Patch Notes/0.6

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Early Access Patch Version: 0.6.17.6137 - April 2nd, 2021

A message from the developers

Hi Engineers,

CentreBrain can't dismiss the problems that occur on your way to power it, so we fixed them! The development of new content will be a long journey full of inspiration. We are also looking forward to the future of the Dyson Sphere Program universe just as you, dear engineers. Let's take a look at today's update:

Features

  • Added a confirmation option (double-check box) before dismantling the Storage/Tanks/Logistic Stations. You can turn the pop-up box on/off in the Setting.
  • Added a function where you can press and hold [SHIFT]+[DELETE] to delete the held items directly.


Changes

  • Power Statistics Panel UI: changed the colors of Discharging power and Charging power

Bug fixes

Early Access Patch Version: 0.6.17.6112 - April 1st, 2021

A message from the developers

Hi engineers,

With the coming of April, we are about to enter the rhythm of medium / large scale content development, and a new round of difficulties, and an intensive development schedule. It will take a lot of time, but we will forecast the content of the upcoming patch earlier to facilitate you to plan and prepare in advance. For example - the quick copy of the sorters is on its way. Let's see the update log today:

Features

  • Added system framework of item drop/pick up
  • Optimized the Assembler GPU Rendering cost by adding the LOD1 and LOD2 to rendering detail levels
  • Optimized the models of logistics drones and vessels and the rendering costs on GPU

Changes

  • You won't lose your items due to "Inventory is full" anymore. Instead, they will fall on the ground or float in the space!

Bug fixes

  • Fixed a bug where mecha walking may be interrupted when pressing S from the perspective of God in the Construction Mode
  • Fixed the bug where the customized celestial bodies' names may not be updated in the production statistics panel
  • Fixed a bug where a facility may be built in the wrong place because of failure in the calculating of building placement distance
  • Fixed the bug that it may report an error when the Logistics Station is dismantled

Early Access Patch Version: 0.6.17.5972 - March 19th, 2021

A message from the developers

Hi Engineers!

Spring is coming! Icarus can't feel warm or cold, but we human beings can still be cold at spring. The Chinese old saying ask people to keep warm so that everyone can be healthier in the summer. Have a try!

We also brought you some new features and fixes today. Let’s take a look!

Features

  • Now you can customize the names of celestial bodies. You can either rename them on thumbnail in the lower left corner, or on and the information panel on the right side of the planetary view / star map interface.
  • Added the celestial body operation interface in the star map. Now you can view the celestial bodies easier, and you can decide to turn on/off the space labels of the celestial bodies.
  • Added the heading indicator line of your target celestial body. You can open the heading indicator line after you find the target celestial body.

Changes

  • Optimized the logic of takeoff / landing / acceleration / deceleration of Logistics Vessel to make it faster and in line with scientific principles after upgrades.
  • Modified English translation of some item and technical descriptions.

Balance

  • Hydrogen fuel rod should have higher combustion efficiency. Increased the energy value of Hydrogen Fuel Rod: 40MJ - > 50MJ
  • Adjusted the energy consumption of Logistics Vessel: when the sailing speed is upgraded to more than 3000m/s, no additional energy consumption will be increased according to the maximum sailing speed

Bug fixes

  • Fixed the bug where the rocket could not catch up to the node around some large-mass black holes due to the Dyson spherical node's capture range is not large enough.
  • Fixed bugs where the game menu will pop up directly when pressing ESC in dismantle mode and upgrade mode.

Early Access Patch Version: 0.6.17.5932 - March 12th, 2021

A message from the developers

Hi Engineers!

Today is the tree planting day in China. Although we cut down a lot of trees in the game, please be eco-friendly in reality ;). We heard your voice of the quick copy of the Sorters, Blueprints, etc. Don't worry, they are on their way - as big fans of factory games, we understand your needs!

Features

  • The Mass Upgrade / Dismantle function is now available! You are now able to define the scope of batch upgrades/demolitions in the same way as laying foundations. Please notice the red mark in the screenshot above.
  • LOD1 and LOD2 are added to the rendering to optimize the GPU Rendering cost of the Smelter.

