Gas Giant

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Summary

A Gas Giant is one of the types of planets in the game. They frequently have one or more planets in orbit around them, an example being the starting world. Gas Giants cannot be landed upon, as they have no surface. You will, however, float just above the cloud layer.

Resources may be harvested from a Gas Giant by Orbital Collectors.

Production

A maximum of 40 collectors may be placed on the equator of a Gas Giant(where the North/South Latitude = 0. It is marked by a thicker green line in construction mode). Each will produce resources at the rate listed on the planet information seen in the starmap.

Some of these resources will be consumed to power the collector, see the Orbital Collector page for details.

There are two types of Gas Giant.

Gas Giant

Provides Hydrogen collection and a slower rate of Deuterium collection.

Recipe Building Replicator? Technology
Icon Hydrogen.png
1
?
Gas Giant planet view.PNG
Icon Orbital Collector.png
Tech Gas Giants Exploitation.png
Icon Deuterium.png
1
?
Gas Giant planet view.PNG
Icon Orbital Collector.png
Tech Gas Giants Exploitation.png

Ice Giant

Typically produces Hydrogen at a lower rate but also produces Fire Ice.

Recipe Building Replicator? Technology
Icon Hydrogen.png
1
?
Ice Giant planet view.PNG
Icon Orbital Collector.png
Tech Gas Giants Exploitation.png
Icon Fire Ice.png
1
?
Ice Giant planet view.PNG
Icon Orbital Collector.png
Tech Gas Giants Exploitation.png

Production Upgrades

While each level of the Veins Utilization upgrade increases the collecting rate by a flat 10%, the 30MW upkeep cost of the Orbital Collector effectively increases it by more than 10%. See the Orbital Collector page for the full explanation.

Player Tips & Tricks

  • Due to the large distance between where Orbital Collectors can be placed, construction drones can lag far behind if flying to place multiple collectors without waiting for each to be constructed.
  • As with resource quantities on planets, the typical production rate of Gas Giants is higher for those found in systems further from the starting system, scaling as distance increases.