Patch Notes/0.8: Difference between revisions

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DSP Wiki will keep the patch notes for the three (3) most recent patches listed on this page. Looking for older ones? Head over to [[Patch Notes/Archive|Patch Notes Archive]]!
DSP Wiki will keep the patch notes for the three (3) most recent patches listed on this page. Looking for older ones? Head over to [[Patch Notes/Archive|Patch Notes Archive]]!
 
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== Early Access Patch Version:  0.6.17.5827 - March 4th, 2021==
===A message from the developers===
<blockquote>
Hi Engineers!
Here comes our first update in March. And, an important functional update is also coming soon!
</blockquote>
===Features:===
*From now on, the savedata will also save its creator's ID. The players will be able to see the savedata creator's ID in the right upper corner of the game.
*Improved some UI interactive SFX.
===Changes:===
*Data reduction of Dyson shell. The length of archive data generated by Dyson shell is reduced by 50% ~ 60%, and the save/load time is reduced by 20% ~ 30%.
*Data reduction of Sorters and Assemblers.
*The research materials won't be returned immediately after the research list is suspended. This change is made to avoid the loss of items caused by the logic of "No item will be returned for fractions of a count".
*The scene at the end of the prologue is improved.
*Now you can storage/pick fluid items manually and check the information of fluid items.
*Optimized the description of some items and technologies.
===Bugfix:===
*Fixed the bug where huge amounts of Mini-suns and Storages may make your planet flicker too much.
*Fixed the bug where the first frame of the game is incorrect by modifing the loading process.
*Fixed the bug where sometimes the mecha may fall into the land after skipping the prologue.
*Fixed the bug in calculating the quantity of items when holding Ctrl to operate items in Fractionator.
== Early Access Patch Version:  0.6.16.5780 - February 19th, 2021==
===A message from the developers===
<blockquote>
Happy new year to all the Dyson Sphere Program engineers!
The Chinese New Year holidays has gone, and the first update log for 2021 is already here!
For the Roadmap, we are doing final sorting and adjusting, and it will be updated as soon as possible.
Happy Dyson Sphere Program 2021!
</blockquote>
===Features:===
Add new soundFX for labs
===Changes:===
Optimized UI of smelters/assemblers. The mecha inventory will no longer display if no recipe is selected.
Reduce the soundFX volume of smelter and optimize its attenuation range.
===Bugfix:===
Fix a thread safety issue in random planet generation algorithms.
Fix a rendering glitch when building a massive number of labs. (more than 2,048)
==A message from the developers==
<blockquote>
Hi engineers,
We know we said yesterday would be the last update, but... here we go again!!
We simply can't help it when we discover something to improve, we do it to bring you better gameplay experience. Many of your suggestions have been incorporated into our plan. We intend to work rigorously to optimize and make adjustments to them one after another until we are satisfied.
Of course, it still takes a lot of time before we can launch new functions and content. Let's keep looking forward to it together!.
This is definitely the last update before the holidays!
Happy 2021!
</blockquote>
== Early Access Patch Version:  0.6.16.5775 - February 10th, 2021==
===Change===
* Removed the keybinding restriction for zoom in/out camera.
* Removed the keybinding restriction for move forward and backward.
* Optimized the operation experience of keybinding. Now you can cancel the key-binding response status by click left mouse button or click the blank space.
* Now the mouse picking detection will ignore the sorter in construction mode.
* Now it will automatically optimize the conflict when View Rotate button and Move to Target button are the same.
===Bugfixes===
* Fixed the bug where the panel may open automatically when copying a facility in construct mode.
* Fixed the bug where the Mecha panel may open at {{kbd|Ctrl}} + {{kbd|C}} (custom) operation.
* Fixed the bug where the star map may open at {{kbd|Ctrl}} + {{kbd|V}} (custom) operation.


==Archive==
==Archive==
If you're looking for patch notes from an older patch, we have them in our [[Patch Notes/Archive|Patch Notes Archive]]!
If you're looking for patch notes from an older patch, we have them in our [[Patch Notes/Archive|Patch Notes Archive]]!