0.6.17.5932.png

Changes

Bugfix

  • Fixed the bug where the stored liquid may be mixed, when the liquid stored in the vertical direction with different kinds of liquid in each Storage Tank.

Early Access Patch Version: 0.6.17.5831 - March 5th, 2021

Related Game Announcement

Hi engineers,

We were just astonished to find that the power generation and power consumption of the facilities remained unchanged after a 'quick upgrade'. It is a bug and we are going to fix it soon.

We're sorry to inform that a decline in the electric power supply should be expected after the bug fix, and it may result in large-scale blackouts. Please understand that Centrebrain executes no half measures. So, Engineers! Please prepare your power supply plan and develop the power grid in advance to overcome the upcoming Centrebrain's firmware update.

We will also be adding a function for you to see how the savedata is adjusted after the game version is updated. Thank you for understand and support!
https://steamcommunity.com/games/1366540/announcements/detail/3064108587882671838

A message from the developers

Hi Engineers!

CentreBrain is ready for the bug fixes!

Bugfix

  • Fixed the bug where the facility power consumption was not upgraded after a 'quick upgrading'.
  • Fixed the bug where the facility animations were not upgraded after a 'quick upgrading'.
  • Added a function of 'Savedata Modification' log. You will be able to look up how your savedata was adjusted after the game updates. We added it In order to prevent the similar situation in the future and reduce some impact of facility data adjustment.

To rephrase the issue that was fixed here, if you used the 'quick upgrade' feature to upgrade an Assembler or Sorter prior to this patch, it did not properly adjust the power requirement to the newly upgraded version. This patch fixes that issue, and will therefor result in any Assembler or Sorter upgraded in that manner, to cost you more power. This could impact your powergrid loads.

Early Access Patch Version: 0.6.17.5827 - March 4th, 2021

A message from the developers

Hi Engineers!

Here comes our first update in March. And, an important functional update is also coming soon!

Features

  • From now on, the savedata will also save its creator's ID. The players will be able to see the savedata creator's ID in the right upper corner of the game.
  • Improved some UI interactive SFX.

Changes

  • Data reduction of Dyson shell. The length of archive data generated by Dyson shell is reduced by 50% ~ 60%, and the save/load time is reduced by 20% ~ 30%.
  • Data reduction of Sorters and Assemblers.
  • The research materials won't be returned immediately after the research list is suspended. This change is made to avoid the loss of items caused by the logic of "No item will be returned for fractions of a count".
  • The scene at the end of the prologue is improved.
  • Now you can storage/pick fluid items manually and check the information of fluid items.
  • Optimized the description of some items and technologies.

Bugfix

  • Fixed the bug where huge amounts of Mini-suns and Storages may make your planet flicker too much.
  • Fixed the bug where the first frame of the game is incorrect by modifing the loading process.
  • Fixed the bug where sometimes the mecha may fall into the land after skipping the prologue.
  • Fixed the bug in calculating the quantity of items when holding Ctrl to operate items in Fractionator.

Early Access Patch Version: 0.6.16.5780 - February 19th, 2021

A message from the developers

Happy new year to all the Dyson Sphere Program engineers!

The Chinese New Year holidays has gone, and the first update log for 2021 is already here! For the Roadmap, we are doing final sorting and adjusting, and it will be updated as soon as possible. Happy Dyson Sphere Program 2021!

Features

Add new soundFX for labs

Changes

Optimized UI of smelters/assemblers. The mecha inventory will no longer display if no recipe is selected. Reduce the soundFX volume of smelter and optimize its attenuation range.

Bugfix

Fix a thread safety issue in random planet generation algorithms. Fix a rendering glitch when building a massive number of labs. (more than 2,048)

Early Access Patch Version: 0.6.16.5775 - February 10th, 2021

A message from the developers

Hi engineers,

We know we said yesterday would be the last update, but... here we go again!!

