Starting Seeds and Patch Notes/0.9.25.11985: Difference between pages

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We are gathering a collection of '''Starting Seeds''' - numbers you can put in to the world creation screen, and anything unique or interesting about these seeds that others might find useful. A list of seeds optimised for the late game can be found [[Late Game Seeds|here]].
==Early Access Patch Version: 0.9.25.11985 - April 21st, 2022==
Hi Engineers!


Anyone can edit this page and add a seed - let's start finding some great starters!
\The Patch has arrived on time!/


Feel free to use the following codes:
A special asset called [metadata] is the main content in this update. It can be used across all save files with different [cluster addresses] to buyout (quickly unlock) the matrix technology for the corresponding save file.
We would like to explain the basic information about this special asset in a quick #metadata-faq


{| class="wikitable sortable"
===Features===
!Type||Code
* '''The Dyson Shell and Dyson Swarm can now be colored.''' Added coloring function for Dyson Shell & Dyson Swarm.
|-
* '''New asset: [Metadata]'''. Metadata can be '''obtained by mass-producing Matrices'''. In the current version, '''it is used for technology instant unlocking (buyout)'''. Once the Metadata is '''obtained in one game, it can be counted and used in another game across cluster seeds'''.
|Tidal locking || TL
* Added an operation of '''quick transferring items'''. It can be applied to all kinds of buildings. You can '''hold [CTRL] and click the building to fill/take items, or press [Tab]/[`~] when the building panel is open.'''
|-
* Added '''pop-up briefing panels for buildings'''. This feature has been applied to all buildings. '''Hovering the mouse over a building will show the current status''' of the building.
|Satellite/Moon || SAT
* New function in [[Blueprint]] Paste Mode: Press the '''[Tab] key to toggle the mouse anchor position'''.
|-
* New function in Blueprint Paste Mode: When the blueprint indicates that it is not buildable, '''press [Shift+Enter] to force plan the buildable part'''.
|Construction area || C
* New function in Blueprint Paste Mode: '''In Blueprint Paste Mode, the memo icon marked on the conveyor belt when making blueprints will be displayed.'''
|-
* Added '''3 new Dyson shell pattern styles'''.
|Wind Energy || W
* Added '''2 new background music scores''' for Ice Field Gelisol planets, Gobi planets, and other desert planets.
|-
* '''15 new icicle models and ice decorations''' for Ice Field Gelisol planets. This content is visible in the new game or old savedata if the Ice Field Gelisol planet has been found yet.
|Solar Energy || S
* The '''research queue now shows a detailed description of technology when hovering over''' the technology icon.
|-
* Tutorials added: added '''more tips and guidelines''' for the construction process of Sorters, Conveyor Belts, Matrix Labs, and Planetary Logistics Stations.
|Horizontal Rotation || HR
* Added '''button prompts to the interface for upgrade and delete''' functions.
|-
|Reverse Rotation || RR
|-
|Orbital resonance || OR
|-
|Unknown rare signal || URS


|}
===Changes===
* The '''shortage of buildings and facilities will be shown in red in the Blueprint Browser if''' you do not have enough buildings and facilities in your inventory to restore the Blueprint.
* A change to the foundation style selection UI: when a player clicks on a foundation that is undecorated, the foundation texture style next to it will not be reset.
* The '''Orbital Collector panel will display the speed of resource collection'''; The '''Gas Giant's base output rate will be displayed to 4 decimal places'''.
* '''Optimized the emission effect of lava rubbles''' on Lava planets.


