SID"2201"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend60
Items
1101
1201
ItemCounts
2
1
Results
2001
ResultCounts
3
GridIndex2201
IconPath""
Description""
NonProductivefalse
Name"Sorter MK.I"
ID85
SID"2301"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend60
Items
1101
1301
ItemCounts
1
1
Results
2011
ResultCounts
1
GridIndex2301
IconPath""
Description""
NonProductivefalse
Name"Depot MK.I"
ID86
SID"2208"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend120
Items
1101
1108
ItemCounts
4
4
Results
2101
ResultCounts
1
GridIndex2208
IconPath""
Description""
NonProductivefalse
Name"Splitter"
ID87
SID"2204"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend120
Items
1101
1201
1301
ItemCounts
3
2
1
Results
2020
ResultCounts
1
GridIndex2204
IconPath""
Description""
NonProductivefalse
Name"Sorter MK.II"
ID88
SID"2302"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend60
Items
2011
1203
ItemCounts
2
1
Results
2012
ResultCounts
2
GridIndex2302
IconPath""
Description""
NonProductivefalse
Name"Conveyor Belt MK.II"
ID89
SID"2202"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend60
Items
2001
1204
ItemCounts
3
1
Results
2002
ResultCounts
3
GridIndex2202
IconPath""
Description""
NonProductivefalse
Name"Sorter MK.III"
ID90
SID"2303"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend60
Items
2012
1204
ItemCounts
2
1
Results
2013
ResultCounts
2
GridIndex2303
IconPath""
Description""
NonProductivefalse
Name"Depot MK.II"
ID91
SID"2209"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend240
Items
1103
1108
ItemCounts
8
8
Results
2102
ResultCounts
1
GridIndex2209
IconPath""
Description""
NonProductivefalse
Name"Conveyor Belt MK.III"
ID92
SID"2203"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend60
Items
2002
1205
1123
ItemCounts
3
1
1
Results
2003
ResultCounts
3
GridIndex2203
IconPath""
Description""
NonProductivefalse
Name"Planetary Logistics Station"
ID93
SID"2212"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend1200
Items
1103
1106
1303
1206
ItemCounts
40
40
40
20
Results
2103
ResultCounts
1
GridIndex2212
IconPath""
Description""
NonProductivefalse
Name"Logistics Drone"
ID94
SID"1411"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend240
Items
1101
1303
1405
ItemCounts
5
2
2
Results
5001
ResultCounts
1
GridIndex1411
IconPath""
Description""
NonProductivefalse
Name"Interstellar Logistics Station"
ID95
SID"2213"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend1800
Items
2103
1107
1206
ItemCounts
1
40
20
Results
2104
ResultCounts
1
GridIndex2213
IconPath""
Description""
NonProductivefalse
Name"Interstellar Logistics Vessel"
ID96
SID"1412"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend360
Items
1107
1303
1406
ItemCounts
10
10
2
Results
5002
ResultCounts
1
GridIndex1412
IconPath""
Description""
NonProductivefalse
Name"Electric Motor"
ID97
SID"1302"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend120
Items
1101
1201
1202
ItemCounts
2
1
1
Results
1203
ResultCounts
1
GridIndex1302
IconPath""
Description""
NonProductivefalse
Name"Electromagnetic Turbine"
ID98
SID"1402"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend120
Items
1203
1202
ItemCounts
2
2
Results
1204
ResultCounts
1
GridIndex1402
IconPath""
Description""
NonProductivefalse
Name"Particle Container"
ID99
SID"1506"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend240
Items
1204
1104
1123
ItemCounts
2
2
2
Results
1206
ResultCounts
1
GridIndex1506
IconPath""
Description""
NonProductivefalse
Name"Particle Container (advanced)"
ID100
SID"1606"
Type"Assemble"
Handcraftfalse
Explicittrue
TimeSpend240
Items
1016
1104
ItemCounts
10
2
Results
1206
ResultCounts
1
GridIndex1606
IconPath"Icons/ItemRecipe/partical-capacitor-lv2"
Description"While Unipolar Magnets are exceedingly rare, their discovery would enable more efficient production of Particle Containers."
NonProductivefalse
Name"Graviton Lens"
ID101
SID"1405"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend360
Items
1112
1127
ItemCounts
4
1
Results
1209
ResultCounts
1
GridIndex1405
IconPath""
Description""
NonProductivefalse
Name"Gravity Matrix"
ID102
SID"1805"
Type"Research"
Handcrafttrue
Explicitfalse
TimeSpend1440
Items
1209
1305
ItemCounts
1
1
Results
6005
ResultCounts
2
GridIndex1805
IconPath""
Description""
NonProductivefalse
Name"Super-magnetic Ring"
ID103
SID"1502"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend180
Items
1204
1102
1109
ItemCounts
2
3
1
Results
1205
ResultCounts
1
GridIndex1502
IconPath""
Description""
NonProductivefalse
Name"Strange Matter"
ID104
SID"1409"
Type"Particle"
Handcraftfalse
Explicitfalse
TimeSpend480
Items
1206
1101
1121
ItemCounts
2
2
10
Results
1127
ResultCounts
1
GridIndex1409
IconPath""
Description""
NonProductivefalse
Name"Proliferator Mk.I"
ID106
SID"1110"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend30
Items
1006
ItemCounts
1
Results
1141
ResultCounts
1
GridIndex1110
IconPath""
Description""
NonProductivefalse
Name"Proliferator Mk.II"
ID107
SID"1111"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend60
Items
1141
1112
ItemCounts
2
1
Results
1142
ResultCounts
1
GridIndex1111
IconPath""
Description""
NonProductivefalse
Name"Proliferator Mk.III"
ID108
SID"1112"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend120
Items
1142
1124
ItemCounts
2
1
Results
1143
ResultCounts
1
GridIndex1112
IconPath""
Description""
NonProductivefalse
Name"Spray Coater"
ID109
SID"2207"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend180
Items
1103
1401
1301
1302
ItemCounts
4
2
2
2
Results
2313
ResultCounts
1
GridIndex2207
IconPath""
Description""
NonProductivefalse
Name"Fractionator"
ID110
SID"2310"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend180
Items
1103
1108
1110
1303
ItemCounts
8
4
4
1
Results
2314
ResultCounts
1
GridIndex2310
IconPath""
Description""
NonProductivefalse
Name"Orbital Collector"
ID111
SID"2214"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend1800
Items
2104
1205
1406
2207
ItemCounts
1
50
20
20
Results
2105
ResultCounts
1
GridIndex2214
IconPath""
Description""
NonProductivefalse
Name"Foundation"
ID112
SID"1714"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend60
Items
1108
1103
ItemCounts
3
1
Results
1131
ResultCounts
1
GridIndex1714
IconPath""
Description""
NonProductivefalse
Name"Mini Fusion Power Plant"
ID113
SID"2109"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend600
Items
1107
1205
1124
1303
ItemCounts
12
10
8
4
Results
2211
ResultCounts
1
GridIndex2109
IconPath""
Description""
NonProductivefalse
Name"Storage Tank"
ID114
SID"2210"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend120
Items
1101
1108
1110
ItemCounts
8
4
4
Results
2106
ResultCounts
1
GridIndex2210
IconPath""
Description""
NonProductivefalse
Name"Deuterium Fractionation"
ID115
SID"1407"
Type"Fractionate"
Handcraftfalse
Explicittrue
TimeSpend1
Items
1120
ItemCounts
100
Results
1121
ResultCounts
1
GridIndex1407
IconPath"Icons/ItemRecipe/deuterium-formula"
Description"The successful fractionation of deuterium from liquid hydrogen has greatly advanced the utilization of nuclear fuel."
NonProductivefalse
Name"Plane Smelter"
ID116
SID"2402"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend300
Items
2302
1125
1304
1016
ItemCounts
1
5
4
15
Results
2315
ResultCounts
1
GridIndex2402
IconPath""
Description""
NonProductivefalse
Name"Traffic Monitor"
ID117
SID"2206"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend120
Items
1101
1201
1110
1301
ItemCounts
3
2
1
2
Results
2030
ResultCounts
1
GridIndex2206
IconPath""
Description""
NonProductivefalse
Name"Geothermal Power Station"
ID118
SID"2108"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend360
Items
1103
1104
1404
1205
ItemCounts
15
20
4
1
Results
2213
ResultCounts
1
GridIndex2108
IconPath""
Description""
NonProductivefalse
Name"Advanced Mining Machine"
ID119
SID"2306"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend1200
Items
1107
1125
1205
1305
1014
ItemCounts
20
10
10
4
40
Results
2316
ResultCounts
1
GridIndex2306
IconPath""
Description""
NonProductivefalse
Name"Automatic Piler"
ID120
SID"2205"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend240
Items
1103
1201
1205
1303
ItemCounts
3
4
1
2
Results
2040
ResultCounts
1
GridIndex2205
IconPath""
Description""
NonProductivefalse
Name"Reformed Refinement"
ID121
SID"1307"
Type"Refine"
Handcraftfalse
Explicittrue
TimeSpend240
Items
1114
1120
1006
ItemCounts
2
1
1
Results
1114
ResultCounts
3
GridIndex1307
IconPath"Icons/ItemRecipe/reforming-refine"
Description"By adding hydrogen and coal to refined oil and subjecting it to a process of reformation, a greater quantity of refined oil can be produced."
NonProductivetrue
Name"Logistics Distributor"
ID122
SID"2211"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend480
Items
1101
1401
1303
ItemCounts
8
4
4
Results
2107
ResultCounts
1
GridIndex2211
IconPath""
Description""
NonProductivefalse
Name"Logistics Bot"
ID123
SID"1410"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend120
Items
1101
1407
1303
ItemCounts
2
1
1
Results
5003
ResultCounts
1
GridIndex1410
IconPath""
Description""
NonProductivefalse
Name"Quantum Chemical Plant"
ID124
SID"2312"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend600
Items
2309
1119
1127
1305
ItemCounts
1
10
3
3
Results
2317
ResultCounts
1
GridIndex2312
IconPath""
Description""
NonProductivefalse
Name"Gauss Turret"
ID125
SID"2501"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend240
Items
1101
1201
1301
1202
ItemCounts
8
8
2
4
Results
3001
ResultCounts
1
GridIndex2501
IconPath""
Description""
NonProductivefalse
Name"Laser Turret"
ID126
SID"2504"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend360
Items
1103
1401
1301
1404
ItemCounts
9
6
6
9
Results
3002
ResultCounts
1
GridIndex2504
IconPath""
Description""
NonProductivefalse
Name"Implosion Cannon"
ID127
SID"2503"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend300
Items
1103
1203
1301
1205
ItemCounts
10
8
10
2
Results
3003
ResultCounts
1
GridIndex2503
IconPath""
Description""
NonProductivefalse
Name"Plasma Turret"
ID128
SID"2505"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend600
Items
1107
1119
1205
1401
1303
ItemCounts
20
10
10
5
5
Results
3004
ResultCounts
1
GridIndex2505
IconPath""
Description""
NonProductivefalse
Name"Missile Turret"
ID129
SID"2502"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend360
Items
1103
1203
1301
1407
ItemCounts
8
6
12
6
Results
3005
ResultCounts
1
GridIndex2502
IconPath""
Description""
NonProductivefalse
Name"Jammer Tower"
ID130
SID"2508"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend300
Items
1104
1401
1112
1303
ItemCounts
12
9
6
3
Results
3006
ResultCounts
1
GridIndex2508
IconPath""
Description""
NonProductivefalse
Name"Signal Tower"
ID131
SID"2509"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend360
Items
2202
1103
1113
ItemCounts
2
12
6
Results
3007
ResultCounts
1
GridIndex2509
IconPath""
Description""
NonProductivefalse
Name"Planetary Shield Generator"
ID132
SID"2510"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend600
Items
1103
1204
1205
1206
ItemCounts
20
20
5
5
Results
3008
ResultCounts
1
GridIndex2510
IconPath""
Description""
NonProductivefalse
Name"Combustible Unit"
ID133
SID"1210"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend180
Items
1006
ItemCounts
3
Results
1128
ResultCounts
1
GridIndex1210
IconPath""
Description""
NonProductivefalse
Name"Explosive Unit"
ID134
SID"1211"
Type"Chemical"
Handcraftfalse
Explicitfalse
TimeSpend360
Items
1128
1115
1116
ItemCounts
2
2
1
Results
1129
ResultCounts
2
GridIndex1211
IconPath""
Description""
NonProductivefalse
Name"Crystal Explosive Unit"
ID135
SID"1212"
Type"Chemical"
Handcraftfalse
Explicitfalse
TimeSpend1440
Items
1129
1126
1113
ItemCounts
8
1
8
Results
1130
ResultCounts
8
GridIndex1212
IconPath""
Description""
NonProductivefalse
Name"Magnum Ammo Box"
ID136
SID"1113"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend60
Items
1104
ItemCounts
3
Results
1601
ResultCounts
1
GridIndex1113
IconPath""
Description""
NonProductivefalse
Name"Titanium Ammo Box"
ID137
SID"1213"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend120
Items
1601
1106
ItemCounts
1
2
Results
1602
ResultCounts
1
GridIndex1213
IconPath""
Description""
NonProductivefalse
Name"Superalloy Ammo Box"
ID138
SID"1313"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend180
Items
1602
1107
ItemCounts
1
1
Results
1603
ResultCounts
1
GridIndex1313
IconPath""
Description""
NonProductivefalse
Name"Shell Set"
ID139
SID"1414"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend90
Items
1104
1128
ItemCounts
9
2
Results
1604
ResultCounts
1
GridIndex1414
IconPath""
Description""
NonProductivefalse
Name"High-Explosive Shell Set"
ID140
SID"1514"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend180
Items
1604
1106
1129
ItemCounts
1
6
2
Results
1605
ResultCounts
1
GridIndex1514
IconPath""
Description""
NonProductivefalse
Name"Crystal Shell Set"
ID141
SID"1614"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend360
Items
1605
1107
1130
ItemCounts
1
3
2
Results
1606
ResultCounts
1
GridIndex1614
IconPath""
Description""
NonProductivefalse
Name"Plasma Capsule"
ID142
SID"1413"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend120
Items
1123
1102
1121
ItemCounts
1
2
10
Results
1607
ResultCounts
1
GridIndex1413
IconPath""
Description""
NonProductivefalse
Name"Antimatter Capsule"
ID143
SID"1513"
Type"Assemble"
Handcraftfalse
Explicitfalse
TimeSpend120
Items
1607
1206
1120
1122
ItemCounts
1
1
10
10
Results
1608
ResultCounts
1
GridIndex1513
IconPath""
Description""
NonProductivefalse
Name"Missile Set"
ID144
SID"1114"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend120
Items
1104
1301
1128
1407
ItemCounts
6
3
2
1
Results
1609
ResultCounts
1
GridIndex1114
IconPath""
Description""
NonProductivefalse
Name"Supersonic Missile Set"
ID145
SID"1214"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend240
Items
1609
1303
1129
1405
ItemCounts
2
4
4
2
Results
1610
ResultCounts
2
GridIndex1214
IconPath""
Description""
NonProductivefalse
Name"Gravity Missile Set"
ID146
SID"1314"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend360
Items
1610
1130
1127
ItemCounts
3
6
3
Results
1611
ResultCounts
3
GridIndex1314
IconPath""
Description""
NonProductivefalse
Name"Prototype"
ID147
SID"1701"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend120
Items
1101
1407
1301
1401
ItemCounts
3
1
2
1
Results
5101
ResultCounts
1
GridIndex1701
IconPath""
Description""
NonProductivefalse
Name"Precision Drone"
ID148
SID"1702"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend240
Items
5101
1204
1301
1404
ItemCounts
1
1
2
2
Results
5102
ResultCounts
1
GridIndex1702
IconPath""
Description""
NonProductivefalse
Name"Attack Drone"
ID149
SID"1703"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend240
Items
5101
1204
1303
1206
ItemCounts
1
1
1
1
Results
5103
ResultCounts
1
GridIndex1703
IconPath""
Description""
NonProductivefalse
Name"Corvette"
ID150
SID"1704"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend300
Items
1107
1406
1303
1206
ItemCounts
5
1
2
3
Results
5111
ResultCounts
1
GridIndex1704
IconPath""
Description""
NonProductivefalse
Name"Destroyer"
ID151
SID"1705"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend480
Items
1125
1406
1303
1127
ItemCounts
20
4
4
1
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5112
ResultCounts
1
GridIndex1705
IconPath""
Description""
NonProductivefalse
Name"Engine"
ID105
SID"1310"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend180
Items
1202
1104
ItemCounts
1
2
Results
1407
ResultCounts
1
GridIndex1310
IconPath""
Description""
NonProductivefalse
Name"Battlefield Analysis Base"
ID152
SID"2507"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend360
Items
1103
1301
1302
1407
ItemCounts
12
18
6
12
Results
3009
ResultCounts
1
GridIndex2507
IconPath""
Description""
NonProductivefalse
Name"Self-evolution Lab"
ID153
SID"2409"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend240
Items
2901
5202
5201
1305
ItemCounts
1
10
20
4
Results
2902
ResultCounts
1
GridIndex2409
IconPath""
Description""
NonProductivefalse
Name"Re-composing Assembler"
ID154
SID"2407"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend300
Items
2305
5203
5206
1305
ItemCounts
1
10
30
4
Results
2318
ResultCounts
1
GridIndex2407
IconPath""
Description""
NonProductivefalse
Name"Negentropy Smelter"
ID155
SID"2403"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend360
Items
2315
5204
5206
1305
ItemCounts
1
10
30
4
Results
2319
ResultCounts
1
GridIndex2403
IconPath""
Description""
NonProductivefalse
Name"Strange Annihilation Fuel Rod"
ID156
SID"1612"
Type"Assemble"
Handcraftfalse
Explicitfalse
TimeSpend1920
Items
1803
5205
1127
1125
ItemCounts
8
1
2
1
Results
1804
ResultCounts
1
GridIndex1612
IconPath""
Description""
NonProductivefalse
Name"SR Plasma Turret"
ID157
SID"2506"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend480
Items
1103
1205
1401
1303
ItemCounts
15
5
5
5
Results
3010
ResultCounts
1
GridIndex2506
IconPath""
Description""
NonProductivefalse
Name"Jamming Capsule"
ID158
SID"1613"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend120
Items
1204
1401
1120
ItemCounts
1
1
3
Results
1612
ResultCounts
1
GridIndex1613
IconPath""
Description""
NonProductivefalse
Name"Suppressing Capsule"
ID159
SID"1713"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend480
Items
1612
1205
1119
ItemCounts
2
1
2
Results
1613
ResultCounts
2
GridIndex1713
IconPath""
Description""
NonProductivefalse
Name"Pile Sorter"
ID160
SID"2304"
Type"Assemble"
Handcrafttrue
Explicitfalse
TimeSpend60
Items
2013
1205
1303
ItemCounts
2
1
1
Results
2014
ResultCounts
1
GridIndex2304
IconPath""
Description""
NonProductivefalse
TechProtoSet
TableName"Tech"
Signature"80206AEC2D6DB9EA1806A719D279A2D8"
dataArray
Name"Dyson Sphere Program"
ID1
SID""
Desc"Welcome to the Dyson Sphere Program!\r\nYou will establish a giant intergalactic industrial empire from scratch, and carve out your own path to a miracle of the universe, the Dyson Sphere."
Conclusion""
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1"
IsLabTechfalse
PreTechs
Empty array
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
Empty array
ItemPoints
Empty array
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded1
UnlockRecipes
Empty array
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x5
y1
Name"Electromagnetism"
ID1001
SID""
Desc"The poetic Maxwell's equations showcased to the world the relationship between electricity and magnetism. Based on a profound understanding of these knowledge, efficient machines for acquiring and utilizing electrical energy have been created."
Conclusion"You've unlocked a new type of automatic mining machine. It performs automatic mining ore for you. Its capacity is limited, so you might want to automatically deliver ores to the smelters."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1001"
IsLabTechfalse
PreTechs
1
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
1202
ItemPoints
30
PropertyOverrideItems
6001
PropertyItemCounts
10
HashNeeded1200
UnlockRecipes
7
8
48
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
2203
2201
2301
AddItemCounts
1
1
1
Position
x9
y1
Name"Electromagnetic Matrix"
ID1002
SID""
Desc"The Electromagnetic Matrix is the foundation of all technologies as one of the five basic source codes for CentreBrain to maintain Homeland simulation. Upload Electromagnetic Matrices to unlock more technologies."
Conclusion"You've unlocked the Matrix Lab! Also called the CentreBrain Connector, it can be used to unlock new technologies by uploading matrices to it."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1002"
IsLabTechfalse
PreTechs
1001
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
1202
1301
ItemPoints
20
20
PropertyOverrideItems
6001
PropertyItemCounts
40
HashNeeded1800
UnlockRecipes
9
10
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
2901
AddItemCounts
1
Position
x13
y1
Name"High-Efficiency Plasma Control"
ID1101
SID""
Desc"The modified Plasma Exciter features improved stability and efficiency due to its more efficient use of plasma via electric and magnetic fields."
Conclusion"You've mastered the Plasma Control technology. You can now build a Wireless Power Tower to transmit electricity remotely and charge the mecha. The next step could be to use this technology as a basis for researching the extraction and refining of crude oil."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1101"
IsLabTechtrue
PreTechs
1001
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
ItemPoints
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded9000
UnlockRecipes
11
12
13
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
1401
AddItemCounts
10
Position
x13
y-27
Name"Plasma Extract Refining"
ID1102
SID""
Desc"New plasma technology facilitates industrial development by drastically improving crude oil refinement efficiency."
Conclusion"You can now extract crude oil, which can not only be used as an energy source but also be refined into various chemical products."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1102"
IsLabTechtrue
PreTechs
1120
1101
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
ItemPoints
10
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded36000
UnlockRecipes
14
15
16
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x17
y-27
Name"X-Ray Cracking"
ID1103
SID""
Desc"High-energy X-ray photocatalysis produces more hydrogen via the pyrolysis of refined oil. It also produces Energetic Graphite through pyrolysis byproduct processing."
Conclusion"You've mastered the X-ray Cracking technology. Use it to crack refined oil into hydrogen and gain Energetic Graphite."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1103"
IsLabTechtrue
PreTechs
1121
1102
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
ItemPoints
20
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded72000
UnlockRecipes
58
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x25
y-27
Name"Reformed Refinement"
ID1104
SID""
Desc"Breakthroughs in chemical engineering have increased the efficiency of refined oil production by reforming it with hydrogen and coal."
Conclusion"You've mastered the Reformed Refinement technology. Use it to produce more refined oil for producing next-level chemical products."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1104"
IsLabTechtrue
PreTechs
1103
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
ItemPoints
20
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded90000
UnlockRecipes
121
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x29
y-27
Name"Energy Matrix"
ID1111
SID""
Desc"Energy Matrix is the key to the source of energy as one of the five basic source codes for maintaining the CentreBrain simulation. Upload Energy Matrices to unlock more energy technologies."
Conclusion"You've unlocked the Energy Matrix, a powerful matrix that serves as one of the five source codes for CentreBrain to maintain Homeland simulation, but also the key to accessing more technologies."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1111"
IsLabTechtrue
PreTechs
1102
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
ItemPoints
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded36000
UnlockRecipes
18
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x21
y-31
Name"Hydrogen Fuel Rod"
ID1112
SID""
Desc"Due to the improvement of cryogenic technology, gaseous hydrogen can condense itself into a fluid to make liquid hydrogen fuel rods with a higher combustion efficiency. Using it as a fuel for the mecha can dramatically improve its combustion output."
Conclusion"You have obtained a higher-energy fuel rod. Insert it into the mecha's fuel chamber to increase efficiency and speed up energy recovery."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1112"
IsLabTechtrue
PreTechs
1111
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6002
ItemPoints
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded72000
UnlockRecipes
19
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x25
y-31
Name"Thruster"
ID1113
SID""
Desc"A high-efficiency engine that propels Logistics Drones to travel between Planetary Logistics Stations on a planet via the counterforce generated by the high-speed ejection of plasma mass."
Conclusion"You've unlocked the Thruster. Use it as a Logistics Drone engine to transport cargo across the planet."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1113"
IsLabTechtrue
PreTechs
1112
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6002
ItemPoints
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded180000
UnlockRecipes
20
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x29
y-31
Name"Reinforced Thruster"
ID1114
SID""
Desc"An upgraded engine that propels Logistics Vessels to travel between planets."
Conclusion"You've unlocked the Augmented Thruster. Use it as a Logistics Vessel engine to enable interstellar cargo transportation."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1114"
IsLabTechtrue
PreTechs
1113
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6002
ItemPoints
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded288000
UnlockRecipes
21
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x33
y-31
Name"Fluid Storage Encapsulation"
ID1120
SID""
Desc"Enables the containerization of fluids for more convenient transportation."
Conclusion"You've unlocked the Fluid Encapsulation technology. Use it to deliver fluids via Conveyor Belts and store excess fluids in large-capacity Storage Tanks."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1120"
IsLabTechtrue
PreTechs
1001
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
ItemPoints
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded9000
UnlockRecipes
114
49
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
2106
AddItemCounts
1
Position
x13
y-23
Name"Basic Chemical Engineering"
ID1121
SID""
Desc"Scientific development would have stalled without chemical engineering."
Conclusion"You've mastered the Basic Chemical Engineering technology. Establish Chemical Plants to produce more chemical products."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1121"
IsLabTechtrue
PreTechs
1120
1102
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
ItemPoints
10
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded72000
UnlockRecipes
22
23
24
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x21
y-23
Name"Polymer Chemical Engineering"
ID1122
SID""
Desc"A new polymer synthesis technology that processes refined oil and plastic into a new material, Organic Crystal."
Conclusion"You've unlocked the Polymer Engineering technology. This allows you to use Chemical Plants to produce Organic Crystal. Although the fuel chamber efficiency is reduced, the mecha can still use Organic Crystal as a source of fuel."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1122"
IsLabTechtrue
PreTechs
1121
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
ItemPoints
20
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded72000
UnlockRecipes
25
54
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x25
y-23
Name"High-Strength Crystal"
ID1123
SID""
Desc"High-strength titanium crystals are obtained by altering the lattice structure of titanium atoms by adding a precise proportion of Organic Crystal."
Conclusion"You've learned a method to prepare high-density crystal. The Titanium Crystal, a special kind of titanium atom crystal, can be obtained by altering the lattice structure of titanium atoms with Organic Crystal."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1123"
IsLabTechtrue
PreTechs
1122
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
ItemPoints
20
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded108000
UnlockRecipes
26
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x29
y-23
Name"Structure Matrix"
ID1124
SID""
Desc"Structure Matrices are one of the five basic source codes for maintaining the CentreBrain simulation. Uploading Structure Matrices increases expertise on material structures."
Conclusion"You've unlocked the Structure Matrix, a type of matrix that is one of the five source codes for maintaining the CentreBrain simulation. Uploading Structure Matrices to the CentreBrain will give you insight into material structures."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1124"
IsLabTechtrue
PreTechs
1123
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
ItemPoints
12
12
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded240000
UnlockRecipes
27
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x33
y-23
Name"Casimir Crystal"
ID1125
SID""
Desc"A ring-shaped space crystal built with a strong electrical field and utilizing the Coulomb repulsion between particles. Using a weak, static magnetic field produces a significant Casimir effect."
Conclusion"You've unlocked the Casimir Crystal. Grating Crystal, a rare ore, facilitates the preparation of Casimir Crystal."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1125"
IsLabTechtrue
PreTechs
1124
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
12
12
12
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded240000
UnlockRecipes
28
29
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x37
y-23
Name"High-Strength Glass"
ID1126
SID""
Desc"High-density glass, with higher complexity and density, suitable for industrial manufacturing. It is obtained by adding a set proportion of titanium and Organic Crystal to molten glass."
Conclusion"You've unlocked the Titanium Glass, a kind of high-strength glass made from molten glass and a fixed proportion of additive titanium. Titanium Glass can be used in a relatively intense reaction environment."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1126"
IsLabTechtrue
PreTechs
1132
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6002
6003
ItemPoints
12
6
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded240000
UnlockRecipes
30
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x37
y-19
Name"Applied Superconductor"
ID1131
SID""
Desc"The emergence of graphene is a breakthrough in material technology. Superconductivity can be detected in twisted bilayer graphene at a certain "magic angle"."
Conclusion"You've obtained graphene, a novel nanoscale superconductor with a broad range of uses. Fire Ice, a rare ore, can greatly improve the efficiency of graphene preparation."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1131"
IsLabTechtrue
PreTechs
1121
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
ItemPoints
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded72000
UnlockRecipes
31
32
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x25
y-19
Name"High-Strength Material"
ID1132
SID""
Desc"Harder than diamonds, Carbon Nanotubes are used to manufacture special objects that can maintain structural integrity in high-pressure industrial environments."
Conclusion"You've obtained Carbon Nanotube, a material with extraordinarily high strength and resistance to deformation that is harder than diamonds. The preparation of Carbon Nanotubes can be greatly facilitated by Stalagmite Crystal, a rare ore that can be found on marine planets."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1132"
IsLabTechtrue
PreTechs
1131
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6002
6003
ItemPoints
16
4
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded135000
UnlockRecipes
33
35
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x33
y-19
Name"Particle Control"
ID1133
SID""
Desc"Mastering Particle Manipulation technology is greatly beneficial despite its profundity and complexity. Particle Manipulation is much easier once the particle structure adopts a pattern under certain conditions."
Conclusion"You've mastered the Particle Manipulation technology. Use it to impose a specific pattern on the movement of particles."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1133"
IsLabTechtrue
PreTechs
1132
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
16
16
4
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded180000
UnlockRecipes
36
62
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x37
y-15
Name"Deuterium Fractionation"
ID1134
SID""
Desc"Deuterium can be fractionated from liquid hydrogen efficiently by utilizing the high vapor pressure ratio of liquid hydrogen to liquid deuterium at a certain temperature."
Conclusion"You've unlocked the Deuterium Fractionation technology. Establish a Fractionator to fractionate deuterium from liquid hydrogen. While the separation efficiency is limited, the production of deuterium signals the approach of a nuclear energy era."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1134"
IsLabTechtrue
PreTechs
1412
1102
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
ItemPoints
20
30
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded36000
UnlockRecipes
110
115
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x21
y-15
Name"Wave Function Interference"
ID1141
SID""
Desc"Several actions can be taken to cause interference in a particle's wave function by mastering the pattern of probability variations in a quantum jump, which means quantum collapse can be predicted more easily. Utilizing this technology may be more friendly to the cat."