We simply can't help it when we discover something to improve, we do it to bring you better gameplay experience. Many of your suggestions have been incorporated into our plan. We intend to work rigorously to optimize and make adjustments to them one after another until we are satisfied. Of course, it still takes a lot of time before we can launch new functions and content. Let's keep looking forward to it together!.

This is definitely the last update before the holidays!

Happy 2021!

Change

  • Removed the keybinding restriction for zoom in/out camera.
  • Removed the keybinding restriction for move forward and backward.
  • Optimized the operation experience of keybinding. Now you can cancel the key-binding response status by click left mouse button or click the blank space.
  • Now the mouse picking detection will ignore the sorter in construction mode.
  • Now it will automatically optimize the conflict when View Rotate button and Move to Target button are the same.

Bugfixes

  • Fixed the bug where the panel may open automatically when copying a facility in construct mode.
  • Fixed the bug where the Mecha panel may open at Ctrl + C (custom) operation.
  • Fixed the bug where the star map may open at Ctrl + V (custom) operation.

Early Access Patch Version: 0.6.16.5759 - February 9th, 2021

A message from the developers

Dear engineers,

Chinese New Year is just around the corner and we wish to extend our best wishes to all of you! Despite that, the journey towards the starry sea will continue, so don't forget to replenish and re-energize yourselves while awaiting our return!

As a going-on-holiday gift, we present to you our last update before Chinese New Year's eve! As promised a few days ago, Keybinding and Quick Upgrade functions are now launched in this patch. And guess what, we also brought you an extra present - the Chain Dismantle function!

We're taking a short break and will be out of the office for a few days to celebrate Chinese New Year before returning to bring you more anticipated and fancy game updates. After the holidays, we will begin work on delivering a multi-language patch. Stay tuned!

~Best wishes and Happy Chinese New Year~

Features

  • Quick Upgrade: You are able to upgrade the conveyor belt, sorter, and assembling machine by directly putting the new ones (cover/overlap/move) on the lower grade ones.
  • Chain Upgrade and Chain Dismantle: You are able to upgrade or dismantle a whole conveyor belt directly with this new function.
  • Keybinding: You are able to rebind hotkeys.
  • Add a hint message of pressing 'SHIFT' to accelerate while sailing.

Changes

  • We modified the planet generation to make it easier to start. From now on, there must be 6 iron and 6 copper beside Icarus's landing place.
  • We changed the saving process to relieve the memory pressure. The savedata will be written directly to the hard disk

Balance

  • Reduce the energy consumption of deceleration and steering in sail mode.

Bugfix

  • Fixed a bug where the lights of the energy exchangers flash for no reason.
  • Fixed a bug where the arrow on the energy exchanger panel might be reversed.

Early Access Patch Version: 0.6.15.5706 - February 3rd, 2021

Hi engineers,

We are bringing one of the promised short-term goals: 'Framework of logistics management system' to you in the update today!

  • All types of Logistics Station: Now you can decide a minimum distance for a Vessel to equip a Warper.
  • All types of Logistics Station: Now you can decide whether warpers must be equipped on Vessels before departure when the minimum distance above is reached.
  • All types of Logistics Station: Now you can set the transport distance for Drones and Vessels.
  • All types of Logistics Station: Now you can set the minimum load for Drones and Vessels.
  • All types of Logistics Station: Now you can choose whether the Vessels will pick up cargos from the Orbital Collector.
  • Some English item and technology descriptions have been reworked.
  • Now you can hear the working sound of Smelter.

Thank you for your continuing support! Looking forward to your feedback in Discord and Google Form! See you next time!

References

Early Access Patch Version: 0.6.15.5686 - February 1st, 2021

Hi engineers,

Have you “put on” new “clothes” for the Sun today? We’re excited to announce that Dyson Sphere Program has ranked first place in Steam’s weekly global Top Sellers! This achievement is made possible by you and we will keep moving on with your love and support!

  • IMPORTANT FIX: Autosaves will be automatically delayed until dynamic loading of planets and planetary systems is complete to prevent thread conflicts.
  • Icarus now glows with enhanced color and brightness at night.
  • The minimum UI layout reference height has been changed to 900.
  • Some English technology descriptions have been reworked.