==Seeds==
===Balance===
{| class="wikitable sortable"
* '''When [[Water Pump]]s and [[Oil Extractor]]s output exceeds the maximum capacity of [[Conveyor Belt Mk.III|Conveyor Belt MK.III]]''', the new '''output will be automatically piled'''.
!Seed Number||Interesting Notes||Contributor
* When product buildup exceeds 60% of the capacity, [[Mining Machine]]s (2 types), Water Pumps and Oil Extractors will '''gradually reduce the yield to reduce the overall power consumption'''.
|-
|06766248 || 2.44 luminosity O type blue giant 11y away, another nearly identical one 21y away, as well as an additional O type star. BH and neutron star right next to each other. Pretty difficult starting system. || pocarski
|-
|32455567 || 2 planets orbiting gas giant, 3rd planet is close to sun and tidal locked. || Tilemon
|-
|46733729 || I [TL] 137% Solar Lava, II Giant Ice/Hydrogen, III [SAT] Start Orbit -16,3° Axial 0,2°, IV [SAT]+[HR] Desert Orbit 1,7° Axial -71,12, Blue Giant 13y, Red Giant 28y, BH 34y, Neutron 34y, BH and Neutron are neighbors, 5xO-Type 5xA-Type, no fire ice ore || Draco Nobilis
|-
|32377329 || All 3 small planets orbit around the gas giant. Home planet is a little disappointing (more copper please!), but having all planets within arms reach is priceless.||
|-
|35039047 || TL middle planet with 110% solar & 100% build area, ice giant || Azzaranda
|-
|94489436|| {{abbr|W70/S132|I Lava (TL)}} / II Ice Giant (Hydrogen, FireIce) / {{abbr|W100/S101|III Mediteranean (Sat)}} / {{abbr|W0/S69|IV Baren desert (Fire Ice)}} || Drea58
|-
|39525967 ||{{abbr|W70/S136|I Lava (TL)}} / II Gas Giant (Hydrogen, Deuterium) / {{abbr|W100/S100|III Mediteranean (Sat)}} / {{abbr|W40/S68|IV Ashen (Fire Ice)}}|| Lambda083
|-
|55804541 || a single system 4LY away has all mats except for 2 of the rare ones ||
|-
|53369626 || blue giant 2.5 luminosity within 12.5 ly ||
|-
|44883152 || tidally locked planet in system ||
|-
|35281888 || 75° inclined starter planet ||
|-
|50532815 || tidally locked planet in system, fire ice giant ||
|-
|57014017 || Start System = 3 planets around an ice giant ([https://imgur.com/a/HpX3837 Starting System Description]) ||Mikitz (Image) & Anon
|-
|67676767 || 4 Planets; 3 rocky, 1 gas giant. Gas Giant (I) gives hyd/deut. Home Planet (II) is balanced. Ice planet (III) has Fire Ice. Lava planet (IV) has 150% Wind Energy. Nearest few (2-3) systems are 1-3 LY away.|| MisterMusic67
|-
|69696969 || 2.5 Luminosity O Type Star 6LY away from home system, Fire Ice / Hydrogen gas giant in starter system, 150% solar (was Wind for me, signed Ruza) on a 100% building area planet in starter system, Outer planet in starter system has fire ice, titanium, and silicon all on it. || 𝓐p𝓸th𝓲con
|-
|16315940 || two horizontal rotating planets in starting system ||
|-
|44444444 || 10 fire ice nodes on outer planet ||
|-
|77777777 || Red White and Blue Giants - Starter Solar has Tidally locked planet || vorlondark
|-
|21212121 || Start System = 3 planets around an ice giant || cowboygeeker
|-
|71287251 || If set to 64 systems, 5 O-types in cluster, but only 1 Neutron and 1 Black Hole ||
