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<span> </span><div style="width: 80%; margin: 1em 10%; padding: 0.6em; border: solid 1px orange; text-align:center; background-color: #000000">'''This article is a stub. You can help DSP Wiki by [https://dsp-wiki.com/index.php?title=Metadata&action=edit expanding it]'''.</div>
<span> </span><div style="width: 80%; margin: 1em 10%; padding: 0.6em; border: solid 1px orange; text-align:center; background-color: #000000">'''This article is a stub. You can help DSP Wiki by [https://dsp-wiki.com/index.php?title=Metadata&action=edit expanding it]'''.</div>
==Summary==
==Summary==
'''Metadata''' is a special resource that the player earns across all of their save files. Once the player has enough Metadata, they can use it to instantly research a given [[Technologies|Technology]]. There are 6 types of Metadata, and the amount of Metadata a given save file has contributed to the player's overall total can be seen on the save file screen.
'''Metadata''' is a special resource that the player earns across all of their save files. Once the player has enough Metadata, they can use it to instantly research a given [[Technologies|Technology]], or redeem it for [[Science Matrix|Science Matrices]]. There are 6 types of Metadata, and the amount of Metadata a given save file has contributed to the player's overall total can be seen on the save file screen.
==Acquisition==
==Acquisition==
Anytime [[Science Matrix|Science Matrices]] are consumed for research, the player earns a small amount of Metadata of the corresponding type(s). Notably, Metadata is not awarded equally by type; late-game Matrices award much more Metadata than early-game ones (presumably to compensate for their greatly increased complexity).
Anytime Science Matrices are produced, the player earns Metadata of the corresponding type(s). The rate of Metadata production is equal to the average number of Matrices produced per minute (calculated over the most recent hour of gameplay). For instance, averaging 2000 [[Electromagnetic Matrix|Electromagnetic Matrices]] per minute will produce 2000 Metadata-EM per minute.


Altering the [[difficulty]] of a new game will also affect the amount of Metadata earned by that save file. If the resource multiplier is lower than 1x, the Metadata awarded will increase; if the multiplier is greater than 1x, the Metadata awarded decreases. The effect that difficulty has on the awarded Metadata is not directly proportional; for instance, a 0.5x multiplier awards 200% as much Metadata as a 1x multiplier, but a 2x multiplier awards 80% as much Metadata as a 1x multiplier.
Altering the [[difficulty]] of a new game will also affect the amount of Metadata earned by that save file. If the resource multiplier is lower than 1x, the Metadata awarded will increase; if the multiplier is greater than 1x, the Metadata awarded decreases. The effect that difficulty has on the awarded Metadata is not directly proportional; for instance, a 0.5x multiplier awards 200% as much Metadata as a 1x multiplier, but a 2x multiplier awards 80% as much Metadata as a 1x multiplier.


== Usage ==
== Usage ==
Metadata can be redeemed to instantly research technologies. The amount and types of Metadata required depend on the amount and types of Matrices that would be required normally; for instance, a technology that only requires [[Electromagnetic Matrix|Electromagnetic Matrices]] will only cost blue Metadata, while a technology requiring both Electromagnetic and [[Energy Matrix|Energy Matrices]] will cost both blue and red Metadata.
Metadata can be redeemed to "buy out" technologies, instantly researching them without needing any Matrices. The amount and types of Metadata required are equal to the amount and types of Matrices that would be required normally; for instance, a technology that requires 200 [[Electromagnetic Matrix|Electromagnetic Matrices]] will cost 200 Metadata-EM, while a technology requiring 400 of both Electromagnetic and [[Energy Matrix|Energy Matrices]] will cost 400 Metadata-EM and 400 Metadata-Energy.


Metadata cannot be used to partially research a given technology; if the player wishes to redeem Metadata for a given technology, they must have ''all'' the required Metadata on hand. If a technology has been partially researched with Matrices already, the amount of Metadata required will ''not'' be accordingly reduced, and if the player does redeem Metadata for it, the Matrices they already used will ''not'' be refunded.
Additionally, if the player does not have enough Metadata to buy out a technology, they can "realize" the Metadata, redeeming it for an equal amount of Matrices of that type. This can be done in the Metadata tab of the Statistics Panel.  