Thank you for your continuing support! Looking forward to your feedback in Discord and Google Form! See you next time!

Archive

The Steam patch notes for this version were modified after initial publication. Here are the original unmodified patch notes, for comparison, which were archived from Steam by SteamDB:  
Hi engineers,

Have you "put on" new "clothes" for the starts today? We're so glad that Dyson Sphere Program got the 1st place in the week's global Top Sale. We will keep moving on along with your supports and loves!

  • An Important Fix: When planets or planetary system is loading, the autosave will be automatically delayed until dynamic loading is finished. It can prevent thread conflicts.
  • Icarus is now glowing with optimized color and brightness at night.
  • The minimum UI layout reference height has been changed to 900.
  • Some of the English technology description have been changed.

Looking forward to your feedback in Discord and Google Form! See you next time!

References

Early Access Patch Version: 0.6.15.5678 - January 30th, 2021

Dear engineers,

Some of you meet a problem while demolish conveyors or building after updating the version 0.6.15.5677. We have fixed the bug now, sorry for the troubles.

BugFix

  • Fixed the bug that an error may occur while demolishing conveyors or builidings.
    Clarification about this bug was provided unofficially on Discord and Reddit: “Fix error message when deleting the 'ghost' of an incomplete structure.”

Looking forward to your feedback in Discord and Google Form! See you next time!

References

Early Access Patch Version: 0.6.15.5677 - January 30th, 2021

Hi engineers,

Nice weekend! Good rest for both you and us!

Features

Changes

Bugfix

  • Fixed the bug that the ambient volume did not change with the main volume.
  • Fixed the bug that sometimes the power UI may display incorrectly when the thermal power station was working under a low workload.
  • Fixed the bug that the color of the switch button for the storage tank was incorrect.
  • Modified the collision size of the Tesla tower to solve the problem that sometimes the conveyor belt was not able to connect to it correctly.

Looking forward to your feedback in Discord and Google Form! See you next time!

References

Early Access Patch Version: 0.6.15.5666 - January 28th, 2021

Dear engineers,

How fares your interstellar factory?
It’s been a week since the launch of Dyson Sphere Program. We’re exhilarated that Dyson Sphere Program is loved by such a great number of players. We never expected to hit 350,000 sold copies in one week! This comes as a surprise yet gives us the encouragement to strive for the best.
At this moment, our development team is busy installing new features and cleaning out the bugs discovered by our beloved players. We do appreciate all the feedback that has been provided by you, our players, and shall continue working hard to provide an entertaining and bug-free game.

We’re paying a lot of attention to your feedback and suggestions. Don’t worry – most of your requests are already in our roadmap… but Rome wasn’t built in a day – neither features such as combat, assembling space platforms or workshops.

Today we want to discuss with you our short-term goals, what we plan to do before the Chinese New Year holidays, which begin at February 11th:

  • Quick Upgrade: You will be able to upgrade some buildings and conveyors by directly putting the new ones (cover/overlap/move) on the lower grade facilities, without having to demolish the old ones..
  • Keybinding: You’ll be able to rebind hotkeys in your keyboard.
  • Framework of logistics management system: A basic management framework will be setup to the logistics system. Of course, it will be still 'basic' at February that may only bring 'basic' logistic solution for you, such as the furthest transportation distance and the quantity requirement of delivering goods. The logistic system will be fleshed with the progress of game development in the future.

A more detailed Game Development Roadmap will be published after Chinese New Year holidays. Tons of contents you are looking forward are included in it - such as "Combats", "Assembly Space Platform", "Workshops", etc.

At the end of the letter, from the bottom of our heart, thank you!!!

(The Patch Note is late, but never absent.)

Feature

  • Smart Warp: Your Icarus mecha will decelerate and turn off the engine automatically to land safely on a planet.