|-
|15125656 || I Ice giant / II Mediterranean (66.9 build area) / III Ice field gelisol (113 Fire ice nodes) / IV Ashen gelisol (16 Fire ice nodes) - '''''129''''' Fire ice nodes in starter system|| rikvanoostende
|-
|13371990 || {{abbr|W80/S118|I Gobi (TL)}} / {{abbr|2 Ressources|II Ice Giant}} / {{abbr|W100/S101|III Mediterranean (SAT, RR)}} / {{abbr|W70/S58|IV Ice field gelisol}} / 2 Red Giants ~16-21LY || Byte/Advize
|-
|33333333 || {{abbr|W150/S134|I Arid desert}} / {{abbr|W80/S114|II Gobi}} / {{abbr|W100/S98|III Mediterranean (SAT)}} / {{abbr|2 Ressources|IV Ice Giant}} / B-type Errai System ~9LY with 3 habitable Planets arround Giant / 2 Red Giants ~9LY || Byte/fulipes
|-
|00000272 || {{abbr|2 Ressources|I Ice Giant}} / {{abbr|W100/S98|II Mediterranean (SAT)}} / {{abbr|W80/S98|III Gobi (SAT)}} / {{abbr|W150/S98|IV Arid desert (SAT)}} / 1 Red and 1 Blue Giant ~13LY || Unreality/Byte
|-
|41231637 || {{abbr|W70/S134|I Lava (RR)}} / {{abbr|W80/S115|II Gobi (TL)}} / {{abbr|2 Ressources|III Ice Giant}} / {{abbr|W100/S97|IV Mediterranean (SAT, HR)}} / Neutron/Blackhole/Blue Giant ~4LY || goldbergeri79/Byte
|-
|47996971 || {{abbr|W70/S136|I Lava (OR)}} / {{abbr|2 Ressources|II Ice Giant}} / {{abbr|W100/S100|III Mediterranean (SAT)}} / {{abbr|W150/S100|IV Arid desert (SAT)}} / 1 Red Giant || rGlory/Byte
|-
|48321031 || {{abbr|W150/S117|I Arid desert}} / {{abbr|2 Ressources|II Ice Giant (RR)}} / {{abbr|W100/S97|III Mediterranean (SAT, RR)}} / {{abbr|W0/S66|IV Barren desert (URS)}} / 2 Red Giants || rGlory/Byte
|-
|32458661 || {{abbr|W80/S120|I Gobi (TL)}} / {{abbr|2 Ressources|II Ice Giant}} / {{abbr|W100/S102|III Mediterranean (SAT)}} / {{abbr|W150/S102|IV Arid desert (SAT)}} / 1 Red Giant and Blackhole ~9LY / 1 Blue Giant || Masaru/Byte
|-
|00000207 || {{abbr|2 Ressources|I Gas Giant}} / {{abbr|W100/S99|II Mediterranean (SAT)}} / {{abbr|W40/S68|III Ashen gelisol (URS)}} / {{abbr|W70/S58|IV Ice field gelisol (URS)}} / Blackhole ~7LY / 1 Red and Blue Giant || Unreality/Byte
|-
|50000017  || {{abbr|2 Ressources|I Gas Giant}} / {{abbr|W100/S100|II Mediterranean (SAT, RR)}} / {{abbr|W0/S57|III Baren desert (HR, URS)}} / {{abbr|W70/S48|IV Ice field gelisol (URS)}} / 3 Red Giants || Cap/Byte
|-
|40988909 || {{abbr|W70/S132|I Lava (TL)}} / {{abbr|W80/S111|II Gobi}} / {{abbr|Fire Ice/Hydro|III Ice Giant}} / {{abbr|W100/S90|IV Mediterranean (SAT)}} / High solar on TL planet || Pinksquare
|-
|29971707 || I Ice Giant / II Mediterranean (SAT) / III Gobi (SAT) / IV Arid desert (SAT) (3 Moons Orbiting Fire Ice Giant) ~2LY 44 Circini - Kimberlite Ore, Sulfuric Acid ~4LY Lambda Corvi - Fire Ice, Kimberlite Ore, Optical Crystal ~5LY Alshat - FIre Ice, Sulfuric Acis ~7LY Theta Gruis - Crude Oil, Organic Crystal, Spiniform Stalagmit Crystal ~7LY Vildur - Crude Oil, Fire Ice, Kimberlite Crystal, Organic Crystal, Spiniform Staagite Crystal ~9LY NTR J2101-18 (Neutron Star) - Fire Ice, Fractal Silicon, Unipolar Magnet ~10LY Kappa Leporis - Crude Oil, Fire Ice, Fractal Silicon, Organic Crystal, Spiniform Stalagmite CryStal ~11LY Suha - Crude Oil, Fire Ice, Organic Crystal, Optical Grating Crystal ~9 & 10LY) Red Giants || Vulcon
