Patch Notes/0.8: Difference between revisions

From the Dyson Sphere Program Wiki
imported>76561198018895007
No edit summary
imported>76561198018895007
No edit summary
Line 1: Line 1:


DSP Wiki will keep the patch notes for the three (3) most recent patches listed on this page. Looking for older ones? Head over to [[Patch Notes/Archive|Patch Notes Archive]]!
DSP Wiki will keep the patch notes for the three (3) most recent patches listed on this page. Looking for older ones? Head over to [[Patch Notes/Archive|Patch Notes Archive]]!
{{:Patch_Notes/0.6.17.6112}}
{{:Patch_Notes/0.6.17.5972}}
{{:Patch_Notes/0.6.17.5972}}
{{:Patch Notes/0.6.17.5932}}
{{:Patch Notes/0.6.17.5932}}
== Early Access Patch Version:  0.6.17.5831 - March 5th, 2021==
===Related Game Announcement===
<blockquote>
Hi engineers,
We were just astonished to find that the power generation and power consumption of the facilities remained unchanged after a 'quick upgrade'. It is a bug and we are going to fix it soon.
We're sorry to inform that a decline in the electric power supply should be expected after the bug fix, and it may result in large-scale blackouts. Please understand that Centrebrain executes no half measures. So, Engineers! Please prepare your power supply plan and develop the power grid in advance to overcome the upcoming Centrebrain's firmware update.
We will also be adding a function for you to see how the savedata is adjusted after the game version is updated.
Thank you for understand and support!<br>
https://steamcommunity.com/games/1366540/announcements/detail/3064108587882671838
</blockquote>
===A message from the developers===
<blockquote>
Hi Engineers!
CentreBrain is ready for the bug fixes!
</blockquote>
===Bugfix:===
*Fixed the bug where the facility power consumption was not upgraded after a 'quick upgrading'.
*Fixed the bug where the facility animations were not upgraded after a 'quick upgrading'.
*Added a function of 'Savedata Modification' log. You will be able to look up how your savedata was adjusted after the game updates. We added it In order to prevent the similar situation in the future and reduce some impact of facility data adjustment.
<p>
{{Note Box|To rephrase the issue that was fixed here, if you used the 'quick upgrade' feature to upgrade an Assembler or Sorter prior to this patch, it did not properly adjust the power requirement to the newly upgraded version. This patch fixes that issue, and will therefor result in any Assembler or Sorter upgraded in that manner, to cost you more power. This could impact your powergrid loads.}}
</p>


==Archive==
==Archive==
If you're looking for patch notes from an older patch, we have them in our [[Patch Notes/Archive|Patch Notes Archive]]!
If you're looking for patch notes from an older patch, we have them in our [[Patch Notes/Archive|Patch Notes Archive]]!

Revision as of 19:13, 1 April 2021

DSP Wiki will keep the patch notes for the three (3) most recent patches listed on this page. Looking for older ones? Head over to Patch Notes Archive!

Early Access Patch Version: 0.6.17.6112 - April 1st, 2021

A message from the developers

Hi engineers,

With the coming of April, we are about to enter the rhythm of medium / large scale content development, and a new round of difficulties, and an intensive development schedule. It will take a lot of time, but we will forecast the content of the upcoming patch earlier to facilitate you to plan and prepare in advance. For example - the quick copy of the sorters is on its way. Let's see the update log today:

Features

  • Added system framework of item drop/pick up
  • Optimized the Assembler GPU Rendering cost by adding the LOD1 and LOD2 to rendering detail levels
  • Optimized the models of logistics drones and vessels and the rendering costs on GPU

Changes

  • You won't lose your items due to "Inventory is full" anymore. Instead, they will fall on the ground or float in the space!

Bug fixes

  • Fixed a bug where mecha walking may be interrupted when pressing S from the perspective of God in the Construction Mode
  • Fixed the bug where the customized celestial bodies' names may not be updated in the production statistics panel
  • Fixed a bug where a facility may be built in the wrong place because of failure in the calculating of building placement distance
  • Fixed the bug that it may report an error when the Logistics Station is dismantled

Early Access Patch Version: 0.6.17.5972 - March 19th, 2021

A message from the developers

Hi Engineers!

Spring is coming! Icarus can't feel warm or cold, but we human beings can still be cold at spring. The Chinese old saying ask people to keep warm so that everyone can be healthier in the summer. Have a try!

We also brought you some new features and fixes today. Let’s take a look!

Features

  • Now you can customize the names of celestial bodies. You can either rename them on thumbnail in the lower left corner, or on and the information panel on the right side of the planetary view / star map interface.
  • Added the celestial body operation interface in the star map. Now you can view the celestial bodies easier, and you can decide to turn on/off the space labels of the celestial bodies.
  • Added the heading indicator line of your target celestial body. You can open the heading indicator line after you find the target celestial body.

Changes

  • Optimized the logic of takeoff / landing / acceleration / deceleration of Logistics Vessel to make it faster and in line with scientific principles after upgrades.
  • Modified English translation of some item and technical descriptions.

Balance

  • Hydrogen fuel rod should have higher combustion efficiency. Increased the energy value of Hydrogen Fuel Rod: 40MJ - > 50MJ
  • Adjusted the energy consumption of Logistics Vessel: when the sailing speed is upgraded to more than 3000m/s, no additional energy consumption will be increased according to the maximum sailing speed

Bug fixes

  • Fixed the bug where the rocket could not catch up to the node around some large-mass black holes due to the Dyson spherical node's capture range is not large enough.
  • Fixed bugs where the game menu will pop up directly when pressing ESC in dismantle mode and upgrade mode.

Early Access Patch Version: 0.6.17.5932 - March 12th, 2021

A message from the developers

Hi Engineers!

Today is the tree planting day in China. Although we cut down a lot of trees in the game, please be eco-friendly in reality ;). We heard your voice of the quick copy of the Sorters, Blueprints, etc. Don't worry, they are on their way - as big fans of factory games, we understand your needs!

Features

  • The Mass Upgrade / Dismantle function is now available! You are now able to define the scope of batch upgrades/demolitions in the same way as laying foundations. Please notice the red mark in the screenshot above.
  • LOD1 and LOD2 are added to the rendering to optimize the GPU Rendering cost of the Smelter.

0.6.17.5932.png

Changes

Bugfix

  • Fixed the bug where the stored liquid may be mixed, when the liquid stored in the vertical direction with different kinds of liquid in each Storage Tank.

Archive

If you're looking for patch notes from an older patch, we have them in our Patch Notes Archive!

🍪 We use cookies to keep session information to provide you a better experience.