Talk:Veins Utilization (Upgrade): Difference between revisions

Discussion page of Veins Utilization (Upgrade)
imported>76561198010365021
No edit summary
imported>76561198010365021
No edit summary
Line 16: Line 16:
| 6                || 0.68986976146698 || 1.6000001430511
| 6                || 0.68986976146698 || 1.6000001430511
|}
|}
At level 590, your speed will max a blue belt with 1 vein.
You might only need to get to Level 1681 before floating point rounding causes miningCostRate to be 0 because of lack of precision.
In the TechStates array in memory, there are 10,000 level as the max level to the tech.


--[[User:76561198010365021|76561198010365021]] ([[User talk:76561198010365021|talk]]) 23:58, 30 March 2021 (UTC)
--[[User:76561198010365021|76561198010365021]] ([[User talk:76561198010365021|talk]]) 23:58, 30 March 2021 (UTC)

Revision as of 00:05, 31 March 2021

If you dive into the program memory, there's GameHistoryData's miningCostRate and miningSpeedScale variables, which are single precision floats. These are the values I've verified:

From program memory
Level Researched miningCostRate miningSpeedScale
None researched 1.0 1.0
1 0.93999999761581 1.1000000238419
2 0.88359999656677 1.2000000476837
5 0.73390400409698 1.5000001192093
6 0.68986976146698 1.6000001430511

At level 590, your speed will max a blue belt with 1 vein.

You might only need to get to Level 1681 before floating point rounding causes miningCostRate to be 0 because of lack of precision.

In the TechStates array in memory, there are 10,000 level as the max level to the tech.

--76561198010365021 (talk) 23:58, 30 March 2021 (UTC)

🍪 We use cookies to keep session information to provide you a better experience.