|-
|39664542
|Red, yellow, and blue giants.
|Narnall
|-
|98216906 || I Ice Giant / II Mediterranean (Sat) / III <s>Gobi</s> Rocky Salt Lake (RR, SAT) / IV Ice Field Gelisol  / Mediterranean has over 60% build area. Ice Field Gelisol has Fire Ice Veins. When using with 64 stars, will have 9 O type stars || Slipstream1993
|-
|61723139 || Ice Giant / Ashen Gelisol Sat with 100% build area and Fire Ice, Titanium, Silicon. When using with 64 stars, 63 Piscis Austrini is 11ly away with crude oil, organic crystal, fire ice, optical grating crystal, and spiniform stalagmite crystal || cnelson711
|-
|02518480
|Ice giant, plentiful resources, tidal locked lava planet is nearest to its star. Blue giant HV8585 is 5 LY away, luminosity 2.554. Nearby Alpha Librae has oil, fire ice, kimberlite, fractal silicon, spiniform stalagmite and organic crystal. Beta Lacertae 12 LY away, has one gas giant and two ice giants. Late-game 44 Ursa Minoris, luminosity 2.446, innermost planet is tidally locked.
|Talanic
|-
|88954860 || I Lava TL C: 86.7% W: 70% S: 136% / II Gas giant / III Mediterranean SAT C: 55% W: 100% S: 99% / IV Ice field Gelisol C: 97.8% W: 70% S: 68% FIV / Neutron Star 7LY UMV FIV FSV ||JHawkKing
|-
|79714060 || I Arid desert TL C: 100% W: 150% S: 118% / II Gas giant / III Mediterranean SAT C: 59.3% W: 100% S: 100% / IV Ashen Gelisol C: 100% W: 40% S: 68% FIV ||JHawkKing
|-
|84390904 (similar: 14457329) || I Gobi C: 99.1% W: 80% S: 114% / II Gas giant Plural / III Mediterranean SAT C: 68.4% W: 100% S: 93% / IV Ashen Gelisol SAT C: 100% W: 40% S: 93% FIV ||JHawkKing
|-
|60378900 || I Gobi TL C: 98.8% W: 80% S: 137% / II Arid desert TL C: 100% W: 150% S: 116% / III Gas giant / IV Mediterranean SAT C: 57.8% W: 100% S: 100% ||JHawkKing
|-
|87802077
|I Lava C: 88.1% W: 70% S: 134% / II Gobi TL C: 99.2% W: 80% S: 115% / III Ice Giant / IV Mediterranean SAT C: 62.9% W: 100% S: 97%
|Quackytheduck
|-
|16696044 || I Lava TL, II Ice Giant, III Med Satellite, IV Ice Field Gelisol. O type with 6 planets less than 6 LY away ||Toadofsteel
|-
|35577779
|1 TL Arid Desert C:100%, W: 150%, S: 114% /  II Gas Giant /  III Mediterranean SAT / IV : Ashen Gelisol C:100%, W:40%, S:55% //// Specials : BlueGiant - Class-O R16.75/2.47Lum ,  (3.7LY = Oil, Optical Grating, Spinform, FireIce ) (4.6LY =Oil, FireIce, SpinForm, OpticalGrating) (4.95LY = FireIce, Sulphuric Acid, Water, Oil, Organic Crystal) (5.6LY = Oil, FireIce, FractalSilicon, OrganicCrystal, GratingCrystal ) // BlackHole 25LY, NeutronStar 18LY
|midart
|-
|43956233 || Star Alnitak 29 ly away has a Gas Giant with 4 satellites / White Dwarf 3 ly away / 3 Red Giants (2M and 1K class) || nonexyst
|-
|88421866
|2 planets orbiting gas giant, Inner lava planet, Neigboring red giant so close it lights up the night sky. Resources close to starting location (except Oil) no titanium on 2nd planet orbiting gas giant
|50+Gamer
|-
|42600053
|3 blue giants
|Starfury
|}