Conclusion"You've mastered the Wave Function Interference technology. Use it to interfere with the wave functions of particles during a quantum jump and induce the quantum collapse that you desire."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1141"
IsLabTechtrue
PreTechs
1126
1125
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6004
ItemPoints
12
12
2
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded360000
UnlockRecipes
38
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x41
y-23
Name"Miniature Particle Collider"
ID1142
SID""
Desc"As an expensive but valuable project, the construction of a Small Particle Collider requires advanced materials and a large energy supply."
Conclusion"You've unlocked the Small Particle Collider. Use it to produce deuterium and Antimatter efficiently, though it requires a considerable amount of energy."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1142"
IsLabTechtrue
PreTechs
1124
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
12
12
12
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded240000
UnlockRecipes
39
40
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x37
y-31
Name"Strange Matter"
ID1143
SID""
Desc"Strange Matter is a degenerate matter that contains strange quarks from atom nuclei. It is produced by subjecting iron vapor to the enormous energy generated from deuterium-deuterium fusion and compressing iron vapor into a minuscule point."
Conclusion"You've obtained Strange Matter. It can warp the space around it, which fulfills the negative energy requirement of warp drives."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1143"
IsLabTechtrue
PreTechs
1142
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
12
12
12
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded300000
UnlockRecipes
104
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x41
y-31
Name"Artificial Star"
ID1144
SID""
Desc"A more stable output of the Power Grid generated from matter-Antimatter collisions can be achieved by regulating an Annihilation Constraint Sphere. The technology also demonstrates an energy efficiency that is high enough to produce stable core radiation with wavelengths visible to the human eye, making the reactor a "burning little sun"."
Conclusion"You've unlocked the Artificial Sun. Use the power generation facility to efficiently transfer the massive energy from Antimatter Fuel Rods to the Power Grid in a stable and manageable manner."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1144"
IsLabTechtrue
PreTechs
1145
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
6004
6005
ItemPoints
10
10
10
10
10
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded432000
UnlockRecipes
43
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x61
y-3
Name"Controlled Annihilation Reaction"
ID1145
SID""
Desc"When a matter particle collides with an Antimatter particle, its annihilation generates massive energy. The robust utilization of the energy is achieved when the annihilation process is controllable."
Conclusion"You've mastered the technology for constraining annihilation reactions and achieving stable energy output. Use it to produce Antimatter Fuel Rods."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1145"
IsLabTechtrue
PreTechs
1506
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6002
6005
ItemPoints
24
12
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded600000
UnlockRecipes
42
44
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x57
y-3
Name"Proliferator Mk.I"
ID1151
SID""
Desc"Proliferators have transformed the entire production system. When they are sprayed onto products by Spray Coater, extra products or a production speedup effect is gained."
Conclusion"You've unlocked the Proliferator MK.I. By using a Spray Coater, Proliferator MK.I can be applied to cargo. This coating will result in extra products or a production speedup effect when the coated cargo is used as raw materials in the production of next-level products."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1151"
IsLabTechtrue
PreTechs
1311
1101
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
ItemPoints
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded36000
UnlockRecipes
106
109
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x21
y-11
Name"Proliferator Mk.II"
ID1152
SID""
Desc"Proliferator MK.II is invented with an upgraded formula. This is used to generate more extra products or enhance the production speedup effect."
Conclusion"You've unlocked the Proliferator MK.II. Using the Proliferator MK.II to coat cargo can result in a significantly increased production speedup effect or a larger amount of extra products when the coated cargo is used as raw materials for next-level product manufacturing."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1152"
IsLabTechtrue
PreTechs
1302
1151
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
ItemPoints
16
12
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded180000
UnlockRecipes
107
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x29
y-11
Name"Proliferator Mk.III"
ID1153
SID""
Desc"It is clear that using proliferators in industrial production has made a difference. So due to this new understanding, upgrading Proliferators is a high priority. As material technology and manufacturing techniques have improved, the invention of Proliferator MK.III has had a significant effect on product proliferation, though it tightly regulates product line design."
Conclusion"You've unlocked the Proliferator MK.III. Using the Proliferator MK.III to coat cargo before using it as raw materials for the next-level product manufacturing will further increase the yield of extra products or the production speedup effect. This shows the importance of ensuring a sufficient supply of raw materials and avoiding cargo overflow."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1153"
IsLabTechtrue
PreTechs
1152
1132
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
8
6
4
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded360000
UnlockRecipes
108
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x37
y-11
Name"Basic Assembling"
ID1201
SID""
Desc"A basic assembling machine that integrates traditional mechanical technology to process primary objects into advanced products."
Conclusion"You've unlocked the Assembling Machine Mk.I. Use it to process iron ingots, copper ingots and other raw materials into advanced products. Obtain faster Assembling Machine by unlocking technologies."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1201"
IsLabTechfalse
PreTechs
1001
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
1301
1201
ItemPoints
20
20
PropertyOverrideItems
6001
PropertyItemCounts
40
HashNeeded1800
UnlockRecipes
45
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
2303
AddItemCounts
1
Position
x13
y-3
Name"High-Speed Assembling"
ID1202
SID""
Desc"An upgraded version of the basic assembling machine with improved product manufacturing speeds."
Conclusion"You've unlocked the Assembling Machine Mk.II. Use it to increase the processing speed of raw materials and boost the speed of replication by 50%."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1202"
IsLabTechtrue
PreTechs
1201
1302
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
ItemPoints
20
10
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded108000
UnlockRecipes
46
UnlockFunctions
7
UnlockValues
0.5
AddItems
Empty array
AddItemCounts
Empty array
Position
x29
y-3
Name"Quantum Printing"
ID1203
SID""
Desc"The 3D microscopic structure of particles can be manipulated to maximize manufacturing speed by using Quantum Printing technology."
Conclusion"You’ve unlocked the Assembling Machine Mk.III. Use it to increase manufacturing speed by leveraging its integrated Quantum Printing technology to manipulate the particle structure at a more microscopic level. It also increases the speed of replication by 50%."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1203"
IsLabTechtrue
PreTechs
1202
1303
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
6004
ItemPoints
10
10
10
10
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded288000
UnlockRecipes
47
UnlockFunctions
7
UnlockValues
0.5
AddItems
Empty array
AddItemCounts
Empty array
Position
x49
y-3
Name"Processor"
ID1302
SID""
Desc"A large-scale integrated circuit for efficient data processing and processing control."
Conclusion"You've unlocked the Processor. Use the large-scale integrated circuit to handle more complex data operations."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1302"
IsLabTechtrue
PreTechs
1311
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
ItemPoints
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded144000
UnlockRecipes
51
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x25
y-7
Name"Quantum Chip"
ID1303
SID""
Desc"A quantum chip increases the probabilities of particles found in certain states by interfering with the wave functions of particles during a quantum jump in line with the corresponding Rabi oscillations."
Conclusion"You've unlocked the Quantum Chip. With a more powerful computing power and an ultra-fast computing speed, Quantum Chips can intelligently identify errors in quantum jump and deploy reverse intervention promptly."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1303"
IsLabTechtrue
PreTechs
1312
1141
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6004
ItemPoints
10
10
10
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded288000
UnlockRecipes
52
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x45
y-19
Name"Photon Spotlight Mining"
ID1304
SID""
Desc"In a certain gravitational field, a significant photon-bunching effect can be caused by regulating the propagation of a photon group with positive interference generated by quantum chips in the group's transitions. Such a high-energy laser beam (photon bunch) can instantly cleave a ore vein and convert ores into particles for transportation and encapsulation, which significantly improves the efficiency of mining."
Conclusion"You've unlocked the Advanced Mining Machine with easier deployment and improved mining efficiency. Use Conveyor Belts to deliver the collected ores or to enable automatic delivery of ores set as <color="#FD965ECC">"Supply"</color> to Logistics Stations in <color="#FD965ECC">"Demand"</color> by Logistics Drones."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1304"
IsLabTechtrue
PreTechs
1303
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
6004
6005
ItemPoints
10
10
10
10
6
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded360000
UnlockRecipes
119
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x49
y-19
Name"Mesoscopic Quantum Entanglement"
ID1305
SID""
Desc"The massive computing power of quantum chips enables the placement of Strange Matter in specific points, which amplifies the entanglement effect of single quanta to the macromolecular level. With this technology, revolutionizing the traditional chemical engineering industry is easy."
Conclusion"You've unlocked the Submicroscopic Quantum Entanglement technology. This will completely replace traditional chemical engineering. Now more advanced chemical plants can be established."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1305"
IsLabTechtrue
PreTechs
1303
1143
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
6004
ItemPoints
10
10
10
10
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded360000
UnlockRecipes
124
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x49
y-31
Name"Semiconductor Material"
ID1311
SID""
Desc"Semiconductive microcrystalline components are an ideal material for processor production."
Conclusion"You've unlocked the Microcrystalline Component. Use the semiconductor to make more complex integrated circuits."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1311"
IsLabTechtrue
PreTechs
1201
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
ItemPoints
40
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded18000
UnlockRecipes
53
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x17
y-7
Name"Information Matrix"
ID1312
SID""
Desc"Instant and effective information transfer can lead to a drastic improvement in industrial production. Obtaining more information technologies by uploading Information Matrices improves the information management of automated production lines."
Conclusion"You've unlocked the Information Matrix, a matrix that serves as one of the five source codes for maintaining the CentreBrain simulation. Upload Information Matrices to acquire more information management technologies, which can improve Homebase production efficiency."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1312"
IsLabTechtrue
PreTechs
1302
1133
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
ItemPoints
10
10
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded288000
UnlockRecipes
55
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x41
y-7
Name"Automatic Metallurgy"
ID1401
SID""
Desc"The invention of Arc Smelters has boosted the development of metallurgical technology. A Smelter enhances smelting efficiency with automation."
Conclusion"You've unlocked the Arc Smelter. Build Arc Smelters to automatically produce basic materials, such as iron ingots and copper ingots. To achieve full automation, a Sorter is needed to automatically deliver ores from the Conveyor Belt to the Smelter."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1401"
IsLabTechfalse
PreTechs
1001
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
1202
1301
ItemPoints
20
20
PropertyOverrideItems
6001
PropertyItemCounts
40
HashNeeded1800
UnlockRecipes
56
57
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
2302
AddItemCounts
3
Position
x13
y5
Name"Smelting Purification"
ID1402
SID""
Desc"Resulting from recent advances in metallurgy, ore purification technology enables the extraction of high-purity advanced products."
Conclusion"You've mastered a more advanced smelting technology. Arc Smelters now can be used for more effective ore purification and the production of higher-purity materials. Smelting stone into silicon is a good option on a planet lacking silicon veins."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1402"
IsLabTechtrue
PreTechs
1401
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
ItemPoints
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded18000
UnlockRecipes
34
17
59
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x17
y5
Name"Crystal Smelting"
ID1403
SID""
Desc"With a better understanding of lattice structures and advancements in refining technology, a more advanced smelting method for the preparation of high-strength crystals is available."
Conclusion"You have acquired expertise in an advanced smelting technology that can rapidly produce diamonds and other advanced materials by modifying the atomic layout of simple substances."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1403"
IsLabTechtrue
PreTechs
1402
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
ItemPoints
20
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded90000
UnlockRecipes
60
61
37
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x21
y5
Name"Steel Smelting"
ID1411
SID""
Desc"Smelting iron ingots with a Smelter at very strict and controlled temperatures will improve the products' mechanical properties by altering their crystal forms."
Conclusion"You've mastered the Steel Smelting technology. It is a more advanced method for smelting iron ingots into steel with superior mechanical properties."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1411"
IsLabTechtrue
PreTechs
1401
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
ItemPoints
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded21600
UnlockRecipes
63
UnlockFunctions
37
UnlockValues
2203
AddItems
Empty array
AddItemCounts
Empty array
Position
x17
y13
Name"Thermal Power"
ID1412
SID""
Desc"A power plant in which the heat energy of combustible fuels is partially converted to energy output."
Conclusion"The Thermal Power Plant is now available, a power generation facility that partially converts the heat energy of combustible fuels to electricity."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1412"
IsLabTechtrue
PreTechs
1201
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
ItemPoints
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded5400
UnlockRecipes
64
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
2204
AddItemCounts
1
Position
x17
y-15
Name"Titanium Smelting"
ID1413
SID""
Desc"Due to advancements in mining and smelting it has become easier to acquire and control titanium mining and to use it."
Conclusion"You've mastered the Titanium Ore Smelting technology. You can now smelt titanium ores into lightweight and high-density titanium ingots."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1413"
IsLabTechtrue
PreTechs
1411
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
ItemPoints
20
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded36000
UnlockRecipes
65
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x25
y13
Name"High-Strength Titanium Alloy"
ID1414
SID""
Desc"A novel alloy material with improved tensity and durability. Prepared by adding a set formula of alloy elements to titanium during the smelting process, in adherence with the temperature-dependent lattice structure of titanium."
Conclusion"You've obtained the Titanium Alloy. This novel alloy material demonstrates better strength and toughness."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1414"
IsLabTechtrue
PreTechs
1413
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
20
20
2
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded144000
UnlockRecipes
66
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x33
y13
Name"Reclamation"
ID1415
SID""
Desc"Extracting soil pile from elevated surfaces for land reclamation facilitates factory construction. Both soil extraction and land reclamation require Foundation."
Conclusion"You've unlocked the Foundation. The Foundation is essential for modifying terrains, such as soil extraction from raised surfaces, land reclamation, or returning the altitude to zero."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1415"
IsLabTechtrue
PreTechs
1411
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
ItemPoints
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded72000
UnlockRecipes
112
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x21
y9
Name"Mini Fusion Power Generation"
ID1416
SID""
Desc"The newest generation of controlled fusion that enables the creation of compact fusion reactors by using a stellarator to confine static, high-temperature plasma in reactor cores with typical Deuteron Fuel Rods."
Conclusion"The Mini Fusion Power Plant is now available. This power generation facility converts energy generated from the controlled deuterium burning in the Deuteron Fuel Rods into electricity."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1416"
IsLabTechtrue
PreTechs
1134
PreTechsImplicit
1414
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
20
10
5
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded180000
UnlockRecipes
113
41
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x33
y-15
Name"Plane-Filter Smelting"
ID1417
SID""
Desc"Research shows that a particle flow at a thermodynamically negative temperature can be generated by filtering the quantum states of monopoles with the Wave Function Interference technology. Utilizing this phenomenon will substantially accelerate the smelting or purification of ores."
Conclusion"You've unlocked the <color="#FD965ECC">Plane Smelter</color>. This more advanced smelter has twice the efficiency of an Arc Smelter! However, the <color="#FD965ECC">Unipolar Magnet</color> is required to produce it."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1417"
IsLabTechtrue
PreTechs
1141
PreTechsImplicit
1403
PreTechsMaxfalse
Items
6001
6002
6003
6004
ItemPoints
10
10
10
10
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded360000
UnlockRecipes
116
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x45
y-23
Name"Solar Collection"
ID1501
SID""
Desc"Solar panels only collect a tiny proportion of the sun's electromagnetic radiation energy, so a more efficient method is needed."
Conclusion"The Solar Panel is now available. This power generation facility converts solar radiation energy into electrical energy during the day and stores the surplus electricity in Accumulators."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1501"
IsLabTechtrue
PreTechs
1402
1002
1201
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
ItemPoints
40
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded18000
UnlockRecipes
67
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
2205
AddItemCounts
1
Position
x21
y1
Name"Photon Frequency Conversion"
ID1502
SID""
Desc"A Photon Combiner effectively reduces the losses in solar energy collection by converting low-frequency photons into high-frequency ones."
Conclusion"You've unlocked the Photon Combiner. It continuously absorbs low-energy photons to generate a high-energy photon. Try using Grating Crystal to produce it. The process may surprise you."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1502"
IsLabTechtrue
PreTechs
1501
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
ItemPoints
20
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded36000
UnlockRecipes
68
69
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x25
y1
Name"Solar Sail Orbit System"
ID1503
SID""
Desc"Use <color="#FD965ECC">EM-Rail Ejectors</color> to launch <color="#FD965ECC">Solar Sails</color> on a continuous and massive scale to form a Dyson Swarm for collecting stellar radiation energy more efficiently."
Conclusion"The EM-Rail Ejector is now available to powerfully eject Solar Sails to the Dyson Swarm. The limited life span of a Solar Sail can be extended by upgrading technologies."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1503"
IsLabTechtrue
PreTechs
1502
PreTechsImplicit
1711
PreTechsMaxfalse
Items
6001
6002
ItemPoints
20
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded54000
UnlockRecipes
70
71
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x29
y1
Name"Ray Receiver"
ID1504
SID""
Desc"The Ray Receiver can receive high-energy rays that are transmitted back from the Dyson Sphere and directly output the energy it has received to the Power Grid. The efficiency of ray reception determines the energy obtained."
Conclusion"The Ray Receiver is now available for receiving high-energy rays from the Dyson Sphere and transmitting the received energy to the Power Grid directly."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1504"
IsLabTechtrue
PreTechs
1503
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
ItemPoints
20
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded108000
UnlockRecipes
72
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x33
y1
Name"Planetary Ionosphere Utilization"
ID1505
SID""
Desc"The Planetary Ionosphere Utilization technology gives a Ray Receiver more time for high-energy radiation in a day and night cycle by extending the effective altitude for receiving rays to the outer boundary of the exosphere and increasing their operation times."
Conclusion"You've mastered the Planetary Ionosphere Utilization technology. Consume <color="#FD965ECC">Graviton Lenses</color> to increase the maximum output power of Ray Receivers."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1505"
IsLabTechtrue
PreTechs
1504
PreTechsImplicit
1704
PreTechsMaxfalse
Items
6001
6002
6003
6005
ItemPoints
20
20
20
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded360000
UnlockRecipes
Empty array
UnlockFunctions
8
UnlockValues
1
AddItems
Empty array
AddItemCounts
Empty array
Position
x49
y1
Name"Dirac Inversion Mechanism"
ID1506
SID""
Desc"Revealed by the reverse study on the Dirac equation, proton-antiproton pairs can be easily produced via the collision between vibrating open strings in a critical state that are generated from the concentration of gamma rays. This technology will drastically improve the efficiency of Ray Receivers and convert stellar energy into Antimatter for storage."
Conclusion"You've mastered the Mass-energy Storage technology. The Photon Generation mode of Ray Receivers is now available, and Small Particle Colliders can now invert Critical Photons into Antimatter."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1506"
IsLabTechtrue
PreTechs
1505
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
6004
6005
ItemPoints
20
20
5
5
10
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded540000
UnlockRecipes
74
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x53
y1
Name"Universe Matrix"
ID1507
SID""
Desc"As an ultimate product of the theory of everything that explains the mystery of the universe, the all-encompassing Universe Matrix reveals the sameness of materials, energy, and information."
Conclusion"You've unlocked the Universe Matrix. As an ultimate product of the theory of everything, the all-encompassing matrix explains the ultimate mystery of the universe."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1507"
IsLabTechtrue
PreTechs
1506
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
6004
6005
ItemPoints
10
10
10
10
10
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded720000
UnlockRecipes
75
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x65
y1
Name"Mission Completed!"
ID1508
SID""
Desc"Congratulations, Builder of the Great Civilization!\r\nYour diligence is rewarded with the completion of the main mission of the Dyson Sphere Program. (The game will continue after completion)."
Conclusion"Congratulations! Builder of the Great Civilization! Program completed! (You can continue your journey after completion)"
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1508"
IsLabTechtrue
PreTechs
1507
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6006
ItemPoints
4
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded3600000
UnlockRecipes
Empty array
UnlockFunctions
99
UnlockValues
1
AddItems
Empty array
AddItemCounts
Empty array
Position
x69
y1
Name"Energy Storage"
ID1511
SID""
Desc"Use an <color="#FD965ECC">Accumulator</color> to store surplus power in Power Grid. The Accumulator also helps maintain factory operations by automatically releasing stored power when on-grid power is insufficient."
Conclusion"You've mastered the Energy Storage technology. You can now store surplus power in the Power Grid to Accumulators. Accumulators will automatically discharge electricity when the power supply is insufficient."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1511"
IsLabTechtrue
PreTechs
1403
1501
PreTechsImplicit
1711
PreTechsMaxfalse
Items
6001
6002
ItemPoints
20
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded108000
UnlockRecipes
76
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x25
y9
Name"Interstellar Power Transmission"
ID1512
SID""
Desc"Use an <color="#FD965ECC">Energy Exchanger</color> to achieve interstellar power transmission by converting surplus power in the Power Grid into fully charged Accumulators and discharging them on another planet from another <color="#FD965ECC">Energy Exchanger</color>."
Conclusion"You've unlocked the Energy Exchanger. An Energy Exchanger enables the conversion of surplus power in the Power Grid into full Accumulators, or discharge the electrical power from full Accumulators to supply facilities."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1512"
IsLabTechtrue
PreTechs
1414
1511
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
20
20
2
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded216000
UnlockRecipes
77
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x37
y9
Name"Geothermal Extraction"
ID1513
SID""
Desc"A lava planet is rich in magma with enormous energy, which can be exploited with Geothermal Extraction technology."
Conclusion"You've mastered the Geothermal Extraction technology. Construct Geothermal Power Stations to transform the immense energy from the magma of lava planets into electrical power that can be transmitted to the Power Grid."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1513"
IsLabTechtrue
PreTechs
1502
PreTechsImplicit
1711
PreTechsMaxfalse
Items
6001
6002
ItemPoints
20
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded144000
UnlockRecipes
118
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x29
y5
Name"High-Strength Lightweight Structure"
ID1521
SID""
Desc"A new high-density, lightweight structure made of Carbon Nanotubes with a higher resistance to stellar gravity than traditional structures."
Conclusion"You've unlocked the Frame Material. Due to its excellent resistance to stellar gravity pull, this new high-density, lightweight element is used to produce Dyson Sphere Components that will be then launched onto the Dyson Sphere to form its Nodes and Frames."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1521"
IsLabTechtrue
PreTechs
1503
PreTechsImplicit
1132
PreTechsMaxfalse
Items
6001
6003
ItemPoints
12
2
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded360000
UnlockRecipes
80
81
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x33
y5
Name"Vertical Launching Silo"
ID1522
SID""
Desc"Launch <color="#FD965ECC">Dyson Sphere Components</color> with a <color="#FD965ECC">Small Carrier Rocket</color> to add to the Frames and Nodes of a Dyson Sphere."
Conclusion"You've unlocked the Vertical Silo. Build Vertical Silos to launch Small Carrier Rockets that are loaded with Dyson Sphere Components."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1522"
IsLabTechtrue
PreTechs
1521
PreTechsImplicit
1303
PreTechsMaxfalse
Items
6001
6002
6003
6004
ItemPoints
10
10
10
10
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded576000
UnlockRecipes
82
83
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x45
y5
Name"Dyson Sphere Stress System"
ID1523
SID""
Desc"The stress distribution on the surface of a Dyson Sphere Node becomes more complex at higher latitudes, so it will be harder to balance the stress system."
Conclusion"You’ve increased the maximum latitude of the Dyson Sphere Nodes."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level1
MaxLevel6
LevelCoef1180000
LevelCoef20
IconPath"Icons/Tech/1523"
IsLabTechtrue
PreTechs
1522
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
6004
6005
ItemPoints
20
20
20
20
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded180000
UnlockRecipes
Empty array
UnlockFunctions
26
UnlockValues
15
AddItems
Empty array
AddItemCounts
Empty array
Position
x49
y5
Name"Basic Logistics System"
ID1601
SID""
Desc"Use <color="#FD965ECC">Conveyor Belts</color> and <color="#FD965ECC">Sorters</color> to enable automated production by transporting cargo from one place to another."
Conclusion"You've unlocked the Conveyor Belt and the Sorter. Build the two basic facilities for automated logistics to enable automatic delivery of ores stored in Mining Machines to Smelters or Depots."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1601"
IsLabTechfalse
PreTechs
1001
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
1301
1201
ItemPoints
20
20
PropertyOverrideItems
6001
PropertyItemCounts
40
HashNeeded1800
UnlockRecipes
84
85
86
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
2001
2011
AddItemCounts
20
5
Position
x13
y21
Name"Upgraded Logistics System"
ID1602
SID""
Desc"A <color="#FD965ECC">Splitter</color> increases the variety of designs of automated transport lines by dividing cargo into multiple batches for easier distribution or by coordinating multiple Conveyor Belts.\r\nUse TAB to switch the style."
Conclusion"You've unlocked the Splitter. Use three different patterns of a Splitter to divide cargo into multiple batches for easier sorting or to manage the workload of multiple Conveyor Belts."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1602"
IsLabTechtrue
PreTechs
1601
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
ItemPoints
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded18000
UnlockRecipes
87
88
117
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
2020
2012
2030
AddItemCounts
1
5
5
Position
x21
y21
Name"High-Efficiency Logistics System"
ID1603
SID""
Desc"Sorter MK.III sorts cargo more effectively, so it is more useful when demand for resources surges."
Conclusion"You've unlocked the Conveyor Belt with the greatest carrying capacity, a more efficient Sorter, and Depot with increased capacity."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1603"
IsLabTechtrue
PreTechs
1602
PreTechsImplicit
1702
PreTechsMaxfalse
Items
6001
6002
ItemPoints
20
5
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded72000
UnlockRecipes
89
90
91
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x25
y21
Name"Planetary Logistics System"
ID1604
SID""
Desc"<color="#FD965ECC">Planet-wide</color> cargo transportation can be achieved through Planetary Logistics Stations and Logistics Drones when the material technology reaches a certain level. With proper configuration of supply tasks, automatic cargo delivery is possible with Logistics Drones."
Conclusion"You've unlocked the Planetary Logistics Station and the Logistics Drone. These two basic facilities of the remote logistics system allow Logistics Drones to transport cargo automatically between Logistics Stations according to the configured conditions."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1604"
IsLabTechtrue
PreTechs
1603
PreTechsImplicit
1113
3701
PreTechsMaxfalse
Items
6001
6002
ItemPoints
20
10
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded144000
UnlockRecipes
92
93
94
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x29
y21
Name"Interstellar Logistics System"
ID1605
SID""
Desc"A giant space elevator for more convenient interstellar material transportation."
Conclusion"You've unlocked the Interstellar Logistics Station. This giant space elevator enables interstellar cargo transportation between Logistics Stations across planets via Logistics Vessels."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1605"
IsLabTechtrue
PreTechs
1604
1414
PreTechsImplicit
1114
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
20
20
2
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded216000
UnlockRecipes
95
96
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x37
y21
Name"Gas Giants Exploitation"
ID1606
SID""
Desc"A gas giant is rich in resources, and its mining shows that technology has reached an unprecedented heights."
Conclusion"You've unlocked the Orbital Collector. You can use it to extract resources from gas giants. A portion of the extracted fuel is consumed for its operation and maintenance."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1606"
IsLabTechtrue
PreTechs
1605
1512
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
10
10
10
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded432000
UnlockRecipes
111
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x41
y13
Name"Integrated Logistics System"
ID1607
SID""
Desc"With a deeper understanding of material structures, the Integrated Logistics technology has now improved and increased the carrying capacity of Conveyor Belts by combining two successive objects on a Conveyor Belt into one."
Conclusion"You've unlocked the Auto-piler and Pile Sorter. By installing an Auto-piler on a Conveyor Belt and ensuring a sufficient power supply, two successive objects on the Conveyor Belt can be integrated into one, significantly increasing the carrying capacity of the Conveyor Belt. After upgrading the Pile Sorter, it can integrate multiple cargos into one and feed out to the Conveyor Belt."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1607"
IsLabTechtrue
PreTechs
1603
PreTechsImplicit
1711
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
20
10
1
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded180000
UnlockRecipes
120
160
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x33
y17
Name"Distribution Logistics System"
ID1608
SID""
Desc"Use Logistics Distributors and Logistics Bots to achieve cargo distribution between Depots or between Depot and Icarus <color="#FD965ECC">on a planet</color>."
Conclusion"You've unlocked the Logistics Distributor and the Logistics Bot. Build Logistics Distributors on top of Depots and deploy Logistics Bots to deliver cargo to other Logistics Distributors or Icarus according to the configured conditions. "
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1608"
IsLabTechtrue
PreTechs
1602
PreTechsImplicit
1702
PreTechsMaxfalse
Items
6001
6002
ItemPoints
20
10
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded108000
UnlockRecipes
122
123
UnlockFunctions
32
UnlockValues
1
AddItems
Empty array
AddItemCounts
Empty array
Position
x25
y17
Name"Electromagnetic Drive"
ID1701
SID""
Desc"Unlock the Electric Motor, the basic component of a power system."
Conclusion"You've unlocked the Electric Motor. Use it to accelerate machine operation and to improve the speed of the mecha in the early stage."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1701"
IsLabTechtrue
PreTechs
1001
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
ItemPoints
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded9000
UnlockRecipes
97
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x13
y-35
Name"Magnetic Levitation"
ID1702
SID""
Desc"An Electromagnetic Turbine generates magnetic force to make objects defy gravity."
Conclusion"You've unlocked the Electromagnetic Turbine. Use it to generate magnetic force to levitate objects."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1702"
IsLabTechtrue
PreTechs
1701
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
ItemPoints
20
5
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded72000
UnlockRecipes
98
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x21
y-35
Name"Magnetic Particle Trap"
ID1703
SID""
Desc"This device is developed when material technology reaches a certain level. It can confine particles and cause them to behave in certain ways."
Conclusion"You've unlocked the Particle Container. It can be used to immobilize particles at specific locations and induce them to exhibit certain characteristics."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1703"
IsLabTechtrue
PreTechs
1702
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
ItemPoints
20
10
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded288000
UnlockRecipes
99
100
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x29
y-35
Name"Gravitational Wave Refraction"
ID1704
SID""
Desc"An intricate Graviton Lens made of Strange Matter that is used to distort its peripheral space and refract passing gravitons."
Conclusion"You've mastered the Gravitational Wave Refraction technology. Use Graviton Lenses to build the Space Warper that enables warp flights of the mecha and Logistics Vessels."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1704"
IsLabTechtrue
PreTechs
1143
1703
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
12
12
12
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded360000
UnlockRecipes
101
78
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x45
y-35
Name"Gravity Matrix"
ID1705
SID""
Desc"Gravity Matrices are one of the five basic source codes for maintaining the CentreBrain simulation. Researching them has reconciled the Quantum Field Theory and the General Theory of Relativity."
