Patch Notes/0.10.28.21308

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< Patch Notes
Revision as of 15:12, 11 January 2024 by Antt1995 (talk | contribs) (Categorys)
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Early Access Patch Version 0.10.28.21308 - January 11th 2024

Feature

Change

  • If a missile loses its target in space, it will try to reacquire one within a range of 1000m.
  • Optimized the targeting logic of Turrets, now the enemies with a low hp will be more easily locked onto.
  • Added "building armor" and "tower damage" for Enemy Information Panel.

Balance

  • Decreased the EXP transfer rate between Dark Fog Hives, additionally decreased the EXP transfer rate between those Hives located in different Planetary Systems.

Bugfix

  • Fixed a bug where the sfx of Laser Turret's distance attenuation and fade in/out were not applied.
  • Fixed a bug where the value of Space Unit Armor is incorrect (display issue only).
  • Fixed a bug where a Laser Turret may not attack enemies after overlapping construction.
  • Fixed an issue where a Relay Station may disregard Core Driller and build a new Planetary Base on it, causing a bug where two planetary bases overlap.
  • Fixed a bug where the Lancer forms' stat is incorrect.
  • Fixed a bug where causing significant lag when placing large-scale blueprints.
  • Fixed a bug where the flying sfx is not synchronized with action.
  • Fixed a bug where the amount of proliferator points of drop items is incorrect after the Logistics Stations was destroyed.
  • Fixed a bug where the sfx of Implosion Cannon will not stop after power is off.
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