Updated/corrected some values, and added some more details on basic mechanics
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imported>76561198060149389 (Updated/corrected some values, and added some more details on basic mechanics) |
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|[[File:Icon_Ray_Receiver.png|link=Ray_Receiver]] | |[[File:Icon_Ray_Receiver.png|link=Ray_Receiver]] | ||
|6~15MW | |6~15MW | ||
|with no research: | |with no Ray Transmission Efficiency research: | ||
takes | takes ~333% of produced energy from Dyson | ||
with yellow | with Ray Transmission Efficiency 3 (up to yellow science) researched: | ||
takes | takes ~204% of produced energy from Dyson | ||
|Used to transport energy from Dyson Swarm and Dyson Sphere to the nearbly planets | |Used to transport energy from Dyson Swarm and Dyson Sphere to the nearbly planets | ||
The power they consume from Dyson is 2-3 times higher then the power they produce (lowered by research) | The power they consume from Dyson is 2-3 times higher then the power they produce (lowered by research) | ||
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===The Dyson Swarm=== | ===The Dyson Swarm=== | ||
Players typically start testing their ability to build a Dyson Sphere by first launching several [[Solar Sail|Solar Sails]] into a Dyson Swarm, which is an orbital ring around the host star of a loose collection of Solar Sails. They do not link up to one another, instead working independently to provide energy. At | Players typically start testing their ability to build a Dyson Sphere by first launching several [[Solar Sail|Solar Sails]] into a Dyson Swarm, which is an orbital ring around the host star of a loose collection of Solar Sails. They do not link up to one another, instead working independently to provide energy. At any orbit radius each solar sail in a Dyson Swarm provides a base 36 kW of power, which is then scaled by the star's luminosity. Solar sails are inexpensive to manufacture so can be launched in the thousands. However, the player will soon realize that Solar Sails have a lifespan after which they disappear. The base lifespan is 5400 seconds (1.5 hours), which can be upgraded to a maximum of 9000 seconds (2.5 hours) with the Solar Sail Life upgrades. Thus, the maximum power obtainable from a Dyson Swarm is dependent upon how many solar sails the player can manufacture and fire, per solar sail lifespan, on a continuous basis. | ||
An additional hindrance to maintaining a Dyson Swarm is that the [[EM-Rail Ejector|EM-Rail Ejectors]] used to fire the Solar Sails require a line of sight to the target orbit. This can become more difficult to achieve depending upon how many EM-Rail Ejectors the player constructs, whether their planet has a significant axial tilt, where on the planet the EM-Rails are placed, and whether there is a [[Gas Giant]] host planet in the way to block their view on occasion. | An additional hindrance to maintaining a Dyson Swarm is that the [[EM-Rail Ejector|EM-Rail Ejectors]] used to fire the Solar Sails require a line of sight to the target orbit. This can become more difficult to achieve depending upon how many EM-Rail Ejectors the player constructs, whether their planet has a significant axial tilt, where on the planet the EM-Rails are placed, and whether there is a [[Gas Giant]] host planet in the way to block their view on occasion. |