Storage | 5 types | |
Max Charging Power | 300 MW | |
Idle Consumption | 60 kW | |
Accumulated | 12.0 GJ | |
Made In | Assembler | |
Hand-Make | Replicator | |
Stack Size | 10 |
Summary
You can find a tutorial on how the logistics stations work here.
Required Technology
Production Chain
Player Tips & Tricks
Configuring Logistics
Local Storage and Remote Demand will make the station demand items from remote stations for output via belts.
Local Storage and Remote Supply will make the station supply items for remote stations.
Local Demand and Remote Storage will make the station demand items from local (same planet) stations for output via belts.
- Local Storage - Items in the station should be kept locally for output via belt, do not request or send items to stations on the same planet.
- Local Supply - Items in this station should be available to stations on the same planet via logistics drones.
- Local Demand - Items from stations on this planet should be brought to this station.
- Remote Storage - Items in this station should be kept locally (on the same planet) for output via belt, do not request or send items to stations on other planets.
- Remote Supply - Items in this station should be available to stations on other planets via logistics vessels.
- Remote Demand - Items from stations on other planets should be brought to this station via logistics vessels.
Note about inter-star logistics
Logistics Vessels can move items between planets from different stars, once Logistics Carrier Engine is upgraded to level 4. This upgrade allows logistics vessels to initiate warp, and also adds a special slot to Interstellar Logistics Stations for storing Space Warpers.
When a logistics vessel undertakes an inter-star journey, it will attempt to take 2 Space Warpers from the dedicated Space Warper slot of it's Interstellar Logistics Station.
Warning: if no Space Warpers are available, logistics vessels will still attempt to make inter-star journeys, which may take hours. This behavior may be improved with a patch by or before 11 February, according to this dev letter published on 28 January.