Conclusion"You've unlocked the Gravity Matrix. As one of the five source codes for maintaining the CentreBrain simulation, the matrix has reconciled the Quantum Field Theory and the General Theory of Relativity."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1705"
IsLabTechtrue
PreTechs
1303
1704
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
10
10
10
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded576000
UnlockRecipes
102
79
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x49
y-35
Name"Super Magnetic Field Generator"
ID1711
SID""
Desc"Albeit extremely challenging, the robust creation of a high-intensity artificial magnetic field is the key to the development of other advanced technologies. The mastery of the Super Magnetic Field Excitation technology will prove to be a decisive move in technological development."
Conclusion"You've mastered the Super Magnetic Field Excitation technology. Use it to create high-performance materials by inducing atomic-scale lattice distortion in materials."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1711"
IsLabTechtrue
PreTechs
1702
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
ItemPoints
20
5
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded180000
UnlockRecipes
103
UnlockFunctions
42
UnlockValues
1
AddItems
Empty array
AddItemCounts
Empty array
Position
x25
y-39
Name"Satellite Power Distribution System"
ID1712
SID""
Desc"Utilizing the strong magnetic fields stimulated by the super magnetic field ring can transmit electricity over long distances to a wider coverage."
Conclusion"You've unlocked the Satellite Substation, which expands the transmission range and increases the power supply coverage."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1712"
IsLabTechtrue
PreTechs
1711
PreTechsImplicit
1521
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
12
12
12
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded240000
UnlockRecipes
73
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x37
y-39
Name"Weapon System"
ID1801
SID""
Desc"Once weapons appear, the tables are turned. Icarus has what it needs to fight Dark Fog and guard the base, and it can calmly respond to raids as well."
Conclusion"You've unlocked the Weapon System. Now you can defend your base against raids and survive from the dangers of this universe."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1801"
IsLabTechtrue
PreTechs
1001
PreTechsImplicit
1401
PreTechsMaxfalse
Items
6001
ItemPoints
10
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded7200
UnlockRecipes
125
136
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
1601
AddItemCounts
10
Position
x13
y-47
Name"Combustible Unit"
ID1802
SID""
Desc"Coal can release power more efficiently and powerfully after its molecular geometry has been elaborately modified."
Conclusion"You've unlocked Combustible Units, a highly cost-effective fuel. Further research discovered that this can be used to make shells."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1802"
IsLabTechtrue
PreTechs
1401
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
ItemPoints
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded21600
UnlockRecipes
133
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x17
y9
Name"Explosive Unit"
ID1803
SID""
Desc"A classic chemical formula. After reaction conditions and raw material ratios have been optimized, reliable explosives can be made and casually handled."
Conclusion"You've unlocked Explosive Units. This efficient and stable explosive can be used to manufacture all types of explosive weapons."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1803"
IsLabTechtrue
PreTechs
1123
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
ItemPoints
20
10
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded72000
UnlockRecipes
134
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x33
y-27
Name"Crystal Explosive Unit"
ID1804
SID""
Desc"Increasingly intense combats cries for Explosive Units that can inflict both wider and greater damage. Casimir Crystal's special lattice structure can improve the power of Explosive Units and allow them to fracture into sharp shards when sustaining an extreme impact."
Conclusion"You've unlocked Crystal Explosive Units. Casimir Crystal shards can inflict more damage and are a raw material used to make Crystal Shell Sets."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1804"
IsLabTechtrue
PreTechs
1125
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
6004
ItemPoints
10
10
10
5
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded216000
UnlockRecipes
135
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x41
y-27
Name"Engine"
ID1805
SID""
Desc"The importance of space forces is self-evident. Having a strong space defense is a game-changer on the battlefield. Air power units made from primary raw materials are simple yet reliable."
Conclusion"You've unlocked the Engine. This simple engine can provide a stable output of power for assembling all types of aircraft."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1805"
IsLabTechtrue
PreTechs
1001
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
ItemPoints
10
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded7200
UnlockRecipes
105
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x13
y-43
Name"Missile Turret"
ID1806
SID""
Desc"With an advanced identification and position system, a Missile Turret can precisely hit ground and space units, and can also defend a base in an all-around way. Although its structure is complicated, it's very practical."
Conclusion"You've unlocked Missile Turrets. These turrets can accurately hit ground and space targets and offer all-around protection."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1806"
IsLabTechtrue
PreTechs
1805
1801
PreTechsImplicit
1802
PreTechsMaxfalse
Items
6001
ItemPoints
10
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded54000
UnlockRecipes
129
144
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x21
y-47
Name"Implosion Cannon"
ID1807
SID""
Desc"After precise calculation, Combustible Units are specially distributed in a shell to trigger aggregated explosions. Since explosive products and energy are concentrated, the damage inflicted is greater."
Conclusion"You've unlocked Implosion Cannon. It can inflict damage to enemies in a wide range, but it can't be used to attack enemies nearby."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1807"
IsLabTechtrue
PreTechs
1806
PreTechsImplicit
1702
PreTechsMaxfalse
Items
6001
6002
ItemPoints
10
10
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded108000
UnlockRecipes
127
139
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x25
y-47
Name"Signal Tower"
ID1808
SID""
Desc"Long-term research found that Dark Fog is especially sensitive to certain wave bands of signals. Maybe this can be used to produce a facility that triggers Dark Fog's hatred and induces it for a targeted attack."
Conclusion"You've unlocked Signal Towers. These can affect Dark Fog's behavior, enrich your tactics, and expand the attack range of Missile Turrets."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1808"
IsLabTechtrue
PreTechs
1806
PreTechsImplicit
1101
PreTechsMaxfalse
Items
6001
6002
ItemPoints
20
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded72000
UnlockRecipes
131
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x25
y-43
Name"Planetary Defense System"
ID1809
SID""
Desc"How should we respond to a herd of enemies? Use Planetary Shield Generator to build a solid barrier for the whole planet! It's worth a try, though massive energy will be consumed. You must prepare for enemies from deep space."
Conclusion"You've unlocked the Planetary Defense System. You can build a shield covering the whole planet, but this will consume a massive amount of energy. Fortunately, this shield means that enemies from deep space will no longer be like the Sword of Damocles overhead."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1809"
IsLabTechtrue
PreTechs
1807
PreTechsImplicit
1703
PreTechsMaxfalse
Items
6001
6002
ItemPoints
12
12
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded180000
UnlockRecipes
126
132
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x33
y-47
Name"Jammer Tower"
ID1810
SID""
Desc"Rapidly changing electromagnetic fields can generate induced currents within the internal components of mechanical life forms, leading to a certain degree of interference with their logical operations."
Conclusion"You have unlocked the Jammer Tower, which provides more tactical choices."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1810"
IsLabTechtrue
PreTechs
1806
PreTechsImplicit
1302
PreTechsMaxfalse
Items
6001
6002
ItemPoints
10
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded144000
UnlockRecipes
130
158
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x25
y-51
Name"Plasma Turret"
ID1811
SID""
Desc"Through stimulation of electric fields and control of magnetic fields, gaseous substances are ionized to form a rapidly moving plasma flow and achieved the ability to inflict major damage."
Conclusion"You've obtained Plasma Turret. It can emit high-speed plasma beams and is extremely penetrating and destructive. Such Turrets specialize in hitting space enemies and can inflict great damage."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1811"
IsLabTechtrue
PreTechs
1809
PreTechsImplicit
1126
PreTechsMaxfalse
Items
6001
6002
6003
6004
ItemPoints
12
12
12
6
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded300000
UnlockRecipes
128
142
157
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x41
y-47
Name"Titanium Ammo Box"
ID1812
SID""
Desc"Since this involves Dark Fog, sharper warheads are required to pierce enemies' armor. Magnum Ammo Boxes that have been improved with titanium ingots will inflict greater damage."
Conclusion"You've unlocked Titanium Ammo Box. This is a type of a Magnum Ammo Box that is highly penetrating."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1812"
IsLabTechtrue
PreTechs
1801
PreTechsImplicit
1413
PreTechsMaxfalse
Items
6001
6002
ItemPoints
12
12
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded180000
UnlockRecipes
137
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x29
y-55
Name"Superalloy Ammo Box"
ID1813
SID""
Desc"The shape and structure of shell cases are what determine the speed and penetrability of bullets. How does one achieve a higher initial speed and a steadier flight performance? A high-intensity, low-density titanium alloy is the optimal material. Let the bullets fly further!"
Conclusion"You've unlocked Superalloy Ammo Box, the most penetrating type of magnum ammo. Even if an enemy's armor is hard to penetrate, this ammo won't fail you."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1813"
IsLabTechtrue
PreTechs
1812
PreTechsImplicit
1414
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
10
10
5
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded216000
UnlockRecipes
138
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x33
y-55
Name"High-Explosive Shell Set"
ID1814
SID""
Desc"The newer shells require higher explosive capacity and greater stability."
Conclusion"You've unlocked High-explosive Shell Set. This optimized shell formula can inflict higher Explosive Damage."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1814"
IsLabTechtrue
PreTechs
1807
PreTechsImplicit
1413
PreTechsMaxfalse
Items
6001
6002
ItemPoints
10
10
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded144000
UnlockRecipes
140
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x33
y-43
Name"Supersonic Missile Set"
ID1815
SID""
Desc"More precise control and propulsion systems enable higher levels of accuracy and greater attack capabilities for missiles."
Conclusion"You've unlocked Supersonic Missile Set. These missiles fly faster and are more destructive than most."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1815"
IsLabTechtrue
PreTechs
1814
PreTechsImplicit
1113
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
12
12
3
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded240000
UnlockRecipes
145
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x37
y-43
Name"Crystal Shell Set"
ID1816
SID""
Desc"High-pressure gases and shock waves resulting from explosions can quickly rupture surrounding materials and turn them into fast-moving shards. Such shards have huge amounts of kinetic energy and can destroy and damage targets in a short time."
Conclusion"You've unlocked Crystal Shell Set. It has a more intense shattering effect that can inflict more damage."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1816"
IsLabTechtrue
PreTechs
1815
PreTechsImplicit
1414
PreTechsMaxfalse
Items
6001
6002
6003
6004
ItemPoints
10
10
10
10
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded288000
UnlockRecipes
141
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x41
y-43
Name"Gravity Missile Set"
ID1817
SID""
Desc"Missiles' surrounding space is warped due to the negative gravitational pressure of Strange Matter, thereby accelerating missiles. Flatten all enemies!"
Conclusion"You've unlocked Gravity Missile Set. Strange Matter's negative gravitational pressure will keep accelerating it."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1817"
IsLabTechtrue
PreTechs
1816
PreTechsImplicit
1143
PreTechsMaxfalse
Items
6001
6002
6003
6004
6005
ItemPoints
10
10
10
10
10
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded360000
UnlockRecipes
146
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x49
y-43
Name"Antimatter Capsule"
ID1818
SID""
Desc"The majority of enemies will be destroyed immediately due to the enormous amount of energy generated from the annihilation reaction as matter and antimatter collide."
Conclusion"You've unlocked Antimatter Capsule. The majority of enemies will be immediately destroyed by its annihilation reaction, making it the ultimate energy weapon."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1818"
IsLabTechtrue
PreTechs
1145
1811
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
6004
6005
ItemPoints
20
20
20
20
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded540000
UnlockRecipes
143
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x61
y-47
Name"Prototype"
ID1819
SID""
Desc"In addition to Turrets in fixed areas, Icarus also needs some active means to launch attack. A simply built Combat Drone would be its best partner."
Conclusion"You've unlocked Prototype. It provides assurance to Icarus when the latter launches attacks."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1819"
IsLabTechtrue
PreTechs
1826
PreTechsImplicit
1101
PreTechsMaxfalse
Items
6001
ItemPoints
10
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded72000
UnlockRecipes
147
UnlockFunctions
77
78
UnlockValues
1
4
AddItems
Empty array
AddItemCounts
Empty array
Position
x21
y-59
Name"Precision Drone"
ID1820
SID""
Desc"Power and Weapon systems are enhanced based on a modified prototype to give them a longer range and faster speed."
Conclusion"You've unlocked Precision Drone. Upgraded by the prototype, it has the longest attack range of all fighters."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1820"
IsLabTechtrue
PreTechs
1819
PreTechsImplicit
1502
PreTechsMaxfalse
Items
6001
6002
ItemPoints
10
10
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded144000
UnlockRecipes
148
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x25
y-59
Name"Attack Drone"
ID1821
SID""
Desc"Based on a prototype that is constantly being optimized, more powerful Armor and Weapon systems are equipped to attack enemies nearby and provide powerful support to Icarus on the battlefield."
Conclusion"You've unlocked Attack Drone. Modified from the prototype, it has a stronger weapon system that can attack enemies in close quarters."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1821"
IsLabTechtrue
PreTechs
1819
PreTechsImplicit
1703
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
10
10
10
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded180000
UnlockRecipes
149
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x33
y-63
Name"Corvette"
ID1822
SID""
Desc"As Dark Fog launches raids here and there, the fight is no longer limited to the ground. It's time to deploy space forces!"
Conclusion"You've unlocked Corvette. This is a type of small spacecraft. When the battlefield shifts from ground to space, your space force will play a vital role."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1822"
IsLabTechtrue
PreTechs
1809
1820
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
6004
ItemPoints
10
10
10
10
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded216000
UnlockRecipes
150
UnlockFunctions
79
80
UnlockValues
1
4
AddItems
Empty array
AddItemCounts
Empty array
Position
x41
y-59
Name"Destroyer"
ID1823
SID""
Desc"We've realized the importance and complexity of Warships from the fights against Dark Fog space forces. Warships require strong power and excellent survival capabilities if they are to help Icarus gain an advantage on the battlefield."
Conclusion"You've unlocked Destroyer. This is a type of medium-sized Warships. It is powerful and sturdy, and advantageous to have in the space battle."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1823"
IsLabTechtrue
PreTechs
1822
1821
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
6004
6005
ItemPoints
10
10
10
10
10
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded288000
UnlockRecipes
151
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x49
y-63
Name"Suppressing Capsule"
ID1824
SID""
Desc"The upgraded capsule recipe enhances the slow down effect."
Conclusion"You've unlocked Suppressing Capsule. It induces stronger slow down effect compareing to Jamming Capsule."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1824"
IsLabTechtrue
PreTechs
1810
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
10
10
10
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded216000
UnlockRecipes
159
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x41
y-51
Name"Battlefield Analysis Base"
ID1826
SID""
Desc"We need an autonomous battlefield command and a combat support system when Icarus is away from the base."
Conclusion"You've unlocked Battlefield Analysis Base. Equipped with 12 Construction Drones, it can automatically build and repair. It can also deploy Combat Drones to the base and complete defense missions."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1826"
IsLabTechtrue
PreTechs
1801
1805
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
ItemPoints
10
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded36000
UnlockRecipes
152
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x17
y-59
Name"Digital Analog Computation"
ID1901
SID""
Desc"To avoid wasting valuable computing power on useless matters, digital simulation enables analog computations via discrete electrical signals and outputs answers to complicated problems, much like a biological brain does.\r\nSilicon-based neurons are a fundamental form of silicon-based life. If given a high degree of evolutionary freedom, they may evolve into a new "Dark Fog".\r\n<color="#FD965ECC">Warning:</color> This technology has been prohibited by the COSMO Technology Ethics Committee. <color="#FD965ECC">Please initiate such research manually.</color>"
Conclusion"You've unlocked Digital Analog Computation. You can now produce Self-evolution Lab. Its matrix production speed is three times faster than a Matrix Lab."
Publishedtrue
IsHiddenTechtrue
IsObsoletefalse
PreItem
5202
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1901"
IsLabTechfalse
PreTechs
1312
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
5201
ItemPoints
120
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded24000
UnlockRecipes
153
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x45
y-7
Name"Matter Recombination"
ID1902
SID""
Desc"Matter Recombinator re-composes raw materials at particle size to massively accelerate manufacturing speed. Yet these core components can only be obtained from high-level Dark Fog Debris.\r\nMatter Recombinator can replicate any product if the recipe is correct. Organisms, abiotic entities, Dark Fog... Maybe it can replicate itself.\r\n<color="#FD965ECC">Warning:</color> This technology has been prohibited by the COSMO Technology Ethics Committee. <color="#FD965ECC">Please initiate such research manually.</color>"
Conclusion"You've obtained Matter Re-combination technology. This enables matter to be re-composed at particle size. In combination with Quantum Printing technology, you will be able to build faster re-composing assemblers."
Publishedtrue
IsHiddenTechtrue
IsObsoletefalse
PreItem
5203
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1902"
IsLabTechfalse
PreTechs
1203
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
5201
ItemPoints
120
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded18000
UnlockRecipes
154
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x53
y-3
Name"Negentropy Recursion"
ID1903
SID""
Desc"Assuming regulated energy is constantly inputted, matter can generate negentropy by self-similar calls. Such notion implies the possibility of transitioning from disordered matter to orderliness.\r\nIt requires placing the whole system under extreme conditions to generate negentropy. For inexperienced engineers, this operation may impact the robustness and safety of the entire system.\r\n<color="#FD965ECC">Warning:</color> This technology has been prohibited by the COSMO Technology Ethics Committee. <color="#FD965ECC">Please initiate such research manually.</color>"
Conclusion"You've revealed the mystery of negentropy recursion. After energy has been put in continuously, negentropy generated from a Smelter can be efficiently purified, thus making smelting more efficient."
Publishedtrue
IsHiddenTechtrue
IsObsoletefalse
PreItem
5204
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1903"
IsLabTechfalse
PreTechs
1417
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
5201
ItemPoints
120
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded36000
UnlockRecipes
155
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x49
y-23
Name"High-Density Controlled Annihilation"
ID1904
SID""
Desc"The mass of Strange Matter is much higher than that of hydrogen, so if it is used as the raw material for the annihilation reaction, we will be able to obtain more efficient energy sources.\r\nThe Strange Matter will convert matter to strange matter on contact and this process is uncontrolled. What about converting antimatter to strange antimatter? It only exists in rumors.\r\n<color="#FD965ECC">Warning:</color> This technology has been prohibited by the COSMO Technology Ethics Committee. <color="#FD965ECC">Please initiate such research manually.</color>"
Conclusion"You have mastered the Ultimate Controllable Annihilation technology and can now manufacture Strange Annihilation Fuel Rods."
Publishedtrue
IsHiddenTechtrue
IsObsoletefalse
PreItem
5205
Level0
MaxLevel0
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/1904"
IsLabTechfalse
PreTechs
1145
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
5201
ItemPoints
120
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded60000
UnlockRecipes
156
UnlockFunctions
Empty array
UnlockValues
Empty array
AddItems
Empty array
AddItemCounts
Empty array
Position
x61
y-7
Name"Mecha Core"
ID2101
SID""
Desc"Improves the mecha core and increase the durability, laser attack range, laser damage and energy capacity of the Core Energy."
Conclusion"You have increased the durability, laser attack range, laser weapon damage and energy capacity of mecha."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level1
MaxLevel1
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/2101"
IsLabTechfalse
PreTechs
Empty array
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
1101
1104
ItemPoints
20
20
PropertyOverrideItems
6001
PropertyItemCounts
20
HashNeeded3600
UnlockRecipes
Empty array
UnlockFunctions
6
81
82
UnlockValues
80000000
30000
1
AddItems
Empty array
AddItemCounts
Empty array
Position
x9
y29
Name"Mecha Core"
ID2102
SID""
Desc"Improves the mecha core and increase the durability, laser attack range, laser damage and energy capacity of the Core Energy."
Conclusion"You have increased the durability, laser attack range, laser weapon damage and energy capacity of mecha."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level2
MaxLevel2
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/2102"
IsLabTechtrue
PreTechs
2101
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
ItemPoints
10
10
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded36000
UnlockRecipes
Empty array
UnlockFunctions
6
81
82
83
UnlockValues
200000000
30000
1
200
AddItems
Empty array
AddItemCounts
Empty array
Position
x13
y29
Name"Mecha Core"
ID2103
SID""
Desc"Improves the mecha core and increase the durability, laser attack range, laser damage and energy capacity of the Core Energy."
Conclusion"You have increased the durability, laser attack range, laser weapon damage and energy capacity of mecha."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level3
MaxLevel3
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/2103"
IsLabTechtrue
PreTechs
2102
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
10
10
10
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded108000
UnlockRecipes
Empty array
UnlockFunctions
6
81
82
83
UnlockValues
400000000
30000
2
200
AddItems
Empty array
AddItemCounts
Empty array
Position
x17
y29
Name"Mecha Core"
ID2104
SID""
Desc"Improves the mecha core and increase the durability, laser attack range, laser damage and energy capacity of the Core Energy."
Conclusion"You have increased the durability, laser attack range, laser weapon damage and energy capacity of mecha."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level4
MaxLevel4
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/2104"
IsLabTechtrue
PreTechs
2103
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
6004
ItemPoints
6
6
6
6
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded300000
UnlockRecipes
Empty array
UnlockFunctions
6
81
82
83
UnlockValues
800000000
30000
2
200
AddItems
Empty array
AddItemCounts
Empty array
Position
x21
y29
Name"Mecha Core"
ID2105
SID""
Desc"Improves the mecha core and increase the durability, laser attack range, laser damage and energy capacity of the Core Energy."
Conclusion"You have increased the durability, laser attack range, laser weapon damage and energy capacity of mecha."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level5
MaxLevel5
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/2105"
IsLabTechtrue
PreTechs
2104
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
6004
6005
ItemPoints
2
2
2
2
2
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded1440000
UnlockRecipes
Empty array
UnlockFunctions
6
81
82
83
UnlockValues
1600000000
30000
2
200
AddItems
Empty array
AddItemCounts
Empty array
Position
x25
y29
Name"Mecha Core"
ID2106
SID""
Desc"Further improves the mecha core and greatly increase the durability, laser weapon damage and its energy capacity."
Conclusion"You've significantly improved Icarus' durability, damage inflicted by laser weapons, and maximum Core Energy."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level6
MaxLevel10000
LevelCoef1-8100000
LevelCoef2900000
IconPath"Icons/Tech/2106"
IsLabTechtrue
PreTechs
2105
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6006
ItemPoints
2
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded18000000
UnlockRecipes
Empty array
UnlockFunctions
6
81
83
UnlockValues
2400000000
20000
200
AddItems
Empty array
AddItemCounts
Empty array
Position
x29
y29
Name"Mechanical Frame"
ID2201
SID""
Desc"Increases the mecha’s basic movement speed."
Conclusion"Movement speed increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level1
MaxLevel1
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/2201"
IsLabTechfalse
PreTechs
Empty array
PreTechsImplicit
2101
PreTechsMaxfalse
Items
1203
ItemPoints
30
PropertyOverrideItems
6001
PropertyItemCounts
100
HashNeeded7200
UnlockRecipes
Empty array
UnlockFunctions
3
UnlockValues
1
AddItems
Empty array
AddItemCounts
Empty array
Position
x9
y25
Name"Mechanical Frame"
ID2202
SID""
Desc"Further increases the mecha’s basic movement speed. This consumes more energy."
Conclusion"Movement speed increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level2
MaxLevel2
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/2202"
IsLabTechtrue
PreTechs
2201
PreTechsImplicit
2101
PreTechsMaxfalse
Items
6001
6002
ItemPoints
20
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded36000
UnlockRecipes
Empty array
UnlockFunctions
3
UnlockValues
1
AddItems
Empty array
AddItemCounts
Empty array
Position
x13
y25
Name"Mechanical Frame"
ID2203
SID""
Desc"Further increases the mecha’s basic movement speed. This consumes more energy."
Conclusion"Movement speed increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level3
MaxLevel3
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/2203"
IsLabTechtrue
PreTechs
2202
PreTechsImplicit
2102
PreTechsMaxfalse
Items
6001
6002
ItemPoints
20
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded72000
UnlockRecipes
Empty array
UnlockFunctions
3
UnlockValues
1
AddItems
Empty array
AddItemCounts
Empty array
Position
x17
y25
Name"Mechanical Frame"
ID2204
SID""
Desc"Further increases the mecha’s basic movement speed. This consumes more energy."
Conclusion"Movement speed increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level4
MaxLevel4
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/2204"
IsLabTechtrue
PreTechs
2203
PreTechsImplicit
2102
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
12
12
12
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded180000
UnlockRecipes
Empty array
UnlockFunctions
3
UnlockValues
1
AddItems
Empty array
AddItemCounts
Empty array
Position
x21
y25
Name"Mechanical Frame"
ID2205
SID""
Desc"Further increases the mecha’s basic movement speed. This consumes more energy."
Conclusion"Movement speed increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level5
MaxLevel5
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/2205"
IsLabTechtrue
PreTechs
2204
PreTechsImplicit
2103
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
12
12
12
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded240000
UnlockRecipes
Empty array
UnlockFunctions
3
UnlockValues
1
AddItems
Empty array
AddItemCounts
Empty array
Position
x25
y25
Name"Mechanical Frame"
ID2206
SID""
Desc"Further increases the mecha’s basic movement speed. This consumes more energy."
Conclusion"Movement speed increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level6
MaxLevel6
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/2206"
IsLabTechtrue
PreTechs
2205
PreTechsImplicit
2104
PreTechsMaxfalse
Items
6001
6002
6003
6004
ItemPoints
12
12
12
12
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded300000
UnlockRecipes
Empty array
UnlockFunctions
3
UnlockValues
1
AddItems
Empty array
AddItemCounts
Empty array
Position
x29
y25
Name"Mechanical Frame"
ID2207
SID""
Desc"Further increases the mecha’s basic movement speed. This consumes more energy."
Conclusion"Movement speed increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level7
MaxLevel7
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/2207"
IsLabTechtrue
PreTechs
2206
PreTechsImplicit
2104
PreTechsMaxfalse
Items
6001
6002
6003
6004
ItemPoints
12
12
12
12
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded360000
UnlockRecipes
Empty array
UnlockFunctions
3
UnlockValues
2
AddItems
Empty array
AddItemCounts
Empty array
Position
x33
y25
Name"Mechanical Frame"
ID2208
SID""
Desc"Further increases the mecha’s basic movement speed. This consumes more energy."
Conclusion"Movement speed increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level8
MaxLevel8
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/2208"
IsLabTechtrue
PreTechs
2207
PreTechsImplicit
2105
PreTechsMaxfalse
Items
6001
6002
6003
6004
6005
ItemPoints
6
6
6
6
6
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded1200000
UnlockRecipes
Empty array
UnlockFunctions
3
UnlockValues
2
AddItems
Empty array
AddItemCounts
Empty array
Position
x37
y25
Name"Inventory Capacity"
ID2301
SID""
Desc"Increases the Inventory space for items so the mecha can carry more items."
Conclusion"Inventory capacity increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level1
MaxLevel1
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/2301"
IsLabTechfalse
PreTechs
Empty array
PreTechsImplicit
2101
PreTechsMaxfalse
Items
1103
1301
ItemPoints
60
60
PropertyOverrideItems
6001
PropertyItemCounts
100
HashNeeded7200
UnlockRecipes
Empty array
UnlockFunctions
5
UnlockValues
1
AddItems
Empty array
AddItemCounts
Empty array
Position
x9
y21
Name"Inventory Capacity"
ID2302
SID""
Desc"Increases the Inventory space for items so the mecha can carry more items."
Conclusion"Inventory capacity increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level2
MaxLevel2
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/2302"
IsLabTechtrue
PreTechs
2301
PreTechsImplicit
2101
PreTechsMaxfalse
Items
6001
6002
ItemPoints
20
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded36000
UnlockRecipes
Empty array
UnlockFunctions
5
UnlockValues
1
AddItems
Empty array
AddItemCounts
Empty array
Position
x13
y21
Name"Inventory Capacity"
ID2303
SID""
Desc"Increases the Inventory space for items so the mecha can carry more items."
Conclusion"Inventory capacity increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level3
MaxLevel3
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/2303"
IsLabTechtrue
PreTechs
2302
PreTechsImplicit
2102
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
20
20
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded72000
UnlockRecipes
Empty array
UnlockFunctions
5
33
UnlockValues
1
2
AddItems
Empty array
AddItemCounts
Empty array
Position
x17
y21
Name"Inventory Capacity"
ID2304
SID""
Desc"Increases the Inventory and Logistics List space so the mecha can carry more items."
Conclusion"Inventory capacity increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level4
MaxLevel4
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/2304"
IsLabTechtrue
PreTechs
2303
PreTechsImplicit
2102
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
12
12
12
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded180000
UnlockRecipes
Empty array
UnlockFunctions
5
32
33
UnlockValues
1
1
2
AddItems
Empty array
AddItemCounts
Empty array
Position
x21
y21
Name"Inventory Capacity"
ID2305
SID""
Desc"Increases the Inventory and Logistics List space so the mecha can carry more items."
Conclusion"Inventory capacity increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level5
MaxLevel5
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/2305"
IsLabTechtrue
PreTechs
2304
PreTechsImplicit
2103
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
12
12
12
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded240000
UnlockRecipes
Empty array
UnlockFunctions
5
33
UnlockValues
2
2
AddItems
Empty array
AddItemCounts
Empty array
Position
x25
y21
Name"Inventory Capacity"
ID2306
SID""
Desc"Increases the Inventory and Logistics List space so the mecha can carry more items."
Conclusion"Inventory capacity increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level6
MaxLevel6
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/2306"
IsLabTechtrue
PreTechs
2305
PreTechsImplicit
2105
PreTechsMaxfalse
Items
6001
6002
6003
6004
6005
ItemPoints
6
6
6
6
6
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded600000
UnlockRecipes
Empty array
UnlockFunctions
5
33
UnlockValues
2
2
AddItems
Empty array
AddItemCounts
Empty array
Position
x29
y21
Name"Inventory Capacity"
ID2307
SID""
Desc"Increases the Inventory and Logistics List space so the mecha can carry more items."
Conclusion"Inventory capacity increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level7
MaxLevel7
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/2307"
IsLabTechtrue
PreTechs
2306
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6006
ItemPoints
6
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded900000
UnlockRecipes
Empty array
UnlockFunctions
38
32
UnlockValues
2
1
AddItems
Empty array
AddItemCounts
Empty array
Position
x33
y21
Name"Communication Control"
ID2401
SID""
Desc"A strong and robust communication network allows the mecha to control more Construction Drones."
Conclusion"The number of Construction Drones that can be controlled simultaneously has increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level1
MaxLevel1
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/2401"
IsLabTechtrue
PreTechs
Empty array
PreTechsImplicit
2101
PreTechsMaxfalse
Items
6001
ItemPoints
40
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded9000
UnlockRecipes
Empty array
UnlockFunctions
1
UnlockValues
1
AddItems
Empty array
AddItemCounts
Empty array
Position
x9
y17
Name"Communication Control"
ID2402
SID""
Desc"Increase the number of controllable Construction Drones.\r\nThe greater the number of Construction Drones, the faster the construction progress and the higher the energy consumption of the mecha core."
