Module:GameData: Difference between revisions

From the Dyson Sphere Program Wiki
(Title Case all the things and do lower-case comparisons to avoid casing issues)
(Add vein and gas giant support, and use local variables)
Line 11: Line 11:
Fractionate='Fractionator',
Fractionate='Fractionator',
Research='Matrix Lab',
Research='Matrix Lab',
Mine='Mining Machine',
Gas='Orbital Collector',
}
}


function funcs.recipesMaking(frame)
function funcs.recipesMaking(frame)
name = frame:getParent().args[1]
return recipesMakingName(frame:getParent().args[1], frame)
item = itemByName(name)
recipes = recipesMakingByID(item.ID)
return tableRecipes(recipes, frame)
end
end


function funcs.recipesMakingDirect(frame)
function funcs.recipesMakingDirect(frame)
name = frame.args[1]
return recipesMakingName(frame.args[1], frame)
item = itemByName(name)
end
recipes = recipesMakingByID(item.ID)
 
return tableRecipes(recipes, frame)
function recipesMakingName(name, frame)
local item = itemByName(name)
local recipes = recipesMakingByID(item.ID)
local vein = veinMakingByID(item.ID)
local gas = deduplicateGiants(gasGiantsMakingByID(item.ID))
return tableRecipes(item, recipes, vein, gas, frame)
end
end


function funcs.recipesUsing(frame)
function funcs.recipesUsing(frame)
output = {}
return recipesUsingName(frame:getParent().args[1], frame)
name = frame:getParent().args[1]
item = itemByName(name)
components, buildings = recipesUsingByID(item.ID)
if next(components) then
table.insert(output, '=== Components ===')
table.insert(output, tableRecipes(components, frame))
end
if next(buildings) then
table.insert(output, '=== Buildings ===')
table.insert(output, tableRecipes(buildings, frame))
end
return table.concat(output, '\n')
end
end


function funcs.recipesUsingDirect(frame)
function funcs.recipesUsingDirect(frame)
output = {}
return recipesUsingName(frame.args[1], frame)
name = frame.args[1]
end
item = itemByName(name)
 
components, buildings = recipesUsingByID(item.ID)
function recipesUsingName(name, frame)
local output = {}
local item = itemByName(name)
local components, buildings = recipesUsingByID(item.ID)
if next(components) then
if next(components) then
table.insert(output, '=== Components ===')
table.insert(output, '=== Components ===')
table.insert(output, tableRecipes(components, frame))
table.insert(output, tableRecipes(item, components, nil, nil, frame))
end
end
if next(buildings) then
if next(buildings) then
table.insert(output, '=== Buildings ===')
table.insert(output, '=== Buildings ===')
table.insert(output, tableRecipes(buildings, frame))
table.insert(output, tableRecipes(item, buildings, nil, nil, frame))
end
end
return table.concat(output, '\n')
return table.concat(output, '\n')
end
end


