DSP Wiki will keep the patch notes for the most recent major patch and any minor patches that follow listed on this page. Looking for older ones? Head over to Patch Notes Archive!
Early Access Patch Version: 0.8.19.7715 - July 26th, 2021
Hi engineers,
\A new update for Blueprint system!/
[Version 0.8.19.7715]
Feature
Added the Blueprint book information editing interface, which can change the thumbnail and save path of the Blueprint Book, etc.
Bugfix
- Fixed the bug that the thumbnail icon could not be selected in the Blueprint interface.
- Fixed the bug that the controller input may made the camera kept spinning in Blueprint Mode.
- Fixed the bug of collision detection between Conveyor Belt - Logistics Station & Fliter's input and output in Blueprint.
- Fixed the bug of collision detection between Conveyor Belt and factory facilities in Blueprint.
- Fixed the bug that the color of the Blueprint plate my displayed uncorrectly.
- Fixed the bug that the Space Warper's output data of the Logistics Station could not be copied in Blueprint.
Thank you for your continuing support! You can send your feedback in Discord and Google Form! See you next time!
Early Access Patch Version: 0.8.19.7677 - July 25th, 2021
Hi engineers,
We are still allocating and fixing the problems reflected in the BluePrint update, and we will keep update and optimize the BluePrint system. Thank you for all of your encouragement and support for Dyson Sphere Program!
Before the update log, here is some tips for BluePrint system: How to use blueprints: Double-click the saved blueprint to use it. We will add more prompt in future updates.
About the Tropic (details in previous Dev Progress): The vicinity of the tropic can be divided into six situations according to the number of grids on both sides (the ratio is 3:4, 4:5, 5:6, 5:8, 2:3, and 1:2). The place vicinity type of the tropic to apply the BluePrint must be the same as where the BluePrint comes from. We suggest to just simply follow the instructions to apply the BluePrint, more prompts will be added in future updates.
[Version 0.8.19.7677]
Changes
Now you can recognize the different status of facilities (pre-select, pre-build and lack of item) when applying a blueprint by the different colors.
Bugfix
Fixed the bug that you may achieve item for free when upgrade/downgrade pre-view model in white color in BluePrint system (the white color appears when you don't have enough item to finish the upgrade/downgrade). Fixed the bug that the Blueprint floor color did not display at higher ground that made the white pre-view model too shiny. Fixed the bug that a red error message may occured when type with certain IMEs in blueprint browser.
Thank you for your continuing support! You can send your feedback in Discord and Google Form! See you next time!
Early Access Patch Version: 0.8.19.7662 - July 23rd, 2021
Dear engineers,
\WE REACHED BLUEPRINT SYSTEM YAAAY!!!/
This is the first time for Dyson Sphere Program to have a BluePrint system. We are well aware that the system is still in an immature stage, and our team will be ready to fight the bugs in the few days after the BluePrint patch. If you find a bug, please don't hesitate to send your feedback in Discord or Google Form!, we will listen carefully and continue to improve the BluePrint system!
At the same time, when you use the Blueprint function the first times, please do NOT forget to save and back up the savedata, just in case.
REMINDER: You don't have to restart the game for the BluePrint system. Blueprint system can directly apply to the existing savedata.
[Version 0.8.19.7662]
Feature
Added Blueprint System.
- Now you can create (copy) a new Blueprint. You can select the range of Blueprint by clicking or box selection. The ready-to-build facilities can also be included in the Blueprint system.
- Now you can apply (paste) the Blueprint on the planet. You can paste the Blueprint in a chain if you hold and drag the mouse.
- Blueprint construction can realize the quick mass upgrade and downgrade of existing buildings, as well as direct coverage of building recipes and settings.
- Added the Blueprint facility statistical function. You can right-click and delete the single building you don't want in the Blueprint, or delete a certain kind of facility in the Blueprint statistical panel.
- Added Blueprint saving and Blueprint code export functions.
- Added the custom information function of Blueprints. Now you can customize the name, description of Blueprint.
- CentreBrain upgraded Icarus! Icarus can manually mine the Gas giants now. Don't be caught by Gas giant and become space junk again, Icarus!
- Added 12 rock models and textures for Arid Desert.
- Added the model and texture of the Plane Smelter.
- Added LOD1 and LOD2 of the Plane Smelter, and optimized its GPU cost.
- Add a scene for the main title. From now on, the 2 main title scenes will be randomly displayed.
Changes
- Modified the key detection logic to resolve key conflicts such as [C] and [Ctrl]+[C].
- In the Surface Formation Mode, the color prompt mask on the decorated foundation is removed, and the color prompt mask on the undecorated foundation is retained.
Balance
- Increase the number of Drones obtained through the "Communication Control" technology (This function can only be applied in a new game. The old savedata can still make up the number of Drones by upgrading the technology).
- Adjusted the flight speed of construction drones improved by the "drone engine" technology(This function can only be applied in a new game. The old savedata can still make up the speed of Drones by upgrading the technology).
- Increased the power generation of Mini Fusion Power Station (9MW ->15MW).
Bugfix
- Fixed a bug that occurred after optimizing the sorter in the [7275] version: the cargo at the end of the conveyor belt or at the node of the closed conveyor belt interface cannot be picked.
- Fixed the range detection problem when the foundation buries/restores veins.
- Fixed a bug that the Drone couldn't work properly because its speed was too fast after the technology upgrade.
- Fixed a bug that key setting conflicts will not be detected when restoring the default keys.
- Fixed a bug that the combination key may be invalid when setting the combination key in the key setting.
- Fixed a bug where there are multiple "keys not set" that will be detected as key conflicts.
Archive
If you're looking for patch notes from an older patch, we have them in our Patch Notes Archive!