== Notes ==
== Notes ==
There are 2 important caveats to keep in mind with Metadata:  
There are some important caveats to keep in mind with Metadata:  


# '''''Metadata cannot be redeemed on the save file in which it was earned'''''. For example, assume a player has 2 save files, A and B. In save file A, the player earned 400 blue Metadata, and in save file B, they earned 500 green Metadata. File B will only be able to redeem 400 blue Metadata (earned in file A), while file A will only be able to redeem 500 green Metadata (earned in file B).
# '''''Metadata can only be redeemed in a save file with a different seed than the file that earned''''' '''''it'''''. For example, assume a player has 2 save files, A and B. In save file A, the player earned 400 blue Metadata, and in save file B, they earned 500 green Metadata. File B will only be able to redeem 400 blue Metadata (earned in file A), while file A will only be able to redeem 500 green Metadata (earned in file B).
# Certain [[Achievements]] can only be earned on save files that have not redeemed any Metadata. These achievements are usually related to completing the game on a certain difficulty level or completing difficult tasks in a limited time.
# Certain [[Achievements]] can only be earned on save files that have not redeemed any Metadata. These achievements are usually related to completing the game on a certain difficulty level or completing difficult tasks in a limited time.
# Currently, Metadata is not shared across cloud saves.

Revision as of 03:33, 28 January 2023

This article is a stub. You can help DSP Wiki by expanding it.

Summary

Metadata is a special resource that the player earns across all of their save files. Once the player has enough Metadata, they can use it to instantly research a given Technology, or redeem it for Science Matrices. There are 6 types of Metadata, and the amount of Metadata a given save file has contributed to the player's overall total can be seen on the save file screen.

Acquisition

Anytime Science Matrices are produced, the player earns Metadata of the corresponding type(s). The rate of Metadata production is equal to the average number of Matrices produced per minute (calculated over the most recent hour of gameplay). For instance, averaging 2000 Electromagnetic Matrices per minute will produce 2000 Metadata-EM per minute.

Altering the difficulty of a new game will also affect the amount of Metadata earned by that save file. If the resource multiplier is lower than 1x, the Metadata awarded will increase; if the multiplier is greater than 1x, the Metadata awarded decreases. The effect that difficulty has on the awarded Metadata is not directly proportional; for instance, a 0.5x multiplier awards 200% as much Metadata as a 1x multiplier, but a 2x multiplier awards 80% as much Metadata as a 1x multiplier.

Usage

Metadata can be redeemed to "buy out" technologies, instantly researching them without needing any Matrices. The amount and types of Metadata required are equal to the amount and types of Matrices that would be required normally; for instance, a technology that requires 200 Electromagnetic Matrices will cost 200 Metadata-EM, while a technology requiring 400 of both Electromagnetic and Energy Matrices will cost 400 Metadata-EM and 400 Metadata-Energy.

Additionally, if the player does not have enough Metadata to buy out a technology, they can "realize" the Metadata, redeeming it for an equal amount of Matrices of that type. This can be done in the Metadata tab of the Statistics Panel.

Notes

There are some important caveats to keep in mind with Metadata:

  1. Metadata can only be redeemed in a save file with a different seed than the file that earned it. For example, assume a player has 2 save files, A and B. In save file A, the player earned 400 blue Metadata, and in save file B, they earned 500 green Metadata. File B will only be able to redeem 400 blue Metadata (earned in file A), while file A will only be able to redeem 500 green Metadata (earned in file B).
  2. Certain Achievements can only be earned on save files that have not redeemed any Metadata. These achievements are usually related to completing the game on a certain difficulty level or completing difficult tasks in a limited time.
  3. Currently, Metadata is not shared across cloud saves.
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