Ray Transmission Efficiency (Upgrade): Difference between revisions
From the Dyson Sphere Program Wiki
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==Summary== | ==Summary== | ||
This upgrade effects the Ray Receiver when creating Power or Photons. (The Graviton Lens does not increase Photon production, but does effect Power production.) | |||
Ray Transmission Efficiency can be upgraded an infinite number of times. At level 7 it will give you 81.03% Ray Receiving Efficiency. Upgrading it to level 40 will give you 99.91% Ray Receiving Efficiency. | |||
This calculation comes from the following formula, Ray Receiving Efficiency = 1 - 0.6 * Solar ray basic energy dissipation. Where 0.6 is the factor for 100% continuous receiving. | |||
==Levels== | ==Levels== | ||
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|4 | |4 | ||
|{{TechIcon|Ray Transmission Efficiency|4}} | |{{TechIcon|Ray Transmission Efficiency|4}} | ||
|{{RecipeItem|ItemName=Electromagnetic Matrix|ItemCount=1200}}||{{RecipeItem|ItemName=Energy Matrix|ItemCount=1200}}||{{RecipeItem|ItemName=Structure Matrix|ItemCount=1200}}||{{RecipeItem|ItemName= | |{{RecipeItem|ItemName=Electromagnetic Matrix|ItemCount=1200}}||{{RecipeItem|ItemName=Energy Matrix|ItemCount=1200}}||{{RecipeItem|ItemName=Structure Matrix|ItemCount=1200}}||{{RecipeItem|ItemName=Information Matrix|ItemCount=1200}}|| | ||
|360k | |360k | ||
|<nowiki>-</nowiki>10% solar ray energy dissipation. | |<nowiki>-</nowiki>10% solar ray energy dissipation. | ||
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|5 | |5 | ||
|{{TechIcon|Ray Transmission Efficiency|5}} | |{{TechIcon|Ray Transmission Efficiency|5}} | ||
|{{RecipeItem|ItemName=Electromagnetic Matrix|ItemCount=1400}}||{{RecipeItem|ItemName=Energy Matrix|ItemCount=1400}}||{{RecipeItem|ItemName=Structure Matrix|ItemCount=1400}}||{{RecipeItem|ItemName= | |{{RecipeItem|ItemName=Electromagnetic Matrix|ItemCount=1400}}||{{RecipeItem|ItemName=Energy Matrix|ItemCount=1400}}||{{RecipeItem|ItemName=Structure Matrix|ItemCount=1400}}||{{RecipeItem|ItemName=Information Matrix|ItemCount=1400}}|| | ||
|420k | |420k | ||
|<nowiki>-</nowiki>10% solar ray energy dissipation. | |<nowiki>-</nowiki>10% solar ray energy dissipation. | ||
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|6 | |6 | ||
|{{TechIcon|Ray Transmission Efficiency|6}} | |{{TechIcon|Ray Transmission Efficiency|6}} | ||
|{{RecipeItem|ItemName=Electromagnetic Matrix|ItemCount=1600}}||{{RecipeItem|ItemName=Energy Matrix|ItemCount=1600}}||{{RecipeItem|ItemName=Structure Matrix|ItemCount=1600}}||{{RecipeItem|ItemName= | |{{RecipeItem|ItemName=Electromagnetic Matrix|ItemCount=1600}}||{{RecipeItem|ItemName=Energy Matrix|ItemCount=1600}}||{{RecipeItem|ItemName=Structure Matrix|ItemCount=1600}}||{{RecipeItem|ItemName=Information Matrix|ItemCount=1600}}||{{RecipeItem|ItemName=Gravity Matrix|ItemCount=1600}} | ||
|480k | |480k | ||
|<nowiki>-</nowiki>10% solar ray energy dissipation. | |<nowiki>-</nowiki>10% solar ray energy dissipation. | ||
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|7 | |7 | ||
|{{TechIcon|Ray Transmission Efficiency|7}} | |{{TechIcon|Ray Transmission Efficiency|7}} | ||
