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Hi engineers, | Hi engineers, | ||
With the coming of April, we are about to enter the rhythm of medium / large scale content development, and a new round of difficulties, and an intensive development schedule. It will take a lot of time, but we will forecast the content of the upcoming patch earlier to facilitate you to plan and prepare in advance. For example - the quick copy of the sorters is on its way. | With the coming of April, we are about to enter the rhythm of medium / large scale content development, and a new round of difficulties, and an intensive development schedule. It will take a lot of time, but we will forecast the content of the upcoming patch earlier to facilitate you to plan and prepare in advance. For example - the quick copy of the [[Sorters|sorters]] is on its way. | ||
Let's see the update log today: | Let's see the update log today: | ||
</blockquote> | </blockquote> | ||
===Features=== | ===Features=== | ||
* Added system framework of item drop/pick up | * Added system framework of item drop/pick up | ||
* Optimized the Assembler GPU Rendering cost by adding the LOD1 and LOD2 to rendering detail levels | * Optimized the [[Assembling Machines|Assembler]] GPU Rendering cost by adding the LOD1 and LOD2 to rendering detail levels | ||
* Optimized the models of logistics drones and vessels and the rendering costs on GPU | * Optimized the models of [[Logistics Drone|logistics drones]] and [[Logistics Vessel|vessels]] and the rendering costs on GPU | ||
===Changes=== | ===Changes=== | ||
* You won't lose your items due to "Inventory is full" anymore. Instead, they will fall on the ground or float in the space! | * You won't lose your items due to "Inventory is full" anymore. Instead, they will fall on the ground or float in the space! | ||
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* Fixed the bug where the customized celestial bodies' names may not be updated in the production statistics panel | * Fixed the bug where the customized celestial bodies' names may not be updated in the production statistics panel | ||
* Fixed a bug where a facility may be built in the wrong place because of failure in the calculating of building placement distance | * Fixed a bug where a facility may be built in the wrong place because of failure in the calculating of building placement distance | ||
* Fixed the bug that it may report an error when the Logistics Station is dismantled | * Fixed the bug that it may report an error when the [[Logistics Station]] is dismantled<noinclude> | ||
[[Category:Patch Notes]]</noinclude> |
Latest revision as of 15:22, 29 September 2021
Early Access Patch Version: 0.6.17.6112 - April 1st, 2021
A message from the developers
Hi engineers,
With the coming of April, we are about to enter the rhythm of medium / large scale content development, and a new round of difficulties, and an intensive development schedule. It will take a lot of time, but we will forecast the content of the upcoming patch earlier to facilitate you to plan and prepare in advance. For example - the quick copy of the sorters is on its way. Let's see the update log today:
Features
- Added system framework of item drop/pick up
- Optimized the Assembler GPU Rendering cost by adding the LOD1 and LOD2 to rendering detail levels
- Optimized the models of logistics drones and vessels and the rendering costs on GPU
Changes
- You won't lose your items due to "Inventory is full" anymore. Instead, they will fall on the ground or float in the space!
Bug fixes
- Fixed a bug where mecha walking may be interrupted when pressing S from the perspective of God in the Construction Mode
- Fixed the bug where the customized celestial bodies' names may not be updated in the production statistics panel
- Fixed a bug where a facility may be built in the wrong place because of failure in the calculating of building placement distance
- Fixed the bug that it may report an error when the Logistics Station is dismantled