Patch Notes/0.8

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< Patch Notes
Revision as of 00:19, 21 February 2021 by imported>76561198121518784

DSP Wiki will keep the patch notes for the three (3) most recent patches listed on this page. Looking for older ones? Head over to Patch Notes Archive!

Early Access Patch Version: 0.6.16.5780

Features:

Add new soundFX for labs

Changes:

Optimized UI of smelters/assemblers. The mecha inventory will no longer display if no recipe is selected. Reduce the soundFX volume of smelter and optimize its attenuation range.

Bugfix:

Fix a thread safety issue in random planet generation algorithms. Fix a rendering glitch when building a massive number of labs. (more than 2,048)


A message from the developers

Hi engineers,

We know we said yesterday would be the last update, but... here we go again!!

We simply can't help it when we discover something to improve, we do it to bring you better gameplay experience. Many of your suggestions have been incorporated into our plan. We intend to work rigorously to optimize and make adjustments to them one after another until we are satisfied. Of course, it still takes a lot of time before we can launch new functions and content. Let's keep looking forward to it together!.

This is definitely the last update before the holidays!

Happy 2021!

Early Access Patch Version: 0.6.16.5775

Change

  • Removed the keybinding restriction for zoom in/out camera.
  • Removed the keybinding restriction for move forward and backward.
  • Optimized the operation experience of keybinding. Now you can cancel the key-binding response status by click left mouse button or click the blank space.
  • Now the mouse picking detection will ignore the sorter in construction mode.
  • Now it will automatically optimize the conflict when View Rotate button and Move to Target button are the same.

Bugfixes

  • Fixed the bug where the panel may open automatically when copying a facility in construct mode.
  • Fixed the bug where the Mecha panel may open at Ctrl + C (custom) operation.
  • Fixed the bug where the star map may open at Ctrl + V (custom) operation.

Early Access Patch Version: 0.6.16.5759

A message from the developers

Dear engineers,

Chinese New Year is just around the corner and we wish to extend our best wishes to all of you! Despite that, the journey towards the starry sea will continue, so don't forget to replenish and re-energize yourselves while awaiting our return!

As a going-on-holiday gift, we present to you our last update before Chinese New Year's eve! As promised a few days ago, Keybinding and Quick Upgrade functions are now launched in this patch. And guess what, we also brought you an extra present - the Chain Dismantle function!

We're taking a short break and will be out of the office for a few days to celebrate Chinese New Year before returning to bring you more anticipated and fancy game updates. After the holidays, we will begin work on delivering a multi-language patch. Stay tuned!

~Best wishes and Happy Chinese New Year~

Features

  • Quick Upgrade: You are able to upgrade the conveyor belt, sorter, and assembling machine by directly putting the new ones (cover/overlap/move) on the lower grade ones.
  • Chain Upgrade and Chain Dismantle: You are able to upgrade or dismantle a whole conveyor belt directly with this new function.
  • Keybinding: You are able to rebind hotkeys.
  • Add a hint message of pressing 'SHIFT' to accelerate while sailing.

Changes

  • We modified the planet generation to make it easier to start. From now on, there must be 6 iron and 6 copper beside Icarus's landing place.
  • We changed the saving process to relieve the memory pressure. The savedata will be written directly to the hard disk

Balance

  • Reduce the energy consumption of deceleration and steering in sail mode.

Bugfix=

  • Fixed a bug where the lights of the energy exchangers flash for no reason.
  • Fixed a bug where the arrow on the energy exchanger panel might be reversed.


Early Access Patch Version: 0.6.15.5706

A message from the developers:

Hi Engineers,

We are bringing one of the promised short-term goals: 'Framework of logistics management system' to you in the update today!

All types of Logistics Station

  • Now you can decide a minimum distance for a Vessel to equip a Warper.
  • Now you can decide whether warpers must be equipped on Vessels before departure when the minimum distance above is reached.
  • Now you can set the transport distance for Drones and Vessels.
  • Now you can set the minimum load for Drones and Vessels.
  • Now you can choose whether the Vessels will pick up cargos from the Orbital Collector.

Other changes

  • Some English item and technology descriptions have been reworked.
  • Now you can hear the working sound of Smelter.

Reminder

  • Just a quick reminder from the short-term plan:

A basic management framework will be setup to the logistics system. Of course, it will be still 'basic' in February that may only bring 'basic' logistic solution for you, such as the farthest transportation distance and the quantity requirement of delivering goods. The logistic system will be fleshed with the progress of game development in the future.

Early Access Patch Version: 0.6.15.5686

A message from the developers

Hi engineers,

Have you “put on” new “clothes” for the Sun today? We’re excited to announce that Dyson Sphere Program has ranked first place in Steam’s weekly global Top Sellers! This achievement is made possible by you and we will keep moving on with your love and support!

Bug Fixes

  • IMPORTANT FIX: Autosaves will be automatically delayed until dynamic loading of planets and planetary systems is complete to prevent thread conflicts.

Changes

  • Icarus now glows with enhanced color and brightness at night.
  • The minimum UI layout reference height has been changed to 900.
  • Some English technology descriptions have been reworked.

Archive

If you're looking for patch notes from an older patch, we have them in our Patch Notes Archive!

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