Conclusion"The number of Construction Drones that can be controlled simultaneously has increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level2
MaxLevel2
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/2402"
IsLabTechtrue
PreTechs
2401
PreTechsImplicit
2101
PreTechsMaxfalse
Items
6001
6002
ItemPoints
20
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded36000
UnlockRecipes
Empty array
UnlockFunctions
1
UnlockValues
2
AddItems
Empty array
AddItemCounts
Empty array
Position
x13
y17
Name"Communication Control"
ID2403
SID""
Desc"A Construction Drone can execute more construction tasks at one time."
Conclusion"The maximum number of construction tasks that a single Construction Drone can execute at once has been increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level3
MaxLevel3
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/2403"
IsLabTechtrue
PreTechs
2402
PreTechsImplicit
2102
PreTechsMaxfalse
Items
6001
6002
ItemPoints
20
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded72000
UnlockRecipes
Empty array
UnlockFunctions
9
UnlockValues
1
AddItems
Empty array
AddItemCounts
Empty array
Position
x17
y17
Name"Communication Control"
ID2404
SID""
Desc"Increase the number of controllable Construction Drones.\r\nThe greater the number of Construction Drones, the faster the construction progress and the higher the energy consumption of the mecha core."
Conclusion"The number of Construction Drones that can be controlled simultaneously has increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level4
MaxLevel4
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/2404"
IsLabTechtrue
PreTechs
2403
PreTechsImplicit
2103
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
12
12
12
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded180000
UnlockRecipes
Empty array
UnlockFunctions
1
UnlockValues
3
AddItems
Empty array
AddItemCounts
Empty array
Position
x21
y17
Name"Communication Control"
ID2405
SID""
Desc"Increase the number of controllable Construction Drones.\r\nThe greater the number of Construction Drones, the faster the construction progress and the higher the energy consumption of the mecha core."
Conclusion"The number of Construction Drones that can be controlled simultaneously has increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level5
MaxLevel5
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/2405"
IsLabTechtrue
PreTechs
2404
PreTechsImplicit
2104
PreTechsMaxfalse
Items
6001
6002
6003
6004
ItemPoints
12
12
12
12
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded300000
UnlockRecipes
Empty array
UnlockFunctions
1
UnlockValues
3
AddItems
Empty array
AddItemCounts
Empty array
Position
x25
y17
Name"Communication Control"
ID2406
SID""
Desc"A Construction Drone can execute more construction tasks at one time."
Conclusion"The maximum number of construction tasks that a single Construction Drone can execute at once has been increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level6
MaxLevel6
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/2406"
IsLabTechtrue
PreTechs
2405
PreTechsImplicit
2105
PreTechsMaxfalse
Items
6001
6002
6003
6004
6005
ItemPoints
4
4
4
4
4
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded1440000
UnlockRecipes
Empty array
UnlockFunctions
9
UnlockValues
2
AddItems
Empty array
AddItemCounts
Empty array
Position
x29
y17
Name"Communication Control"
ID2407
SID""
Desc"Increase the number of controllable Construction Drones.\r\nThe greater the number of Construction Drones, the faster the construction progress and the higher the energy consumption of the mecha core."
Conclusion"The number of Construction Drones that can be controlled simultaneously has increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level7
MaxLevel10000
LevelCoef1-21600000
LevelCoef21800000
IconPath"Icons/Tech/2407"
IsLabTechtrue
PreTechs
2406
PreTechsImplicit
2105
PreTechsMaxfalse
Items
6006
ItemPoints
4
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded64800000
UnlockRecipes
Empty array
UnlockFunctions
1
UnlockValues
3
AddItems
Empty array
AddItemCounts
Empty array
Position
x33
y17
Name"Energy Circuit"
ID2501
SID""
Desc"Increases the energy <color="#FD965ECC">recovery speed</color> of the mecha core.\r\nThe higher the fuel chamber’s power, the faster the conversion of fuel into energy."
Conclusion"Power generation output of your mecha increased. The mecha's energy recovery is now faster if there is fuel in its fuel chamber."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level1
MaxLevel1
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/2501"
IsLabTechfalse
PreTechs
Empty array
PreTechsImplicit
2101
PreTechsMaxfalse
Items
1030
1006
1109
ItemPoints
30
30
30
PropertyOverrideItems
6001
PropertyItemCounts
200
HashNeeded7200
UnlockRecipes
Empty array
UnlockFunctions
2
UnlockValues
200000
AddItems
Empty array
AddItemCounts
Empty array
Position
x9
y5
Name"Energy Circuit"
ID2502
SID""
Desc"Increases the energy <color="#FD965ECC">recovery speed</color> of the mecha core.\r\nThe higher the fuel chamber’s power, the faster the conversion of fuel into energy."
Conclusion"Power generation output of your mecha increased. The mecha's energy recovery is now faster if there is fuel in its fuel chamber."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level2
MaxLevel2
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/2502"
IsLabTechtrue
PreTechs
2501
PreTechsImplicit
2102
PreTechsMaxfalse
Items
6001
6002
ItemPoints
20
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded72000
UnlockRecipes
Empty array
UnlockFunctions
2
UnlockValues
200000
AddItems
Empty array
AddItemCounts
Empty array
Position
x13
y5
Name"Energy Circuit"
ID2503
SID""
Desc"Increases the energy <color="#FD965ECC">recovery speed</color> of the mecha core.\r\nThe higher the fuel chamber’s power, the faster the conversion of fuel into energy."
Conclusion"Power generation output of your mecha increased. The mecha's energy recovery is now faster if there is fuel in its fuel chamber."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level3
MaxLevel3
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/2503"
IsLabTechtrue
PreTechs
2502
PreTechsImplicit
2103
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
20
20
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded216000
UnlockRecipes
Empty array
UnlockFunctions
2
UnlockValues
200000
AddItems
Empty array
AddItemCounts
Empty array
Position
x17
y5
Name"Energy Circuit"
ID2504
SID""
Desc"Increases the energy <color="#FD965ECC">recovery speed</color> of the mecha core.\r\nThe higher the fuel chamber’s power, the faster the conversion of fuel into energy."
Conclusion"Power generation output of your mecha increased. The mecha's energy recovery is now faster if there is fuel in its fuel chamber."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level4
MaxLevel4
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/2504"
IsLabTechtrue
PreTechs
2503
PreTechsImplicit
2104
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
12
12
12
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded600000
UnlockRecipes
Empty array
UnlockFunctions
2
UnlockValues
200000
AddItems
Empty array
AddItemCounts
Empty array
Position
x21
y5
Name"Energy Circuit"
ID2505
SID""
Desc"Increases the energy <color="#FD965ECC">recovery speed</color> of the mecha core.\r\nThe higher the fuel chamber’s power, the faster the conversion of fuel into energy."
Conclusion"Power generation output of your mecha increased. The mecha's energy recovery is now faster if there is fuel in its fuel chamber."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level5
MaxLevel5
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/2505"
IsLabTechtrue
PreTechs
2504
PreTechsImplicit
2105
PreTechsMaxfalse
Items
6001
6002
6003
6004
6005
ItemPoints
4
4
4
4
4
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded2700000
UnlockRecipes
Empty array
UnlockFunctions
2
UnlockValues
800000
AddItems
Empty array
AddItemCounts
Empty array
Position
x25
y5
Name"Energy Circuit"
ID2506
SID""
Desc"Increases the energy <color="#FD965ECC">recovery speed</color> of the mecha core.\r\nThe higher the fuel chamber’s power, the faster the conversion of fuel into energy."
Conclusion"Power generation output of your mecha increased. The mecha's energy recovery is now faster if there is fuel in its fuel chamber."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level6
MaxLevel10000
LevelCoef1-16200000
LevelCoef21800000
IconPath"Icons/Tech/2506"
IsLabTechtrue
PreTechs
2505
PreTechsImplicit
2105
PreTechsMaxfalse
Items
6006
ItemPoints
4
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded36000000
UnlockRecipes
Empty array
UnlockFunctions
2
UnlockValues
1000000
AddItems
Empty array
AddItemCounts
Empty array
Position
x29
y5
Name"Drone Engine"
ID2601
SID""
Desc"Technological breakthroughs in drone engines have increased the speed of Construction Drones."
Conclusion"Speed of Construction Drones increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level1
MaxLevel1
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/2601"
IsLabTechtrue
PreTechs
Empty array
PreTechsImplicit
2101
PreTechsMaxfalse
Items
6001
ItemPoints
40
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded18000
UnlockRecipes
Empty array
UnlockFunctions
10
UnlockValues
2
AddItems
Empty array
AddItemCounts
Empty array
Position
x9
y1
Name"Drone Engine"
ID2602
SID""
Desc"Further increases the speed of Construction Drones. This consumes more energy."
Conclusion"Speed of Construction Drones increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level2
MaxLevel2
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/2602"
IsLabTechtrue
PreTechs
2601
PreTechsImplicit
2102
PreTechsMaxfalse
Items
6001
6002
ItemPoints
20
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded72000
UnlockRecipes
Empty array
UnlockFunctions
10
UnlockValues
2
AddItems
Empty array
AddItemCounts
Empty array
Position
x13
y1
Name"Drone Engine"
ID2603
SID""
Desc"Further increases the speed of Construction Drones. This consumes more energy."
Conclusion"Speed of Construction Drones increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level3
MaxLevel3
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/2603"
IsLabTechtrue
PreTechs
2602
PreTechsImplicit
2103
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
20
20
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded144000
UnlockRecipes
Empty array
UnlockFunctions
10
UnlockValues
2
AddItems
Empty array
AddItemCounts
Empty array
Position
x17
y1
Name"Drone Engine"
ID2604
SID""
Desc"Further increases the speed of Construction Drones. This consumes more energy."
Conclusion"Speed of Construction Drones increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level4
MaxLevel4
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/2604"
IsLabTechtrue
PreTechs
2603
PreTechsImplicit
2104
PreTechsMaxfalse
Items
6001
6002
6003
6004
ItemPoints
12
12
12
12
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded360000
UnlockRecipes
Empty array
UnlockFunctions
10
UnlockValues
3
AddItems
Empty array
AddItemCounts
Empty array
Position
x21
y1
Name"Drone Engine"
ID2605
SID""
Desc"Further increases the speed of Construction Drones. This consumes more energy."
Conclusion"Speed of Construction Drones increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level5
MaxLevel5
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/2605"
IsLabTechtrue
PreTechs
2604
PreTechsImplicit
2105
PreTechsMaxfalse
Items
6001
6002
6003
6004
6005
ItemPoints
4
4
4
4
4
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded1440000
UnlockRecipes
Empty array
UnlockFunctions
10
UnlockValues
3
AddItems
Empty array
AddItemCounts
Empty array
Position
x25
y1
Name"Drone Engine"
ID2606
SID""
Desc"Further increases the speed of Construction Drones. This consumes more energy."
Conclusion"Speed of Construction Drones increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level6
MaxLevel24
LevelCoef1-18000000
LevelCoef21800000
IconPath"Icons/Tech/2606"
IsLabTechtrue
PreTechs
2605
PreTechsImplicit
2105
PreTechsMaxfalse
Items
6006
ItemPoints
4
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded45000000
UnlockRecipes
Empty array
UnlockFunctions
10
UnlockValues
3
AddItems
Empty array
AddItemCounts
Empty array
Position
x29
y1
Name"Mass Construction"
ID2701
SID""
Desc"With this technology, the current Blueprint for production lines can be batch replicated to greatly facilitate construction. A saved Blueprint is available even in a different cluster.\r\n(The basic Mass Construction technology has a limit on facility number)"
Conclusion"Blueprint creation is now available.\r\nPress [CTRL + C] to duplicate a production line and save it as a Blueprint.\r\nPress [CTRL + V] to load a Blueprint for batch construction.\r\n(Blueprints can be used in another planet, planetary system or cluster)"
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level1
MaxLevel1
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/2701"
IsLabTechfalse
PreTechs
Empty array
PreTechsImplicit
2101
PreTechsMaxfalse
Items
1301
ItemPoints
30
PropertyOverrideItems
6001
PropertyItemCounts
100
HashNeeded12000
UnlockRecipes
Empty array
UnlockFunctions
28
UnlockValues
150
AddItems
Empty array
AddItemCounts
Empty array
Position
x9
y9
Name"Mass Construction"
ID2702
SID""
Desc"Advanced Mass Construction technology that allows the construction of more facilities at once."
Conclusion"Larger Blueprints are available."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level2
MaxLevel2
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/2702"
IsLabTechtrue
PreTechs
2701
PreTechsImplicit
2101
PreTechsMaxfalse
Items
6001
ItemPoints
30
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded36000
UnlockRecipes
Empty array
UnlockFunctions
28
UnlockValues
300
AddItems
Empty array
AddItemCounts
Empty array
Position
x13
y9
Name"Mass Construction"
ID2703
SID""
Desc"Advanced Mass Construction technology that allows the construction of more facilities at once."
Conclusion"Larger Blueprints are available."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level3
MaxLevel3
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/2703"
IsLabTechtrue
PreTechs
2702
PreTechsImplicit
2102
PreTechsMaxfalse
Items
6001
6002
ItemPoints
30
30
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded60000
UnlockRecipes
Empty array
UnlockFunctions
28
UnlockValues
900
AddItems
Empty array
AddItemCounts
Empty array
Position
x17
y9
Name"Mass Construction"
ID2704
SID""
Desc"Advanced Mass Construction technology that allows the construction of more facilities at once."
Conclusion"Larger Blueprints are available."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level4
MaxLevel4
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/2704"
IsLabTechtrue
PreTechs
2703
PreTechsImplicit
2103
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
15
15
15
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded192000
UnlockRecipes
Empty array
UnlockFunctions
28
UnlockValues
3600
AddItems
Empty array
AddItemCounts
Empty array
Position
x21
y9
Name"Mass Construction"
ID2705
SID""
Desc"The ultimate mass construction technology for Blueprint-based construction without facility limit."
Conclusion"Facility quantity limit is now removed for Blueprint-based construction."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level5
MaxLevel5
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/2705"
IsLabTechtrue
PreTechs
2704
PreTechsImplicit
2104
PreTechsMaxfalse
Items
6001
6002
6003
6004
ItemPoints
15
15
15
15
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded240000
UnlockRecipes
Empty array
UnlockFunctions
28
UnlockValues
1048576
AddItems
Empty array
AddItemCounts
Empty array
Position
x25
y9
Name"Energy Shield"
ID2801
SID""
Desc"An Energy Shield can resist damage from enemies and protect all facilities within its radius. Yet Energy Shields consume energy. Once this energy has been exhausted, it takes some time for Energy Shields to restart."
Conclusion"You've unlocked Energy Shield. It can resist any damage inflicted by enemies and protect all facilities within its radius. However, Core Energy is required to charge it. With higher level fuel, charging will be faster."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level1
MaxLevel1
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/2801"
IsLabTechtrue
PreTechs
Empty array
PreTechsImplicit
1001
PreTechsMaxfalse
Items
6001
ItemPoints
40
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded9000
UnlockRecipes
Empty array
UnlockFunctions
75
65
66
UnlockValues
1
2
100000000
AddItems
Empty array
AddItemCounts
Empty array
Position
x9
y-7
Name"Energy Shield"
ID2802
SID""
Desc"Improve the base radius and the power of Icarus' Energy Shield."
Conclusion"Energy Shield's base radius and maximum capacity are increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level2
MaxLevel2
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/2802"
IsLabTechtrue
PreTechs
2801
PreTechsImplicit
2102
PreTechsMaxfalse
Items
6001
6002
ItemPoints
10
10
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded36000
UnlockRecipes
Empty array
UnlockFunctions
65
66
UnlockValues
0.5
200000000
AddItems
Empty array
AddItemCounts
Empty array
Position
x13
y-7
Name"Energy Shield"
ID2803
SID""
Desc"Improve the base radius and the power of Icarus' Energy Shield.\r\nAfter unlocked Shield Burst, press and hold [<color="#FD965ECC">B</color>] in Combat Interface(<color="#FD965ECC">Z</color>) to accumulate power from Energy Shield. Subsequently, release the Shield Burst.\r\n<color="#FD965ECC">The more power it accumulated comes with the higher Shield Burst damage.</color>"
Conclusion"You've unlocked Shield Burst. Now, Energy Shield not only serves for defense but also for offense. This provides Icarus with more diverse tactical options.\r\nEnergy Shield's base radius and maximum capacity are increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level3
MaxLevel3
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/2803"
IsLabTechtrue
PreTechs
2802
PreTechsImplicit
2103
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
5
5
5
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded144000
UnlockRecipes
Empty array
UnlockFunctions
65
66
86
UnlockValues
0.5
200000000
1
AddItems
Empty array
AddItemCounts
Empty array
Position
x17
y-7
Name"Energy Shield"
ID2804
SID""
Desc"Improve the base radius and the power of Icarus' Energy Shield."
Conclusion"Energy Shield's base radius and maximum capacity are increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level4
MaxLevel4
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/2804"
IsLabTechtrue
PreTechs
2803
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
6004
ItemPoints
6
6
6
6
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded360000
UnlockRecipes
Empty array
UnlockFunctions
65
66
UnlockValues
1
200000000
AddItems
Empty array
AddItemCounts
Empty array
Position
x21
y-7
Name"Energy Shield"
ID2805
SID""
Desc"Improve the base radius and the power of Icarus' Energy Shield."
Conclusion"Energy Shield's base radius and maximum capacity are increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level5
MaxLevel5
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/2805"
IsLabTechtrue
PreTechs
2804
PreTechsImplicit
2104
PreTechsMaxfalse
Items
6001
6002
6003
6004
6005
ItemPoints
5
5
5
5
5
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded720000
UnlockRecipes
Empty array
UnlockFunctions
65
66
UnlockValues
1
300000000
AddItems
Empty array
AddItemCounts
Empty array
Position
x25
y-7
Name"Energy Shield"
ID2806
SID""
Desc"Improve the base radius and the power of Icarus' Energy Shield."
Conclusion"Energy Shield's base radius and maximum capacity are increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level6
MaxLevel25
LevelCoef1-8100000
LevelCoef2900000
IconPath"Icons/Tech/2806"
IsLabTechtrue
PreTechs
2805
PreTechsImplicit
2105
PreTechsMaxfalse
Items
6006
ItemPoints
4
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded18000000
UnlockRecipes
Empty array
UnlockFunctions
65
66
UnlockValues
1
500000000
AddItems
Empty array
AddItemCounts
Empty array
Position
x29
y-7
Name"Energy Shield"
ID2807
SID""
Desc"Further Increase the power capacity of Icarus' Energy Shield."
Conclusion"Energy Shield's maximum capacity is increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level26
MaxLevel10000
LevelCoef1-8100000
LevelCoef2900000
IconPath"Icons/Tech/2807"
IsLabTechtrue
PreTechs
2806
PreTechsImplicit
Empty array
PreTechsMaxtrue
Items
6006
ItemPoints
4
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded18000000
UnlockRecipes
Empty array
UnlockFunctions
66
UnlockValues
500000000
AddItems
Empty array
AddItemCounts
Empty array
Position
x33
y-7
Name"Drive Engine"
ID2901
SID""
Desc"Press <color="#FD965ECC">SPACE</color> twice to lift off; the speed of the mecha increases by <color="#FD965ECC">150%</color> when in Flight Mode. This consumes a high amount of energy."
Conclusion"Flight Mode is enabled. Speed of the mecha increases by <color="#FD965ECC">150%</color> in Flight Mode. Press <color="#FD965ECC">SPACE</color> twice to lift off."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level1
MaxLevel1
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/2901"
IsLabTechfalse
PreTechs
Empty array
PreTechsImplicit
2101
PreTechsMaxfalse
Items
1006
1407
ItemPoints
30
10
PropertyOverrideItems
6001
PropertyItemCounts
200
HashNeeded18000
UnlockRecipes
Empty array
UnlockFunctions
4
UnlockValues
1
AddItems
Empty array
AddItemCounts
Empty array
Position
x9
y-3
Name"Drive Engine"
ID2902
SID""
Desc"Press <color="#FD965ECC">SPACE</color> twice to lift off. Press and hold the <color="#FD965ECC">key for forward movement</color> and <color="#FD965ECC">SPACE</color> in Flight Mode to activate Cruise Mode at a certain altitude. In Cruise Mode, the mecha will orbit a planet at a higher speed."
Conclusion"Cruise Mode is enabled. Press <color="#FD965ECC">SPACE</color> twice to lift off. Press and hold the <color="#FD965ECC">key for forward movement</color> and <color="#FD965ECC">SPACE</color> in Flight Mode to activate Cruise Mode at a certain altitude."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level2
MaxLevel2
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/2902"
IsLabTechtrue
PreTechs
2901
PreTechsImplicit
2102
PreTechsMaxfalse
Items
6001
6002
ItemPoints
20
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded36000
UnlockRecipes
Empty array
UnlockFunctions
4
UnlockValues
2
AddItems
Empty array
AddItemCounts
Empty array
Position
x13
y-3
Name"Drive Engine"
ID2903
SID""
Desc"The max cruising speed of the mecha will be raised, but this will consume massive amounts of energy."
Conclusion"Cruising speed of the mecha in space increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level3
MaxLevel3
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/2903"
IsLabTechtrue
PreTechs
2902
PreTechsImplicit
2103
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
20
20
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded180000
UnlockRecipes
Empty array
UnlockFunctions
11
UnlockValues
1000
AddItems
Empty array
AddItemCounts
Empty array
Position
x17
y-3
Name"Drive Engine"
ID2904
SID""
Desc"Press <color="#FD965ECC">CAPSLOCK</color> to switch on the warp flight; 1x <color="#FD965ECC">Space Warper</color> will be consumed."
Conclusion"Warp flight is enabled. Press <color="#FD965ECC">CAPSLOCK</color> to switch on the warp flight. Activating warp flight will consume 1x <color="#FD965ECC">Space Warper</color>."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level4
MaxLevel4
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/2904"
IsLabTechtrue
PreTechs
2903
PreTechsImplicit
2104
1704
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
10
10
10
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded720000
UnlockRecipes
Empty array
UnlockFunctions
4
UnlockValues
3
AddItems
Empty array
AddItemCounts
Empty array
Position
x21
y-3
Name"Drive Engine"
ID2905
SID""
Desc"The max warp flight speed of the mecha will be raised, but this will consume massive amounts of energy.\r\nPress [<color="#FD965ECC">SHIFT</color>] and [<color="#FD965ECC">S</color>] to control the warp flight speed."
Conclusion"Warp flight speed of the mecha increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level5
MaxLevel5
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/2904"
IsLabTechtrue
PreTechs
2904
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
6005
ItemPoints
10
10
10
10
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded1080000
UnlockRecipes
Empty array
UnlockFunctions
27
UnlockValues
3
AddItems
Empty array
AddItemCounts
Empty array
Position
x25
y-3
Name"Drive Engine"
ID2906
SID""
Desc"The max warp flight speed of the mecha will be raised, but this will consume massive amounts of energy.\r\nPress [<color="#FD965ECC">SHIFT</color>] and [<color="#FD965ECC">S</color>] to control the warp flight speed."
Conclusion"Warp flight speed of the mecha increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level6
MaxLevel100
LevelCoef1-1800000
LevelCoef2360000
IconPath"Icons/Tech/2906"
IsLabTechtrue
PreTechs
2905
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6006
ItemPoints
10
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded0
UnlockRecipes
Empty array
UnlockFunctions
27
UnlockValues
3
AddItems
Empty array
AddItemCounts
Empty array
Position
x29
y-3
Name"Auto Reconstruction Marking"
ID2951
SID""
Desc"Enhancing battle damage analysis technology facilitates the analysis of ruined buildings, enabling the marking of targets for expedited reconstruction."
Conclusion"Now target marking and reconstruction is faster."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level1
MaxLevel1
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/2951"
IsLabTechtrue
PreTechs
Empty array
PreTechsImplicit
2101
PreTechsMaxfalse
Items
6001
ItemPoints
40
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded18000
UnlockRecipes
Empty array
UnlockFunctions
76
UnlockValues
1
AddItems
Empty array
AddItemCounts
Empty array
Position
x9
y13
Name"Auto Reconstruction Marking"
ID2952
SID""
Desc"Enhancing battle damage analysis technology facilitates the analysis of ruined buildings, enabling the marking of targets for expedited reconstruction."
Conclusion"Now target marking and reconstruction is faster."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level2
MaxLevel2
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/2952"
IsLabTechtrue
PreTechs
2951
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
ItemPoints
20
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded72000
UnlockRecipes
Empty array
UnlockFunctions
76
UnlockValues
3
AddItems
Empty array
AddItemCounts
Empty array
Position
x13
y13
Name"Auto Reconstruction Marking"
ID2953
SID""
Desc"Enhancing battle damage analysis technology facilitates the analysis of ruined buildings, enabling the marking of targets for expedited reconstruction."
Conclusion"Now target marking and reconstruction is faster."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level3
MaxLevel3
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/2953"
IsLabTechtrue
PreTechs
2952
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
20
20
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded144000
UnlockRecipes
Empty array
UnlockFunctions
76
UnlockValues
6
AddItems
Empty array
AddItemCounts
Empty array
Position
x17
y13
Name"Auto Reconstruction Marking"
ID2954
SID""
Desc"Enhancing battle damage analysis technology facilitates the analysis of ruined buildings, enabling the marking of targets for expedited reconstruction."
Conclusion"Now target marking and reconstruction is faster."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level4
MaxLevel4
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/2954"
IsLabTechtrue
PreTechs
2953
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
6004
ItemPoints
12
12
12
12
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded360000
UnlockRecipes
Empty array
UnlockFunctions
76
UnlockValues
15
AddItems
Empty array
AddItemCounts
Empty array
Position
x21
y13
Name"Auto Reconstruction Marking"
ID2955
SID""
Desc"Enhancing battle damage analysis technology facilitates the analysis of ruined buildings, enabling the marking of targets for expedited reconstruction."
Conclusion"Now target marking and reconstruction is faster."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level5
MaxLevel5
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/2955"
IsLabTechtrue
PreTechs
2954
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
6004
6005
ItemPoints
8
8
8
8
8
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded720000
UnlockRecipes
Empty array
UnlockFunctions
76
UnlockValues
30
AddItems
Empty array
AddItemCounts
Empty array
Position
x25
y13
Name"Auto Reconstruction Marking"
ID2956
SID""
Desc"The ultimate Auto Reconstruction technology enables rapid analysis of ruined buildings, allowing for instantaneous marking of targets for reconstruction."
Conclusion"You've unlocked the highest level of Auto Reconstruction Marking. Now you can instantly mark buildings that require reconstruction within the marking radius."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level6
MaxLevel6
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/2956"
IsLabTechtrue
PreTechs
2955
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6006
ItemPoints
8
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded1440000
UnlockRecipes
Empty array
UnlockFunctions
76
UnlockValues
9999
AddItems
Empty array
AddItemCounts
Empty array
Position
x29
y13
Name"Solar Sail Life"
ID3101
SID""
Desc"Extends the service life of Solar Sails."
Conclusion"Service life and working duration of Solar Sails are extended."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level1
MaxLevel1
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/3101"
IsLabTechtrue
PreTechs
Empty array
PreTechsImplicit
1503
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
40
40
40
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded36000
UnlockRecipes
Empty array
UnlockFunctions
12
UnlockValues
300
AddItems
Empty array
AddItemCounts
Empty array
Position
x9
y-15
Name"Solar Sail Life"
ID3102
SID""
Desc"Extends the service life of Solar Sails."
Conclusion"Service life and working duration of Solar Sails are extended."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level2
MaxLevel2
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/3102"
IsLabTechtrue
PreTechs
3101
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
20
20
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded108000
UnlockRecipes
Empty array
UnlockFunctions
12
UnlockValues
300
AddItems
Empty array
AddItemCounts
Empty array
Position
x13
y-15
Name"Solar Sail Life"
ID3103
SID""
Desc"Extends the service life of Solar Sails."
Conclusion"Service life and working duration of Solar Sails are extended."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level3
MaxLevel3
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/3103"
IsLabTechtrue
PreTechs
3102
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
20
20
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded144000
UnlockRecipes
Empty array
UnlockFunctions
12
UnlockValues
600
AddItems
Empty array
AddItemCounts
Empty array
Position
x17
y-15
Name"Solar Sail Life"
ID3104
SID""
Desc"Extends the service life of Solar Sails."
Conclusion"Service life and working duration of Solar Sails are extended."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level4
MaxLevel4
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/3104"
IsLabTechtrue
PreTechs
3103
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
6004
ItemPoints
12
12
12
12
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded300000
UnlockRecipes
Empty array
UnlockFunctions
12
UnlockValues
600
AddItems
Empty array
AddItemCounts
Empty array
Position
x21
y-15
Name"Solar Sail Life"
ID3105
SID""
Desc"Extends the service life of Solar Sails."
Conclusion"Service life and working duration of Solar Sails are extended."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level5
MaxLevel5
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/3105"
IsLabTechtrue
PreTechs
3104
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
6004
ItemPoints
12
12
12
12
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded480000
UnlockRecipes
Empty array
UnlockFunctions
12
UnlockValues
900
AddItems
Empty array
AddItemCounts
Empty array
Position
x25
y-15
Name"Solar Sail Life"
ID3106
SID""
Desc"Extends the service life of Solar Sails."
Conclusion"Service life and working duration of Solar Sails are extended."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level6
MaxLevel6
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/3106"
IsLabTechtrue
PreTechs
3105
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
6004
ItemPoints
6
6
6
6
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded1200000
UnlockRecipes
Empty array
UnlockFunctions
12
UnlockValues
900
AddItems
Empty array
AddItemCounts
Empty array
Position
x29
y-15
Name"Solar Sail Attaching Speed"
ID4201
SID""
Desc"Dyson Nodes can absorbing Solar Sails more quickly with a deeper understanding of gravity field."
Conclusion"You've increased the attaching speed of Solar Sails and now the construction speed of a Dyson Shell layer is higher."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level1
MaxLevel1
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/4201"
IsLabTechtrue
PreTechs
Empty array
PreTechsImplicit
1522
PreTechsMaxfalse
Items
6001
6002
6003
6004
6005
ItemPoints
20
20
20
20
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded108000
UnlockRecipes
Empty array
UnlockFunctions
43
UnlockValues
240
AddItems
Empty array
AddItemCounts
Empty array
Position
x9
y-19
Name"Solar Sail Attaching Speed"
ID4202
SID""
Desc"Dyson Nodes can absorbing Solar Sails more quickly with a deeper understanding of gravity field."
