Source data for this module is stored at Module:GameData/protosets.json
Exported Functions
Each function in this module is exported twice: one as-is for use in templates, and once with a Direct suffix for use directly on pages using {{#invoke|GameData|functionDirect|...}}.
recipesMaking
Arguments: Item Name
Print recipes making an item, given by name. This produces a full table with headers.
Example invocation:
{{#invoke:GameData|recipesMakingDirect|Sulfuric Acid}}
recipesUsing
Arguments: Item Name
Print recipes using an item as an ingredient. Output is separated into two full tables: recipes which create components, and recipes which create buildings. This is selected by the CanBuild property of the produced items.
Example invocation:
{{#invoke:GameData|recipesUsingDirect|Copper Ingot}}
Components
Buildings
itemRecipes
Arguments: Item Name
Print recipes making an item. This does not produce a full table, and is intended for use in ItemInfo boxes such as at Graphene/ItemInfo.
itemField
Arguments: Item Name, Field Name
Print a field from an item, with the field to print as an argument. You can look at Module:GameData/protosets.json and scroll down or search (Ctrl+F) to the ItemProtoSet to browse fields.
Example invocation:
{{#invoke:GameData|itemFieldDirect|Magnetic Coil|Description}}
Script error: The function "itemFieldDirect" does not exist.
{{#invoke:GameData|itemFieldDirect|Hydrogen|StackSize}}
Script error: The function "itemFieldDirect" does not exist.
local funcs = {} local protosets = mw.loadJsonData('Module:GameData/protosets.json') local machines = { Smelt='Smelter', Assemble='Assembling Machine', Refine='Oil Refinery', Chemical='Chemical Plant', Exchange='Energy Exchanger', Particle='Miniature Particle Collider', PhotonStore='Ray Receiver', Fractionate='Fractionator', Research='Matrix Lab', Mine='Mining Machine', Gas='Orbital Collector', } function funcs.recipesMaking(frame) return recipesMakingName(frame:getParent().args[1], frame) end function funcs.recipesMakingDirect(frame) return recipesMakingName(frame.args[1], frame) end function recipesMakingName(name, frame) local item = itemByName(name) local recipes = recipesMakingByID(item.ID) local vein = veinMakingByID(item.ID) local gas = deduplicateGiants(gasGiantsMakingByID(item.ID)) return tableRecipes(item, recipes, vein, gas, frame) end function funcs.recipesUsing(frame) return recipesUsingName(frame:getParent().args[1], frame) end function funcs.recipesUsingDirect(frame) return recipesUsingName(frame.args[1], frame) end function recipesUsingName(name, frame) local output = {} local item = itemByName(name) local components, buildings = recipesUsingByID(item.ID) if next(components) then table.insert(output, '=== Components ===') table.insert(output, tableRecipes(item, components, nil, nil, frame)) end if next(buildings) then table.insert(output, '=== Buildings ===') table.insert(output, tableRecipes(item, buildings, nil, nil, frame)) end return table.concat(output, '\n') end function tableRecipes(item, recipes, vein, gas, frame) local result = {} for _, recipe in pairs(recipes) do local itemdata = {} itemdata.CraftTime = string.format('%s s', tostring(recipe.TimeSpend/60)) for i, itemid in ipairs(recipe.Results) do itemdata[string.format('Out%d', i)] = titleCase(itemByID(itemid).Name) itemdata[string.format('Out%dQty', i)] = tostring(recipe.ResultCounts[i]) end for i, itemid in ipairs(recipe.Items) do itemdata[string.format('In%d', i)] = titleCase(itemByID(itemid).Name) itemdata[string.format('In%dQty', i)] = tostring(recipe.ItemCounts[i]) end local data = { Building = titleCase(machines[recipe.Type]), Recipe = frame:expandTemplate{title='ItemRecipe', args=itemdata}, } if recipe.Handcraft then data.Replicator = 'Yes' else