Revision as of 17:35, 19 March 2021

DSP Wiki will keep the patch notes for the three (3) most recent patches listed on this page. Looking for older ones? Head over to Patch Notes Archive!

Early Access Patch Version: 0.6.17.5972 - March 19th, 2021

A message from the developers

Hi Engineers!

Spring is coming! Icarus can't feel warm or cold, but we human beings can still be cold at spring. The Chinese old saying ask people to keep warm so that everyone can be healthier in the summer. Have a try!

We also brought you some new features and fixes today. Let’s take a look!

Features

  • Now you can customize the names of celestial bodies. You can either rename them on thumbnail in the lower left corner, or on and the information panel on the right side of the planetary view / star map interface.
  • Added the celestial body operation interface in the star map. Now you can view the celestial bodies easier, and you can decide to turn on/off the space labels of the celestial bodies.
  • Added the heading indicator line of your target celestial body. You can open the heading indicator line after you find the target celestial body.

Changes

  • Optimized the logic of takeoff / landing / acceleration / deceleration of Logistics Vessel to make it faster and in line with scientific principles after upgrades.
  • Modified English translation of some item and technical descriptions.

Balance

  • Hydrogen fuel rod should have higher combustion efficiency. Increased the energy value of Hydrogen Fuel Rod: 40MJ - > 50MJ
  • Adjusted the energy consumption of Logistics Vessel: when the sailing speed is upgraded to more than 3000m/s, no additional energy consumption will be increased according to the maximum sailing speed

Bug fixes

  • Fixed the bug where the rocket could not catch up to the node around some large-mass black holes due to the Dyson spherical node's capture range is not large enough.
  • Fixed bugs where the game menu will pop up directly when pressing ESC in dismantle mode and upgrade mode.

Early Access Patch Version: 0.6.17.5932 - March 12th, 2021

A message from the developers

Hi Engineers!

Today is the tree planting day in China. Although we cut down a lot of trees in the game, please be eco-friendly in reality ;). We heard your voice of the quick copy of the Sorters, Blueprints, etc. Don't worry, they are on their way - as big fans of factory games, we understand your needs!

Features

  • The Mass Upgrade / Dismantle function is now available! You are now able to define the scope of batch upgrades/demolitions in the same way as laying foundations. Please notice the red mark in the screenshot above.
  • LOD1 and LOD2 are added to the rendering to optimize the GPU Rendering cost of the Smelter.

0.6.17.5932.png

Changes

Bugfix

  • Fixed the bug where the stored liquid may be mixed, when the liquid stored in the vertical direction with different kinds of liquid in each Storage Tank.

Early Access Patch Version: 0.6.17.5831 - March 5th, 2021

Related Game Announcement

Hi engineers,

We were just astonished to find that the power generation and power consumption of the facilities remained unchanged after a 'quick upgrade'. It is a bug and we are going to fix it soon.

We're sorry to inform that a decline in the electric power supply should be expected after the bug fix, and it may result in large-scale blackouts. Please understand that Centrebrain executes no half measures. So, Engineers! Please prepare your power supply plan and develop the power grid in advance to overcome the upcoming Centrebrain's firmware update.

We will also be adding a function for you to see how the savedata is adjusted after the game version is updated. Thank you for understand and support!
https://steamcommunity.com/games/1366540/announcements/detail/3064108587882671838

A message from the developers

Hi Engineers!

CentreBrain is ready for the bug fixes!

Bugfix:

  • Fixed the bug where the facility power consumption was not upgraded after a 'quick upgrading'.
  • Fixed the bug where the facility animations were not upgraded after a 'quick upgrading'.
  • Added a function of 'Savedata Modification' log. You will be able to look up how your savedata was adjusted after the game updates. We added it In order to prevent the similar situation in the future and reduce some impact of facility data adjustment.

To rephrase the issue that was fixed here, if you used the 'quick upgrade' feature to upgrade an Assembler or Sorter prior to this patch, it did not properly adjust the power requirement to the newly upgraded version. This patch fixes that issue, and will therefor result in any Assembler or Sorter upgraded in that manner, to cost you more power. This could impact your powergrid loads.


Archive

If you're looking for patch notes from an older patch, we have them in our Patch Notes Archive!

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