==Not-So-Noteworthy Seeds==
===Bugfixes===
{| class="wikitable sortable"
* Fixed a bug where when building [[Advanced Mining Machine]]s, the collision volume of other Advanced Mining Machines may not be detected and resulting in overlapping builds.
!Seed Number||Notes||Contributor
* Fixed a bug that could cause an error message when applying a copied recipe to an Advanced Mining Machine pre-build vanity.
|-
* Fixed a bug where an SSAO effect was displayed incorrectly when sailing near Dyson Shell.
|00000000 || Seems to be a pretty normal starting area. Using for Quick-Start Guide.|| Rayanth
* Fixed a bug that could cause abnormal Proliferate Points when dismantling [[Fractionator]]s.
|-
* Fixed a bug in Blueprint Paste Mode, where blueprints that cross the tropic line would automatically snap when crossing the equator, causing the build grid to fail to match.
|51102421 || {{abbr|2 Ressources|I Gas Giant}} / {{abbr|W100/S97|II Mediterranean (SAT)}} / {{abbr|W70/S67|III Ice field gelisol}} / {{abbr|W80/S49|IV Gobi}} / 1 Red and 1 Blue Giant || Byte
* Fixed a bug in Blueprint Paste Mode, where the detection of conveyor belt collision with minerals was abnormal.
|}
* Fixed a bug in New Blueprint Mode, where copying a facility near 180 degrees longitude and less than half a grid may resulted in coordinate anomalies.<noinclude>
 