Bug Fix

  • Fixed the bug that sometimes the vessels can't catch up with the planets with a fast revolution.
  • Fixed the bug that sometimes the rockets can't catch up with the Dyson Sphere with a fast rotation.
  • Fixed the bug that sometimes the mecha walked with the wrong VisualFX and SoundFX.
  • Fixed the layout that the words overlapped on each other in accumulator UI.

Game Setting

  • Now you have more choices on Max FPS Options, such as 30fps, 144fps, etc.

Looking forward to your feedback in Discord and Google Form! See you next time!

Archive

The Steam patch notes for this version were modified after initial publication. Here are the original unmodified patch notes, for comparison, which were archived from Steam by the Internet Archive:  
Dear engineers,

How’s your galaxy factory going?
It has been a week since the launching of Dyson Sphere Program. We’re so glad that Dyson Sphere Program can be liked by such a lot of players, and didn't expect it can reach 350,000 sold copies in one week! It's such a surprise that both encouraged us and pressure us. At the moment, the team is still busy in the game development and debug to answer the supports we have achieved from every individually you, and make the game less problems and more fun.

Your expectation on Dyson Sphere Program's potential was snowflaked to us by the feedback and suggestions. Don't worry, most of the expectations are already in our roadmap. But Rome wasn't built in A day, neither the 'Combat', 'Assembly Space Platform' or 'Workshops'.

Today we are going to tell 'what we are going to done before Chinese New Year' (the holidays will begin at 11th February). Most of them are the burning problems from your feedbacks. Let's take a look:

What we are going to done before 11th February?

  • Quick Upgrade: You will be able to upgrade some of the buildings and conveyors by directly build (cover/overlap/displace) the higher grade facilities on the lower grade facilities, instead of demolish the lower grade one in advance.
  • Keybinding: It's a very important function for many of you, engineers. We will finish it before 11th February.
  • Framework of logistics management system: A basic management framework will be setup to the logistics system. Of course, it will be still 'basic' at February that may only bring 'basic' logistic solution for you, such as the farthest transportation distance and the quantity requirement of delivering goods. The logistic system will be fleshed with the progress of game development in the future.

A more detailed Game Development Roadmap will be published after Chinese New Year holidays. Tons of contents you are looking forward are included in it - such as "Combats", "Assembly Space Platform", "Workshops", etc.

At the end of the letter, from the bottom of our heart, thank you!!!

(The Patch Note is late, but never absent.)

Feature

  • Smart Warp: From now on, your mecha will not miss or hit on the planet - It will decelerate and turn off the warp engine automatically as it approaches to a planet in warp. Thanks to the latest warp firmware!

Bug Fix

  • Fixed the bug that sometimes the vessels can't catch up with the planets with a fast revolution.
  • Fixed the bug that sometimes the rockets can't catch up with the Dyson Sphere with a fast rotation.
  • Fixed the bug that sometimes the mecha walked with the wrong VisualFX and SoundFX.
  • Fixed the layout that the words overlapped on each other in accumulator UI.

Game Setting

  • Now you have more choices on Max FPS Options, such as 30fps, 144fps, etc.

Looking forward to your feedback in Discord and Google Form! See you next time!

References

Early Access Patch Version: 0.6.15.5655 - January 27th, 2021

Hi engineers,

Thanks to all of your efforts, the amount of Dyson Sphere is increasing in the galaxy while the bugs are vanishing one after another. Your support are encouraging us to move forward. Thank you!

Bug Fix

  • Fixed a bug that the distance may not judged correctly while constructing a logistic station.

Improvement

  • You can find that the UI is running more smooth in manual research, technology tree and research queue than before, because the UI efficiency is optimized 0.5ms/frame.

Looking forward to your feedback in Discord and Google Form! See you next time!

References

Early Access Patch Version: 0.6.15.5651 - January 26th, 2021

We wonder that if our dear engineers still stay up late after the CentreBrain have release the clock from real life yesterday. Engineers, remember to take care of yourselves, improve their immunity and eat good, rest good.