function tableRecipes(recipes, frame)
function tableRecipes(item, recipes, vein, gas, frame)
result = {}
local result = {}
for _, recipe in pairs(recipes) do
for _, recipe in pairs(recipes) do
itemdata = {}
local itemdata = {}
itemdata.CraftTime = string.format('%s s', tostring(recipe.TimeSpend/60))
itemdata.CraftTime = string.format('%s s', tostring(recipe.TimeSpend/60))
for i, itemid in ipairs(recipe.Results) do
for i, itemid in ipairs(recipe.Results) do
Line 72: Line 67:
itemdata[string.format('In%dQty', i)] = tostring(recipe.ItemCounts[i])
itemdata[string.format('In%dQty', i)] = tostring(recipe.ItemCounts[i])
end
end
data = {
local data = {
Building = machines[recipe.Type],
Building = titleCase(machines[recipe.Type]),
Recipe = frame:expandTemplate{title='ItemRecipe', args=itemdata},
Recipe = frame:expandTemplate{title='ItemRecipe', args=itemdata},
}
}
Line 81: Line 76:
data.Replicator = 'No'
data.Replicator = 'No'
end
end
tech = technologyForRecipeID(recipe.ID)
local tech = technologyForRecipeID(recipe.ID)
if tech ~= nil then
if tech ~= nil then
data.Technology = titleCase(tech.Name)
data.Technology = titleCase(tech.Name)
Line 89: Line 84:
table.insert(result, '| ' .. frame:expandTemplate{title='ProductionChain', args=data})
table.insert(result, '| ' .. frame:expandTemplate{title='ProductionChain', args=data})
end
end
prefix = frame:expandTemplate{title='ProductionChainTable/head', args={}}
if vein then
local miner = itemByName(machines.Mine)
local minerTech = technologyForRecipeID(recipesMakingByID(miner.ID)[1].ID)
local vname = string.gsub(vein.Name, '%sVeins$', ' Vein')
local idata = {
In1 = titleCase(vname),
In1Qty = '1',
Out1 = titleCase(item.Name),
Out1Qty = '1',
CraftTime = '2 s',
}
local vrecipe = frame:expandTemplate{title='ItemRecipe', args=idata}
local veindata = {
Building = titleCase(miner.Name),
Replicator = 'Mine',
Technology = titleCase(minerTech.Name),
Recipe = vrecipe,
}
table.insert(result, '| ' .. frame:expandTemplate{title='ProductionChain', args=veindata})
end
if gas then
local collector = itemByName(machines.Gas)
local collectorTech = technologyForRecipeID(recipesMakingByID(collector.ID)[1].ID)
for _, giant in pairs(gas) do
itemrecipe = {
CraftTime = '?',
In1 = titleCase(giant.DisplayName),
In1Qty = '',
}
for i, productID in ipairs(giant.GasItems) do
product = itemByID(productID)
itemrecipe[string.format('Out%d', i)] = titleCase(product.Name)
itemrecipe[string.format('Out%dQty', i)] = '1'
end
gasdata = {
Building = titleCase(collector.Name),
Replicator = 'Mine',
Technology = titleCase(collectorTech.Name),
Recipe = frame:expandTemplate{title='ItemRecipe', args=itemrecipe}
}
table.insert(result, '| ' .. frame:expandTemplate{title='ProductionChain', args=gasdata})
end
end
local prefix = frame:expandTemplate{title='ProductionChainTable/head', args={}}
return string.format('%s\n%s\n|}', prefix, table.concat(result, '\n|-\n'))
return string.format('%s\n%s\n|}', prefix, table.concat(result, '\n|-\n'))
end
end


function itemByName(name)
function itemByName(name)
lame = string.lower(name)
local lame = string.lower(name)
for _, item in pairs(protosets.ItemProtoSet.dataArray) do
for _, item in pairs(protosets.ItemProtoSet.dataArray) do
if string.lower(item.Name) == lame then
if string.lower(item.Name) == lame then
Line 112: Line 150:


function recipesMakingByID(id)
function recipesMakingByID(id)
result = {}
local result = {}
for _, recipe in pairs(protosets.RecipeProtoSet.dataArray) do
for _, recipe in pairs(protosets.RecipeProtoSet.dataArray) do
for _, itemid in pairs(recipe.Results) do
for _, itemid in pairs(recipe.Results) do
Line 124: Line 162:
end
end
function recipesUsingByID(id)
function recipesUsingByID(id)
components = {}
local components = {}
buildings = {}
local buildings = {}
for _, recipe in pairs(protosets.RecipeProtoSet.dataArray) do
for _, recipe in pairs(protosets.RecipeProtoSet.dataArray) do
for _, itemid in pairs(recipe.Items) do
for _, itemid in pairs(recipe.Items) do
Line 150: Line 188:
end
end
return nil
return nil
end
function veinMakingByID(id)
for _, vein in pairs(protosets.VeinProtoSet.dataArray) do
if vein.MiningItem == id then
return vein
end
end
return nil
end
function gasGiantsMakingByID(id)
local giants = {}
for _, planet in pairs(protosets.ThemeProtoSet.dataArray) do
for _, item in pairs(planet.GasItems) do
if item == id then
table.insert(giants, planet)
break
end
end
end
return giants
end
function deduplicateGiants(giants)
local dedup = {}
for _, planet in pairs(giants) do
new = true
for _, exist in pairs(dedup) do
if string.lower(planet.DisplayName) == string.lower(exist.DisplayName) then
new = false
break
end
end
if new then table.insert(dedup, planet) end
end
return dedup
end
end


function titleCase(str)
function titleCase(str)
start, _ = string.gsub(str, '^%l', string.upper)
local start = string.gsub(str, '^%l', string.upper)
title, _ = string.gsub(start, '[-%s]%l', string.upper)
local title = string.gsub(start, '[-%s]%l', string.upper)
return title
return title
end
end


return funcs
return funcs

Revision as of 17:43, 27 April 2024

Source data for this module is stored at Module:GameData/protosets.json

Exported Functions

Each function in this module is exported twice: one as-is for use in templates, and once with a Direct suffix for use directly on pages using {{#invoke|GameData|functionDirect|...}}.

recipesMaking

Arguments: Item Name

Print recipes making an item, given by name. This produces a full table with headers.

