(Early Access Patch Version 0.10.28.21308 - January 11th 2024) Tag: 2017 source edit |
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{{Patch Notes|title=Early Access Patch Version 0.10.28.21308 - January 11th 2024|feature=Added interaction with [[Dark Fog Hives]] and Seeds in [[Starmap]](V).|balance=Decreased the EXP transfer rate between [[Dark Fog Hives]], additionally decreased the EXP transfer rate between those Hives located in different Planetary Systems.|bugfix=Fixed a bug where the sfx of [[Laser Turret]]'s distance attenuation and fade in/out were not applied. | {{Patch Notes|title=Early Access Patch Version 0.10.28.21308 - January 11th 2024|feature=Added interaction with [[Dark Fog Hives]] and Seeds in [[Starmap]](V).|balance=Decreased the EXP transfer rate between [[Dark Fog Hives]], additionally decreased the EXP transfer rate between those Hives located in different Planetary Systems.|bugfix=Fixed a bug where the sfx of [[Laser Turret]]'s distance attenuation and fade in/out were not applied. | ||
*Fixed a bug where the value of Space Unit Armor is incorrect (display issue only). | |||
*Fixed a bug where a [[Laser Turret]] may not attack enemies after overlapping construction. | |||
*Fixed an issue where a [[Relay Station]] may disregard [[Core Driller]] and build a new [[Planetary Base]] on it, causing a bug where two planetary bases overlap. | |||
*Fixed a bug where the [[Lancer]] forms' stat is incorrect. | |||
*Fixed a bug where causing significant lag when placing large-scale blueprints. | |||
*Fixed a bug where the flying sfx is not synchronized with action. | |||
*Fixed a bug where the amount of proliferator points of drop items is incorrect after the [[Logistics Stations]] was destroyed. | |||
*Fixed a bug where the sfx of [[Implosion Cannon]] will not stop after power is off.|change=If a missile loses its target in space, it will try to reacquire one within a range of 1000m. | |||
*Optimized the targeting logic of [[Turrets]], now the enemies with a low hp will be more easily locked onto. | |||
*Added "building armor" and "tower damage" for Enemy Information Panel.}} | |||
<noinclude> | |||
[[Category:Patch Notes]] | |||
[[Category:Patch Notes-0.10]]</noinclude> |
Latest revision as of 15:12, 11 January 2024
Early Access Patch Version 0.10.28.21308 - January 11th 2024
Feature
- Added interaction with Dark Fog Hives and Seeds in Starmap(V).
Change
- If a missile loses its target in space, it will try to reacquire one within a range of 1000m.
- Optimized the targeting logic of Turrets, now the enemies with a low hp will be more easily locked onto.
- Added "building armor" and "tower damage" for Enemy Information Panel.
Balance
- Decreased the EXP transfer rate between Dark Fog Hives, additionally decreased the EXP transfer rate between those Hives located in different Planetary Systems.
Bugfix
- Fixed a bug where the sfx of Laser Turret's distance attenuation and fade in/out were not applied.
- Fixed a bug where the value of Space Unit Armor is incorrect (display issue only).
- Fixed a bug where a Laser Turret may not attack enemies after overlapping construction.
- Fixed an issue where a Relay Station may disregard Core Driller and build a new Planetary Base on it, causing a bug where two planetary bases overlap.
- Fixed a bug where the Lancer forms' stat is incorrect.
- Fixed a bug where causing significant lag when placing large-scale blueprints.
- Fixed a bug where the flying sfx is not synchronized with action.
- Fixed a bug where the amount of proliferator points of drop items is incorrect after the Logistics Stations was destroyed.
- Fixed a bug where the sfx of Implosion Cannon will not stop after power is off.