Conclusion"You've increased the attaching speed of Solar Sails and now the construction speed of a Dyson Shell layer is higher."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level2
MaxLevel2
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/4202"
IsLabTechtrue
PreTechs
4201
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
6004
6005
ItemPoints
20
20
20
20
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded180000
UnlockRecipes
Empty array
UnlockFunctions
43
UnlockValues
120
AddItems
Empty array
AddItemCounts
Empty array
Position
x13
y-19
Name"Solar Sail Attaching Speed"
ID4203
SID""
Desc"Dyson Nodes can absorbing Solar Sails more quickly with a deeper understanding of gravity field."
Conclusion"You've increased the attaching speed of Solar Sails and now the construction speed of a Dyson Shell layer is higher."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level3
MaxLevel3
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/4203"
IsLabTechtrue
PreTechs
4202
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
6004
6005
ItemPoints
30
30
30
30
30
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded300000
UnlockRecipes
Empty array
UnlockFunctions
43
UnlockValues
60
AddItems
Empty array
AddItemCounts
Empty array
Position
x17
y-19
Name"Solar Sail Attaching Speed"
ID4204
SID""
Desc"Dyson Nodes can absorbing Solar Sails more quickly with a deeper understanding of gravity field."
Conclusion"You've increased the attaching speed of Solar Sails and now the construction speed of a Dyson Shell layer is higher."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level4
MaxLevel4
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/4204"
IsLabTechtrue
PreTechs
4203
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
6004
6005
ItemPoints
20
20
20
20
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded720000
UnlockRecipes
Empty array
UnlockFunctions
43
UnlockValues
30
AddItems
Empty array
AddItemCounts
Empty array
Position
x21
y-19
Name"Solar Sail Attaching Speed"
ID4205
SID""
Desc"Dyson Nodes can absorbing Solar Sails more quickly with a deeper understanding of gravity field."
Conclusion"You've increased the attaching speed of Solar Sails and now the construction speed of a Dyson Shell layer is higher."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level5
MaxLevel5
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/4205"
IsLabTechtrue
PreTechs
4204
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
6004
6005
ItemPoints
20
20
20
20
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded1440000
UnlockRecipes
Empty array
UnlockFunctions
43
UnlockValues
15
AddItems
Empty array
AddItemCounts
Empty array
Position
x25
y-19
Name"Solar Sail Attaching Speed"
ID4206
SID""
Desc"Dyson Nodes can absorbing Solar Sails more quickly with a deeper understanding of gravity field."
Conclusion"You've increased the attaching speed of Solar Sails and now the construction speed of a Dyson Shell layer is higher."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level6
MaxLevel6
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/4206"
IsLabTechtrue
PreTechs
4205
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
6004
6005
ItemPoints
20
20
20
20
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded2160000
UnlockRecipes
Empty array
UnlockFunctions
43
UnlockValues
10
AddItems
Empty array
AddItemCounts
Empty array
Position
x29
y-19
Name"Ray Transmission Efficiency"
ID3201
SID""
Desc"Reduce dissipation in solar ray transmission for higher transmission efficiency."
Conclusion"Solar ray transmission dissipation reduced and transmission efficiency increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level1
MaxLevel1
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/3201"
IsLabTechtrue
PreTechs
Empty array
PreTechsImplicit
1504
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
40
40
40
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded54000
UnlockRecipes
Empty array
UnlockFunctions
13
UnlockValues
0.9
AddItems
Empty array
AddItemCounts
Empty array
Position
x9
y-23
Name"Ray Transmission Efficiency"
ID3202
SID""
Desc"Reduce dissipation in solar ray transmission for higher transmission efficiency."
Conclusion"Solar ray transmission dissipation reduced and transmission efficiency increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level2
MaxLevel2
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/3202"
IsLabTechtrue
PreTechs
3201
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
20
20
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded144000
UnlockRecipes
Empty array
UnlockFunctions
13
UnlockValues
0.9
AddItems
Empty array
AddItemCounts
Empty array
Position
x13
y-23
Name"Ray Transmission Efficiency"
ID3203
SID""
Desc"Reduce dissipation in solar ray transmission for higher transmission efficiency."
Conclusion"Solar ray transmission dissipation reduced and transmission efficiency increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level3
MaxLevel3
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/3203"
IsLabTechtrue
PreTechs
3202
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
20
20
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded180000
UnlockRecipes
Empty array
UnlockFunctions
13
UnlockValues
0.9
AddItems
Empty array
AddItemCounts
Empty array
Position
x17
y-23
Name"Ray Transmission Efficiency"
ID3204
SID""
Desc"Reduce dissipation in solar ray transmission for higher transmission efficiency."
Conclusion"Solar ray transmission dissipation reduced and transmission efficiency increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level4
MaxLevel4
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/3204"
IsLabTechtrue
PreTechs
3203
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
6004
ItemPoints
12
12
12
12
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded360000
UnlockRecipes
Empty array
UnlockFunctions
13
UnlockValues
0.9
AddItems
Empty array
AddItemCounts
Empty array
Position
x21
y-23
Name"Ray Transmission Efficiency"
ID3205
SID""
Desc"Reduce dissipation in solar ray transmission for higher transmission efficiency."
Conclusion"Solar ray transmission dissipation reduced and transmission efficiency increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level5
MaxLevel5
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/3205"
IsLabTechtrue
PreTechs
3204
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
6004
ItemPoints
12
12
12
12
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded420000
UnlockRecipes
Empty array
UnlockFunctions
13
UnlockValues
0.9
AddItems
Empty array
AddItemCounts
Empty array
Position
x25
y-23
Name"Ray Transmission Efficiency"
ID3206
SID""
Desc"Reduce dissipation in solar ray transmission for higher transmission efficiency."
Conclusion"Solar ray transmission dissipation reduced and transmission efficiency increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level6
MaxLevel6
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/3206"
IsLabTechtrue
PreTechs
3205
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
6004
6005
ItemPoints
12
12
12
12
12
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded480000
UnlockRecipes
Empty array
UnlockFunctions
13
UnlockValues
0.9
AddItems
Empty array
AddItemCounts
Empty array
Position
x29
y-23
Name"Ray Transmission Efficiency"
ID3207
SID""
Desc"Reduce dissipation in solar ray transmission for higher transmission efficiency."
Conclusion"Solar ray transmission dissipation reduced and transmission efficiency increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level7
MaxLevel7
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/3207"
IsLabTechtrue
PreTechs
3206
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
6004
6005
ItemPoints
4
4
4
4
4
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded1620000
UnlockRecipes
Empty array
UnlockFunctions
13
UnlockValues
0.85
AddItems
Empty array
AddItemCounts
Empty array
Position
x33
y-23
Name"Ray Transmission Efficiency"
ID3208
SID""
Desc"Reduce dissipation in solar ray transmission for higher transmission efficiency."
Conclusion"Solar ray transmission dissipation reduced and transmission efficiency increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level8
MaxLevel10000
LevelCoef11800000
LevelCoef20
IconPath"Icons/Tech/3208"
IsLabTechtrue
PreTechs
3207
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6006
ItemPoints
4
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded-12600000
UnlockRecipes
Empty array
UnlockFunctions
13
UnlockValues
0.85
AddItems
Empty array
AddItemCounts
Empty array
Position
x37
y-23
Name"Sorter Cargo Stacking"
ID3301
SID""
Desc"Increases the stack count of cargo in a Sorter Mk.III."
Conclusion"The number of cargo that the Sorter MK.III carries each time increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletetrue
PreItem
Empty array
Level1
MaxLevel1
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/3301"
IsLabTechtrue
PreTechs
Empty array
PreTechsImplicit
1607
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
40
40
40
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded36000
UnlockRecipes
Empty array
UnlockFunctions
14
UnlockValues
4
AddItems
Empty array
AddItemCounts
Empty array
Position
x9
y-27
Name"Sorter Cargo Stacking"
ID3302
SID""
Desc"Increases the stack count of cargo in a Sorter Mk.III."
Conclusion"The number of cargo that the Sorter MK.III carries each time increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletetrue
PreItem
Empty array
Level2
MaxLevel2
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/3302"
IsLabTechtrue
PreTechs
3301
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
20
20
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded108000
UnlockRecipes
Empty array
UnlockFunctions
14
UnlockValues
5
AddItems
Empty array
AddItemCounts
Empty array
Position
x13
y-27
Name"Sorter Cargo Stacking"
ID3303
SID""
Desc"Increases the stack count of cargo in a Sorter Mk.III."
Conclusion"The number of cargo that the Sorter MK.III carries each time increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletetrue
PreItem
Empty array
Level3
MaxLevel3
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/3303"
IsLabTechtrue
PreTechs
3302
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
20
20
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded144000
UnlockRecipes
Empty array
UnlockFunctions
14
UnlockValues
6
AddItems
Empty array
AddItemCounts
Empty array
Position
x17
y-27
Name"Sorter Cargo Stacking"
ID3304
SID""
Desc"Increases the stack count of cargo in a Sorter Mk.III."
Conclusion"The number of cargo that the Sorter MK.III carries each time increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletetrue
PreItem
Empty array
Level4
MaxLevel4
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/3304"
IsLabTechtrue
PreTechs
3303
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
12
12
12
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded300000
UnlockRecipes
Empty array
UnlockFunctions
14
UnlockValues
7
AddItems
Empty array
AddItemCounts
Empty array
Position
x21
y-27
Name"Sorter Cargo Stacking"
ID3305
SID""
Desc"Increases the stack count of cargo in a Sorter Mk.III."
Conclusion"The number of cargo that the Sorter MK.III carries each time increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletetrue
PreItem
Empty array
Level5
MaxLevel5
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/3305"
IsLabTechtrue
PreTechs
3304
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
6
6
6
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded900000
UnlockRecipes
Empty array
UnlockFunctions
14
UnlockValues
8
AddItems
Empty array
AddItemCounts
Empty array
Position
x25
y-27
Name"Sorter Cargo Integration"
ID3306
SID""
Desc"The Ulitimate Sorter Stacking technology allows a Sorter Mk.III directly output stacked cargos."
Conclusion"Now, a Sorter Mk.III directly feed out stacked cargos."
Publishedtrue
IsHiddenTechfalse
IsObsoletetrue
PreItem
Empty array
Level1
MaxLevel1
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/3306"
IsLabTechtrue
PreTechs
3305
PreTechsImplicit
1607
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
6
6
6
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded1080000
UnlockRecipes
Empty array
UnlockFunctions
39
40
UnlockValues
1
1
AddItems
Empty array
AddItemCounts
Empty array
Position
x29
y-27
Name"Pile Sorter Upgrade"
ID3311
SID""
Desc"A Pile Sorter can feed out <color="#FD965ECC">2</color> stacked cargos when unloading to Conveyor Belt. If there are unstacked cargos on the Conveyor Belt, the Pile Sorter can directly stack the carried identical items onto the unstacked cargos, allowing the stacking quantity of that cargo to reach the maximum stackable quantity."
Conclusion"The maximum quantity of cargos that the Pile Sorter can stack has increased, now it can feed out 2 stacked cargos."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level1
MaxLevel1
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/3311"
IsLabTechtrue
PreTechs
Empty array
PreTechsImplicit
1607
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
30
30
30
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded60000
UnlockRecipes
Empty array
UnlockFunctions
39
UnlockValues
2
AddItems
Empty array
AddItemCounts
Empty array
Position
x9
y-31
Name"Pile Sorter Upgrade"
ID3312
SID""
Desc"Increase the amount of cargos that the Pile Sorter can load in each cycle."
Conclusion"The amount of cargos that the Pile Sorter can pick up has increased, now it can pick up 3 cargos in each cycle."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level2
MaxLevel2
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/3312"
IsLabTechtrue
PreTechs
3311
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
30
30
30
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded96000
UnlockRecipes
Empty array
UnlockFunctions
41
UnlockValues
3
AddItems
Empty array
AddItemCounts
Empty array
Position
x13
y-31
Name"Pile Sorter Upgrade"
ID3313
SID""
Desc"A Pile Sorter can feed out <color="#FD965ECC">3</color> stacked cargos when unloading to Conveyor Belt. If there are unstacked cargos on the Conveyor Belt, the Pile Sorter can directly stack the carried identical items onto the unstacked cargos, allowing the stacking quantity of that cargo to reach the maximum stackable quantity."
Conclusion"The maximum quantity of cargos that the Pile Sorter can stack has increased, now it can feed out 3 stacked cargos."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level3
MaxLevel3
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/3313"
IsLabTechtrue
PreTechs
3312
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
30
30
30
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded120000
UnlockRecipes
Empty array
UnlockFunctions
39
UnlockValues
3
AddItems
Empty array
AddItemCounts
Empty array
Position
x17
y-31
Name"Pile Sorter Upgrade"
ID3314
SID""
Desc"Increase the amount of cargos that the Pile Sorter can load in each cycle."
Conclusion"The amount of cargos that the Pile Sorter can pick up has increased, now it can pick up 4 cargos in each cycle."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level4
MaxLevel4
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/3314"
IsLabTechtrue
PreTechs
3313
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
15
15
15
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded288000
UnlockRecipes
Empty array
UnlockFunctions
41
UnlockValues
4
AddItems
Empty array
AddItemCounts
Empty array
Position
x21
y-31
Name"Pile Sorter Upgrade"
ID3315
SID""
Desc"A Pile Sorter can feed out <color="#FD965ECC">4</color> stacked cargos when unloading to Conveyor Belt. If there are unstacked cargos on the Conveyor Belt, the Pile Sorter can directly stack the carried identical items onto the unstacked cargos, allowing the stacking quantity of that cargo to reach the maximum stackable quantity."
Conclusion"The maximum quantity of cargos that the Pile Sorter can stack has increased, now it can feed out 4 stacked cargos."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level5
MaxLevel5
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/3315"
IsLabTechtrue
PreTechs
3314
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
15
15
15
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded360000
UnlockRecipes
Empty array
UnlockFunctions
39
UnlockValues
4
AddItems
Empty array
AddItemCounts
Empty array
Position
x25
y-31
Name"Pile Sorter Upgrade"
ID3316
SID""
Desc"Maximize the transport capacity of the Pile Sorter by allowing it to simultaneously unload when loading cargos."
Conclusion"Now, a Pile Sorter can simultaneously load and unload. It Maximizes the transport capacity of the Pile Sorter."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level6
MaxLevel6
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/3316"
IsLabTechtrue
PreTechs
3315
PreTechsImplicit
1607
PreTechsMaxfalse
Items
6001
6002
6003
6005
ItemPoints
6
6
6
6
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded1200000
UnlockRecipes
Empty array
UnlockFunctions
40
UnlockValues
1
AddItems
Empty array
AddItemCounts
Empty array
Position
x29
y-31
Name"Distribution Range"
ID4001
SID""
Desc"Increases the distribution range of a Logistics Distributor."
Conclusion"Logistics Distributor delivery coverage increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level1
MaxLevel1
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/4001"
IsLabTechtrue
PreTechs
Empty array
PreTechsImplicit
1608
PreTechsMaxfalse
Items
6001
6002
ItemPoints
40
40
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded36000
UnlockRecipes
Empty array
UnlockFunctions
36
UnlockValues
20
AddItems
Empty array
AddItemCounts
Empty array
Position
x9
y-35
Name"Distribution Range"
ID4002
SID""
Desc"Increases the distribution range of a Logistics Distributor."
Conclusion"Logistics Distributor delivery coverage increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level2
MaxLevel2
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/4002"
IsLabTechtrue
PreTechs
4001
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
20
20
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded108000
UnlockRecipes
Empty array
UnlockFunctions
36
UnlockValues
20
AddItems
Empty array
AddItemCounts
Empty array
Position
x13
y-35
Name"Distribution Range"
ID4003
SID""
Desc"Increases the distribution range of a Logistics Distributor."
Conclusion"Logistics Distributor delivery coverage increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level3
MaxLevel3
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/4003"
IsLabTechtrue
PreTechs
4002
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
20
20
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded144000
UnlockRecipes
Empty array
UnlockFunctions
36
UnlockValues
30
AddItems
Empty array
AddItemCounts
Empty array
Position
x17
y-35
Name"Distribution Range"
ID4004
SID""
Desc"Increases the distribution range of a Logistics Distributor."
Conclusion"Logistics Distributor delivery coverage increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level4
MaxLevel4
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/4004"
IsLabTechtrue
PreTechs
4003
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
6004
ItemPoints
20
20
20
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded180000
UnlockRecipes
Empty array
UnlockFunctions
36
UnlockValues
30
AddItems
Empty array
AddItemCounts
Empty array
Position
x21
y-35
Name"Distribution Range"
ID4005
SID""
Desc"Increases the distribution range of a Logistics Distributor."
Conclusion"Logistics Distributor delivery coverage increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level5
MaxLevel5
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/4005"
IsLabTechtrue
PreTechs
4004
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
6004
6005
ItemPoints
12
12
12
12
12
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded360000
UnlockRecipes
Empty array
UnlockFunctions
36
UnlockValues
40
AddItems
Empty array
AddItemCounts
Empty array
Position
x25
y-35
Name"Logistics Carrier Engine"
ID3401
SID""
Desc"Increases the speed of a Logistics Drone.\r\nIncreases the speed of a Logistics Bot."
Conclusion"Speed of Logistics Drones and Logistics Bots increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level1
MaxLevel1
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/3401"
IsLabTechtrue
PreTechs
Empty array
PreTechsImplicit
1604
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
40
40
40
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded36000
UnlockRecipes
Empty array
UnlockFunctions
15
34
UnlockValues
0.2
0.1
AddItems
Empty array
AddItemCounts
Empty array
Position
x9
y-39
Name"Logistics Carrier Engine"
ID3402
SID""
Desc"Increases the speed of a Logistics Drone.\r\nIncreases the speed of a Logistics Bot."
Conclusion"Speed of Logistics Drones and Logistics Bots increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level2
MaxLevel2
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/3402"
IsLabTechtrue
PreTechs
3401
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
20
20
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded108000
UnlockRecipes
Empty array
UnlockFunctions
15
34
UnlockValues
0.2
0.1
AddItems
Empty array
AddItemCounts
Empty array
Position
x13
y-39
Name"Logistics Carrier Engine"
ID3403
SID""
Desc"Increases the speed of a Logistics Drone.\r\nIncreases the speed of a Logistics Bot.\r\nIncreases the speed of a Logistics Vessel."
Conclusion"Speed of Logistics Vessels, Logistics Drones and Logistics Bots increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level3
MaxLevel3
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/3403"
IsLabTechtrue
PreTechs
3402
PreTechsImplicit
1605
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
20
20
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded144000
UnlockRecipes
Empty array
UnlockFunctions
15
34
16
UnlockValues
0.3
0.15
0.5
AddItems
Empty array
AddItemCounts
Empty array
Position
x17
y-39
Name"Logistics Carrier Engine"
ID3404
SID""
Desc"Increases the speed of a Logistics Drone.\r\nIncreases the speed of a Logistics Bot.\r\nIncreases the speed of a Logistics Vessel.\r\nAllows a Logistics Vessel to warp."
Conclusion"Logistics Vessels can now activate warp flight by consuming one <color="#FD965ECC">Space Warper</color>.\r\nSpeed of Logistics Bots increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level4
MaxLevel4
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/3404"
IsLabTechtrue
PreTechs
3403
PreTechsImplicit
2904
PreTechsMaxfalse
Items
6001
6002
6003
6004
ItemPoints
12
12
12
12
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded300000
UnlockRecipes
Empty array
UnlockFunctions
15
34
16
17
UnlockValues
0.3
0.15
0.5
1
AddItems
Empty array
AddItemCounts
Empty array
Position
x21
y-39
Name"Logistics Carrier Engine"
ID3405
SID""
Desc"Increases the speed of a Logistics Drone.\r\nIncreases the speed of a Logistics Bot.\r\nIncreases the speed of a Logistics Vessel."
Conclusion"Speed of Logistics Vessels, Logistics Drones and Logistics Bots increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level5
MaxLevel5
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/3405"
IsLabTechtrue
PreTechs
3404
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
6004
6005
ItemPoints
12
12
12
12
12
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded360000
UnlockRecipes
Empty array
UnlockFunctions
15
34
16
UnlockValues
0.4
0.15
0.5
AddItems
Empty array
AddItemCounts
Empty array
Position
x25
y-39
Name"Logistics Carrier Engine"
ID3406
SID""
Desc"Increases the speed of a Logistics Drone.\r\nIncreases the speed of a Logistics Bot.\r\nIncreases the speed of a Logistics Vessel."
Conclusion"Speed of Logistics Vessels, Logistics Drones and Logistics Bots increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level6
MaxLevel6
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/3406"
IsLabTechtrue
PreTechs
3405
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
6004
6005
ItemPoints
4
4
4
4
4
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded1440000
UnlockRecipes
Empty array
UnlockFunctions
15
34
16
UnlockValues
0.4
0.15
0.5
AddItems
Empty array
AddItemCounts
Empty array
Position
x29
y-39
Name"Logistics Carrier Engine"
ID3407
SID""
Desc"Increases the speed of a Logistics Drone.\r\nIncreases the speed of a Logistics Bot.\r\nIncreases the speed of a Logistics Vessel."
Conclusion"Speed of Logistics Vessels, Logistics Drones and Logistics Bots increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level7
MaxLevel10000
LevelCoef1-21600000
LevelCoef21800000
IconPath"Icons/Tech/3407"
IsLabTechtrue
PreTechs
3406
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6006
ItemPoints
4
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded64800000
UnlockRecipes
Empty array
UnlockFunctions
15
34
16
UnlockValues
0.5
0.2
0.5
AddItems
Empty array
AddItemCounts
Empty array
Position
x33
y-39
Name"Logistics Carrier Capacity"
ID3501
SID""
Desc"Greatly increases the carrying capacity of a Logistics Drone by applying material compression technology to logistics.\r\nIncreases the carrying capacity of a Logistics Bot."
Conclusion"Delivery capacity of Logistics Drones and Logistics Bots increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level1
MaxLevel1
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/3501"
IsLabTechtrue
PreTechs
Empty array
PreTechsImplicit
1604
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
40
40
40
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded36000
UnlockRecipes
Empty array
UnlockFunctions
35
18
UnlockValues
1
5
AddItems
Empty array
AddItemCounts
Empty array
Position
x9
y-43
Name"Logistics Carrier Capacity"
ID3502
SID""
Desc"Further increases the carrying capacity of a Logistics Drone.\r\nFurther increases the carrying capacity of a Logistics Bot."
Conclusion"Delivery capacity of Logistics Drones and Logistics Bots increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level2
MaxLevel2
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/3502"
IsLabTechtrue
PreTechs
3501
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
20
20
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded108000
UnlockRecipes
Empty array
UnlockFunctions
35
18
UnlockValues
1
5
AddItems
Empty array
AddItemCounts
Empty array
Position
x13
y-43
Name"Logistics Carrier Capacity"
ID3503
SID""
Desc"Further increases the carrying capacity of a Logistics Drone.\r\nFurther increases the carrying capacity of a Logistics Bot.\r\nIncreases the carrying capacity of a Logistics Vessel."
Conclusion"Delivery capacity of Logistics Vessels, Logistics Drones and Logistics Bots increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level3
MaxLevel3
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/3503"
IsLabTechtrue
PreTechs
3502
PreTechsImplicit
1605
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
20
20
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded144000
UnlockRecipes
Empty array
UnlockFunctions
35
18
19
UnlockValues
2
5
100
AddItems
Empty array
AddItemCounts
Empty array
Position
x17
y-43
Name"Logistics Carrier Capacity"
ID3504
SID""
Desc"Further increases the carrying capacity of a Logistics Drone.\r\nFurther increases the carrying capacity of a Logistics Bot.\r\nFurther increases the carrying capacity of a Logistics Vessel."
Conclusion"Delivery capacity of Logistics Vessels, Logistics Drones and Logistics Bots increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level4
MaxLevel4
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/3504"
IsLabTechtrue
PreTechs
3503
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
12
12
12
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded300000
UnlockRecipes
Empty array
UnlockFunctions
35
18
19
UnlockValues
2
10
100
AddItems
Empty array
AddItemCounts
Empty array
Position
x21
y-43
Name"Logistics Carrier Capacity"
ID3505
SID""
Desc"Further increases the carrying capacity of a Logistics Drone.\r\nFurther increases the carrying capacity of a Logistics Bot.\r\nFurther increases the carrying capacity of a Logistics Vessel."
Conclusion"Delivery capacity of Logistics Vessels, Logistics Drones and Logistics Bots increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level5
MaxLevel5
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/3505"
IsLabTechtrue
PreTechs
3504
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
6004
ItemPoints
6
6
6
6
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded720000
UnlockRecipes
Empty array
UnlockFunctions
35
18
19
UnlockValues
2
10
100
AddItems
Empty array
AddItemCounts
Empty array
Position
x25
y-43
Name"Logistics Carrier Capacity"
ID3506
SID""
Desc"Further increases the carrying capacity of a Logistics Drone.\r\nFurther increases the carrying capacity of a Logistics Bot.\r\nFurther increases the carrying capacity of a Logistics Vessel."
Conclusion"Delivery capacity of Logistics Vessels, Logistics Drones and Logistics Bots increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level6
MaxLevel6
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/3506"
IsLabTechtrue
PreTechs
3505
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
6004
ItemPoints
6
6
6
6
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded960000
UnlockRecipes
Empty array
UnlockFunctions
35
18
19
UnlockValues
2
10
100
AddItems
Empty array
AddItemCounts
Empty array
Position
x29
y-43
Name"Logistics Carrier Capacity"
ID3507
SID""
Desc"Further increases the carrying capacity of a Logistics Drone.\r\nFurther increases the carrying capacity of a Logistics Bot.\r\nFurther increases the carrying capacity of a Logistics Vessel."
Conclusion"Delivery capacity of Logistics Vessels, Logistics Drones and Logistics Bots increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level7
MaxLevel7
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/3507"
IsLabTechtrue
PreTechs
3506
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
6004
6005
ItemPoints
3
3
3
3
3
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded2400000
UnlockRecipes
Empty array
UnlockFunctions
35
18
19
UnlockValues
2
10
200
AddItems
Empty array
AddItemCounts
Empty array
Position
x33
y-43
Name"Logistics Carrier Capacity"
ID3508
SID""
Desc"Further increases the carrying capacity of a Logistics Drone.\r\nFurther increases the carrying capacity of a Logistics Vessel."
Conclusion"Delivery capacity of Logistics Vessels and Logistics Drones increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level8
MaxLevel8
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/3508"
IsLabTechtrue
PreTechs
3507
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
6004
6005
ItemPoints
3
3
3
3
3
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded4800000
UnlockRecipes
Empty array
UnlockFunctions
18
19
UnlockValues
20
200
AddItems
Empty array
AddItemCounts
Empty array
Position
x37
y-43
Name"Logistics Carrier Capacity"
ID3509
SID""
Desc"Further increases the carrying capacity of a Logistics Drone.\r\nFurther increases the carrying capacity of a Logistics Vessel.\r\nIncreases the maximum storage capacity of a Logistics Station."
Conclusion"Delivery capacity of Logistics Vessels and Logistics Drones increased.\r\nStorage capacity of Planetary and Interstellar Logistics Stations increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level9
MaxLevel11
LevelCoef12400000
LevelCoef20
IconPath"Icons/Tech/3509"
IsLabTechtrue
PreTechs
3508
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6006
ItemPoints
3
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded-14400000
UnlockRecipes
Empty array
UnlockFunctions
18
19
30
31
UnlockValues
20
200
1000
2000
AddItems
Empty array
AddItemCounts
Empty array
Position
x41
y-43
Name"Logistics Carrier Capacity"
ID3510
SID""
Desc"Further increases the carrying capacity of a Logistics Drone.\r\nFurther increases the carrying capacity of a Logistics Vessel.\r\nIncreases the maximum storage capacity of a Logistics Station."
Conclusion"Delivery capacity of Logistics Vessels and Logistics Drones increased.\r\nStorage capacity of Planetary and Interstellar Logistics Stations increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level12
MaxLevel13
LevelCoef14800000
LevelCoef20
IconPath"Icons/Tech/3510"
IsLabTechtrue
PreTechs
3509
PreTechsImplicit
Empty array
PreTechsMaxtrue
Items
6006
ItemPoints
3
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded-43200000
UnlockRecipes
Empty array
UnlockFunctions
18
19
30
31
UnlockValues
20
200
1000
2000
AddItems
Empty array
AddItemCounts
Empty array
Position
x45
y-43
Name"Station Integrated Logistics"
ID3801
SID""
Desc"The integration count of outgoing cargo is configurable in the "Configuration" tab of a Logistics Station. If "Up to tech limit" is selected, the integration count will be configured automatically according to the maximum limit allowed by the currently unlocked technologies."
Conclusion"The integration count of outgoing cargo is configurable in the "Configuration" tab of the Planetary Logistics Station and the Interstellar Logistics Station. If "Up to tech limit" is selected, the integration count of outgoing cargo will be automatically configured according to the maximum limit allowed by the currently unlocked technologies."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level1
MaxLevel1
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/3801"
IsLabTechtrue
PreTechs
Empty array
PreTechsImplicit
3508
PreTechsMaxfalse
Items
6006
ItemPoints
3
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded9600000
UnlockRecipes
Empty array
UnlockFunctions
29
UnlockValues
1
AddItems
Empty array
AddItemCounts
Empty array
Position
x37
y-39
Name"Station Integrated Logistics"
ID3802
SID""
Desc"Further increases the integration count of outgoing cargo for Planetary and Interstellar Logistics Stations."
Conclusion"Cargo integration capacity of Planetary and Interstellar Logistics Stations increased. The integration count of outgoing cargo is now configurable in the "Configuration" tab of a Logistics Station."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level2
MaxLevel2
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/3802"
IsLabTechtrue
PreTechs
3801
PreTechsImplicit
3509
PreTechsMaxtrue
Items
6006
ItemPoints
2
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded28800000
UnlockRecipes
Empty array
UnlockFunctions
29
UnlockValues
1
AddItems
Empty array
AddItemCounts
Empty array
Position
x41
y-39
Name"Station Integrated Logistics"
ID3803
SID""
Desc"Further increases the integration count of outgoing cargo for Planetary and Interstellar Logistics Stations."
