DSP Wiki will keep the patch notes for the most recent major patch and any minor patches that follow listed on this page. Looking for older ones? Head over to Patch Notes Archive!
Early Access Patch Version: 0.8.19.7863 - August 4th, 2021
Engineers,
We made some fixes today to help Icarus to build its assembly line more neat and tidy.
[Version 0.8.19.7863]
Changes
Adjusted the mouse pivot position of the Blueprint mode from the center to the starting point of Blueprint.
BugFix
- Fixed the bug in Blueprint mode that if several Conveyor Belts were input to one Conveyor Belt may broke the connection.
- Fixed the bug in Blueprint Mode that Conveyor Belt could not connect to "dead spots" when the belts were dragged and built in batches.
Thank you for your continuing support! You can send your feedback in Discord and Google Form! See you next time!
Early Access Patch Version: 0.8.19.7815 - August 3rd, 2021
Hi engineers,
We brought a memo tag function for you in today's update. You can mark the Conveyor Belt in advance while planning for a new assembly line to manage your production more smoothly. By the way, we have started a survey on Kickstarter for the backers who supported the tiers include a physic reward. Please don't forget to finish the survey.
[Version 0.8.19.7815]
Features
- Now you can add an icon tag on Conveyor Belt as a memo, and the memo icon tag can be replicated in Blueprint. Memo - your best friend for production line management.
Changes
- Now you can press the right mouse button to cancel the icon selection in the Blueprint/Blueprint set.
- Now the space navigation obscured by planets won't be displayed when Icarus is standing on a planet surface.
- Modified the collision detection in Blueprint build mode, in order to solve the problem occurs in savedata from the previous version caused by Blueprint applicate failure of collision detection between Conveyor Belt and Logistics Tower.
- Removed the color hint that shows insufficient items in Blueprints
BugFix
- Fixed the appearance of White Dwarf
- Fixed the bug that the building facilities at the pole were unable to rotate when they were connecting to the Conveyor Belt and the Sorter
- Fixed the bug in Blueprint build mode that the Conveyor Belt may not be able to connect end to end after dragging and mass building around the equator.
- Fixed the bug that the ice appearance of Scarlet Ice Lake was not displayed correctly in space
- Fixed the bug that the ice surface of Scarlet Ice Lake did not gray out in Blueprint mode
- Fixed the bug that the Conveyor Belt could not be covered correctly when it is dragged in high latitude areas in Blueprint build mode
Thank you for your continuing support! You can send your feedback in Discord and Google Form! See you next time!
Early Access Patch Version: 0.8.19.7757 - July 28th, 2021
Hi engineers,
We received feedbacks about had problems with Blueprint snap, so we updated it in this patch and hope it can greatly reduce the difficulty of building Blueprints near the poles and in other situation. Let's take a look:
[Version 0.8.19.7757]
Feature
- Now the Blueprint is able to snap to the pole automatically.
- Added automatic snapping to the Blueprint Paste Mode. For Blueprints that across multiple tropics, it can automatically identify the rotation of the north and south poles and automatically align the latitude and longitude.
- Added the auxiliary line of tropics in Blueprint Mode.
Change
- Modified the Blueprint UI layout of the copy and paste interface.
BugFix
- Fixed the bug that the location of the building may kept changing when dragging in the Blueprint Paste Mode.
- Fixed the bug that the collision between Conveyor Belt and veins may failed in the Blueprint Mode.
- Fixed the bug that an error may be reported when overwritten the Blueprint new save path with the same name.
Thank you for your continuing support! You can send your feedback in Discord and Google Form! See you next time!
Early Access Patch Version: 0.8.19.7715 - July 26th, 2021
Hi engineers,
\A new update for Blueprint system!/
[Version 0.8.19.7715]
Feature
Added the Blueprint book information editing interface, which can change the thumbnail and save path of the Blueprint Book, etc.
Bugfix
- Fixed the bug that the thumbnail icon could not be selected in the Blueprint interface.
- Fixed the bug that the controller input may made the camera kept spinning in Blueprint Mode.
- Fixed the bug of collision detection between Conveyor Belt - Logistics Station & Fliter's input and output in Blueprint.
- Fixed the bug of collision detection between Conveyor Belt and factory facilities in Blueprint.
- Fixed the bug that the color of the Blueprint plate my displayed uncorrectly.
- Fixed the bug that the Space Warper's output data of the Logistics Station could not be copied in Blueprint.
Thank you for your continuing support! You can send your feedback in Discord and Google Form! See you next time!