Example invocation:

{{#invoke:GameData|recipesMakingDirect|Sulfuric Acid}}
Recipe Building Replicator? Technology
Icon Sulfuric Acid.png
4
6 s
Icon Refined Oil.png
6
Icon Stone.png
8
Icon Water.png
4
Icon Chemical Plant.pngIcon Quantum Chemical Plant.png
Tech Basic Chemical Engineering.png

recipesUsing

Arguments: Item Name

Print recipes using an item as an ingredient. Output is separated into two full tables: recipes which create components, and recipes which create buildings. This is selected by the CanBuild property of the produced items.

Example invocation:

{{#invoke:GameData|recipesUsingDirect|Copper Ingot}}

Components

Recipe Building Replicator? Technology
Icon Microcrystalline Component.png
1
2 s
Icon High-Purity Silicon.png
2
Icon Copper Ingot.png
1
Icon Assembling Machine Mk.I.pngIcon Assembling Machine Mk.II.pngIcon Assembling Machine Mk.III.pngIcon Re-composing Assembler.png
Tech Semiconductor Material.png
Icon Magnetic Coil.png
2
1 s
Icon Magnet.png
2
Icon Copper Ingot.png
1
Icon Assembling Machine Mk.I.pngIcon Assembling Machine Mk.II.pngIcon Assembling Machine Mk.III.pngIcon Re-composing Assembler.png N/A
Icon Particle Container.png
1
4 s
Icon Electromagnetic Turbine.png
2
Icon Copper Ingot.png
2
Icon Graphene.png
2
Icon Assembling Machine Mk.I.pngIcon Assembling Machine Mk.II.pngIcon Assembling Machine Mk.III.pngIcon Re-composing Assembler.png
Tech Magnetic Particle Trap.png
Icon Thruster.png
1
4 s
Icon Steel.png
2
Icon Copper Ingot.png
3
Icon Assembling Machine Mk.I.pngIcon Assembling Machine Mk.II.pngIcon Assembling Machine Mk.III.pngIcon Re-composing Assembler.png
Tech Thruster.png
Icon Circuit Board.png
2
1 s
Icon Iron Ingot.png
2
Icon Copper Ingot.png
1
Icon Assembling Machine Mk.I.pngIcon Assembling Machine Mk.II.pngIcon Assembling Machine Mk.III.pngIcon Re-composing Assembler.png N/A
Icon Particle Container.png
1
4 s
Icon Unipolar Magnet.png
10
Icon Copper Ingot.png
2
Icon Assembling Machine Mk.I.pngIcon Assembling Machine Mk.II.pngIcon Assembling Machine Mk.III.pngIcon Re-composing Assembler.png
Tech Magnetic Particle Trap.png
Icon Shell Set.png
1
1.5 s
Icon Copper Ingot.png
9
Icon Combustible Unit.png
2
Icon Assembling Machine Mk.I.pngIcon Assembling Machine Mk.II.pngIcon Assembling Machine Mk.III.pngIcon Re-composing Assembler.png
Tech Implosion Cannon.png
Icon Engine.png
1
3 s
Icon Magnetic Coil.png
1
Icon Copper Ingot.png
2
Icon Assembling Machine Mk.I.pngIcon Assembling Machine Mk.II.pngIcon Assembling Machine Mk.III.pngIcon Re-composing Assembler.png
Tech Engine.png
Icon Missile Set.png
1
2 s
Icon Copper Ingot.png
6
Icon Circuit Board.png
3
Icon Combustible Unit.png
2
Icon Engine.png
1
Icon Assembling Machine Mk.I.pngIcon Assembling Machine Mk.II.pngIcon Assembling Machine Mk.III.pngIcon Re-composing Assembler.png
Tech Missile Turret.png
Icon Magnum Ammo Box.png
1
1 s
Icon Copper Ingot.png
3
Icon Assembling Machine Mk.I.pngIcon Assembling Machine Mk.II.pngIcon Assembling Machine Mk.III.pngIcon Re-composing Assembler.png
Tech Weapon System.png

