Patch Notes/0.6.17.6112: Difference between revisions

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Hi engineers,
Hi engineers,


With the coming of April, we are about to enter the rhythm of medium / large scale content development, and a new round of difficulties, and an intensive development schedule. It will take a lot of time, but we will forecast the content of the upcoming patch earlier to facilitate you to plan and prepare in advance. For example - the quick copy of the sorters is on its way.
With the coming of April, we are about to enter the rhythm of medium / large scale content development, and a new round of difficulties, and an intensive development schedule. It will take a lot of time, but we will forecast the content of the upcoming patch earlier to facilitate you to plan and prepare in advance. For example - the quick copy of the [[Sorters|sorters]] is on its way.
Let's see the update log today:
Let's see the update log today:
</blockquote>
</blockquote>
===Features===
===Features===
* Added system framework of item drop/pick up
* Added system framework of item drop/pick up
* Optimized the Assembler GPU Rendering cost by adding the LOD1 and LOD2 to rendering detail levels
* Optimized the [[Assembling Machines|Assembler]] GPU Rendering cost by adding the LOD1 and LOD2 to rendering detail levels
* Optimized the models of logistics drones and vessels and the rendering costs on GPU
* Optimized the models of [[Logistics Drone|logistics drones]] and [[Logistics Vessel|vessels]] and the rendering costs on GPU
===Changes===
===Changes===
* You won't lose your items due to "Inventory is full" anymore. Instead, they will fall on the ground or float in the space!
* You won't lose your items due to "Inventory is full" anymore. Instead, they will fall on the ground or float in the space!
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* Fixed the bug where the customized celestial bodies' names may not be updated in the production statistics panel
* Fixed the bug where the customized celestial bodies' names may not be updated in the production statistics panel
* Fixed a bug where a facility may be built in the wrong place because of failure in the calculating of building placement distance
* Fixed a bug where a facility may be built in the wrong place because of failure in the calculating of building placement distance
* Fixed the bug that it may report an error when the Logistics Station is dismantled
* Fixed the bug that it may report an error when the [[Logistics Station]] is dismantled<noinclude>
 
[[Category:Patch Notes]]</noinclude>

Latest revision as of 15:22, 29 September 2021

Early Access Patch Version: 0.6.17.6112 - April 1st, 2021

A message from the developers

Hi engineers,

With the coming of April, we are about to enter the rhythm of medium / large scale content development, and a new round of difficulties, and an intensive development schedule. It will take a lot of time, but we will forecast the content of the upcoming patch earlier to facilitate you to plan and prepare in advance. For example - the quick copy of the sorters is on its way. Let's see the update log today:

Features

  • Added system framework of item drop/pick up
  • Optimized the Assembler GPU Rendering cost by adding the LOD1 and LOD2 to rendering detail levels
  • Optimized the models of logistics drones and vessels and the rendering costs on GPU

Changes

  • You won't lose your items due to "Inventory is full" anymore. Instead, they will fall on the ground or float in the space!

Bug fixes

  • Fixed a bug where mecha walking may be interrupted when pressing S from the perspective of God in the Construction Mode
  • Fixed the bug where the customized celestial bodies' names may not be updated in the production statistics panel
  • Fixed a bug where a facility may be built in the wrong place because of failure in the calculating of building placement distance
  • Fixed the bug that it may report an error when the Logistics Station is dismantled
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