Early Access Patch Version: 0.8.19.7677 - July 25th, 2021
Hi engineers,
We are still allocating and fixing the problems reflected in the BluePrint update, and we will keep update and optimize the BluePrint system. Thank you for all of your encouragement and support for Dyson Sphere Program!
Before the update log, here is some tips for BluePrint system: How to use blueprints: Double-click the saved blueprint to use it. We will add more prompt in future updates.
About the Tropic (details in previous Dev Progress): The vicinity of the tropic can be divided into six situations according to the number of grids on both sides (the ratio is 3:4, 4:5, 5:6, 5:8, 2:3, and 1:2). The place vicinity type of the tropic to apply the BluePrint must be the same as where the BluePrint comes from. We suggest to just simply follow the instructions to apply the BluePrint, more prompts will be added in future updates.
[Version 0.8.19.7677]
Changes
Now you can recognize the different status of facilities (pre-select, pre-build and lack of item) when applying a blueprint by the different colors.
Bugfix
Fixed the bug that you may achieve item for free when upgrade/downgrade pre-view model in white color in BluePrint system (the white color appears when you don't have enough item to finish the upgrade/downgrade). Fixed the bug that the Blueprint floor color did not display at higher ground that made the white pre-view model too shiny. Fixed the bug that a red error message may occured when type with certain IMEs in blueprint browser.
Thank you for your continuing support! You can send your feedback in Discord and Google Form! See you next time!
Early Access Patch Version: 0.8.19.7662 - July 23rd, 2021
Dear engineers,
\WE REACHED BLUEPRINT SYSTEM YAAAY!!!/
This is the first time for Dyson Sphere Program to have a BluePrint system. We are well aware that the system is still in an immature stage, and our team will be ready to fight the bugs in the few days after the BluePrint patch. If you find a bug, please don't hesitate to send your feedback in Discord or Google Form!, we will listen carefully and continue to improve the BluePrint system!
At the same time, when you use the Blueprint function the first times, please do NOT forget to save and back up the savedata, just in case.
REMINDER: You don't have to restart the game for the BluePrint system. Blueprint system can directly apply to the existing savedata.
[Version 0.8.19.7662]
Feature
Added Blueprint System.
- Now you can create (copy) a new Blueprint. You can select the range of Blueprint by clicking or box selection. The ready-to-build facilities can also be included in the Blueprint system.
- Now you can apply (paste) the Blueprint on the planet. You can paste the Blueprint in a chain if you hold and drag the mouse.
- Blueprint construction can realize the quick mass upgrade and downgrade of existing buildings, as well as direct coverage of building recipes and settings.
- Added the Blueprint facility statistical function. You can right-click and delete the single building you don't want in the Blueprint, or delete a certain kind of facility in the Blueprint statistical panel.
- Added Blueprint saving and Blueprint code export functions.
- Added the custom information function of Blueprints. Now you can customize the name, description of Blueprint.
- CentreBrain upgraded Icarus! Icarus can manually mine the Gas giants now. Don't be caught by Gas giant and become space junk again, Icarus!
- Added 12 rock models and textures for Arid Desert.
- Added the model and texture of the Plane Smelter.
- Added LOD1 and LOD2 of the Plane Smelter, and optimized its GPU cost.
- Add a scene for the main title. From now on, the 2 main title scenes will be randomly displayed.
Changes
- Modified the key detection logic to resolve key conflicts such as [C] and [Ctrl]+[C].
- In the Surface Formation Mode, the color prompt mask on the decorated foundation is removed, and the color prompt mask on the undecorated foundation is retained.
Balance
- Increase the number of Drones obtained through the "Communication Control" technology (This function can only be applied in a new game. The old savedata can still make up the number of Drones by upgrading the technology).
- Adjusted the flight speed of construction drones improved by the "drone engine" technology(This function can only be applied in a new game. The old savedata can still make up the speed of Drones by upgrading the technology).
- Increased the power generation of Mini Fusion Power Station (9MW ->15MW).
Bugfix
- Fixed a bug that occurred after optimizing the sorter in the [7275] version: the cargo at the end of the conveyor belt or at the node of the closed conveyor belt interface cannot be picked.
- Fixed the range detection problem when the foundation buries/restores veins.
- Fixed a bug that the Drone couldn't work properly because its speed was too fast after the technology upgrade.
- Fixed a bug that key setting conflicts will not be detected when restoring the default keys.
- Fixed a bug that the combination key may be invalid when setting the combination key in the key setting.
- Fixed a bug where there are multiple "keys not set" that will be detected as key conflicts.
Archive
If you're looking for patch notes from an older patch, we have them in our Patch Notes Archive!