Early Access Patch Version: 0.6.17.6112 - April 1st, 2021
A message from the developers
Hi engineers,
With the coming of April, we are about to enter the rhythm of medium / large scale content development, and a new round of difficulties, and an intensive development schedule. It will take a lot of time, but we will forecast the content of the upcoming patch earlier to facilitate you to plan and prepare in advance. For example - the quick copy of the sorters is on its way. Let's see the update log today:
Features
- Added system framework of item drop/pick up
- Optimized the Assembler GPU Rendering cost by adding the LOD1 and LOD2 to rendering detail levels
- Optimized the models of logistics drones and vessels and the rendering costs on GPU
Changes
- You won't lose your items due to "Inventory is full" anymore. Instead, they will fall on the ground or float in the space!
Bug fixes
- Fixed a bug where mecha walking may be interrupted when pressing S from the perspective of God in the Construction Mode
- Fixed the bug where the customized celestial bodies' names may not be updated in the production statistics panel
- Fixed a bug where a facility may be built in the wrong place because of failure in the calculating of building placement distance
- Fixed the bug that it may report an error when the Logistics Station is dismantled