A Prompt: if you can't launch the game with a "not responding" error under Windows 10 system, we suggest to check Window Update to get the latest Windows 10 version. It is known that Windows 10 1709 version may not be able to run Unity engine games.

Feature

  • The advisor is bringing 2 new guidelines for you.
  • Add a readable XML file for game option saving. This file can solve the game crash caused by an error on initial game options while launch the game.
  • Add a path override file which can be used to solve the problem that some players are not able to launch the game due to the system disk directory.
    (If you can't start the game, try the following steps: Find [Game installation path / config/ path.txt ], fill in 'archive' in [path.txt], save and exit it. and then start the game again.)

Change

  • Some texture and map have been modified in order to adapt to certain resolutions

Balance

  • The probability of Deuterium fractionation has been increased from 0.5% to 1% (only apply to the new facilities build after this patch)
  • Increase the generating capacity of Dyson swarm from 30kW/solar sail to 36kW/solar sail

Looking forward to your feedback in Discord and Google Form! See you next time!

References

Early Access Patch Version: 0.6.15.5642 - January 25th, 2021

Hey engineers!

How is everything going? A reminder before today's update note: It's ok for you to sneak off for a travel, but a long-distance travel without enough fuel and warp flight may not be a good idea. (The exhausted Icarus will float in the universe for a while to recover its power.) Anyway, out team will look into the early stage travel and see what we can do for it.

UI

  • Now the local time in real life is displayed in Dyson Sphere Program - Don't be confused by the 'CentreBrain'!

Function

  • Now you can switch on/off the glow on Icarus at night.

Bug Fix

  • Now the '0 mineral' icon will no longer show in the map.
  • Fixed the bug that the number count of items collected may not be displayed correctly.

Looking forward to your feedback in Discord and Google Form! See you next time!

References

Early Access Patch Version: 0.6.15.5636 - January 24th, 2021

Hey Engineers!

It's already 3 days since Dyson Sphere Program launch its Early Access, and a brand new week is coming! Thank you for all of your support!
and - don't forget to strike a proper balance between Dyson sphere engineering and rest yourself!

New features

  • Icarus is glowing for you! Now it can shine your way at night.

Changes

Balance

  • The recipe of manufacturing a logistics station is modified - you can save some cost from it!
  • The recipe of manufacturing a EM-Rail Ejector is modified - you can save some cost from it!

Bugfix

  • Fixed a bug that the game window may not display correctly under some resolutions on certain types of monitors.
  • Fixed a bug that the hotkey may still active while renaming/inserting English text for buildings.
  • You may meet an error when you were planning a long-long conveyor under construction mode. Now the error won't come out again.
  • The logistics vessel can't be placed on orbit collectors now.
  • Now the item count will be shown correctly when you add items to the energy exchanger manually.

We are always here reading your feedback in ( Discord and Google Form)! See you next time!

*Disclaimer: Trainer/hack/modifier is not recommend. The game problems caused by trainer/hack/modifier is not included in the normal scope. Dyson Sphere Program official is not responsible for fixing the problems caused by trainer/hack/modifier.

References

Early Access Patch Version: 0.6.15.5629 - January 23rd, 2021

Hi Engineers!

How far have you been on the way toward Dyson sphere? We are also moving forward just like you, engineers! Let's take a look at the update today:

Text Changes

Bugfix

  • You are now able to create a new Dyson swarm orbit after you delete an orbit from a full Dyson swarm orbit.
  • Fixed a bug that an error may occur if there's more than 4,096 pre-built points on conveyors - roller coaster time!!
  • Fixed a bug that the craft time may show as negative.
  • Fixed a bug that some texts may deviate at high graphic resolution.
  • Fixed a bug that the 'veins restore' may not work near the buildings.
  • Modified some English text in Technology Tree.
  • You may still see Chinese characters in English version - now they have gone!

We are always here reading your feedback in ( Discord, and Google Form)! See you next time!

*Disclaimer: Trainer/hack/modifier is not recommend. The game problems caused by trainer/hack/modifier is not included in the normal scope. Dyson Sphere Program official is not responsible for fixing the problems caused by trainer/hack/modifier.