Conclusion"Cargo integration capacity of Planetary and Interstellar Logistics Stations increased. The integration count of outgoing cargo is now configurable in the "Configuration" tab of a Logistics Station."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level3
MaxLevel3
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/3803"
IsLabTechtrue
PreTechs
3802
PreTechsImplicit
3510
PreTechsMaxtrue
Items
6006
ItemPoints
2
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded43200000
UnlockRecipes
Empty array
UnlockFunctions
29
UnlockValues
1
AddItems
Empty array
AddItemCounts
Empty array
Position
x45
y-39
Name"Vein Utilization"
ID3601
SID""
Desc"Use resources effectively to significantly reduce ore loss per mining operation and increase mining speed.\r\nIncrease the amount of items collected from debris."
Conclusion"Ore loss during mining operations is lower, and mining is faster.\r\nThe amount of items collected from debris is higher."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level1
MaxLevel1
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/3601"
IsLabTechtrue
PreTechs
Empty array
PreTechsImplicit
1001
PreTechsMaxfalse
Items
6001
6002
ItemPoints
40
40
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded36000
UnlockRecipes
Empty array
UnlockFunctions
20
21
85
UnlockValues
0.94
0.1
0.04
AddItems
Empty array
AddItemCounts
Empty array
Position
x9
y-47
Name"Vein Utilization"
ID3602
SID""
Desc"Further reduces ore loss per mining operation.\r\nFurther increases mining speed.\r\nFurther increases the amount of items collected from debris."
Conclusion"Ore loss during mining operations is lower, and mining is faster.\r\nThe amount of items collected from debris is higher."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level2
MaxLevel2
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/3602"
IsLabTechtrue
PreTechs
3601
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
20
20
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded180000
UnlockRecipes
Empty array
UnlockFunctions
20
21
85
UnlockValues
0.94
0.1
0.04
AddItems
Empty array
AddItemCounts
Empty array
Position
x13
y-47
Name"Vein Utilization"
ID3603
SID""
Desc"Further reduces ore loss per mining operation.\r\nFurther increases mining speed.\r\nFurther increases the amount of items collected from debris."
Conclusion"Ore loss during mining operations is lower, and mining is faster.\r\nThe amount of items collected from debris is higher."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level3
MaxLevel3
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/3603"
IsLabTechtrue
PreTechs
3602
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
6004
ItemPoints
20
20
20
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded180000
UnlockRecipes
Empty array
UnlockFunctions
20
21
85
UnlockValues
0.94
0.1
0.04
AddItems
Empty array
AddItemCounts
Empty array
Position
x17
y-47
Name"Vein Utilization"
ID3604
SID""
Desc"Further reduces ore loss per mining operation.\r\nFurther increases mining speed.\r\nFurther increases the amount of items collected from debris."
Conclusion"Ore loss during mining operations is lower, and mining is faster.\r\nThe amount of items collected from debris is higher."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level4
MaxLevel4
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/3604"
IsLabTechtrue
PreTechs
3603
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
6004
ItemPoints
12
12
12
12
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded480000
UnlockRecipes
Empty array
UnlockFunctions
20
21
85
UnlockValues
0.94
0.1
0.04
AddItems
Empty array
AddItemCounts
Empty array
Position
x21
y-47
Name"Vein Utilization"
ID3605
SID""
Desc"Further reduces ore loss per mining operation.\r\nFurther increases mining speed.\r\nFurther increases the amount of items collected from debris."
Conclusion"Ore loss during mining operations is lower, and mining is faster.\r\nThe amount of items collected from debris is higher."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level5
MaxLevel5
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/3605"
IsLabTechtrue
PreTechs
3604
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
6004
6005
ItemPoints
4
4
4
4
4
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded1800000
UnlockRecipes
Empty array
UnlockFunctions
20
21
85
UnlockValues
0.94
0.1
0.04
AddItems
Empty array
AddItemCounts
Empty array
Position
x25
y-47
Name"Vein Utilization"
ID3606
SID""
Desc"Further reduces ore loss per mining operation.\r\nFurther increases mining speed.\r\nFurther increases the amount of items collected from debris."
Conclusion"Ore loss during mining operations is lower, and mining is faster.\r\nThe amount of items collected from debris is higher."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level6
MaxLevel10000
LevelCoef13600000
LevelCoef20
IconPath"Icons/Tech/3606"
IsLabTechtrue
PreTechs
3605
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6006
ItemPoints
4
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded-18000000
UnlockRecipes
Empty array
UnlockFunctions
20
21
85
UnlockValues
0.94
0.1
0.04
AddItems
Empty array
AddItemCounts
Empty array
Position
x29
y-47
Name"Vertical Construction"
ID3701
SID""
Desc"Enable more effective space utilization for Depots, Storage Tanks, and Matrix Labs by allowing more levels to be built vertically."
Conclusion"The number of levels that can be built vertically for Depots, Storage Tanks, and Matrix Labs has increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level1
MaxLevel1
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/3701"
IsLabTechtrue
PreTechs
Empty array
PreTechsImplicit
1601
PreTechsMaxfalse
Items
6002
ItemPoints
40
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded36000
UnlockRecipes
Empty array
UnlockFunctions
24
25
UnlockValues
1
2
AddItems
Empty array
AddItemCounts
Empty array
Position
x9
y-27
Name"Vertical Construction"
ID3702
SID""
Desc"Enable more effective space utilization for Depots, Storage Tanks, and Matrix Labs by allowing more levels to be built vertically."
Conclusion"The number of levels that can be built vertically for Depots, Storage Tanks, and Matrix Labs has increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level2
MaxLevel2
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/3702"
IsLabTechtrue
PreTechs
3701
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6002
ItemPoints
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded108000
UnlockRecipes
Empty array
UnlockFunctions
24
25
UnlockValues
1
2
AddItems
Empty array
AddItemCounts
Empty array
Position
x13
y-27
Name"Vertical Construction"
ID3703
SID""
Desc"Enable more effective space utilization for Depots, Storage Tanks, and Matrix Labs by allowing more levels to be built vertically."
Conclusion"The number of levels that can be built vertically for Depots, Storage Tanks, and Matrix Labs has increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level3
MaxLevel3
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/3703"
IsLabTechtrue
PreTechs
3702
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6002
6003
ItemPoints
20
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded144000
UnlockRecipes
Empty array
UnlockFunctions
24
25
UnlockValues
1
2
AddItems
Empty array
AddItemCounts
Empty array
Position
x17
y-27
Name"Vertical Construction"
ID3704
SID""
Desc"Enable more effective space utilization for Depots, Storage Tanks, and Matrix Labs by allowing more levels to be built vertically."
Conclusion"The number of levels that can be built vertically for Depots, Storage Tanks, and Matrix Labs has increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level4
MaxLevel4
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/3704"
IsLabTechtrue
PreTechs
3703
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
12
12
12
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded300000
UnlockRecipes
Empty array
UnlockFunctions
24
25
UnlockValues
1
2
AddItems
Empty array
AddItemCounts
Empty array
Position
x21
y-27
Name"Vertical Construction"
ID3705
SID""
Desc"Enable more effective space utilization for Depots, Storage Tanks, and Matrix Labs by allowing more levels to be built vertically."
Conclusion"The number of levels that can be built vertically for Depots, Storage Tanks, and Matrix Labs has increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level5
MaxLevel5
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/3705"
IsLabTechtrue
PreTechs
3704
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
12
12
12
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded480000
UnlockRecipes
Empty array
UnlockFunctions
24
25
UnlockValues
1
2
AddItems
Empty array
AddItemCounts
Empty array
Position
x25
y-27
Name"Vertical Construction"
ID3706
SID""
Desc"Enable more effective space utilization for Depots, Storage Tanks, and Matrix Labs by allowing more levels to be built vertically."
Conclusion"The number of levels that can be built vertically for Depots, Storage Tanks, and Matrix Labs has increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level6
MaxLevel6
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/3706"
IsLabTechtrue
PreTechs
3705
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
6005
ItemPoints
6
6
6
6
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded1200000
UnlockRecipes
Empty array
UnlockFunctions
24
25
UnlockValues
1
2
AddItems
Empty array
AddItemCounts
Empty array
Position
x29
y-27
Name"Research Speed"
ID3901
SID""
Desc"Having a powerful and fast computer is essential to speeding up technological research."
Conclusion"Research speed of Matrix Labs increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level1
MaxLevel1
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/3901"
IsLabTechtrue
PreTechs
Empty array
PreTechsImplicit
1312
PreTechsMaxfalse
Items
6004
ItemPoints
6
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded600000
UnlockRecipes
Empty array
UnlockFunctions
22
UnlockValues
1
AddItems
Empty array
AddItemCounts
Empty array
Position
x9
y-51
Name"Research Speed"
ID3902
SID""
Desc"Having a powerful and fast computer is essential to speeding up technological research."
Conclusion"Research speed of Matrix Labs increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level2
MaxLevel2
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/3902"
IsLabTechtrue
PreTechs
3901
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6004
ItemPoints
6
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded1200000
UnlockRecipes
Empty array
UnlockFunctions
22
UnlockValues
1
AddItems
Empty array
AddItemCounts
Empty array
Position
x13
y-51
Name"Research Speed"
ID3903
SID""
Desc"Having a powerful and fast computer is essential to speeding up technological research."
Conclusion"Research speed of Matrix Labs increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level3
MaxLevel3
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/3903"
IsLabTechtrue
PreTechs
3902
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6004
ItemPoints
6
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded2400000
UnlockRecipes
Empty array
UnlockFunctions
22
UnlockValues
1
AddItems
Empty array
AddItemCounts
Empty array
Position
x17
y-51
Name"Research Speed"
ID3904
SID""
Desc"Having a powerful and fast computer is essential to speeding up technological research."
Conclusion"Research speed of Matrix Labs increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level4
MaxLevel10000
LevelCoef114400000
LevelCoef20
IconPath"Icons/Tech/3904"
IsLabTechtrue
PreTechs
3903
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6006
ItemPoints
2
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded-43200000
UnlockRecipes
Empty array
UnlockFunctions
22
UnlockValues
1
AddItems
Empty array
AddItemCounts
Empty array
Position
x21
y-51
Name"Universe Exploration"
ID4101
SID""
Desc"One step further on a planet is one step further into the universe. Everything encountered will be unfamiliar but intriguing!"
Conclusion"You can now view the distribution of ore reserves on the planet. All ores on this planet can be located more easily now."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level1
MaxLevel1
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/4101"
IsLabTechtrue
PreTechs
Empty array
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
ItemPoints
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded1800
UnlockRecipes
Empty array
UnlockFunctions
23
UnlockValues
1
AddItems
Empty array
AddItemCounts
Empty array
Position
x9
y37
Name"Universe Exploration"
ID4102
SID""
Desc"View the ore reserves in this planetary system."
Conclusion"You can now view the distribution of ore reserves in the planetary system. It will now be easier to plan for different productions lines."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level2
MaxLevel2
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/4102"
IsLabTechtrue
PreTechs
4101
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
ItemPoints
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded36000
UnlockRecipes
Empty array
UnlockFunctions
23
UnlockValues
2
AddItems
Empty array
AddItemCounts
Empty array
Position
x13
y37
Name"Universe Exploration"
ID4103
SID""
Desc"Everything is under control: View ore reserves in planetary systems within 6 light-years."
Conclusion"You can now view the distribution of ore reserves in planetary systems within 6 light-years. You can exploit resources in any planetary system within 6 light-years."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level3
MaxLevel3
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/4103"
IsLabTechtrue
PreTechs
4102
PreTechsImplicit
2902
PreTechsMaxfalse
Items
6001
6002
6004
ItemPoints
12
12
12
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded300000
UnlockRecipes
Empty array
UnlockFunctions
23
UnlockValues
3
AddItems
Empty array
AddItemCounts
Empty array
Position
x17
y37
Name"Universe Exploration"
ID4104
SID""
Desc"Find rare ores in the universe to greatly boost production efficiency."
Conclusion"You can now view the details of rare ores and all ore reserves across all planetary systems. An intergalactic industrial empire is taking shape."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level4
MaxLevel4
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/4104"
IsLabTechtrue
PreTechs
4103
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6004
6005
ItemPoints
6
6
6
6
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded1200000
UnlockRecipes
Empty array
UnlockFunctions
23
UnlockValues
4
AddItems
Empty array
AddItemCounts
Empty array
Position
x21
y37
Name"Kinetic Weapon Damage"
ID5001
SID""
Desc"Increase the damage inflicted by all Kinetic Weapons."
Conclusion"Now the damage inflicted by all Kinetic Weapons has increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level1
MaxLevel1
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/5001"
IsLabTechtrue
PreTechs
Empty array
PreTechsImplicit
1801
PreTechsMaxfalse
Items
6001
ItemPoints
10
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded36000
UnlockRecipes
Empty array
UnlockFunctions
61
UnlockValues
0.1
AddItems
Empty array
AddItemCounts
Empty array
Position
x9
y-59
Name"Kinetic Weapon Damage"
ID5002
SID""
Desc"Increase the damage inflicted by all Kinetic Weapons."
Conclusion"Now the damage inflicted by all Kinetic Weapons has increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level2
MaxLevel2
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/5002"
IsLabTechtrue
PreTechs
5001
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
ItemPoints
10
10
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded72000
UnlockRecipes
Empty array
UnlockFunctions
61
UnlockValues
0.1
AddItems
Empty array
AddItemCounts
Empty array
Position
x13
y-59
Name"Kinetic Weapon Damage"
ID5003
SID""
Desc"Increase the damage inflicted by all Kinetic Weapons."
Conclusion"Now the damage inflicted by all Kinetic Weapons has increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level3
MaxLevel3
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/5003"
IsLabTechtrue
PreTechs
5002
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
10
10
10
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded144000
UnlockRecipes
Empty array
UnlockFunctions
61
UnlockValues
0.2
AddItems
Empty array
AddItemCounts
Empty array
Position
x17
y-59
Name"Kinetic Weapon Damage"
ID5004
SID""
Desc"Increase the damage inflicted by all Kinetic Weapons."
Conclusion"Now the damage inflicted by all Kinetic Weapons has increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level4
MaxLevel4
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/5004"
IsLabTechtrue
PreTechs
5003
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
6004
ItemPoints
6
6
6
6
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded360000
UnlockRecipes
Empty array
UnlockFunctions
61
UnlockValues
0.3
AddItems
Empty array
AddItemCounts
Empty array
Position
x21
y-59
Name"Kinetic Weapon Damage"
ID5005
SID""
Desc"Increase the damage inflicted by all Kinetic Weapons."
Conclusion"Now the damage inflicted by all Kinetic Weapons has increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level5
MaxLevel5
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/5005"
IsLabTechtrue
PreTechs
5004
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
6004
6005
ItemPoints
5
5
5
5
5
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded720000
UnlockRecipes
Empty array
UnlockFunctions
61
UnlockValues
0.3
AddItems
Empty array
AddItemCounts
Empty array
Position
x25
y-59
Name"Kinetic Weapon Damage"
ID5006
SID""
Desc"Increase the damage inflicted by all Kinetic Weapons."
Conclusion"Now the damage inflicted by all Kinetic Weapons has increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level6
MaxLevel10000
LevelCoef1-16200000
LevelCoef21800000
IconPath"Icons/Tech/5006"
IsLabTechtrue
PreTechs
5005
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6006
ItemPoints
4
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded36000000
UnlockRecipes
Empty array
UnlockFunctions
61
UnlockValues
0.2
AddItems
Empty array
AddItemCounts
Empty array
Position
x29
y-59
Name"Energy Weapon Damage"
ID5101
SID""
Desc"Increase the damage inflicted by all Energy Weapons."
Conclusion"Now the damage inflicted by all Energy Weapons has increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level1
MaxLevel1
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/5101"
IsLabTechtrue
PreTechs
Empty array
PreTechsImplicit
1801
PreTechsMaxfalse
Items
6001
ItemPoints
10
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded36000
UnlockRecipes
Empty array
UnlockFunctions
62
UnlockValues
0.1
AddItems
Empty array
AddItemCounts
Empty array
Position
x9
y-63
Name"Energy Weapon Damage"
ID5102
SID""
Desc"Increase the damage inflicted by all Energy Weapons."
Conclusion"Now the damage inflicted by all Energy Weapons has increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level2
MaxLevel2
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/5102"
IsLabTechtrue
PreTechs
5101
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
ItemPoints
10
10
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded72000
UnlockRecipes
Empty array
UnlockFunctions
62
UnlockValues
0.1
AddItems
Empty array
AddItemCounts
Empty array
Position
x13
y-63
Name"Energy Weapon Damage"
ID5103
SID""
Desc"Increase the damage inflicted by all Energy Weapons."
Conclusion"Now the damage inflicted by all Energy Weapons has increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level3
MaxLevel3
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/5103"
IsLabTechtrue
PreTechs
5102
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
10
10
10
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded144000
UnlockRecipes
Empty array
UnlockFunctions
62
UnlockValues
0.2
AddItems
Empty array
AddItemCounts
Empty array
Position
x17
y-63
Name"Energy Weapon Damage"
ID5104
SID""
Desc"Increase the damage inflicted by all Energy Weapons."
Conclusion"Now the damage inflicted by all Energy Weapons has increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level4
MaxLevel4
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/5104"
IsLabTechtrue
PreTechs
5103
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
6004
ItemPoints
6
6
6
6
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded480000
UnlockRecipes
Empty array
UnlockFunctions
62
UnlockValues
0.3
AddItems
Empty array
AddItemCounts
Empty array
Position
x21
y-63
Name"Energy Weapon Damage"
ID5105
SID""
Desc"Increase the damage inflicted by all Energy Weapons."
Conclusion"Now the damage inflicted by all Energy Weapons has increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level5
MaxLevel5
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/5105"
IsLabTechtrue
PreTechs
5104
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
6004
6005
ItemPoints
5
5
5
5
5
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded1440000
UnlockRecipes
Empty array
UnlockFunctions
62
UnlockValues
0.3
AddItems
Empty array
AddItemCounts
Empty array
Position
x25
y-63
Name"Energy Weapon Damage"
ID5106
SID""
Desc"Increase the damage inflicted by all Energy Weapons."
Conclusion"Now the damage inflicted by all Energy Weapons has increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level6
MaxLevel10000
LevelCoef1-54000000
LevelCoef25400000
IconPath"Icons/Tech/5106"
IsLabTechtrue
PreTechs
5105
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6006
ItemPoints
4
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded135000000
UnlockRecipes
Empty array
UnlockFunctions
62
UnlockValues
0.2
AddItems
Empty array
AddItemCounts
Empty array
Position
x29
y-63
Name"Explosive Weapon Damage"
ID5201
SID""
Desc"Increase the damage inflicted by all Explosive Weapons."
Conclusion"Now the damage inflicted by all Explosive Weapons has increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level1
MaxLevel1
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/5201"
IsLabTechtrue
PreTechs
Empty array
PreTechsImplicit
1802
PreTechsMaxfalse
Items
6001
ItemPoints
10
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded36000
UnlockRecipes
Empty array
UnlockFunctions
63
UnlockValues
0.1
AddItems
Empty array
AddItemCounts
Empty array
Position
x9
y-67
Name"Explosive Weapon Damage"
ID5202
SID""
Desc"Increase the damage inflicted by all Explosive Weapons."
Conclusion"Now the damage inflicted by all Explosive Weapons has increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level2
MaxLevel2
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/5202"
IsLabTechtrue
PreTechs
5201
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
ItemPoints
10
10
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded72000
UnlockRecipes
Empty array
UnlockFunctions
63
UnlockValues
0.1
AddItems
Empty array
AddItemCounts
Empty array
Position
x13
y-67
Name"Explosive Weapon Damage"
ID5203
SID""
Desc"Increase the damage inflicted by all Explosive Weapons."
Conclusion"Now the damage inflicted by all Explosive Weapons has increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level3
MaxLevel3
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/5203"
IsLabTechtrue
PreTechs
5202
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
10
10
10
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded144000
UnlockRecipes
Empty array
UnlockFunctions
63
UnlockValues
0.2
AddItems
Empty array
AddItemCounts
Empty array
Position
x17
y-67
Name"Explosive Weapon Damage"
ID5204
SID""
Desc"Increase the damage inflicted by all Explosive Weapons."
Conclusion"Now the damage inflicted by all Explosive Weapons has increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level4
MaxLevel4
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/5204"
IsLabTechtrue
PreTechs
5203
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
6004
ItemPoints
6
6
6
6
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded360000
UnlockRecipes
Empty array
UnlockFunctions
63
UnlockValues
0.3
AddItems
Empty array
AddItemCounts
Empty array
Position
x21
y-67
Name"Explosive Weapon Damage"
ID5205
SID""
Desc"Increase the damage inflicted by all Explosive Weapons."
Conclusion"Now the damage inflicted by all Explosive Weapons has increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level5
MaxLevel5
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/5205"
IsLabTechtrue
PreTechs
5204
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
6004
6005
ItemPoints
5
5
5
5
5
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded720000
UnlockRecipes
Empty array
UnlockFunctions
63
UnlockValues
0.3
AddItems
Empty array
AddItemCounts
Empty array
Position
x25
y-67
Name"Explosive Weapon Damage"
ID5206
SID""
Desc"Increase the damage inflicted by all Explosive Weapons."
Conclusion"Now the damage inflicted by all Explosive Weapons has increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level6
MaxLevel10000
LevelCoef1-16200000
LevelCoef21800000
IconPath"Icons/Tech/5206"
IsLabTechtrue
PreTechs
5205
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6006
ItemPoints
4
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded36000000
UnlockRecipes
Empty array
UnlockFunctions
63
UnlockValues
0.2
AddItems
Empty array
AddItemCounts
Empty array
Position
x29
y-67
Name"Combat Drone Damage"
ID5301
SID""
Desc"Increase the damage inflicted by Combat Drones."
Conclusion"Now the damage inflicted by all Combat Drones has increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level1
MaxLevel1
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/5301"
IsLabTechtrue
PreTechs
Empty array
PreTechsImplicit
1819
PreTechsMaxfalse
Items
6001
6002
ItemPoints
10
10
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded108000
UnlockRecipes
Empty array
UnlockFunctions
67
UnlockValues
0.1
AddItems
Empty array
AddItemCounts
Empty array
Position
x9
y-75
Name"Combat Drone Damage"
ID5302
SID""
Desc"Increase the damage inflicted by Combat Drones."
Conclusion"Now the damage inflicted by all Combat Drones has increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level2
MaxLevel2
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/5302"
IsLabTechtrue
PreTechs
5301
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
10
10
10
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded180000
UnlockRecipes
Empty array
UnlockFunctions
67
UnlockValues
0.1
AddItems
Empty array
AddItemCounts
Empty array
Position
x13
y-75
Name"Combat Drone Damage"
ID5303
SID""
Desc"Increase the damage inflicted by Combat Drones."
Conclusion"Now the damage inflicted by all Combat Drones has increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level3
MaxLevel3
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/5303"
IsLabTechtrue
PreTechs
5302
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
6004
ItemPoints
6
6
6
6
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded480000
UnlockRecipes
Empty array
UnlockFunctions
67
71
UnlockValues
0.15
0.25
AddItems
Empty array
AddItemCounts
Empty array
Position
x17
y-75
Name"Combat Drone Damage"
ID5304
SID""
Desc"Increase the damage inflicted by Combat Drones."
Conclusion"Now the damage inflicted by all Combat Drones has increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level4
MaxLevel4
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/5304"
IsLabTechtrue
PreTechs
5303
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
6004
6005
ItemPoints
5
5
5
5
5
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded720000
UnlockRecipes
Empty array
UnlockFunctions
67
71
UnlockValues
0.15
0.25
AddItems
Empty array
AddItemCounts
Empty array
Position
x21
y-75
Name"Combat Drone Damage"
ID5305
SID""
Desc"Increase the damage inflicted by Combat Drones."
Conclusion"Now the damage inflicted by all Combat Drones has increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level5
MaxLevel10000
LevelCoef1-43200000
LevelCoef25400000
IconPath"Icons/Tech/5305"
IsLabTechtrue
PreTechs
5304
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6006
ItemPoints
4
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded84600000
UnlockRecipes
Empty array
UnlockFunctions
67
71
UnlockValues
0.2
0.2
AddItems
Empty array
AddItemCounts
Empty array
Position
x25
y-75
Name"Combat Drone Attack Speed"
ID5401
SID""
Desc"Increase Combat Drones' attack speed."
Conclusion"The attack speed of Fighters has increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level1
MaxLevel1
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/5401"
IsLabTechtrue
PreTechs
Empty array
PreTechsImplicit
1819
PreTechsMaxfalse
Items
6001
6002
ItemPoints
10
10
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded72000
UnlockRecipes
Empty array
UnlockFunctions
68
UnlockValues
0.1
AddItems
Empty array
AddItemCounts
Empty array
Position
x9
y-79
Name"Combat Drone Attack Speed"
ID5402
SID""
Desc"Increase Combat Drones' attack speed."
Conclusion"The attack speed of Fighters has increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level2
MaxLevel2
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/5402"
IsLabTechtrue
PreTechs
5401
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
10
10
10
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded144000
UnlockRecipes
Empty array
UnlockFunctions
68
UnlockValues
0.1
AddItems
Empty array
AddItemCounts
Empty array
Position
x13
y-79
Name"Combat Drone Attack Speed"
ID5403
SID""
Desc"Increase Combat Drones' attack speed."
Conclusion"The attack speed of Fighters has increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level3
MaxLevel3
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/5403"
IsLabTechtrue
PreTechs
5402
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
6004
ItemPoints
10
10
10
10
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded288000
UnlockRecipes
Empty array
UnlockFunctions
68
72
UnlockValues
0.2
0.3
AddItems
Empty array
AddItemCounts
Empty array
Position
x17
y-79
Name"Combat Drone Attack Speed"
ID5404
SID""
Desc"Increase Combat Drones' attack speed."
Conclusion"The attack speed of Fighters has increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level4
MaxLevel4
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/5404"
IsLabTechtrue
PreTechs
5403
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
6004
6005
ItemPoints
10
10
10
10
10
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded360000
UnlockRecipes
Empty array
UnlockFunctions
68
72
UnlockValues
0.2
0.3
AddItems
Empty array
AddItemCounts
Empty array
Position
x21
y-79
Name"Combat Drone Attack Speed"
ID5405
SID""
Desc"Increase Combat Drones' attack speed."
Conclusion"The attack speed of Fighters has increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level5
MaxLevel5
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/5405"
IsLabTechtrue
PreTechs
5404
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6006
ItemPoints
4
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded1440000
UnlockRecipes
Empty array
UnlockFunctions
68
72
UnlockValues
0.4
0.4
AddItems
Empty array
AddItemCounts
Empty array
Position
x25
y-79
Name"Combat Drone Durability"
ID5601
SID""
Desc"Increase Combat Drones' durability."
Conclusion"Now Combat Drones' armor has been improved."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level1
MaxLevel1
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/5601"
IsLabTechtrue
PreTechs
Empty array
PreTechsImplicit
1819
PreTechsMaxfalse
Items
6001
6002
ItemPoints
10
10
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded72000
UnlockRecipes
Empty array
UnlockFunctions
69
UnlockValues
0.1
AddItems
Empty array
AddItemCounts
Empty array
Position
x9
y-83
Name"Combat Drone Durability"
ID5602
SID""
Desc"Increase Combat Drones' durability."
Conclusion"Now Combat Drones' armor has been improved."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level2
MaxLevel2
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/5602"
IsLabTechtrue
PreTechs
5601
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
10
10
10
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded144000
UnlockRecipes
Empty array
UnlockFunctions
69
UnlockValues
0.1
AddItems
Empty array
AddItemCounts
Empty array
Position
x13
y-83
Name"Combat Drone Durability"
ID5603
SID""
Desc"Increase Combat Drones' durability."
Conclusion"Now Combat Drones' armor has been improved."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level3
MaxLevel3
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/5603"
IsLabTechtrue
PreTechs
5602
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
6004
ItemPoints
6
6
6
6
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded360000
UnlockRecipes
Empty array
UnlockFunctions
69
73
UnlockValues
0.2
0.3
AddItems
Empty array
AddItemCounts
Empty array
Position
x17
y-83
Name"Combat Drone Durability"
ID5604
SID""
Desc"Increase Combat Drones' durability."
Conclusion"Now Combat Drones' armor has been improved."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level4
MaxLevel4
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/5604"
IsLabTechtrue
PreTechs
5603
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
6004
6005
ItemPoints
10
10
10
10
10
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded360000
UnlockRecipes
Empty array
UnlockFunctions
69
73
UnlockValues
0.2
0.3
AddItems
Empty array
AddItemCounts
Empty array
Position
x21
y-83
Name"Combat Drone Durability"
ID5605
SID""
Desc"Increase Combat Drones' durability."
Conclusion"Now Combat Drones' armor has been improved."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level5
MaxLevel5
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/5605"
IsLabTechtrue
PreTechs
5604
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6006
ItemPoints
4
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded1800000
UnlockRecipes
Empty array
UnlockFunctions
69
73
UnlockValues
0.4
0.4
AddItems
Empty array
AddItemCounts
Empty array
Position
x25
y-83
Name"Planetary Shield"
ID5701
SID""
Desc"Enhance the force-field energy efficiency of a Planetary Shield.\r\nInitially, every 1 damage resisted consumes 200kJ of energy."
Conclusion"The force-field energy efficiency of the Planetary Shield has been improved. It also consumes less energy each time it resists 1 damage."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level1
MaxLevel1
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/5701"
IsLabTechtrue
PreTechs
Empty array
PreTechsImplicit
1809
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
5
5
5
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded144000
UnlockRecipes
Empty array
UnlockFunctions
74
UnlockValues
0.1
AddItems
Empty array
AddItemCounts
Empty array
Position
x9
y-99
Name"Planetary Shield"
ID5702
SID""
Desc"Enhance the force-field energy efficiency of a Planetary Shield.\r\nInitially, every 1 damage resisted consumes 200kJ of energy."
Conclusion"The force-field energy efficiency of the Planetary Shield has been improved. It also consumes less energy each time it resists 1 damage."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level2
MaxLevel2
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/5702"
IsLabTechtrue
PreTechs
5701
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
5
5
5
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded288000
UnlockRecipes
Empty array
UnlockFunctions
74
UnlockValues
0.15
AddItems
Empty array
AddItemCounts
Empty array
Position
x13
y-99
Name"Planetary Shield"
ID5703
SID""
Desc"Enhance the force-field energy efficiency of a Planetary Shield.\r\nInitially, every 1 damage resisted consumes 200kJ of energy."
