Stars and planets: Difference between revisions

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==Summary==
==Summary==
There are many types of stars and planets, each of which has their own advantage, and disatvantages in terms of gameplay value. This page is dedicated to catergorize all astronomical ojects and phenomenas, and describe them.
There are many types of stars and planets, each with their own advantages and disadvantages in terms of gameplay value. <br>
<br>
 
<br>
When picking a star to construct a [[Dyson_Sphere|Dyson sphere]] around, it's highly recommended to do it around a star with the highest luminosity (L<sub>☉</sub>) as possible, as many stars can have more than double (~2 L<sub>☉</sub>) if not triple (~3 L<sub>☉</sub>) the energy output than the starter system's star (~1 L<sub>☉</sub>). This makes the process much less time-consuming and considerably more effective than even constructing multiple Dyson sphere around lower-luminosity stars.<br><br>Some rare veins and ores can only be found on certain types of planets, and are impossible to find anywhere else.
When picking a star to construct a [[Dyson_Sphere|dyson sphere]] around, it's highly reccomended to do it around a star with the highest luminosity (L<sub>☉</sub>), as many stars can have more than double (~2 L<sub>☉</sub>) if not triple (~3 L<sub>☉</sub>) the energy output than the starter system's star (~1 L<sub>☉</sub>), which is much less time consuming, and more effective than building one or even two additional [[Dyson_Sphere|dyson spheres]] orbiting neighbouring stars.
<br>
<br>
Some rare veins and ores can only be found on certain types of planets, but on the other hand, it can also be impossible for those materials to naturally occur in other planets.


==Types of planets==
==Types of planets==
[https://www.reddit.com/r/Dyson_Sphere_Program/comments/lc8q7p/for_reference_continuous_grid_band_sizes/ According to this reddit post], all terrestrial planets appear to follow the same grid layout:
Planets can be split into several categories.  Each has their own rule of spawning when star system is generated.
  <nowiki>
 
Pole (1x1)
*Habitable: Planets that have enough liquid water to sustain the existence of life. These can be found in their star's habitable zone.  A typical habitable planet has abundant fossil resources such as [[Coal]] and [[Crude Oil]].
3x20
*Hot: Planets with very high temperature and exotic oceans which contain various fluids. These can be found orbiting close to their star. A typical hot planet has abundant metallic resources such as [[Iron Ore]] and [[Titanium Ore]].
4x40
*Frozen: Planets with very low temperature and frozen-over oceans of ice. These can be found orbiting far from their star, near the edge of their system. A typical frozen planet has abundant crystalline resources such as [[Fire Ice]].
4x80
*Barren: Planets devoid of liquids.  These may spawn anywhere in a system.  Most barren worlds have abundant non-metallic resources such as [[Stone]], [[Silicon Ore]], and [[Soil Pile|Soil Piles]].
4x100
* Giant: Huge, gaseous planets without any solid landmass. Icarus cannot land on these planets, but can gather resources from low orbit.
9x160
 
9x200
 
14x300
Each planet type has several attributes:
14x400
*Common resources: The types of common resources that are sure to spawn.
24x500
*Rare resources: The type(s) of rare resources that '''''MAY''''' spawn.
24x600
*Ocean: Whether or not the planet has an ocean, and what the ocean is composed of.
49x800
*Construction area: The expected percentage of landmass that can be utilized for construction if no [[Foundation]] is used.
80x1000
*Wind energy ratio: The expected effectiveness of [[Wind Turbine|Wind Turbines]].  Zero wind energy ratio means that no atmosphere exists.
Equator (1x1000)
*Solar energy ratio:  The expected effectiveness of [[Solar Panel|Solar Panels]]. This largely depends on the planet's distance from its star and the star's type.
</nowiki>
 
When building on a seam between the different bands, buildings will snap to the band closest to the equator.
{| class="wikitable sortable"
{| class="wikitable sortable"
|+  
|+
|-
!Name!!Description!!Statistics!!Image!!Surface view
|-
!{{anchor|Mariterra|Mariterra}}<ref>Formerly called "Mediterranean"</ref>
|A lush and tropical habitable world covered with oceans.
Mariterra planets are abundant with basic resources and oil, but lack advanced resources.
 