References

Early Access Patch Version: 0.6.15.5618 - January 22nd, 2021

Hi Engineers! We have a fixed for an issue that affects your gameplay:

Bugfix

  • Fix a bug that the mouse pointer sparkling/flashing/repeat appearing and disappearing on certain monitors.

Still we are working on replicate and fixing the problems and issues. Feel free to join us on Discord, or submit a bug form to Google Form). Thank you for your support to Dyson Sphere Program!

References

Early Access Patch Version: 0.6.15.5610 - January 22nd, 2021

Hi engineers!

After a very-short break, we are publishing a new patch now. Thanks to the snowflaking-feedback from players with full of support, expectation and urging, we are greatly encouraged and feel super energic to continue the fixing work - Don't worry, we have read All of them! But we have to solve them one by one.
Thank you and don’t forget to submit the bugs either by ( Discord, or Google Form)!

Features

  • Add a tip "Research speed too slow": If you see this tip, means you can build/run more Matrix Labs to speed up your research.

Bugfix

  • Fix a bug that the FPS may decrease severely in certain situation.
  • Fix a bug that Veins Bury may not work correctly in certain situation.
  • Fix some English translation errors in Tech Tree.

References

Early Access Patch Version: 0.6.15.5602 - January 21st, 2021

Hello engineers,

Thank you very much for your support of Dyson Sphere Program. We have already heard a lot of suggestions for the game from our player community. Dyson Sphere Program is a new born game that still need to be improved. The whole team is working hardly to implicate the problems to make it a better game, so please do be sure to let us know of any problems you meet. ( Discord, or Google Form) Besides, many of your suggestion have been contained in our plan, you won't wait too long before seeing the roadmap.

Bugfix

  • Now the conveyor belts can connect the oil extractor correctly.
  • Now the technologies in technology tree can be shown correctly in 4K resolution.
  • Fixed the bug that the language of 'Control' tag was not fully switched after switch language in the game Setting.
  • Fixed the bug that the UI size didn't fit the 4K resolution.
  • Fixed the bug that it may show an error when entering game Setting.

A new FAQ is on its way to answer some of your burning questions.

Thank you for your support!

References

Early Access Patch Version: 0.6.15.5594 - January 2021

Changes

  • Modified the animation of the space capsule landing.

References

Early Access Patch Version: 0.6.15.5566 - January 2021

Features

  • Added guidebook (G).
  • Added 12 new guidelines and its trigger.
  • Added 6 facility sound effects, 3 operating sound effects and several UI sound effects.
  • Added control key list in options panel.
  • Added resource multiplier settings at the start of the game.
  • Added ocean world planets visible only in new games after this build.
  • Added 8 vegetables to the oceanic jungle.

Changes

  • Modified the advisor stereo sound point.
  • Optimised the atmosphere of the jungle planet.
  • Modified the interface of the matrix lab. It will show the progress circle when research is stuck to avoid misunderstanding.
  • Added restrictions on sail of the space capsule in the prologue.
  • Modified the textures of the space capsule.
  • Changed the terrain textures of the oceanic jungle.

Bug Fixes

  • Fixed a bug that caused the advisor's voice volume to not change after changing volume settings.
  • Fixed the bug that the building information window pops up at wrong z-level.
  • Fixed a bug when applying the settings; the UI layout reference height settings could not be automatically calibrated with the resolution height.
  • Fixed a bug that the white line is misplaced in the key list.

References

Early Access Patch Version: 0.6.14.5420 - January 2021

Features

  • Added consume statistics of foundation.
  • Added camera sensitivity and movement settings.
  • Added display settings of building warning icon and research queue.
  • Added building view mode settings. It can be set to Third Person Mode or God Mode. The default is Third Person mode.
  • Added the UI loayout reference height settings.
  • Added advisor guidance system.
  • Added 58 new instant guides with Chinese and English text and voice.
  • Added a prologue scene.
  • Added model and textures of the space capsule.
  • Added the portrait of the advisor.

References