Buildings

Recipe Building Replicator? Technology
Icon Solar Panel.png
1
6 s
Icon Copper Ingot.png
10
Icon High-Purity Silicon.png
10
Icon Circuit Board.png
5
Icon Assembling Machine Mk.I.pngIcon Assembling Machine Mk.II.pngIcon Assembling Machine Mk.III.pngIcon Re-composing Assembler.png
Tech Solar Collection.png
Icon Jammer Tower.png
1
5 s
Icon Copper Ingot.png
12
Icon Plasma Exciter.png
9
Icon Diamond.png
6
Icon Processor.png
3
Icon Assembling Machine Mk.I.pngIcon Assembling Machine Mk.II.pngIcon Assembling Machine Mk.III.pngIcon Re-composing Assembler.png
Tech Jammer Tower.png
Icon Geothermal Power Station.png
1
6 s
Icon Steel.png
15
Icon Copper Ingot.png
20
Icon Photon Combiner.png
4
Icon Super-Magnetic Ring.png
1
Icon Assembling Machine Mk.I.pngIcon Assembling Machine Mk.II.pngIcon Assembling Machine Mk.III.pngIcon Re-composing Assembler.png
Tech Geothermal Extraction.png

itemRecipes

Arguments: Item Name

Print recipes making an item. This does not produce a full table, and is intended for use in ItemInfo boxes such as at Graphene/ItemInfo.

itemField

Arguments: Item Name, Field Name

Print a field from an item, with the field to print as an argument. You can look at Module:GameData/protosets.json and scroll down or search (Ctrl+F) to the ItemProtoSet to browse fields.

Example invocation:

{{#invoke:GameData|itemFieldDirect|Magnetic Coil|Description}}

Script error: The function "itemFieldDirect" does not exist.

{{#invoke:GameData|itemFieldDirect|Hydrogen|StackSize}}

Script error: The function "itemFieldDirect" does not exist.


local funcs = {}
local protosets = mw.loadJsonData('Module:GameData/protosets.json')
local machines = {
	Smelt='Smelter',
	Assemble='Assembling Machine',
	Refine='Oil Refinery',
	Chemical='Chemical Plant',
	Exchange='Energy Exchanger',
	Particle='Miniature Particle Collider',
	PhotonStore='Ray Receiver',
	Fractionate='Fractionator',
	Research='Matrix Lab',
	Mine='Mining Machine',
	Gas='Orbital Collector',
}

function funcs.recipesMaking(frame)
	return recipesMakingName(frame:getParent().args[1], frame)
end

function funcs.recipesMakingDirect(frame)
	return recipesMakingName(frame.args[1], frame)
end

function recipesMakingName(name, frame)
	local item = itemByName(name)
	local recipes = recipesMakingByID(item.ID)
	local vein = veinMakingByID(item.ID)
	local gas = deduplicateGiants(gasGiantsMakingByID(item.ID))
	return tableRecipes(item, recipes, vein, gas, frame)
end

function funcs.recipesUsing(frame)
	return recipesUsingName(frame:getParent().args[1], frame)
end

function funcs.recipesUsingDirect(frame)
	return recipesUsingName(frame.args[1], frame)
end

function recipesUsingName(name, frame)
	local output = {}
	local item = itemByName(name)
	local components, buildings = recipesUsingByID(item.ID)
	if next(components) then
		table.insert(output, '=== Components ===')
		table.insert(output, tableRecipes(item, components, nil, nil, frame))
	end
	if next(buildings) then
		table.insert(output, '=== Buildings ===')
		table.insert(output, tableRecipes(item, buildings, nil, nil, frame))
	end
	return table.concat(output, '\n')
end