Only one of these planets exists in each cluster, and it is the player's starting planet.
|
 
*Common resources: [[Coal]], [[Stone]], [[Copper Ore|Copper]], [[Iron Ore|Iron]]
*Rare resources: [[Crude Oil]] {{glow|(guaranteed)}}
*Ocean: [[Water]]
*Construction area: ~60%
*Wind energy ratio: 100%
|[[File:Mediterainean planet view.PNG|150px|center]]||[[File:Mediterranean planet surface.png|150px|center]]
|-
!{{anchor|Aquatica|Aquatica}}<ref>Formerly called "Waterworld"</ref>
|A unique habitable world covered almost entirely by a single large ocean.
Constructing any large infrastructure on their surfaces will be resource and time intensive. However, these planets contain huge deposits of [[Crude Oil]] and [[Spiniform_Stalagmite_Crystal|Spiniform Stalagmite Crystals]] that make the efforts worthwhile. Better carry lots of [[Soil Pile|Soil Piles]] and [[Foundation|Foundations]] before visiting!
|
 
*Common resources: [[Coal]]
*Rare resources: [[Crude Oil]] {{glow|(guaranteed)}}, [[Spiniform Stalagmite Crystal]] {{glow|(guaranteed)}}
*Ocean: [[Water]]
*Construction area: <1%
*Wind energy ratio: 110%
 
|[[File:Ocean planet view.PNG|150px|center]]||[[File:Ocean planet surface.png|150px|center]]
|-
!{{anchor|Crimsonis|Crimsonis}}<ref>Formerly called "Red stone"</ref>
|A habitable world similar to Mariterra planets, but with red soil and mushrooms growing all across the surface.
They have similar resources to Mariterra planets, but also spawn other rare organic resources.
 
|
*Common resources: [[Coal]], [[Stone]], [[Copper Ore|Copper]], [[Iron Ore|Iron]] (few)
*Rare resources: [[Crude Oil]] {{glow|(guaranteed)}}, [[Organic Crystal]] {{glow|(guaranteed)}}, [[Kimberlite Ore]], [[Spiniform Stalagmite Crystal]] (few)
*Ocean: [[Water]]
*Construction area: ~60%
* Wind energy ratio: 100%
|[[File:Red Stone planet view.PNG|150px|center]]||[[File:Red mushroom planet surface.png|150px|center]]
|-
|-
! Name !! Description !! Image !! Surface view
!{{anchor|Cyclonius|Cyclonius}}<ref>Formerly called "Hurricane Stone Forest"</ref><ref name="0.7.18.6914">Added in the [[Patch Notes/0.7.18.6914|Patch 0.7.18.6914]]</ref>
|A hot, barren world with an active atmosphere. Strong winds eroded the surface and caused its unique terrain.
 
These planets possess great wind and solar energy ratios and contain many different deposits, perfect for mining sites.
 
Due to their extreme atmosphere, these planets contain vast amounts of [[Soil Pile|Soil Piles]].
|
 
*Common resources: [[Silicon Ore|Silicon]], [[Stone]], [[Titanium Ore|Titanium]], [[Iron Ore|Iron]], [[Copper Ore|Copper]], [[Coal]] (few)
*Rare resources: [[Fractal Silicon]], [[Kimberlite Ore]], [[Grating Crystal]]
*Ocean: None
*Construction area: ~100%
*Wind energy ratio: 160%
|[[File:Hurricane stone forest planet view.png|150px|center]]||[[File:Hurricane stone forest planet surface.png|150px|center]]
|-
|-
| '''<big>Mediterranean planet<big>''' || Lush, tropical, and covered with oceans, they're abundant with basic ressources, this is the type of planet the player starts on. They're also a great source of [[Crude_Oil|crude oil]]. || ||
!{{anchor|Desolus|Desolus}}<ref>Formerly called "Barren desert"</ref>
| A barren world with no atmosphere, its surface covered with craters, lifeless dirt, and rock. These planets are similar to the moon that orbits Earth.
Since there's no atmosphere, [[Wind_Turbine|Wind Turbines]] are useless. There are no oceans either, so these planets have large amounts of construction area, and can as such be a decent source of [[Soil_Pile|Soil Piles]].
|
 