[[Category:Patch Notes]]
==Maximum O-Type Stars==
</noinclude>
Many players find O-Type stars to be ideal for building large dyson spheres, as O-Types strike a good balance between large size (allowing for larger-radius Dyson Spheres) and high luminosity (which acts as a multiplier for the power output of the sphere).  
 
Of all of the possible starting seeds, the following 13 seeds have the maximum number of O-Types found, at 10 O-Types each:
{| class="wikitable"
|+Starting Planet Info
!Seed
!Star Luminosity
!Giant
!Home Planet
!Number of Planets around Giant
!Second Planet
!Third Planet
!Distance to Neutron Star
!Distance to Black Hole
|-
|20728612
|1.004
|Orbit Radius: 0.972AU
Fire Ice: 0.62/s
 
Hydrogen: 0.26/s
|Construction Area: 51.4%
Wind Energy Ratio: 100%
 
Solar Energy Ratio: 101%
 
Crude Oil: 54.45/s
|1
|Lava
Orbit Radius: 0.397AU
 
Construction Area: 86.1%
 
Wind Energy Ratio: 70%
 
Solar Energy Ratio: 136%
|Hurricane Stone Forest
Orbit Radius: 0.701AU
 
Construction Area: 100%
 
Wind Energy Ratio: 160%
 
Solar Energy Ratio: 117%
|41LY
|14LY
|-
|44572092
|0.987
|Orbit Radius: 0.979AU
 
Hydrogen: 0.84/s
 
Deuterium: 0.04/s
|Construction Area: 60.0%
 
Wind Energy Ratio: 100%
 
Solar Energy Ratio: 94%
 
Crude Oil: 52.84/s
|1
|Ice Field Gelisol
 
Orbit Radius: 2.459AU
 
Construction Area: 98.9%
 
Wind Energy Ratio: 70%
 
Solar Energy Ratio: 54%
|Hurricane Stone Forest
 
Orbit Radius: 4.197AU
 
Construction Area: 100%
 
Wind Energy Ratio: 160%
 
Solar Energy Ratio: 40%
|34LY
|7LY
|-
|44937366
|0.998
|Orbit Radius: 0.999AU
 
Hydrogen: 0.76/s
 
Deuterium: 0.03/s
|Construction Area: 61.5%
 
Wind Energy Ratio: 100%
 
Solar Energy Ratio: 97%
 
Crude Oil: 48.33/s
|1
|Lava
 
Orbit Radius: 0.412AU
 
Construction Area: 85.0%
 
Wind Energy Ratio: 70%
 
Solar Energy Ratio: 134%
|Rocky Salt Lake
 
Orbit Radius: 0.699AU
 
Construction Area: 100%
 
Wind Energy Ratio: 110%
 
Solar Energy Ratio: 116%
|46LY
|25LY
|-
|48494440
|1.006
|Orbit Radius: 1.004AU
 
Hydrogen: 0.27/s
 
Fire Ice: 0.59/s
|Construction Area: 57.4%
 
Wind Energy Ratio: 100%
 
Solar Energy Ratio: 100%
 
Crude Oil: 51.5/s
|1
|Lava
 
Orbit Radius: 0.416AU
 
Construction Area: 85.6%
 
Wind Energy Ratio: 70%
 
Solar Energy Ratio: 135%
|Gobi
 
Orbit Radius: 0.699AU
 
Construction Area: 98.2%
 
Wind Energy Ratio: 80%
 
Solar Energy Ratio: 118%
|7LY
|23LY
|-
|51053965
|1.017
|Orbit Radius: 1.038AU
 
Hydrogen: 0.28/s
 
Fire Ice: 0.56/s
|Construction Area: 62.7%
 
Wind Energy Ratio: 100%
 
Solar Energy Ratio: 102%
 
Crude Oil: 54.31/s
|1
|Lava
 
Orbit Radius: 0.426AU
 
Construction Area: 87.1%
 
Wind Energy Ratio: 70%
 
Solar Energy Ratio: 136%
|Gobi
 
Orbit Radius: 0.747AU
 
Construction Area: 98.8%
 
Wind Energy Ratio: 80%
 
Solar Energy Ratio: 118%
|13LY
|38LY
|-
|51718389
|0.980
|Orbit Radius: 0.963AU
 
Hydrogen: 0.87/s
 
Deuterium: 0.04/s
|Construction Area: 51.7%
 
Wind Energy Ratio: 100%
 
Solar Energy Ratio: 92%
 
Crude Oil: 52.46/s
|1
|Rocky Salt Lake
 
Orbit Radius: 0.677AU
 
Construction Area: 100%
 
Wind Energy Ratio: 110%
 
Solar Energy Ratio: 111%
|Barren Desert
 
Orbit Radius: 1.846AU
 
Construction Area: 100%
 
Wind Energy Ratio: 0%
 
Solar Energy Ratio: 63%
|45LY
|47LY
|-
|57884214
|0.986
|Orbit Radius: 0.944AU
 
Hydrogen: 0.28/s
 
Fire Ice: 0.58/s
|Construction Area: 64.1%
 
Wind Energy Ratio: 100%
 
Solar Energy Ratio: 96%
 
Crude Oil: 48.94/s
|2
|Arid Desert
 
Orbit: Giant
 
Construction Area: 100%
 
Wind Energy Ratio: 150%
 
Solar Energy Ratio: 96%
|Lava
 
Orbit Radius: 0.387AU
 
Construction Area: 86.4%
 
Wind Energy Ratio: 70%
 
Solar Energy Ratio: 133%
|8LY
|44LY
|-
|61571387
|0.985
|Orbit Radius: 0.975AU
 
Hydrogen: 0.24/s
 
Fire Ice: 0.65/s
|Construction Area: 64.1%
 
Wind Energy Ratio: 100%
 
Solar Energy Ratio: 93%
 
Crude Oil: 56.09/s
|1
|Lava
 
Orbit Radius: 0.38AU
 
Construction Area: 86.6%
 
Wind Energy Ratio: 70%
 
Solar Energy Ratio: 133%
|Rocky Salt Lake
 
Orbit Radius: 0.668AU
 
Construction Area: 100%
 
Wind Energy Ratio: 110%
 
Solar Energy Ratio: 114%
|34LY
|38LY
|-
|62992902
|0.995
|Orbit Radius: 0.95AU
 
Hydrogen: 0.77/s
 
Deuterium: 0.03/s
|Construction Area: 60.7%
 
Wind Energy Ratio: 100%
 
Solar Energy Ratio: 99%
 
Crude Oil: 53.45/s
|1
|Ashen Gelisol
 
Orbit Radius: 1.851AU
 
Construction Area: 100%
 
Wind Energy Ratio: 40%
 
Solar Energy Ratio: 66%
|Ice Field Gelisol
 
Orbit Radius: 3.261AU
 
Construction Area: 98.5%
 
Wind Energy Ratio: 70%
 
Solar Energy Ratio: 47%
|43LY
|29LY
|-
|69627050
|0.991
|Orbit Radius: 0.975AU
 
Hydrogen: 0.78/s
 
Deuterium: 0.04/s
|Construction Area: 65.3%
 
Wind Energy Ratio: 100%
 
Solar Energy Ratio: 96%
 
Crude Oil: 54.99/s
|1
|Lava
 
Orbit Radius: 0.68AU
 
Construction Area: 86.7%
 
Wind Energy Ratio: 70%
 
Solar Energy Ratio: 115%
|Scarlet Ice Lake
 
Orbit Radius: 1.853AU
 
Construction Area: 78.1%
 
Wind Energy Ratio: 70%
 
Solar Energy Ratio: 66%
|17LY
|13LY
|-
|75421433
|1.000
|Orbit Radius: 0.985AU
 
Hydrogen: 0.25/s
 
Fire Ice: 0.57/s
|Construction Area: 54%
 
Wind Energy Ratio: 100%
 
Solar Energy Ratio: 99%
 
Crude Oil: 45.86/s
|1
|Lava (Tidal Locked)
 
