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| Engineers! | | Engineers! |
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| We fixed some bugs today. Definitely had nothing to do with yesterday's patch! | | We fixed some bugs today. Definitely had nothing to do with [[Patch Notes/0.7.18.7178|yesterday's patch]]! |
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| [Note: This update adjusted the recipe of battery, rare ore, and fuel rod. Check your assembly line if there's some!] | | [Note: This update adjusted the recipe of battery, rare ore, and fuel rod. Check your assembly line if there's some!] |
| </blockquote> | | </blockquote> |
| ===Features===
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| * Now the Accumulator's VFX of charging, discharging, and full charged status are different.
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| * Now the conveyor belt will be highlighted when it is selected
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| * Added LOD1 and LOD2 to Chemical Plant and optimized its GPU efficiency.
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| ===Changes=== | | ===Bug Fixes=== |
| * Restored animation of the node when constructing the conveyor belt | | * Fixed a bug that the mass copied [[Sorters]] may not connect correctly because of the optimized collision frame in <nowiki>[</nowiki>[[Patch Notes/0.7.18.7178|7178]]<nowiki>]</nowiki> update. |
| * Optimized the collision generating algorithm according to the actual geometric information of the conveyor belt, and modified a part of the collision detection when the conveyor belt is constructed.
| | * Fixed a bug where some [[Conveyor Belts|conveyor belt]] intersections could not be connected. |
| * Optimized conveyor belt's selection logic for a better operation experience.
| | * Fixed a bug that when the maximum capacity of [[Logistics Station|Logistic Station]], the [[Logistics Drone|drone]] may still flied without any item with it.<noinclude> |
| Fine-tuned the collision frame size of the Assembler, Storage, and Tesla Tower.
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| * Remade the collision frame of the Ray Receiver and adjusted its minimum distance in batch construction.
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| * Optimized the geometric calculation logic of the connection between the conveyor belt and the building, so that the collision size of the Splitter and Storage Tank is also reduced | |
| * Added some prompts for conveyor belt construction, including "export required" for buildings and "press R to change path" when the deflection angle is too large | |
| * Modified the construction logic of the conveyor belt. The starting point will not be able to be confirmed when the indicator point is red
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| ===Balance===
| | [[Category:Patch Notes]]</noinclude> |
| * Increased the power and capacity of the Accumulator, reduced the Super-magnetic ring consumption of accumulator recipe
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| * Changed the recipe of the three kinds of fuel rods to reduce the consumption of 'shell materials'
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| * Increased the Small Carrier Rocket's consumption of Deuteron fuel rod recipe
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| * Increased output of two rare minerals, Kimberlite ore, and fractal silica, and reduced their production time
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| * Reduced the number of Optical Grating Crystal Vein required in the Casimir crystal (advanced) recipe
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| Increased the material consumption of solar panel's recipe
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| ===Bug Fixes===
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| * Fixed a bug where there was no collision between conveyor belt and minerals when building a conveyor belt on highland
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| * Fixed a bug where the environment modification may cause an error on collision frame refreshment which lead to a problem of minerals not being collected
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| * Fixed a bug where the frame could be connected inside the Dyson Shell which may made the Dyson shells overlaps each other
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| * Fixed a bug where continuous clicking at the same position in the Dyson Sphere planning frame may made the nodes overlap each other
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| * Fixed the error message prompt caused by switching the program window (error code: PlayerAction_Inspect 271)
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| * Fixed a bug where the light rendering of Milky Way may superimposed when entering and leaving the Milky Way in succession
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| * Fixed a bug where using foundation at position [latitude 0°, longitude 180°] may caused terrain voids
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