|{{RecipeItem|ItemName=Electromagnetic Matrix|ItemCount=1800}}||{{RecipeItem|ItemName=Energy Matrix|ItemCount=1800}}||{{RecipeItem|ItemName=Structure Matrix|ItemCount=1800}}||{{RecipeItem|ItemName= | |{{RecipeItem|ItemName=Electromagnetic Matrix|ItemCount=1800}}||{{RecipeItem|ItemName=Energy Matrix|ItemCount=1800}}||{{RecipeItem|ItemName=Structure Matrix|ItemCount=1800}}||{{RecipeItem|ItemName=Information Matrix|ItemCount=1800}}||{{RecipeItem|ItemName=Gravity Matrix|ItemCount=1800}} | ||
|1.62M | |1.62M | ||
|<nowiki>-</nowiki>15% solar ray energy dissipation. | |<nowiki>-</nowiki>15% solar ray energy dissipation. | ||
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|{{TechIcon|Ray Transmission Efficiency|8}} | |{{TechIcon|Ray Transmission Efficiency|8}} | ||
|colspan="5"|{{RecipeItem|ItemName=Universe Matrix|ItemCount=2000}} {{x}} <code>(LVL-7)</code> | |colspan="5"|{{RecipeItem|ItemName=Universe Matrix|ItemCount=2000}} {{x}} <code>(LVL-7)</code> | ||
|1 | |900 / {{RecipeItem|ItemName=Universe Matrix|ItemCount=1}} | ||
|<nowiki>-</nowiki>15% solar ray energy dissipation. | |<nowiki>-</nowiki>15% solar ray energy dissipation. | ||
| | | | ||
|Solar ray energy dissipation ≈ 26.88*(0.85^(LVL-7))% | |Solar ray energy dissipation ≈ <code>26.88*(0.85^(LVL-7))</code>% | ||
|} | |} | ||
Latest revision as of 17:34, 9 August 2022
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Data Volume
54.0k Hashes
54.0k Hashes
Reduce the energy dissipation in the solar ray transmission process to improve transmitting efficiency.
Summary
This upgrade effects the Ray Receiver when creating Power or Photons. (The Graviton Lens does not increase Photon production, but does effect Power production.)
Ray Transmission Efficiency can be upgraded an infinite number of times. At level 7 it will give you 81.03% Ray Receiving Efficiency. Upgrading it to level 40 will give you 99.91% Ray Receiving Efficiency.
This calculation comes from the following formula, Ray Receiving Efficiency = 1 - 0.6 * Solar ray basic energy dissipation. Where 0.6 is the factor for 100% continuous receiving.
Levels
Level | Icon | Resource Consumption | Hashes | Unlocks | Cumulative Effect | Total | ||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 54.0k | -10% solar ray energy dissipation. | -7% solar ray energy dissipation. | Solar ray energy dissipation = 63% | ||||||
2 | 144k | -10% solar ray energy dissipation. | -13.3% solar ray energy dissipation. | Solar ray energy dissipation = 56.7% | ||||||
3 | 180k | -10% solar ray energy dissipation. | -18.97% solar ray energy dissipation. | Solar ray energy dissipation = 45.93% | ||||||
4 | 360k | -10% solar ray energy dissipation. | -28.66% solar ray energy dissipation. | Solar ray energy dissipation ≈ 41.33% | ||||||
5 | 420k | -10% solar ray energy dissipation. | -32.8% solar ray energy dissipation. | Solar ray energy dissipation ≈ 37.2% | ||||||
6 | 480k | -10% solar ray energy dissipation. | -38.6% solar ray energy dissipation. | Solar ray energy dissipation ≈ 31.62% | ||||||
7 | 1.62M | -15% solar ray energy dissipation. | -43.12% solar ray energy dissipation. | Solar ray energy dissipation ≈ 26.88% | ||||||
8→∞ | × (LVL-7)
|
900 / | -15% solar ray energy dissipation. | Solar ray energy dissipation ≈ 26.88*(0.85^(LVL-7)) %
|
Prerequisite Technologies
Ray Receiver technology is required to research level 1.