Conclusion"The force-field energy efficiency of the Planetary Shield has been improved. It also consumes less energy each time it resists 1 damage."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level3
MaxLevel3
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/5703"
IsLabTechtrue
PreTechs
5702
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
6004
ItemPoints
6
6
6
6
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded360000
UnlockRecipes
Empty array
UnlockFunctions
74
UnlockValues
0.2
AddItems
Empty array
AddItemCounts
Empty array
Position
x17
y-99
Name"Planetary Shield"
ID5704
SID""
Desc"Enhance the force-field energy efficiency of a Planetary Shield.\r\nInitially, every 1 damage resisted consumes 200kJ of energy."
Conclusion"The force-field energy efficiency of the Planetary Shield has been improved. It also consumes less energy each time it resists 1 damage."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level4
MaxLevel4
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/5704"
IsLabTechtrue
PreTechs
5703
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
6004
6005
ItemPoints
10
10
10
10
10
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded360000
UnlockRecipes
Empty array
UnlockFunctions
74
UnlockValues
0.25
AddItems
Empty array
AddItemCounts
Empty array
Position
x21
y-99
Name"Planetary Shield"
ID5705
SID""
Desc"Enhance the force-field energy efficiency of a Planetary Shield.\r\nInitially, every 1 damage resisted consumes 200kJ of energy."
Conclusion"The force-field energy efficiency of the Planetary Shield has been improved. It also consumes less energy each time it resists 1 damage."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level5
MaxLevel5
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/5705"
IsLabTechtrue
PreTechs
5704
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6006
ItemPoints
4
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded1800000
UnlockRecipes
Empty array
UnlockFunctions
74
UnlockValues
0.3
AddItems
Empty array
AddItemCounts
Empty array
Position
x25
y-99
Name"Ground Squadron Expansion"
ID5801
SID""
Desc"Expand the capacity of Fleets so that Icarus' and each Battlefield Analysis Base's Ground Squadrons can accommodate more Combat Drones."
Conclusion"Now Icarus' and the Battlefield Analysis Base's Ground Squadrons can accommodate more Combat Drones."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level1
MaxLevel1
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/5801"
IsLabTechtrue
PreTechs
Empty array
PreTechsImplicit
1819
PreTechsMaxfalse
Items
6001
6002
ItemPoints
20
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded36000
UnlockRecipes
Empty array
UnlockFunctions
78
UnlockValues
2
AddItems
Empty array
AddItemCounts
Empty array
Position
x9
y-87
Name"Ground Squadron Expansion"
ID5802
SID""
Desc"Expand the capacity of Fleets so that Icarus' and each Battlefield Analysis Base's Ground Squadrons can accommodate more Combat Drones."
Conclusion"Now Icarus' and the Battlefield Analysis Base's Ground Squadrons can accommodate more Combat Drones."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level2
MaxLevel2
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/5802"
IsLabTechtrue
PreTechs
5801
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
20
20
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded108000
UnlockRecipes
Empty array
UnlockFunctions
78
UnlockValues
2
AddItems
Empty array
AddItemCounts
Empty array
Position
x13
y-87
Name"Ground Squadron Expansion"
ID5803
SID""
Desc"Increase the number of Fleets so that Icarus can operate more Ground Squadrons."
Conclusion"Now Icarus can control more Ground Squadrons."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level3
MaxLevel3
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/5803"
IsLabTechtrue
PreTechs
5802
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
6004
ItemPoints
20
20
20
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded288000
UnlockRecipes
Empty array
UnlockFunctions
77
UnlockValues
1
AddItems
Empty array
AddItemCounts
Empty array
Position
x17
y-87
Name"Ground Squadron Expansion"
ID5804
SID""
Desc"Expand the capacity of Fleets so that Icarus' and each Battlefield Analysis Base's Ground Squadrons can accommodate more Combat Drones."
Conclusion"Now Icarus' and the Battlefield Analysis Base's Ground Squadrons can accommodate more Combat Drones."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level4
MaxLevel4
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/5804"
IsLabTechtrue
PreTechs
5803
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
6004
ItemPoints
20
20
20
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded432000
UnlockRecipes
Empty array
UnlockFunctions
78
UnlockValues
4
AddItems
Empty array
AddItemCounts
Empty array
Position
x21
y-87
Name"Ground Squadron Expansion"
ID5805
SID""
Desc"Increase the number of Fleets so that Icarus can operate more Ground Squadrons."
Conclusion"Now Icarus can control more Ground Squadrons."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level5
MaxLevel5
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/5805"
IsLabTechtrue
PreTechs
5804
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
6004
6005
ItemPoints
20
20
20
20
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded720000
UnlockRecipes
Empty array
UnlockFunctions
77
UnlockValues
2
AddItems
Empty array
AddItemCounts
Empty array
Position
x25
y-87
Name"Ground Squadron Expansion"
ID5806
SID""
Desc"Increase the number of Fleets so that Icarus can operate more Ground Squadrons."
Conclusion"Now Icarus can control more Ground Squadrons."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level6
MaxLevel6
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/5806"
IsLabTechtrue
PreTechs
5805
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6006
ItemPoints
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded1080000
UnlockRecipes
Empty array
UnlockFunctions
77
UnlockValues
2
AddItems
Empty array
AddItemCounts
Empty array
Position
x29
y-87
Name"Ground Squadron Expansion"
ID5807
SID""
Desc"Increase the number of Fleets so that Icarus can operate more Ground Squadrons."
Conclusion"Now Icarus can control more Ground Squadrons."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level7
MaxLevel7
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/5807"
IsLabTechtrue
PreTechs
5806
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6006
ItemPoints
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded1440000
UnlockRecipes
Empty array
UnlockFunctions
77
UnlockValues
2
AddItems
Empty array
AddItemCounts
Empty array
Position
x33
y-87
Name"Space Fleet Expansion"
ID5901
SID""
Desc"Expand the capacity of Fleets so that each of Icarus' Space Fleets can accommodate more Warships."
Conclusion"Now Icarus' Space Fleets can accommodate more Warships."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level1
MaxLevel1
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/5901"
IsLabTechtrue
PreTechs
Empty array
PreTechsImplicit
1822
PreTechsMaxfalse
Items
6001
6002
6003
6004
ItemPoints
10
10
10
10
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded144000
UnlockRecipes
Empty array
UnlockFunctions
80
UnlockValues
4
AddItems
Empty array
AddItemCounts
Empty array
Position
x9
y-91
Name"Space Fleet Expansion"
ID5902
SID""
Desc"Expand the capacity of Fleets so that each of Icarus' Space Fleets can accommodate more Warships."
Conclusion"Now Icarus' Space Fleets can accommodate more Warships."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level2
MaxLevel2
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/5902"
IsLabTechtrue
PreTechs
5901
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
6004
ItemPoints
10
10
10
10
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded288000
UnlockRecipes
Empty array
UnlockFunctions
80
UnlockValues
4
AddItems
Empty array
AddItemCounts
Empty array
Position
x13
y-91
Name"Space Fleet Expansion"
ID5903
SID""
Desc"Increase the number of Fleets so that Icarus can control more Space Fleets."
Conclusion"Now Icarus can control more Space Fleets."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level3
MaxLevel3
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/5903"
IsLabTechtrue
PreTechs
5902
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
6004
ItemPoints
15
15
15
15
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded432000
UnlockRecipes
Empty array
UnlockFunctions
79
UnlockValues
1
AddItems
Empty array
AddItemCounts
Empty array
Position
x17
y-91
Name"Space Fleet Expansion"
ID5904
SID""
Desc"Increase the number of Fleets so that Icarus can control more Space Fleets."
Conclusion"Now Icarus can control more Space Fleets."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level4
MaxLevel4
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/5904"
IsLabTechtrue
PreTechs
5903
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
6004
6005
ItemPoints
20
20
20
20
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded720000
UnlockRecipes
Empty array
UnlockFunctions
79
UnlockValues
1
AddItems
Empty array
AddItemCounts
Empty array
Position
x21
y-91
Name"Space Fleet Expansion"
ID5905
SID""
Desc"Increase the number of Fleets so that Icarus can control more Space Fleets."
Conclusion"Now Icarus can control more Space Fleets."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level5
MaxLevel5
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/5905"
IsLabTechtrue
PreTechs
5904
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
6004
6005
ItemPoints
20
20
20
20
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded1080000
UnlockRecipes
Empty array
UnlockFunctions
79
UnlockValues
1
AddItems
Empty array
AddItemCounts
Empty array
Position
x25
y-91
Name"Space Fleet Expansion"
ID5906
SID""
Desc"Increase the number of Fleets so that Icarus can control more Space Fleets."
Conclusion"Now Icarus can control more Space Fleets."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level6
MaxLevel6
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/5906"
IsLabTechtrue
PreTechs
5905
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6006
ItemPoints
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded1440000
UnlockRecipes
Empty array
UnlockFunctions
79
UnlockValues
2
AddItems
Empty array
AddItemCounts
Empty array
Position
x29
y-91
Name"Space Fleet Expansion"
ID5907
SID""
Desc"Increase the number of Fleets so that Icarus can control more Space Fleets."
Conclusion"Now Icarus can control more Space Fleets."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level7
MaxLevel7
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/5907"
IsLabTechtrue
PreTechs
5906
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6006
ItemPoints
20
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded2160000
UnlockRecipes
Empty array
UnlockFunctions
79
UnlockValues
2
AddItems
Empty array
AddItemCounts
Empty array
Position
x33
y-91
Name"Enhanced Structure"
ID6001
SID""
Desc"Adds enhanced structure to every unit, durability of Icarus, buildings and combat drones will increase."
Conclusion"Now the durability of mecha, buildings and combat drones has increased and they can take more damage."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level1
MaxLevel1
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/6001"
IsLabTechtrue
PreTechs
Empty array
PreTechsImplicit
2101
PreTechsMaxfalse
Items
6001
ItemPoints
10
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded72000
UnlockRecipes
Empty array
UnlockFunctions
84
UnlockValues
0.04
AddItems
Empty array
AddItemCounts
Empty array
Position
x9
y-95
Name"Enhanced Structure"
ID6002
SID""
Desc"Adds enhanced structure to every unit, durability of Icarus, buildings and combat drones will increase."
Conclusion"Now the durability of mecha, buildings and combat drones has increased and they can take more damage."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level2
MaxLevel2
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/6002"
IsLabTechtrue
PreTechs
6001
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
ItemPoints
10
10
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded144000
UnlockRecipes
Empty array
UnlockFunctions
84
UnlockValues
0.04
AddItems
Empty array
AddItemCounts
Empty array
Position
x13
y-95
Name"Enhanced Structure"
ID6003
SID""
Desc"Adds enhanced structure to every unit, durability of Icarus, buildings and combat drones will increase."
Conclusion"Now the durability of mecha, buildings and combat drones has increased and they can take more damage."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level3
MaxLevel3
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/6003"
IsLabTechtrue
PreTechs
6002
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
10
10
10
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded216000
UnlockRecipes
Empty array
UnlockFunctions
84
UnlockValues
0.04
AddItems
Empty array
AddItemCounts
Empty array
Position
x17
y-95
Name"Enhanced Structure"
ID6004
SID""
Desc"Adds enhanced structure to every unit, durability of Icarus, buildings and combat drones will increase."
Conclusion"Now the durability of mecha, buildings and combat drones has increased and they can take more damage."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level4
MaxLevel4
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/6004"
IsLabTechtrue
PreTechs
6003
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
6004
ItemPoints
10
10
10
10
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded360000
UnlockRecipes
Empty array
UnlockFunctions
84
UnlockValues
0.04
AddItems
Empty array
AddItemCounts
Empty array
Position
x21
y-95
Name"Enhanced Structure"
ID6005
SID""
Desc"Adds enhanced structure to every unit, durability of Icarus, buildings and combat drones will increase."
Conclusion"Now the durability of mecha, buildings and combat drones has increased and they can take more damage."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level5
MaxLevel5
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/6005"
IsLabTechtrue
PreTechs
6004
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
6004
6005
ItemPoints
6
6
6
6
6
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded900000
UnlockRecipes
Empty array
UnlockFunctions
84
UnlockValues
0.04
AddItems
Empty array
AddItemCounts
Empty array
Position
x25
y-95
Name"Enhanced Structure"
ID6006
SID""
Desc"Adds enhanced structure to every unit, durability of Icarus, buildings and combat drones will increase."
Conclusion"Now the durability of mecha, buildings and combat drones has increased and they can take more damage."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level6
MaxLevel10000
LevelCoef1-3150000
LevelCoef2450000
IconPath"Icons/Tech/6006"
IsLabTechtrue
PreTechs
6005
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6006
ItemPoints
4
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded4500000
UnlockRecipes
Empty array
UnlockFunctions
84
UnlockValues
0.04
AddItems
Empty array
AddItemCounts
Empty array
Position
x29
y-95
Name"EM Weapon Strength"
ID6101
SID""
Desc"Increase the strength of EM weapons."
Conclusion"Now the strength of EM Weapons have increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level1
MaxLevel1
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/6101"
IsLabTechtrue
PreTechs
Empty array
PreTechsImplicit
1810
PreTechsMaxfalse
Items
6001
6002
ItemPoints
10
10
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded36000
UnlockRecipes
Empty array
UnlockFunctions
64
UnlockValues
0.05
AddItems
Empty array
AddItemCounts
Empty array
Position
x9
y-71
Name"EM Weapon Strength"
ID6102
SID""
Desc"Increase the strength of EM weapons."
Conclusion"Now the strength of EM Weapons have increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level2
MaxLevel2
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/6102"
IsLabTechtrue
PreTechs
6101
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
ItemPoints
10
10
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded72000
UnlockRecipes
Empty array
UnlockFunctions
64
UnlockValues
0.05
AddItems
Empty array
AddItemCounts
Empty array
Position
x13
y-71
Name"EM Weapon Strength"
ID6103
SID""
Desc"Increase the strength of EM weapons."
Conclusion"Now the strength of EM Weapons have increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level3
MaxLevel3
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/6103"
IsLabTechtrue
PreTechs
6102
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
ItemPoints
10
10
10
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded144000
UnlockRecipes
Empty array
UnlockFunctions
64
UnlockValues
0.1
AddItems
Empty array
AddItemCounts
Empty array
Position
x17
y-71
Name"EM Weapon Strength"
ID6104
SID""
Desc"Increase the strength of EM weapons."
Conclusion"Now the strength of EM Weapons have increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level4
MaxLevel4
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/6104"
IsLabTechtrue
PreTechs
6103
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
6004
ItemPoints
6
6
6
6
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded360000
UnlockRecipes
Empty array
UnlockFunctions
64
UnlockValues
0.1
AddItems
Empty array
AddItemCounts
Empty array
Position
x21
y-71
Name"EM Weapon Strength"
ID6105
SID""
Desc"Increase the strength of EM weapons."
Conclusion"Now the strength of EM Weapons have increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level5
MaxLevel5
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/6105"
IsLabTechtrue
PreTechs
6104
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6001
6002
6003
6004
6005
ItemPoints
5
5
5
5
5
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded720000
UnlockRecipes
Empty array
UnlockFunctions
64
UnlockValues
0.1
AddItems
Empty array
AddItemCounts
Empty array
Position
x25
y-71
Name"EM Weapon Strength"
ID6106
SID""
Desc"Increase the strength of EM weapons."
Conclusion"Now the strength of EM Weapons have increased."
Publishedtrue
IsHiddenTechfalse
IsObsoletefalse
PreItem
Empty array
Level6
MaxLevel6
LevelCoef10
LevelCoef20
IconPath"Icons/Tech/6106"
IsLabTechtrue
PreTechs
6105
PreTechsImplicit
Empty array
PreTechsMaxfalse
Items
6006
ItemPoints
4
PropertyOverrideItems
Empty array
PropertyItemCounts
Empty array
HashNeeded3600000
UnlockRecipes
Empty array
UnlockFunctions
64
UnlockValues
0.1
AddItems
Empty array
AddItemCounts
Empty array
Position
x29
y-71
ThemeProtoSet
TableName"Theme"
Signature""
dataArray
Name"Ocean 1"
ID1
SID""
DisplayName"Mariterra"
BriefIntroduction"A Mariterra type planet is where the COSMO (Coalition of Stellar Management Organizations) chose Icarus to launch the Dyson Sphere Program.\r\nCOSMO's considerations are extensive and thorough; it is a well known fact that these planets are extremely rare within the universe. A glimpse from space reveals that Mariterra planets have a very similar landscape and climate to that of our home planet, which not only relieves Icarus of its homesickness, but also provides a familiar environment for it to get into the swing of its workflow.\r\nThe planets’ fragmented continental shelves may lead to more diverse civilizations of local intelligent life. Relatively narrower oceans may facilitate their ability to communicate, while denser seismic zones may make them more inclined to cooperate with each other. Upon the arrival of our mecha, we will probably encounter a class I-II civilization that is already reasonably developed. If we can gain their cooperation, it will save Icarus from many of the most tedious processes involved in the early development of an industrial system, and unify the local stellar system’s resources when progressing the Dyson Sphere program.\r\nSparing a thought for the borderline unimaginable situation that "there is no indigenous civilization on a Mariterra planet", COSMO is working on it and promises to respond within 15 working days after the plan is finalized."
PlanetType"Ocean"
MaterialPath"Universe/Materials/Planets/Ocean 1/"
Temperature0
Distribute"Birth"
Algos
1
ModX
x0
y0
ModY
x0
y0
EigenBit1
Vegetables0
604
605
603
604
102
604
605
105
602
601
Vegetables1
103
102
103
104
104
104
101
104
604
106
Vegetables2
1001
1002
1003
Vegetables3
1005
1006
1007
1006
1007
Vegetables4
1004
Vegetables5
Empty array
VeinSpot
7
5
0
0
8
11
18
VeinCount
0.7
0.6
0
0
1
1
1
VeinOpacity
0.6
0.5
0
0
0.7
1
1
RareVeins
11
RareSettings
0
1
0.3
0.3
GasItems
Empty array
GasSpeeds
Empty array
UseHeightForBuildfalse
Wind1
IonHeight60
WaterHeight0
WaterItemId1000
Musics
9
15
25
SFXPath"SFX/sfx-amb-ocean-1"
SFXVolume0.53
CullingRadius0
IceFlag0
Name"Gas 1"
ID2
SID""
DisplayName"Gas Giant"
BriefIntroduction"气巨星介绍1;气巨星介绍2"
PlanetType"Gas"
MaterialPath"Universe/Materials/Planets/Gas 1/"
Temperature2
Distribute"Default"
Algos
0
ModX
x0
y0
ModY
x0
y0
EigenBit0
Vegetables0
Empty array
Vegetables1
Empty array
Vegetables2
Empty array
Vegetables3
Empty array
Vegetables4
Empty array
Vegetables5
Empty array
VeinSpot
Empty array
VeinCount
Empty array
VeinOpacity
Empty array
RareVeins
Empty array
RareSettings
Empty array
GasItems
1120
1121
GasSpeeds
0.96
0.04
UseHeightForBuildfalse
Wind0
IonHeight0
WaterHeight0
WaterItemId0
Musics
Empty array
SFXPath"SFX/sfx-amb-massive"
SFXVolume0.35
CullingRadius0
IceFlag0
Name"Gas 2"
ID3
SID""
DisplayName"Gas Giant"
BriefIntroduction"气巨星介绍3;气巨星介绍4"
PlanetType"Gas"
MaterialPath"Universe/Materials/Planets/Gas 2/"
Temperature1
Distribute"Default"
Algos
0
ModX
x0
y0
ModY
x0
y0
EigenBit0
Vegetables0
Empty array
Vegetables1
Empty array
Vegetables2
Empty array
Vegetables3
Empty array
Vegetables4
Empty array
Vegetables5
Empty array
VeinSpot
Empty array
VeinCount
Empty array
VeinOpacity
Empty array
RareVeins
Empty array
RareSettings
Empty array
GasItems
1120
1121
GasSpeeds
0.96
0.04
UseHeightForBuildfalse
Wind0
IonHeight0
WaterHeight0
WaterItemId0
Musics
Empty array
SFXPath"SFX/sfx-amb-massive"
SFXVolume0.27
CullingRadius0
IceFlag0
Name"Gas 3"
ID4
SID""
DisplayName"Ice Giant"
BriefIntroduction"冰巨星介绍6;冰巨星介绍8"
PlanetType"Gas"
MaterialPath"Universe/Materials/Planets/Gas 3/"
Temperature-1
Distribute"Default"
Algos
0
ModX
x0
y0
ModY
x0
y0
EigenBit0
Vegetables0
Empty array
Vegetables1
Empty array
Vegetables2
Empty array
Vegetables3
Empty array
Vegetables4
Empty array
Vegetables5
Empty array
VeinSpot
Empty array
VeinCount
Empty array
VeinOpacity
Empty array
RareVeins
Empty array
RareSettings
Empty array
GasItems
1011
1120
GasSpeeds
0.7
0.3
UseHeightForBuildfalse
Wind0
IonHeight0
WaterHeight0
WaterItemId0
Musics
Empty array
SFXPath"SFX/sfx-amb-massive"
SFXVolume0.2
CullingRadius0
IceFlag0
Name"Gas 4"
ID5
SID""
DisplayName"Ice Giant"
BriefIntroduction"冰巨星介绍7;冰巨星介绍9"
PlanetType"Gas"
MaterialPath"Universe/Materials/Planets/Gas 4/"
Temperature-2
Distribute"Default"
Algos
0
ModX
x0
y0
ModY
x0
y0
EigenBit0
Vegetables0
Empty array
Vegetables1
Empty array
Vegetables2
Empty array
Vegetables3
Empty array
Vegetables4
Empty array
Vegetables5
Empty array
VeinSpot
Empty array
VeinCount
Empty array
VeinOpacity
Empty array
RareVeins
Empty array
RareSettings
Empty array
GasItems
1011
1120
GasSpeeds
0.7
0.3
UseHeightForBuildfalse
Wind0
IonHeight0
WaterHeight0
WaterItemId0
Musics
Empty array
SFXPath"SFX/sfx-amb-massive"
SFXVolume0.25
CullingRadius0
IceFlag0
Name"Desert 1"
ID6
SID""
DisplayName"Scorchedia"
BriefIntroduction"干旱荒漠介绍A;干旱荒漠介绍B"
PlanetType"Desert"
MaterialPath"Universe/Materials/Planets/Desert 1/"
Temperature2
Distribute"Default"
Algos
2
ModX
x1
y1
ModY
x0
y0
EigenBit2
Vegetables0
617
619
616
618
1044
615
618
615
614
613
612
611
Vegetables1
616
618
619
617
619
615
1044
613
614
612
Vegetables2
1041
1042
1043
1044
Vegetables3
Empty array
Vegetables4
Empty array
Vegetables5
Empty array
VeinSpot
3
10
0
6
10
1
0
VeinCount
0.5
1
0
1
1
0.3
0
VeinOpacity
0.6
0.6
0
1
1
0.3
0
RareVeins
9
RareSettings
0
0.18
0.2
0.3
GasItems
Empty array
GasSpeeds
Empty array
UseHeightForBuildfalse
Wind1.5
IonHeight70
WaterHeight0
WaterItemId0
Musics
11
4
SFXPath"SFX/sfx-amb-desert-3"
SFXVolume0.47
CullingRadius0
IceFlag0
Name"Desert 2"
ID7
SID""
DisplayName"Geloterra"
BriefIntroduction"A cold, rocky planet with an atmosphere consisting mainly of nitrogen, its surface is covered with deserts and snow mounds made of dry ice.\r\nThe reason for the dryness of these planets is that they were first formed within the freeze line, and therefore could not be attracted by gravity alone. The water, ammonia and methane that was precipitated from the magma or taken from smaller bodies after the planet took shape escaped from the surface, later reaching higher orbits and becoming disturbed by other celestial bodies where the carbon dioxide in the atmosphere froze into snowflakes at ultra-low temperatures. As a result, nitrogen was left to form cold winds that whip through this empty world."
PlanetType"Desert"
MaterialPath"Universe/Materials/Planets/Desert 2/"
Temperature-1
Distribute"Default"
Algos
2
ModX
x0
y0
ModY
x1
y1
EigenBit3
Vegetables0
629
628
627
626
625
628
625
624
623
622
621
Vegetables1
628
629
627
626
625
Vegetables2
1051
1052
1053
1054
1054
1055
1055
Vegetables3
Empty array
Vegetables4
Empty array
Vegetables5
Empty array
VeinSpot
7
2
7
3
8
1
0
VeinCount
1
0.5
1
1
0.7
0.3
0
VeinOpacity
0.6
0.6
1
1
0.5
0.3
0
RareVeins
8
10
RareSettings
0.3
0.5
0.7
0.5
0
0.3
0.2
0.6
GasItems
Empty array
GasSpeeds
Empty array
UseHeightForBuildfalse
Wind0.4
IonHeight50
WaterHeight0
WaterItemId0
Musics
4
11
SFXPath"SFX/sfx-amb-desert-4"
SFXVolume0.2
CullingRadius0
IceFlag0
Name"Ocean 2"
ID8
SID""
DisplayName"Tropicana"
BriefIntroduction"Tropicana planets have 60 to 70 percent of their surface covered by bodies of water, nurturing lush rainforests within the continents.\r\nThese biomes see continuous rainfall near the equator, while lower latitudes have distinct wet and dry seasons as the planet rotates.\r\nTropicanas retain a huge biomass and any local industrial development will shake this large, complex, yet fragile ecosystem to its core, but what’s more important - nature, or progress?"
PlanetType"Ocean"
MaterialPath"Universe/Materials/Planets/Ocean 2/"
Temperature0
Distribute"Interstellar"
Algos
1
ModX
x0
y0
ModY
x0
y0
EigenBit4
Vegetables0
1023
124
603
126
121
605
Vegetables1
605
121
122
125
1021
604
603
126
Vegetables2
1023
Vegetables3
1023
1021
1006
Vegetables4
1023
1021
Vegetables5
1022
VeinSpot
7
2
12
0
4
10
22
VeinCount
0.6
0.3
0.9
0
0.8
1
1
VeinOpacity
0.6
0.6
0.6
0
0.5
1
1
RareVeins
11
13
RareSettings
0
1
0.3
1
0
0.5
0.2
1
GasItems
Empty array
GasSpeeds
Empty array
UseHeightForBuildfalse
Wind1
IonHeight60
WaterHeight0
WaterItemId1000
Musics
16
SFXPath"SFX/sfx-amb-ocean-3"
SFXVolume1
CullingRadius0
IceFlag0
Name"Lava 1"
ID9
SID""
DisplayName"Lava"
BriefIntroduction"A Lava planet’s restless core brings extreme geological activity, with its perennially erupting volcanos bringing incessant lava flow and smog. Its surface is not so much land as it is slag that rises from the molten rock.\r\nAll planets go through this process in the early stages of their evolution, and then gradually emerge with a stable crust as the radioactive material inside the planet ends its decay and the mantle cools. If planets come too close to a star; however, they remain molten before being swallowed up by the larger body.\r\nRushing magma dissolves materials from deep within the mantle forming rich metal and mineral resources, while the stable magma flow offers convenient access to geothermal energy."
PlanetType"Vocano"
MaterialPath"Universe/Materials/Planets/Lava 1/"
Temperature5
Distribute"Default"
Algos
5
ModX
x0
y0
ModY
x0
y0
EigenBit5
Vegetables0
647
646
647
646
645
645
644
643
642
634
635
632
633
636
631
Vegetables1
647
646
644
643
647
646
645
644
643
642
634
635
Vegetables2
Empty array
Vegetables3
Empty array
Vegetables4
637
639
640
638
636
641
Vegetables5
Empty array
VeinSpot
15
15
2
9
4
2
0
VeinCount
1
1
0.6
1
0.6
0.3
0
VeinOpacity
1
1
0.6
1
0.5
0.3
0
RareVeins
9
10
12
RareSettings
0
0.2
0.6
0.7
0
0.2
0.6
0.7
0
0.1
0.2
0.8
GasItems
Empty array
GasSpeeds
Empty array
UseHeightForBuildfalse
Wind0.7
IonHeight60
WaterHeight-2.5
WaterItemId-1
Musics
20
10
SFXPath"SFX/sfx-amb-lava-2"
SFXVolume0.4
CullingRadius0
IceFlag0
Name"Ice 1"
ID10
SID""
DisplayName"Glacieon"
BriefIntroduction"冰原冻土介绍A;冰原冻土介绍C;冰原冻土介绍B"
PlanetType"Ice"
MaterialPath"Universe/Materials/Planets/Ice 1/"
Temperature-5
Distribute"Default"
Algos
3
ModX
x0
y0
ModY
x0.34
y-0.15
EigenBit6
Vegetables0
669
670
671
Vegetables1
665
666
667
668
665
666
667
668
664
663
662
661
Vegetables2
1071
1072
Vegetables3
1073
1074
1071
1072
Vegetables4
Empty array
Vegetables5
Empty array
VeinSpot
5
1
3
10
2
1
0
VeinCount
0.6
0.2
0.8
1
0.8
0.2
0
VeinOpacity
1
0.5
1
1
1
0.3
0
RareVeins
8
10
12
RareSettings
0.3
1
0.8
1
0
0.2
0.6
0.4
0
0.1
0.2
0.4
GasItems
Empty array
GasSpeeds
Empty array
UseHeightForBuildfalse
Wind0.7
IonHeight55
WaterHeight0
WaterItemId1000
Musics
27
4
SFXPath"SFX/sfx-amb-ice-1"
SFXVolume0.3
CullingRadius0
IceFlag0
Name"Desert 3"
ID11
SID""
DisplayName"Desolus"
BriefIntroduction"A Desolus planet has cooled prematurely because its own mass is too small; devoid of any geological activity, this planet cannot sustain an atmosphere. From space, only a bright highland of ancient crust and a dark sea of basalt condensed by volcanic lava are visible. Because of its thin atmosphere and weak weathering, various small celestial bodies have left craters of various sizes on this Desolus planet."
