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==Math Followup From another player== | ==Math Followup From another player== | ||
After reading that the last author forgot to record observations for the power output of the frame itself, I decided to do just that. Here is what I found...PS, feel free to use/edit my contribution to sound more coherent with the rest of the page. | After reading that the last author forgot to record observations for the power output of the frame itself, I decided to do just that. Here is what I found...PS, feel free to use/edit my contribution to sound more coherent with the rest of the page. | ||
{| class="wikitable" | {| class="wikitable" | ||
|Star Type | |Star Type | ||
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====== Conclusion ====== | ====== Conclusion ====== | ||
I know a lot more could be done to show more helpful information like "what radius should I build at to get exactly 5GW of power" but maybe this, coupled with the previous author's information, can help you understand the games mechanics just a bit more. | I know a lot more could be done to show more helpful information like "what radius should I build at to get exactly 5GW of power" but maybe this, coupled with the previous author's information, can help you understand the games mechanics just a bit more. | ||
== Another Math Example == | |||
I might have found a quite simple formula to calculate the power output of any Dyson-Shell without filling, meaning only parts shipped by small cargo rockets. Around a F-type Star with ~1.6L luminosity, i had 250 delivered parts and an output of 40MW. By simple division i come to the following formula: | |||
Output = P * L * 100kW ; | |||
P being the number of delivered parts (visible in any rocket silo screen of the system); | |||
L being the luminosity of the star. | |||
As for Solar Sails, i presume (!!!) the formular is similar, but with 36kW instead of 100kW. Might need checking. | |||
<!--Please do not declare that information was obtained via inspecting the source code -- the DSPWiki team cooperates closely with publishers to gather some information when needed, and we prefer not to muddy that partnership by indicating we've decompiled the game. --DSPWiki Manager. --> | <!--Please do not declare that information was obtained via inspecting the source code -- the DSPWiki team cooperates closely with publishers to gather some information when needed, and we prefer not to muddy that partnership by indicating we've decompiled the game. --DSPWiki Manager. --> | ||
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====== From first code inspection (Note: this is a draft of a explanation) ====== | ====== From first code inspection (Note: this is a draft of a explanation) ====== |