Orbit Radius: 0.404AU
 
Construction Area: 86.1%
 
Wind Energy Ratio: 70%
 
Solar Energy Ratio: 135%
|Ice Field Gelisol
 
Orbit Radius: 2.493AU
 
Construction Area: 98.6%
 
Wind Energy Ratio: 70%
 
Solar Energy Ratio: 57%
|7LY
|20LY
|-
|78553725
|1.020
|Orbit Radius: 1.048AU
 
Hydrogen: 0.27/s
 
Fire Ice: 0.63/s
|Construction Area: 62.8%
 
Wind Energy Ratio: 100%
 
Solar Energy Ratio: 103%
 
Crude Oil: 50.78/s
|1
|Rocky Salt Lake
 
Orbit Radius: 0.736AU
 
Construction Area: 100%
 
Wind Energy Ratio: 110%
 
Solar Energy Ratio: 119%
|Ice Field Gelisol
 
Orbit Radius: 2.655AU
 
Construction Area: 98.6%
 
Wind Energy Ratio: 70%
 
Solar Energy Ratio: 59%
|30LY
|27LY
|-
|92339680
|0.984
|Orbit Radius: 0.985AU
 
Hydrogen: 0.80/s
 
Deuterium: 0.03/s
|Construction Area: 56.5%
 
Wind Energy Ratio: 100%
 
Solar Energy Ratio: 93%
 
Crude Oil: 52.16/s
|1
|Rocky Salt Lake
 
Orbit Radius: 0.673AU
 
Construction Area: 100%
 
Wind Energy Ratio: 110%
 
Solar Energy Ratio: 113%
|Ice Field Gelisol
 
Orbit Radius: 1.845AU
 
Construction Area: 98.7%
 
Wind Energy Ratio: 70%
 
Solar Energy Ratio: 64%
|36LY
|34LY
|}
 
 
==Starting Seed - Starting System Data Table==
The following table is the abbreviations for the rare materials used in this table:
 
{| class="wikitable sortable"
!Rare Material ||Abbreviation
|-
|Organic Crystal Vein || OCV
|-
|Fire Ice Vein || FIV
|-
|Fractal Silicon Vein || FSV
|-
|Kimberlite Ore Vein || KOV
|-
|Optical Grating Crystal Vein || OGCV
|-
|Spiniform Stalagmite Crystal Vein || SSCV
|-
|Unipolar Magnet Vein || UMV
|}
 
{| class="wikitable sortable" style="text-align:center;"|
!style="width: 2%"| Seed
!Stars|| style="width: 2%" |Discoverer||style="width: 2%"| DSP Ver||style="width: 5%"| Start Star Planets (GG/IG)(L/I/S)|| TL || SAT || HR/RR || OR || URS || Nearest Star || OCV || FIV || FSV || KOV || OGCV || SSCV ||UMV ||class="unsortable" | Notes
|-
||67676767
|64||MisterMusic67||0.6.15.5706||4 (1/0) (1/1/1)||||1||1||||||1-3 AU||||10 veins||||||||||||style="text-align:left;"|4 Planets: 1 Gas Giant and 3 Rocky: 1 Starter, 1 Lava with bonus renewable energy, and 1 Ice with the Fire Ice.  
|-
|44844315
|32
|Soc#0903
|0.6.16.5775
|3 (0/1)
|1
|2
|
|
|
|3 LY
|
|446k
|
|
|
|
|
|Planet 1 TL, Planet 2 IG, Planet 3 Start, Planet 4 Fire Ice - 3/4 orbit 2
|-
|87802077
|64
|Quackytheduck
|0.7.18.6931
|4 (0/1)
(1/0/1)
|1
|1
|
|
|
|2 LY
|
|
|
|
|
|
|
|
{| class="wikitable mw-collapsible mw-collapsed" style="margin-left: auto; margin-right: auto; border: none;"
|+ class="nowrap" | Details
|-
|style="border: none;" | Planet 1 Lava, Planet 2 TL Gobi with Solar/Wind bonus, Planet 3 Ice Giant, Planet 4 Starter Mediterranean orbiting planet 3. Essentially a slightly worse version of 60378900 unless you need lava or slightly more class O stars. See entry in summary seed table.
|}
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||SEED #||NAME||VERS||PLANET COUNT||TIDAL LOCKED||SATs/MOONs||ODD ROTATE PLANETS||ORBITAL RESONANCE||UNKNOWN RARE SIG||NEAR STAR DIST||ORG CRYS||FIRE ICE||FRAC SILI||KIMB ORE||OPT G CRYS||SPINIFORM STAL||UNIPOL MAG||style="text-align:left;"|NOTES
 