PlanetType"Desert"
MaterialPath"Universe/Materials/Planets/Desert 3/"
Temperature-2
Distribute"Default"
Algos
4
ModX
x0
y0
ModY
x1
y1
EigenBit7
Vegetables0
Empty array
Vegetables1
Empty array
Vegetables2
Empty array
Vegetables3
Empty array
Vegetables4
Empty array
Vegetables5
Empty array
VeinSpot
3
3
3
6
12
0
0
VeinCount
0.5
0.5
0.5
1
1.2
0
0
VeinOpacity
0.6
0.6
0.9
0.9
1.5
0
0
RareVeins
8
9
12
RareSettings
0.25
0.5
0.6
0.6
0
0.2
0.6
0.7
0
0.1
0.2
0.5
GasItems
Empty array
GasSpeeds
Empty array
UseHeightForBuildfalse
Wind0
IonHeight0
WaterHeight0
WaterItemId0
Musics
5
11
14
SFXPath"SFX/sfx-amb-desert-2"
SFXVolume0.15
CullingRadius0
IceFlag0
Name"Desert 4"
ID12
SID""
DisplayName"Gobi"
BriefIntroduction"Most likely due to its active volcanoes, Gobi planets have an extremely dense carbon dioxide atmosphere. The planet's uncontrolled greenhouse effects cause extremely high surface temperatures, evaporating and photolysing any remaining water and thus completely eliminating any chance of life. \r\nProtected by this atmosphere, Gobi planets have both a very low temperature disparity between day and night, and a low surface wind speed, allows geological features from ancient times to remain relatively intact."
PlanetType"Desert"
MaterialPath"Universe/Materials/Planets/Desert 4/"
Temperature1
Distribute"Default"
Algos
3
ModX
x0
y0
ModY
x1
y1
EigenBit8
Vegetables0
Empty array
Vegetables1
Empty array
Vegetables2
Empty array
Vegetables3
Empty array
Vegetables4
Empty array
Vegetables5
Empty array
VeinSpot
2
7
8
0
7
3
0
VeinCount
0.4
1
1
0
1
0.7
0
VeinOpacity
0.8
1
1
0
1
0.7
0
RareVeins
9
10
12
RareSettings
0
0.25
0.6
0.6
0
0.25
0.6
0.6
0
0.1
0.2
0.5
GasItems
Empty array
GasSpeeds
Empty array
UseHeightForBuildfalse
Wind0.8
IonHeight60
WaterHeight0
WaterItemId0
Musics
26
11
SFXPath"SFX/sfx-amb-desert-5"
SFXVolume0.4
CullingRadius0
IceFlag0
Name"Volcanic 1"
ID13
SID""
DisplayName"Sulfuria"
BriefIntroduction"The surface of Sulfuria planets has long since cooled, but a restless interior brings active geological movements. The biome’s volcanoes and seismic zones are active year-round, with gases from the magma shaping the planet's atmosphere.\r\nThe atmosphere of these planets is filled with acidic gases such as carbon dioxide, nitrogen oxides, and sulfur dioxide, which dissolve in bodies of water to form lakes of sulfuric acid. While this simplifies the extraction of some basic chemical materials, maintenance may bring a new challenge for Icarus.\r\nActive volcanoes may bring mineral resources from deep underground to the surface, but the volcanic ash that fills the area blocks out the sunlight, while the fumes make the climate stifling and an overall unpleasant place to live."
PlanetType"Vocano"
MaterialPath"Universe/Materials/Planets/Volcanic 1/"
Temperature4
Distribute"Interstellar"
Algos
3
ModX
x0
y0
ModY
x1
y1
EigenBit9
Vegetables0
Empty array
Vegetables1
Empty array
Vegetables2
Empty array
Vegetables3
Empty array
Vegetables4
Empty array
Vegetables5
Empty array
VeinSpot
10
10
2
7
4
1
0
VeinCount
1
1
0.6
1
0.6
0.3
0
VeinOpacity
1
1
0.6
1
0.5
0.3
0
RareVeins
Empty array
RareSettings
Empty array
GasItems
Empty array
GasSpeeds
Empty array
UseHeightForBuildfalse
Wind0.8
IonHeight70
WaterHeight0
WaterItemId1116
Musics
10
20
11
SFXPath"SFX/sfx-amb-lava-1"
SFXVolume0.38
CullingRadius0
IceFlag0
Name"Ocean 3"
ID14
SID""
DisplayName"Crimsonis"
BriefIntroduction"The planet is very similar to that of a Mariterra due to a similar nitrogen-oxygen atmosphere and broken continental shelf. The difference between them; however, is the very different ecosystem here, as the sunlight on this Crimsonis planet lies so far left on the red spectrum that the flora here has evolved some kind of red pigment to avoid it from burning through their cells.\r\nDespite being brought under control in time, an observatory has detected stress-secreted alkaloids in a common mushroom on the planet's continent, far from the crisis area. This may indicate that all fungi on this Crimsonis planet are interlinked by mycelium deep underground, or that they are all different strains that have evolved from the same parent."
PlanetType"Ocean"
MaterialPath"Universe/Materials/Planets/Ocean 3/"
Temperature0
Distribute"Interstellar"
Algos
1
ModX
x0
y0
ModY
x0
y0
EigenBit10
Vegetables0
604
114
603
605
116
113
115
112
111
Vegetables1
114
604
1011
114
116
1011
113
605
112
115
111
Vegetables2
1012
Vegetables3
1012
1013
Vegetables4
1013
Vegetables5
Empty array
VeinSpot
4
6
0
0
10
8
12
VeinCount
0.7
0.7
0
0
1
1
1
VeinOpacity
0.5
0.6
0
0
0.8
1
1
RareVeins
9
11
13
RareSettings
0
0.4
0.3
0.5
0
1
0.3
0.8
0
0.5
0.2
0.8
GasItems
Empty array
GasSpeeds
Empty array
UseHeightForBuildfalse
Wind1
IonHeight60
WaterHeight0
WaterItemId1000
Musics
15
SFXPath"SFX/sfx-amb-ocean-1"
SFXVolume0.53
CullingRadius0
IceFlag0
Name"Ocean 4"
ID15
SID""
DisplayName"Prairiea"
BriefIntroduction"A characteristic of Prairiea Planets is their dense flora, with up to 95 percent of surface coverage consisting of herbaceous plants, while the remaining area consists of large rivers and lakes of water.\r\nThere are many different theories about how Prairiea planets have come to be; the most generally accepted view is that the early formation of the stellar system can be accredited to the overall small number of comets, making the number of comet impacts low. Ice-laden comets are the planets’ main source of water, and so the average precipitation levels recorded on Prairiea planets are insufficient to support complex biospheres.\r\nOther hypotheses such as "solar wind stripping" and "soil formation process obstruction" have also been suggested. However, the end result is the same: these lush planets are suitable for the extensive development of organic industry."
PlanetType"Ocean"
MaterialPath"Universe/Materials/Planets/Ocean 4/"
Temperature0
Distribute"Interstellar"
Algos
6
ModX
x0
y0
ModY
x1
y1
EigenBit11
Vegetables0
1001
1001
1003
1003
1001
1002
Vegetables1
1001
1001
1003
604
1002
1003
1002
Vegetables2
1001
1002
1003
Vegetables3
1001
1003
1002
Vegetables4
1004
Vegetables5
1001
1001
1002
1002
1003
101
VeinSpot
7
4
7
1
2
7
18
VeinCount
0.7
0.6
0.7
0.4
0.5
1
1
VeinOpacity
0.6
0.5
0.6
0.5
0.7
1
1.2
RareVeins
11
13
RareSettings
0
1
0.3
1
0
0.5
0.2
1
GasItems
Empty array
GasSpeeds
Empty array
UseHeightForBuildfalse
Wind1.1
IonHeight60
WaterHeight0
WaterItemId1000
Musics
9
16
SFXPath"SFX/sfx-amb-ocean-1"
SFXVolume0.35
CullingRadius0
IceFlag0
Name"Ocean 5"
ID16
SID""
DisplayName"Aquatica"
BriefIntroduction"True to their name, oceans make up more than 90 percent of the surface of Aquaticas, while any available land consists of small scattered islands.\r\nRegarding the origin of seawater on these planets, it is generally believed that Aquaticas were initially formed within frozen space and thus accumulated a large amount of ice, which later entered the habitable zone under the gravitational perturbation of other celestial bodies; the ice then melted into the vast oceans we now know due to natural sunlight.\r\nWhether it is a hot spring ecosystems created by on chemo-energetic autotrophic bacteria in submarine volcanoes or the cyanobacteria chasing warm ocean currents, the unique ecology of Aquaticas always gives rise to a spectrum of eye-catching organisms. Under the high pressure of constant volcanic movement on the ocean floor, these planets have formed rich veins of Stalagmite Crystal. However, building any kind of factory on a planet scarce in land presents its own challenges."
PlanetType"Ocean"
MaterialPath"Universe/Materials/Planets/Ocean 5/"
Temperature0
Distribute"Interstellar"
Algos
7
ModX
x0
y0
ModY
x1
y1
EigenBit12
Vegetables0
Empty array
Vegetables1
Empty array
Vegetables2
Empty array
Vegetables3
Empty array
Vegetables4
Empty array
Vegetables5
Empty array
VeinSpot
0
0
0
0
0
2
10
VeinCount
0
0
0
0
0
0.5
5
VeinOpacity
0
0
0
0
0
0.8
2
RareVeins
13
RareSettings
1
1
1
0.9
GasItems
Empty array
GasSpeeds
Empty array
UseHeightForBuildfalse
Wind1.1
IonHeight60
WaterHeight0
WaterItemId1000
Musics
25
15
16
SFXPath"SFX/sfx-amb-ocean-2"
SFXVolume0.48
CullingRadius-10
IceFlag0
Name"Desert 5"
ID17
SID""
DisplayName"Halitum"
BriefIntroduction"Halitum planets have an atmosphere dominated by nitrogen and a surface covered by fine sand and salt, indicating that the planet was once dominated by a large ocean.\r\nA civilization may have existed on the planet. However, the development of these space colonies may have failed for various reasons, and it is likely that settlers watched their home planet's ecosystem die out under stellar heating, orbital perturbations, or runaway greenhouse effects."
PlanetType"Desert"
MaterialPath"Universe/Materials/Planets/Desert 5/"
Temperature1
Distribute"Default"
Algos
2
ModX
x0
y0
ModY
x1
y1
EigenBit13
Vegetables0
6
7
8
9
10
11
12
Vegetables1
1
2
3
4
5
Vegetables2
Empty array
Vegetables3
Empty array
Vegetables4
Empty array
Vegetables5
Empty array
VeinSpot
2
8
9
1
3
1
0
VeinCount
1
0.8
0.8
1
0.7
0.3
0
VeinOpacity
0.6
0.6
1
1
0.5
0.3
0
RareVeins
9
12
RareSettings
0
0.7
0.7
0.5
0
0.1
0.2
0.7
GasItems
Empty array
GasSpeeds
Empty array
UseHeightForBuildfalse
Wind1.1
IonHeight60
WaterHeight0
WaterItemId0
Musics
4
11
SFXPath"SFX/sfx-amb-desert-4"
SFXVolume0.2
CullingRadius0
IceFlag0
Name"Ocean 6"
ID18
SID""
DisplayName"Sakura Ocean"
BriefIntroduction"Up to 70% of the surface of Sakura Ocean planets are covered by water, nurturing lush rainforests across the continents.\r\nFamous for its endless sea of flowers, distinctive seasons and mild climate, this type of planet became a hotspot for real estate developers, attracting tourists to visit the Cherry Groves and putting the planet on the map.\r\nAccording to past data, the fertility rate of a population settled on a Sakura Ocean planet tended to be about 3 thousandths higher than other planets, with some studies believing that this may be related to a pheromone secreted by local flora during the blossoming period."
PlanetType"Ocean"
MaterialPath"Universe/Materials/Planets/Ocean 6/"
Temperature0
Distribute"Interstellar"
Algos
1
ModX
x0
y0
ModY
x0
y0
EigenBit14
Vegetables0
605
602
133
135
1006
603
604
135
133
134
Vegetables1
135
133
132
134
605
135
1033
131
1006
135
Vegetables2
1033
1031
135
Vegetables3
1005
1006
1007
Vegetables4
1031
1031
1033
Vegetables5
136
VeinSpot
5
6
8
0
4
8
22
VeinCount
0.6
0.5
0.8
0
0.8
1
1
VeinOpacity
0.6
0.6
0.6
0
0.5
1
1
RareVeins
11
13
RareSettings
0
1
0.3
1
0
0.5
0.2
1
GasItems
Empty array
GasSpeeds
Empty array
UseHeightForBuildfalse
Wind1
IonHeight60
WaterHeight0
WaterItemId1000
Musics
16
9
SFXPath"SFX/sfx-amb-ocean-3"
SFXVolume1
CullingRadius0
IceFlag0
Name"Desert 6"
ID19
SID""
DisplayName"Cyclonius"
BriefIntroduction"The surface of a Cyclonius planet is scattered with the fossils of many ancient trees under a thin atmosphere composed mainly of chlorine gas.\r\nIt is widely believed that the planet once possessed a thriving ecosystem until a certain type of algae evolved the ability to metabolize chlorine. The gradually increasing concentration of chlorine gas then poisoned the entire food chain, including the source of the chlorine gas."
PlanetType"Desert"
MaterialPath"Universe/Materials/Planets/Desert 6/"
Temperature1
Distribute"Interstellar"
Algos
8
ModX
x1.5
y1.5
ModY
x-5
y-5
EigenBit15
Vegetables0
1061
1062
659
1066
658
1065
657
656
1064
651
1063
654
653
652
655
Vegetables1
Empty array
Vegetables2
Empty array
Vegetables3
Empty array
Vegetables4
Empty array
Vegetables5
Empty array
VeinSpot
2
8
2
7
4
1
0
VeinCount
1
1
1
1
1
0.5
0
VeinOpacity
0.6
0.8
1
0.8
0.6
0.3
0
RareVeins
9
10
12
RareSettings
0
0.25
0.6
0.6
0
0.25
0.6
0.6
0
0.4
0.3
0.9
GasItems
Empty array
GasSpeeds
Empty array
UseHeightForBuildfalse
Wind1.6
IonHeight70
WaterHeight0
WaterItemId0
Musics
26
11
4
SFXPath"SFX/sfx-amb-desert-5"
SFXVolume0.4
CullingRadius0
IceFlag0
Name"Desert 7"
ID20
SID""
DisplayName"Maroonfrost"
BriefIntroduction"A Maroonfrost planet is composed mainly of ice and rock. The surface of this type of planet is created by hydrocarbon compounds, and its atmosphere uses nitrogen as its main component.\r\nThrough a combination of an ever-changing climate, thunderstorms, and sunlight, the clouds on a Maroonfrost undergo active chemical reactions with certain substances within the lake, thus covering the surface of the planet with an organic reddish-brown soft mud.\r\nThere is a high probability of life on this planet; the observatory has discovered single-celled organisms that seem to possess a different form of genetic combination, which may prove very valuable for research."
PlanetType"Desert"
MaterialPath"Universe/Materials/Planets/Desert 7/"
Temperature-2
Distribute"Default"
Algos
9
ModX
x6
y6
ModY
x8
y8
EigenBit16
Vegetables0
Empty array
Vegetables1
748
749
750
743
744
745
746
747
741
742
Vegetables2
Empty array
Vegetables3
Empty array
Vegetables4
Empty array
Vegetables5
Empty array
VeinSpot
5
11
1
8
3
1
0
VeinCount
0.8
1
0.5
1
0.7
0.3
0
VeinOpacity
1
1
1
1
0.5
0.3
0
RareVeins
8
9
12
RareSettings
0.25
1
0.6
0.7
0
0.2
0.6
0.9
0
0.3
0.4
1
GasItems
Empty array
GasSpeeds
Empty array
UseHeightForBuildfalse
Wind0.7
IonHeight55
WaterHeight0
WaterItemId-2
Musics
4
11
27
SFXPath"SFX/sfx-amb-ice-1"
SFXVolume0.3
CullingRadius-5
IceFlag1
Name"Gas 5"
ID21
SID""
DisplayName"Gas Giant"
BriefIntroduction"A Gas Giant is a large planet composed mainly of hydrogen and helium, with a core made of ice and rock. Due to the extremely high pressure and temperature of its interior, deep within the atmosphere of the giant is a vast ocean of liquid metallic hydrogen.\r\nThese giants are characterized by year-round gales, which carry clouds and large amounts of material in a direction parallel to its latitudes, creating ring-like streaks and bright bands. Winds from different directions often collide, creating vortices and thunderbolts.\r\nThe planet was once the smaller star in a binary system - its mass was continuously chipped away by another star until it eventually became unable to sustain nuclear fusion, thus becoming a giant planet.\r\nBecause of its unusual history, the planet's atmosphere contains a considerable amount of heavy hydrogen.\r\n"
PlanetType"Gas"
MaterialPath"Universe/Materials/Planets/Gas 5/"
Temperature1
Distribute"Interstellar"
Algos
0
ModX
x0
y0
ModY
x0
y0
EigenBit0
Vegetables0
Empty array
Vegetables1
Empty array
Vegetables2
Empty array
Vegetables3
Empty array
Vegetables4
Empty array
Vegetables5
Empty array
VeinSpot
Empty array
VeinCount
Empty array
VeinOpacity
Empty array
RareVeins
Empty array
RareSettings
Empty array
GasItems
1120
1121
GasSpeeds
0.84
0.16
UseHeightForBuildfalse
Wind0
IonHeight0
WaterHeight0
WaterItemId0
Musics
Empty array
SFXPath"SFX/sfx-amb-massive"
SFXVolume0.35
CullingRadius0
IceFlag0
Name"Desert 8"
ID22
SID""
DisplayName"Savanna"
BriefIntroduction"Unlike Prairiea planets, the rocky mountains on Savanna planets prevent water vapor in the form of rain clouds from being effectively transported inland, resulting in a highly uneven distribution of local rainfall.\r\nThere are many different theories about how Prairiea planets have come to be. Some scholars believe that due to a scarcity of magnesium and iron in the primordial nebula of the stellar system where these planets were formed, the crust of Prairiea planets once had a high quartz content,therefore creating a slow soil formation process due to its tough exterior. The end result was a thin soil layer, and so herbaceous plants with shallow root systems have become the dominant species on these planets.\r\nOther hypotheses such as "solar wind stripping" and "soil formation process obstruction" have also been suggested. However, the end result is the same: this planet is suitable for the extensive development of organic industry."
PlanetType"Ocean"
MaterialPath"Universe/Materials/Planets/Desert 8/"
Temperature0
Distribute"Interstellar"
Algos
10
ModX
x1
y1
ModY
x1
y1
EigenBit11
Vegetables0
1093
1093
1092
164
165
163
166
1094
Vegetables1
692
693
691
694
167
168
161
162
169
170
Vegetables2
1094
166
161
693
694
Vegetables3
1093
1092
1091
1094
Vegetables4
Empty array
Vegetables5
Empty array
VeinSpot
7
4
7
2
3
6
14
VeinCount
0.7
0.6
1
0.8
0.7
1
1
VeinOpacity
0.7
0.6
0.8
0.7
1
1.2
1
RareVeins
11
13
RareSettings
0
1
0.5
1
0
0.6
0.25
1
GasItems
Empty array
GasSpeeds
Empty array
UseHeightForBuildfalse
Wind1.1
IonHeight60
WaterHeight-0.7
WaterItemId1000
Musics
25
16
SFXPath"SFX/sfx-amb-ocean-1"
SFXVolume0.35
CullingRadius0
IceFlag0
Name"Desert 9"
ID23
SID""
DisplayName"Onyxtopia"
BriefIntroduction"There is an old story about a crashed alien ship that was found with a cargo hold full of pyrite, a shiny stone found all over the Onyxtopia planet. The unlucky alien had apparently taken it for the even rarer gold, and as the fable goes, the greedy traveler was dazzled by the riches and ignored the ship's weight capacity, which ultimately led to its demise.\r\nWhat is more amazing about this planet, however, is its obsidian-like mountains and hills. Researchers believe this was caused during its molten planet phase, when it crashed into an icy planet traveling at about the same speed, causing the planet to cool rapidly. This impact caused material from the core to be thrown onto the surface, which is why it is so iron-rich.\r\nSuch a special environment has created a rarity known as a Grating Crystal. Researchers offered to conduct further experiments to test this theory; however, most of the department had left their jobs by this time to indulge in the virtual world, meaning the application for research funding was ultimately abandoned due to extensive processing delays."
PlanetType"Desert"
MaterialPath"Universe/Materials/Planets/Desert 9/"
Temperature0.08
Distribute"Interstellar"
Algos
11
ModX
x1.5
y1.5
ModY
x1
y1
EigenBit17
Vegetables0
701
702
703
Vegetables1
713
712
711
Vegetables2
710
709
708
707
706
705
704
Vegetables3
Empty array
Vegetables4
Empty array
Vegetables5
Empty array
VeinSpot
13
2
0
2
0
2
0
VeinCount
1
0.5
0
0.7
0
0.6
0
VeinOpacity
1.2
0.8
0
1
0
0.5
0
RareVeins
11
12
RareSettings
0
0.7
0.2
0.6
0
1
1
0.84
GasItems
Empty array
GasSpeeds
Empty array
UseHeightForBuildfalse
Wind1.5
IonHeight55
WaterHeight0
WaterItemId0
Musics
26
11
SFXPath"SFX/sfx-amb-desert-5"
SFXVolume0.3
CullingRadius0
IceFlag0
Name"Desert 10"
ID24
SID""
DisplayName"Icefrostia"
BriefIntroduction"An Icefrostia planet is composed mainly of ice and rock; the tundra consists of frozen nitrogen with small amounts of methane and carbon monoxide. The sublimation of the ice crust on the planet's surface offers the planet a thin layer of atmosphere, and because of its extremely low temperatures, we can use machines and carriers made from dry ice and solid methane, where they are as reliable a raw material as metal ceramics."
PlanetType"Ice"
MaterialPath"Universe/Materials/Planets/Desert 10/"
Temperature-4
Distribute"Default"
Algos
12
ModX
x1
y1
ModY
x1
y1
EigenBit18
Vegetables0
734
733
732
731
730
729
724
723
722
721
Vegetables1
728
727
726
725
Vegetables2
Empty array
Vegetables3
Empty array
Vegetables4
Empty array
Vegetables5
Empty array
VeinSpot
9
2
2
6
2
1
0
VeinCount
0.8
0.5
0.8
1
0.7
0.3
0
VeinOpacity
0.8
0.8
1.2
1
1
0.3
0
RareVeins
8
9
12
RareSettings
0.3
1
0.8
1
0
1
0.7
1
0
0.4
0.5
0.7
GasItems
Empty array
GasSpeeds
Empty array
UseHeightForBuildfalse
Wind1.3
IonHeight55
WaterHeight0
WaterItemId0
Musics
27
4
SFXPath"SFX/sfx-amb-desert-1"
SFXVolume0.4
CullingRadius0
IceFlag0
Name"Desert 11"
ID25
SID""
DisplayName"Pandora Swamp"
BriefIntroduction"潘多拉沼泽介绍A;潘多拉沼泽介绍B"
PlanetType"Ocean"
MaterialPath"Universe/Materials/Planets/Desert 11/"
Temperature0
Distribute"Interstellar"
Algos
13
ModX
x1
y1
ModY
x3
y3
EigenBit19
Vegetables0
681
682
683
684
685
151
148
149
1085
Vegetables1
1085
681
142
685
143
682
1086
144
150
Vegetables2
1084
1081
1082
1083
1085
1086
Vegetables3
141
145
Vegetables4
1084
681
682
683
684
1086
685
146
147
Vegetables5
Empty array
VeinSpot
8
3
8
1
3
9
20
VeinCount
0.7
0.6
1
1
0.6
1
1
VeinOpacity
0.7
0.5
1
1
0.7
1.2
1
RareVeins
10
11
13
RareSettings
0
0.5
0.3
1
0
1
0.3
1
0
0.5
0.2
1
GasItems
Empty array
GasSpeeds
Empty array
UseHeightForBuildfalse
Wind1
IonHeight60
WaterHeight-2
WaterItemId0
Musics
15
16
SFXPath"SFX/sfx-amb-ocean-3"
SFXVolume1
CullingRadius0
IceFlag0
VeinProtoSet
TableName"Vein"
Signature"73304529B9A6914823B5B2CCDDAD6FA6"
dataArray
Name"Iron Veins"
ID1
SID"铁"
IconPath"Icons/Vein/iron-vein"
Description"It is collected from mining the iron veins and used for smelting iron ingots and magnets."
ModelIndex1
ModelCount1
CircleRadius1
MiningItem1001
MiningTime60
MiningAudio122
MiningEffect21
MinerBaseModelIndex58
MinerCircleModelIndex59
prefabDescnull
Name"Copper Veins"
ID2
SID"铜"
IconPath"Icons/Vein/copper-vein"
Description"It is collected from mining the copper veins and can be smelted directly into copper ingots."
ModelIndex1
ModelCount1
CircleRadius1
MiningItem1002
MiningTime60
MiningAudio122
MiningEffect22
MinerBaseModelIndex58
MinerCircleModelIndex59
prefabDescnull
Name"Silicon Veins"
ID3
SID"硅"
IconPath"Icons/Vein/silicium-vein"
Description"It is a high-purity silicon ore harvested from mining the silicon veins. It is used to make high-purity silicon."
ModelIndex1
ModelCount1
CircleRadius1
MiningItem1003
MiningTime60
MiningAudio122
MiningEffect23
MinerBaseModelIndex58
MinerCircleModelIndex59
prefabDescnull
Name"Titanium Veins"
ID4
SID"钛"
IconPath"Icons/Vein/titanium-vein"
Description"It is a type of ore with a unique molecular structure created under intense heat."
ModelIndex1
ModelCount1
CircleRadius1
MiningItem1004
MiningTime60
MiningAudio122
MiningEffect24
MinerBaseModelIndex58
MinerCircleModelIndex59
prefabDescnull
Name"Stone Veins"
ID5
SID"石"
IconPath"Icons/Vein/stone-vein"
Description"It is a common type of ore and an important raw material for production. It can also be harvested from rocks."
ModelIndex2
ModelCount1
CircleRadius1
MiningItem1005
MiningTime45
MiningAudio122
MiningEffect25
MinerBaseModelIndex58
MinerCircleModelIndex59
prefabDescnull
Name"Coal Veins"
ID6
SID"煤"
IconPath"Icons/Vein/coal-vein"
Description"It is a solid combustible ore. It is gradually formed by plants through complex physiological and bio-mechanical changes. It is an energy source and a vital raw material for smelting and chemical production."
ModelIndex2
ModelCount1
CircleRadius1
MiningItem1006
MiningTime30
MiningAudio122
MiningEffect26
MinerBaseModelIndex58
MinerCircleModelIndex59
prefabDescnull
Name"Crude Oil Seep"
ID7
SID"油"
IconPath"Icons/Vein/oil-vein"
Description"It is a type of fossil formed from marine organisms and can be mined as a liquid mineral. It contains chemical energy stored within marine organisms during their life-time, and can be used as fuel or as a raw chemical material."
ModelIndex6
ModelCount1
CircleRadius1.5
MiningItem1007
MiningTime60
MiningAudio122
MiningEffect0
MinerBaseModelIndex0
MinerCircleModelIndex0
prefabDescnull
Name"Fire Ice Vein"
ID8
SID"燃"
IconPath"Icons/Vein/fireice-vein"
Description"Rare ore with unstable covalent bonds that can be used for preparing graphene and hydrogen efficiently."
ModelIndex2
ModelCount1
CircleRadius1
MiningItem1011
MiningTime30
MiningAudio122
MiningEffect28
MinerBaseModelIndex58
MinerCircleModelIndex59
prefabDescnull
Name"Kimberlite Veins"
ID9
SID"金"
IconPath"Icons/Vein/diamond-vein"
Description"It is a rare ore formed and crystallized directly from kimberlite magmas under CO₂-rich conditions. Smelting it yield diamonds."
ModelIndex4
ModelCount1
CircleRadius1
MiningItem1012
MiningTime90
MiningAudio122
MiningEffect29
MinerBaseModelIndex58
MinerCircleModelIndex59
prefabDescnull
Name"Fractal Silicon Veins"
ID10
SID"分"
IconPath"Icons/Vein/fractal-vein"
Description"It is a rare natural silicon ore with a unique geometric fractal structure. When a single crystal grows to a certain size, it is notable that a small twig of silicon crystals grow out of the matrix. Crystal fractalization is a natural occurring process. The higher in fractal generations, the greater in purity. Fractal silicon with more than six fractal generations can be used directly as a raw material for producing crystal silicon."
ModelIndex4
ModelCount1
CircleRadius1
MiningItem1013
MiningTime90
MiningAudio122
MiningEffect30
MinerBaseModelIndex58
MinerCircleModelIndex59
prefabDescnull
Name"Organic Crystal Veins"
ID11
SID"胶"
IconPath"Icons/Vein/crysrub-vein"
Description"Rare ore with a unique lattice structure that can be mined for Organic Crystal."
ModelIndex7
ModelCount1
CircleRadius1
MiningItem1117
MiningTime60
MiningAudio122
MiningEffect31
MinerBaseModelIndex58
MinerCircleModelIndex59
prefabDescnull
Name"Grating Crystal Vein"
ID12
SID"光"
IconPath"Icons/Vein/grat-vein"
Description"It is a rare ore with naturally formed grooves distributed across the surface. It is used to produce precision optical components and high-power exciters."
ModelIndex7
ModelCount1
CircleRadius1
MiningItem1014
MiningTime90
MiningAudio122
MiningEffect32
MinerBaseModelIndex58
MinerCircleModelIndex59
prefabDescnull
Name"Stalagmite Crystal Vein"
ID13
SID"笋"
IconPath"Icons/Vein/bamboo-vein"
Description"They were rare creatures that once widely existed on this living planet in the ocean at a depth of 100,000 meters. After the marine life on these planets die, their bodies sink to the bottom of the ocean, and mineralize with seawater under the deep pressure of the ocean. If there is a stable, smooth, slow and hot ocean current, stalagmite crystals may form as a result of this occurrence."
ModelIndex3
ModelCount1
CircleRadius1
MiningItem1015
MiningTime90
MiningAudio122
MiningEffect33
MinerBaseModelIndex58
MinerCircleModelIndex59
prefabDescnull
Name"Unipolar Magnet Veins"
ID14
SID"磁"
IconPath"Icons/Vein/mag-vein"
Description"It is a rare ore with a pyrochlore lattice. In order to separate the "magnetic monopoles", a magnetic field can be applied to affect the symmetry and orientation of the string by lowering the density of the string network."
ModelIndex5
ModelCount1
CircleRadius1
MiningItem1016
MiningTime120
MiningAudio122
MiningEffect34
MinerBaseModelIndex58
MinerCircleModelIndex59
prefabDescnull
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