Energy Sources

From the Dyson Sphere Program Wiki
Revision as of 05:53, 29 January 2021 by imported>76561198040981702 (Add full accumulator as a fuel type)

Dyson Sphere Program has several ways of generating power. From the wind turbine you start with, to fusion generators, artificial stars and of course the Dyson Sphere itself. Some of these generators and your mech, Icarus, run on one or more different fuels. This page lists all fuels in the game and explains the stats they use.

Fuel stats

All fuels have two stats that tell you how good they are; Energy, and Fuel chamber gen.

Energy is the total energy each item contains. When used in you mech, the Mini Fusion Power Station and the Artificial Star this is the total energy it generates. Thermal Power Stations incur a 20% energy loss for all fuels it uses.

Fuel chamber gen. marks how efficiently your mech's Fuel Chamber is at converting the fuel. This only changes how fast energy is recharged, not how much total energy is produced. Note that coal with 0% is the only fuel that matches your Energy Circuit upgrade level. Both positive and negative percentages are relative to this. For instance; both a Hydrogen Fuel Rod and the 5 Hydrogen it requires to produce, contain a total of 40MJ, but the fuel rod has a Fuel chamber gen. of +200% instead of the +100% of regular hydrogen. Meaning you will use the fuel rod 50% faster than the regular hydrogen and also recover energy twice 50% faster. The final time a fuel lasts and your recovery speed depend on your Energy Circuit upgrade level. As this stat only affects your mech, processing hydrogen for use in the thermal power plant is a waste of resources.

List of Fuels

Fuel Type Energy Fuel chamber gen. Generator
  Natural Resource, Chemical 500 kJ -30%  
  Natural Resource, Chemical 1.50 MJ -10%  
  Rare Resource, Material, Chemical 1.80 MJ -20%  
  Natural Resource, Chemical 2.70 MJ 0%  
  Material, Chemical 6.30 MJ +60%  
  Natural Resource, Chemical 4.00 MJ +20%  
  Material, Chemical 4.40 MJ +30%  
  Rare Resource, Material, Chemical 8.00 MJ +100%  
  Rare Resource, Material, Chemical 8.00 MJ +100%  
  Material, Chemical 900 kJ -50%  
  Material, Chemical 96.0 kJ -70%  
  Material, Chemical 84.0 kJ -80%  
  Rare Resource, Chemical 4.80 MJ +40%  
  End Product, Chemical 40.0 MJ +200%  
  End Product, Nuclear Energy 600 MJ +300%  
  End Product, Mass Energy 7.50 GJ +500%  
  Power storage [1] 90.0 MJ +100%  
  1. Will return an empty accumulator when used in the Energy Exchanger. If used to power Icarus, the accumulator will be destroyed.
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