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!style="width: 2%"| Seed Number||style="width: 2%"|Discoverer||style="width: 2%"| DSP Version||style="width: 5%"| Start Star Planets (GG/IG)(L/I/S)|| Tidally Locked Planets || Satellites and/or Moons || Odd Rotating Planets || Orbital Resonance || Unknown Rare Signals || Nearest Star || style="width: 2%"| [[File:Icon_Organic_Crystal.png|link=Organic_Crystal]]  || style="width: 2%"| [[File:Icon_Fire_Ice.png|link=Fire_Ice]] || style="width: 2%"| [[File:Icon_Fractal_Silicon.png|link=Fractal_Silicon]] || style="width: 2%"| [[File:Icon_Kimberlite_Ore.png|link=Kimberlite_Ore]]  || style="width: 2%"| [[File:Icon_Optical_Grating_Crystal.png|link=Optical_Grating_Crystal]] || [[File:Icon_Spiniform_Stalagmite_Crystal.png|link=Spiniform_Stalagmite_Crystal]] || style="width: 2%"| [[File:Icon_Unipolar_Magnet.png|link=Unipolar_Magnet]]||class="unsortable" |Notes
 
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[[Category:Dyson Sphere Program]]

Latest revision as of 19:23, 21 April 2022

Early Access Patch Version: 0.9.25.11985 - April 21st, 2022

Hi Engineers!

\The Patch has arrived on time!/

A special asset called [metadata] is the main content in this update. It can be used across all save files with different [cluster addresses] to buyout (quickly unlock) the matrix technology for the corresponding save file. We would like to explain the basic information about this special asset in a quick #metadata-faq

Features

  • The Dyson Shell and Dyson Swarm can now be colored. Added coloring function for Dyson Shell & Dyson Swarm.
  • New asset: [Metadata]. Metadata can be obtained by mass-producing Matrices. In the current version, it is used for technology instant unlocking (buyout). Once the Metadata is obtained in one game, it can be counted and used in another game across cluster seeds.
  • Added an operation of quick transferring items. It can be applied to all kinds of buildings. You can hold [CTRL] and click the building to fill/take items, or press [Tab]/[`~] when the building panel is open.
  • Added pop-up briefing panels for buildings. This feature has been applied to all buildings. Hovering the mouse over a building will show the current status of the building.
  • New function in Blueprint Paste Mode: Press the [Tab] key to toggle the mouse anchor position.
  • New function in Blueprint Paste Mode: When the blueprint indicates that it is not buildable, press [Shift+Enter] to force plan the buildable part.
  • New function in Blueprint Paste Mode: In Blueprint Paste Mode, the memo icon marked on the conveyor belt when making blueprints will be displayed.
  • Added 3 new Dyson shell pattern styles.
  • Added 2 new background music scores for Ice Field Gelisol planets, Gobi planets, and other desert planets.
  • 15 new icicle models and ice decorations for Ice Field Gelisol planets. This content is visible in the new game or old savedata if the Ice Field Gelisol planet has been found yet.
  • The research queue now shows a detailed description of technology when hovering over the technology icon.
  • Tutorials added: added more tips and guidelines for the construction process of Sorters, Conveyor Belts, Matrix Labs, and Planetary Logistics Stations.
  • Added button prompts to the interface for upgrade and delete functions.

Changes

  • The shortage of buildings and facilities will be shown in red in the Blueprint Browser if you do not have enough buildings and facilities in your inventory to restore the Blueprint.
  • A change to the foundation style selection UI: when a player clicks on a foundation that is undecorated, the foundation texture style next to it will not be reset.
  • The Orbital Collector panel will display the speed of resource collection; The Gas Giant's base output rate will be displayed to 4 decimal places.
  • Optimized the emission effect of lava rubbles on Lava planets.

Balance

  • When Water Pumps and Oil Extractors output exceeds the maximum capacity of Conveyor Belt MK.III, the new output will be automatically piled.
  • When product buildup exceeds 60% of the capacity, Mining Machines (2 types), Water Pumps and Oil Extractors will gradually reduce the yield to reduce the overall power consumption.

Bugfixes

  • Fixed a bug where when building Advanced Mining Machines, the collision volume of other Advanced Mining Machines may not be detected and resulting in overlapping builds.
  • Fixed a bug that could cause an error message when applying a copied recipe to an Advanced Mining Machine pre-build vanity.
  • Fixed a bug where an SSAO effect was displayed incorrectly when sailing near Dyson Shell.
  • Fixed a bug that could cause abnormal Proliferate Points when dismantling Fractionators.
  • Fixed a bug in Blueprint Paste Mode, where blueprints that cross the tropic line would automatically snap when crossing the equator, causing the build grid to fail to match.
  • Fixed a bug in Blueprint Paste Mode, where the detection of conveyor belt collision with minerals was abnormal.
  • Fixed a bug in New Blueprint Mode, where copying a facility near 180 degrees longitude and less than half a grid may resulted in coordinate anomalies.
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