Dyson Sphere: Difference between revisions

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==Math Followup From another player==
==Math Followup From another player==
After reading that the last author forgot to record observations for the power output of the frame itself, I decided to do just that.  Here is what I found...PS, feel free to use/edit my contribution to sound more coherent with the rest of the page.
After reading that the last author forgot to record observations for the power output of the frame itself, I decided to do just that.  Here is what I found...PS, feel free to use/edit my contribution to sound more coherent with the rest of the page.
{| class="wikitable"
{| class="wikitable"
|Star Type
|Star Type
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====== Conclusion ======
====== Conclusion ======
I know a lot more could be done to show more helpful information like "what radius should I build at to get exactly 5GW of power" but maybe this, coupled with the previous author's information, can help you understand the games mechanics just a bit more.
I know a lot more could be done to show more helpful information like "what radius should I build at to get exactly 5GW of power" but maybe this, coupled with the previous author's information, can help you understand the games mechanics just a bit more.
== Another Math Example ==
I might have found a quite simple formula to calculate the power output of any Dyson-Shell without filling, meaning only parts shipped by small cargo rockets. Around a F-type Star with ~1.6L luminosity, i had 250 delivered parts and an output of 40MW. By simple division i come to the following formula:
Output =  P * L * 100kW ;
P being the number of delivered parts (visible in any rocket silo screen of the system);
L being the luminosity of the star.
As for Solar Sails, i presume (!!!) the formular is similar, but with 36kW instead of 100kW. Might need checking.




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<!--Please do not declare that information was obtained via inspecting the source code -- the DSPWiki team cooperates closely with publishers to gather some information when needed, and we prefer not to muddy that partnership by indicating we've decompiled the game. --DSPWiki Manager. -->
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====== From first code inspection (Note: this is a draft of a explanation) ======
====== From first code inspection (Note: this is a draft of a explanation) ======
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