DSP Wiki will keep the patch notes for the three (3) most recent patches listed on this page. Looking for older ones? Head over to Patch Notes Archive!
Early Access Patch Version: 0.6.17.5932 - March 12th, 2021
A message from the developers
Hi Engineers!
Today is the tree planting day in China. Although we cut down a lot of trees in the game, please be eco-friendly in reality ;). We heard your voice of the quick copy of the Sorters, Blueprints, etc. Don't worry, they are on their way - as big fans of factory games, we understand your needs!
Features
- The Mass Upgrade / Dismantle function is now available! You are now able to define the scope of batch upgrades/demolitions in the same way as laying foundations. Please notice the red mark in the screenshot above.
- LOD1 and LOD2 are added to the rendering to optimize the GPU Rendering cost of the Smelter.
Changes
- Remade the model, texture, and VFX of Thermal Power Station, and the interface position for Sorter is fine-tuned.
- Remade the model, texture, and VFX of Mini Fusion Power Station, and the interface position for Sorter is fine-tuned.
Bugfix
- Fixed the bug where the stored liquid may be mixed, when the liquid stored in the vertical direction with different kinds of liquid in each Storage Tank.
Early Access Patch Version: 0.6.17.5831 - March 5th, 2021
Related Game Announcement
Hi engineers,
We were just astonished to find that the power generation and power consumption of the facilities remained unchanged after a 'quick upgrade'. It is a bug and we are going to fix it soon.
We're sorry to inform that a decline in the electric power supply should be expected after the bug fix, and it may result in large-scale blackouts. Please understand that Centrebrain executes no half measures. So, Engineers! Please prepare your power supply plan and develop the power grid in advance to overcome the upcoming Centrebrain's firmware update.
We will also be adding a function for you to see how the savedata is adjusted after the game version is updated. Thank you for understand and support!
https://steamcommunity.com/games/1366540/announcements/detail/3064108587882671838
A message from the developers
Hi Engineers!
CentreBrain is ready for the bug fixes!
Bugfix:
- Fixed the bug where the facility power consumption was not upgraded after a 'quick upgrading'.
- Fixed the bug where the facility animations were not upgraded after a 'quick upgrading'.
- Added a function of 'Savedata Modification' log. You will be able to look up how your savedata was adjusted after the game updates. We added it In order to prevent the similar situation in the future and reduce some impact of facility data adjustment.
Early Access Patch Version: 0.6.17.5827 - March 4th, 2021
A message from the developers
Hi Engineers!
Here comes our first update in March. And, an important functional update is also coming soon!
Features:
- From now on, the savedata will also save its creator's ID. The players will be able to see the savedata creator's ID in the right upper corner of the game.
- Improved some UI interactive SFX.
Changes:
- Data reduction of Dyson shell. The length of archive data generated by Dyson shell is reduced by 50% ~ 60%, and the save/load time is reduced by 20% ~ 30%.
- Data reduction of Sorters and Assemblers.
- The research materials won't be returned immediately after the research list is suspended. This change is made to avoid the loss of items caused by the logic of "No item will be returned for fractions of a count".
- The scene at the end of the prologue is improved.
- Now you can storage/pick fluid items manually and check the information of fluid items.
- Optimized the description of some items and technologies.
Bugfix:
- Fixed the bug where huge amounts of Mini-suns and Storages may make your planet flicker too much.
- Fixed the bug where the first frame of the game is incorrect by modifing the loading process.
- Fixed the bug where sometimes the mecha may fall into the land after skipping the prologue.
- Fixed the bug in calculating the quantity of items when holding Ctrl to operate items in Fractionator.
Early Access Patch Version: 0.6.16.5780 - February 19th, 2021
A message from the developers
Happy new year to all the Dyson Sphere Program engineers!
The Chinese New Year holidays has gone, and the first update log for 2021 is already here! For the Roadmap, we are doing final sorting and adjusting, and it will be updated as soon as possible. Happy Dyson Sphere Program 2021!
Features:
Add new soundFX for labs
Changes:
Optimized UI of smelters/assemblers. The mecha inventory will no longer display if no recipe is selected. Reduce the soundFX volume of smelter and optimize its attenuation range.
Bugfix:
Fix a thread safety issue in random planet generation algorithms. Fix a rendering glitch when building a massive number of labs. (more than 2,048)
A message from the developers
Hi engineers,
We know we said yesterday would be the last update, but... here we go again!!
We simply can't help it when we discover something to improve, we do it to bring you better gameplay experience. Many of your suggestions have been incorporated into our plan. We intend to work rigorously to optimize and make adjustments to them one after another until we are satisfied. Of course, it still takes a lot of time before we can launch new functions and content. Let's keep looking forward to it together!.
This is definitely the last update before the holidays!
Happy 2021!
Early Access Patch Version: 0.6.16.5775 - February 10th, 2021
Change
- Removed the keybinding restriction for zoom in/out camera.
- Removed the keybinding restriction for move forward and backward.
- Optimized the operation experience of keybinding. Now you can cancel the key-binding response status by click left mouse button or click the blank space.
- Now the mouse picking detection will ignore the sorter in construction mode.
- Now it will automatically optimize the conflict when View Rotate button and Move to Target button are the same.
Bugfixes
- Fixed the bug where the panel may open automatically when copying a facility in construct mode.
- Fixed the bug where the Mecha panel may open at Ctrl + C (custom) operation.
- Fixed the bug where the star map may open at Ctrl + V (custom) operation.
Archive
If you're looking for patch notes from an older patch, we have them in our Patch Notes Archive!