Summary
Production Chain
Recipe | Building | Replicator? | Technology |
---|---|---|---|
✔ |
Production Progression Chart
- for more information on reading and using these charts, see Production Progression Chart
Stage 1 | Stage 2 | Stage 3 | Stage 4 | Stage 5 | Stage 6 | Stage 7 |
---|---|---|---|---|---|---|
Buildings Required | ||||||
Raw Materials Required (per minute) |
||||||
Raw Materials Required (per unit) |
- for more information on reading and using these charts, see Production Progression Chart
Stage 1 | Stage 2 | Stage 3 | Stage 4 | Stage 5 | Stage 6 | Stage 7 |
---|---|---|---|---|---|---|
Buildings Required | ||||||
Raw Materials Required (per minute) |
||||||
Raw Materials Required (per unit) |
- for more information on reading and using these charts, see Production Progression Chart
Stage 1 | Stage 2 | Stage 3 | Stage 4 | Stage 5 | Stage 6 | Stage 7 |
---|---|---|---|---|---|---|
Buildings Required | ||||||
Raw Materials Required (per minute) |
||||||
Raw Materials Required (per unit) |
Note: Hydrogen created during Crude Oil-based production must be recycled through the system to ensure full efficiency. The hydrogen quantity shown in the last stage is the remaining surplus Hydrogen which can be diverted elsewhere.
- for more information on reading and using these charts, see Production Progression Chart
Stage 1 | Stage 2 | Stage 3 | Stage 4 | Stage 5 | Stage 6 | Stage 7 |
---|---|---|---|---|---|---|
Buildings Required | ||||||
Raw Materials Required (per minute) |
||||||
Raw Materials Required (per unit) |
Note: Hydrogen created during Crude Oil-based production must be recycled through the system to ensure full efficiency. The hydrogen quantity shown in the last stage is the remaining surplus Hydrogen which can be diverted elsewhere.
Player Tips & Tricks
The Conveyor Belt Mk.III can carry 30 items per second or 1800 items per minute.
Placing down
Once the start point has been selected, pressing R will switch the direction the belt will follow before turning 90 degrees to reach the destination point.
When placing belts, altitude of current point can be changed by pressing the ↑ and ↓ arrow keys. Pressing 0 (Zero) will reset to ground.
While the editor requires 2 tiles at either ends to level off before being able to turn. On the downstream part of the slope, where it levels off, one can erase a belt segment and place a turn 1 tile earlier.
Pressing Shift while placing will disable building snapping, allowing easier laying of belts over buildings/other belts.