function tableRecipes(item, recipes, vein, gas, frame)
	local result = {}
	for _, recipe in pairs(recipes) do
		local itemdata = {}
		itemdata.CraftTime = string.format('%s s', tostring(recipe.TimeSpend/60))
		for i, itemid in ipairs(recipe.Results) do
			itemdata[string.format('Out%d', i)] = titleCase(itemByID(itemid).Name)
			itemdata[string.format('Out%dQty', i)] = tostring(recipe.ResultCounts[i])
		end
		for i, itemid in ipairs(recipe.Items) do
			itemdata[string.format('In%d', i)] = titleCase(itemByID(itemid).Name)
			itemdata[string.format('In%dQty', i)] = tostring(recipe.ItemCounts[i])
		end
		local data = {
			Building = titleCase(machines[recipe.Type]),
			Recipe = frame:expandTemplate{title='ItemRecipe', args=itemdata},
		}
		if recipe.Handcraft then
			data.Replicator = 'Yes'
		else
			data.Replicator = 'No'
		end
		local tech = technologyForRecipeID(recipe.ID)
		if tech ~= nil then
			data.Technology = titleCase(tech.Name)
		else
			data.Technology = ''
		end
		table.insert(result, '| ' .. frame:expandTemplate{title='ProductionChain', args=data})
	end
	if vein then
		local miner = itemByName(machines.Mine)
		local minerTech = technologyForRecipeID(recipesMakingByID(miner.ID)[1].ID)
		local vname = string.gsub(vein.Name, '%sVeins$', ' Vein')
		local idata = {
			In1 = titleCase(vname),
			In1Qty = '1',
			Out1 = titleCase(item.Name),
			Out1Qty = '1',
			CraftTime = '2 s',
		}
		local vrecipe = frame:expandTemplate{title='ItemRecipe', args=idata}
		local veindata = {
			Building = titleCase(miner.Name),
			Replicator = 'Mine',
			Technology = titleCase(minerTech.Name),
			Recipe = vrecipe,
		}
		table.insert(result, '| ' .. frame:expandTemplate{title='ProductionChain', args=veindata})
	end
	if gas then
		local collector = itemByName(machines.Gas)
		local collectorTech = technologyForRecipeID(recipesMakingByID(collector.ID)[1].ID)
		for _, giant in pairs(gas) do
			itemrecipe = {
				CraftTime = '?',
				In1 = titleCase(giant.DisplayName),
				In1Qty = '',
			}
			for i, productID in ipairs(giant.GasItems) do
				product = itemByID(productID)
				itemrecipe[string.format('Out%d', i)] = titleCase(product.Name)
				itemrecipe[string.format('Out%dQty', i)] = '1'
			end
			gasdata = {
				Building = titleCase(collector.Name),
				Replicator = 'Mine',
				Technology = titleCase(collectorTech.Name),
				Recipe = frame:expandTemplate{title='ItemRecipe', args=itemrecipe}
			}
			table.insert(result, '| ' .. frame:expandTemplate{title='ProductionChain', args=gasdata})
		end
	end
	local prefix = frame:expandTemplate{title='ProductionChainTable/head', args={}}
	return string.format('%s\n%s\n|}', prefix, table.concat(result, '\n|-\n'))
end

function itemByName(name)
	local lame = string.lower(name)
	for _, item in pairs(protosets.ItemProtoSet.dataArray) do
		if string.lower(item.Name) == lame then
			return item
		end
	end
	error('No item named ' .. name)
end
function itemByID(id)
	for _, item in pairs(protosets.ItemProtoSet.dataArray) do
		if item.ID == id then
			return item
		end
	end
	error('No item with ID ' .. id)
end

function recipesMakingByID(id)
	local result = {}
	for _, recipe in pairs(protosets.RecipeProtoSet.dataArray) do
		for _, itemid in pairs(recipe.Results) do
			if itemid == id then
				table.insert(result, recipe)
				break
			end
		end
	end
	return result
end
function recipesUsingByID(id)
	local components = {}
	local buildings = {}
	for _, recipe in pairs(protosets.RecipeProtoSet.dataArray) do
		for _, itemid in pairs(recipe.Items) do
			if itemid == id then
				if itemByID(recipe.Results[1]).CanBuild then
					table.insert(buildings, recipe)
				else
					table.insert(components, recipe)
				end
				break
			end
		end
	end
	return components, buildings
end

function technologyForRecipeID(id)
	for _, tech in pairs(protosets.TechProtoSet.dataArray) do
		for _, recipeid in pairs(tech.UnlockRecipes) do
			if recipeid == id then
				return tech
			end
		end
	end
	return nil
end

function veinMakingByID(id)
	for _, vein in pairs(protosets.VeinProtoSet.dataArray) do
		if vein.MiningItem == id then
			return vein
		end
	end
	return nil
end

function gasGiantsMakingByID(id)
	local giants = {}
	for _, planet in pairs(protosets.ThemeProtoSet.dataArray) do
		for _, item in pairs(planet.GasItems) do
			if item == id then
				table.insert(giants, planet)
				break
			end
		end
	end
	return giants
end

function deduplicateGiants(giants)
	local dedup = {}
	for _, planet in pairs(giants) do
		new = true
		for _, exist in pairs(dedup) do
			if string.lower(planet.DisplayName) == string.lower(exist.DisplayName) then
				new = false
				break
			end
		end
		if new then table.insert(dedup, planet) end
	end
	return dedup
end

function titleCase(str)
	local start = string.gsub(str, '^%l', string.upper)
	local title = string.gsub(start, '[-%s]%l', string.upper)
	return title
end

return funcs
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