data.Replicator = 'No' end local tech = technologyForRecipeID(recipe.ID) if tech ~= nil then data.Technology = titleCase(tech.Name) else data.Technology = '' end table.insert(result, '| ' .. frame:expandTemplate{title='ProductionChain', args=data}) end if vein then local miner = itemByName(machines.Mine) local minerTech = technologyForRecipeID(recipesMakingByID(miner.ID)[1].ID) local vname = string.gsub(vein.Name, '%sVeins$', ' Vein') local idata = { In1 = titleCase(vname), In1Qty = '1', Out1 = titleCase(item.Name), Out1Qty = '1', CraftTime = '2 s', } local vrecipe = frame:expandTemplate{title='ItemRecipe', args=idata} local veindata = { Building = titleCase(miner.Name), Replicator = 'Mine', Technology = titleCase(minerTech.Name), Recipe = vrecipe, } table.insert(result, '| ' .. frame:expandTemplate{title='ProductionChain', args=veindata}) end if gas then local collector = itemByName(machines.Gas) local collectorTech = technologyForRecipeID(recipesMakingByID(collector.ID)[1].ID) for _, giant in pairs(gas) do itemrecipe = { CraftTime = '?', In1 = titleCase(giant.DisplayName), In1Qty = '', } for i, productID in ipairs(giant.GasItems) do product = itemByID(productID) itemrecipe[string.format('Out%d', i)] = titleCase(product.Name) itemrecipe[string.format('Out%dQty', i)] = '1' end gasdata = { Building = titleCase(collector.Name), Replicator = 'Mine', Technology = titleCase(collectorTech.Name), Recipe = frame:expandTemplate{title='ItemRecipe', args=itemrecipe} } table.insert(result, '| ' .. frame:expandTemplate{title='ProductionChain', args=gasdata}) end end local prefix = frame:expandTemplate{title='ProductionChainTable/head', args={}} return string.format('%s\n%s\n|}', prefix, table.concat(result, '\n|-\n')) end function itemByName(name) local lame = string.lower(name) for _, item in pairs(protosets.ItemProtoSet.dataArray) do if string.lower(item.Name) == lame then return item end end error('No item named ' .. name) end function itemByID(id) for _, item in pairs(protosets.ItemProtoSet.dataArray) do if item.ID == id then return item end end error('No item with ID ' .. id) end function recipesMakingByID(id) local result = {} for _, recipe in pairs(protosets.RecipeProtoSet.dataArray) do for _, itemid in pairs(recipe.Results) do if itemid == id then table.insert(result, recipe) break end end end return result end function recipesUsingByID(id) local components = {} local buildings = {} for _, recipe in pairs(protosets.RecipeProtoSet.dataArray) do for _, itemid in pairs(recipe.Items) do if itemid == id then if itemByID(recipe.Results[1]).CanBuild then table.insert(buildings, recipe) else table.insert(components, recipe) end break end end end return components, buildings end function technologyForRecipeID(id) for _, tech in pairs(protosets.TechProtoSet.dataArray) do for _, recipeid in pairs(tech.UnlockRecipes) do if recipeid == id then return tech end end end return nil end function veinMakingByID(id) for _, vein in pairs(protosets.VeinProtoSet.dataArray) do if vein.MiningItem == id then return vein end end return nil end function gasGiantsMakingByID(id) local giants = {} for _, planet in pairs(protosets.ThemeProtoSet.dataArray) do for _, item in pairs(planet.GasItems) do if item == id then table.insert(giants, planet) break end end end return giants end function deduplicateGiants(giants) local dedup = {} for _, planet in pairs(giants) do new = true for _, exist in pairs(dedup) do if string.lower(planet.DisplayName) == string.lower(exist.DisplayName) then new = false break end end if new then table.insert(dedup, planet) end end return dedup end function titleCase(str) local start = string.gsub(str, '^%l', string.upper) local title = string.gsub(start, '[-%s]%l', string.upper) return title end return funcs