*Common resources: [[Stone]], [[Titanium Ore|Titanium]], [[Silicon Ore|Silicon]], [[Iron Ore|Iron]], [[Copper Ore|Copper]]
*Rare resources: [[Fire Ice]], [[Kimberlite Ore]], [[Grating Crystal]] (few)
*Ocean: None
*Construction area: ~100%
*Wind energy ratio: 0%
|[[File:Barren Desert planet view.PNG|150px|center]]||[[File:Barren planet surface.png|150px|center]]
|-
|-
| '''<big>Lava planet<big>''' || Inhospitable, covered with lava lakes, they usually contain [[Silicon_Ore|silicon ore]] and [[Titanium_Ore|titanium ore]]. ||[[File:Lava planet.png|150px|center]] ||[[File:Lava planet surface.png|150px|center]]
!{{anchor|Geloterra|Geloterra}}<ref>Formerly called "Ashen gelisol"</ref>
|A frozen world covered with rock and soil.
Geloterra planets generally contain a large number of various resources, but their thin atmosphere and lack of fuel can easily lead to power shortages.
|
 
*Common resources: [[Iron Ore|Iron]], [[Silicon Ore|Silicon]], [[Titanium Ore|Titanium]], [[Stone]], [[Copper Ore|Copper]], [[Coal]] (few)
*Rare resources: [[Fire Ice]], [[Fractal Silicon]]
*Ocean: None
*Construction area: ~100%
*Wind energy ratio: 40%
|[[File:Ashen Gelisol planet view.PNG|150px|center]]||[[File:Ashen gelisol planet surface.png|150px|center]]
|-
!{{anchor|Glacieon|Glacieon}}<ref>Formerly called "Ice field gelisol"</ref>
|A frozen planet covered in ice that may have pockets of water scattered around the surface. These planets are similar to Jupiter's moon Europa.
Large veins of [[Fire Ice]] can be found on these planets. Since they're usually far away from their star and have weak winds, they're terrible sources for renewable energy. Use of [[Thermal_Power_Station|Thermal Power Stations]] is recommended.
|
 
*Common resources: [[Titanium Ore|Titanium]], [[Silicon Ore|Silicon]], [[Iron Ore|Iron]], [[Stone]], [[Copper Ore|Copper]] (few), [[Coal]] (few)
*Rare resources: [[Fire Ice]] {{glow|(guaranteed)}}, [[Fractal Silicon]], [[Grating Crystal]]
*Ocean: [[Water]]
*Construction area: ~98%
*Wind energy ratio: 70%
|[[File:Ice Field Gelisol planet view.PNG|150px|center]]||[[File:Ice planet surface.png|150px|center|]]
|-
!{{anchor|Gobi|Gobi}}
|A dry, barren world covered with deserts and possessing a thin atmosphere.
Gobi planets contain mountains, so they're a great source for [[Soil_Pile|soil piles]]. The rest of their terrain is naturally flat, making them ideal places for large-scale construction.
 
These planets contain large numbers of deposits, but their lack of naturally-occurring [[Titanium Ore]] makes it hard to handle advanced production without importing Titanium.
|
 
*Common resources: [[Copper Ore|Copper]], [[Silicon Ore|Silicon]], [[Coal]], [[Stone]], [[Iron Ore|Iron]]
*Rare resources: [[Fractal Silicon]], [[Kimberlite Ore]], [[Grating Crystal]] (few)
*Ocean: None
*Construction area: ~98%
*Wind energy ratio: 80%
|[[File:Gobi planet view.PNG|150px|center]]||[[File:Gobi desert planet surface.png|150px|center]]
|-
|-
| '''<big>Ice giant<big>''' || One of the two versions the starter planet will orbit, they contain [[Hydrogen|hydrogen]] and is a great source of [[Fire_Ice]], material that is used to craft [[Graphene|graphene]]. || ||
!{{anchor|Halitum|Halitum}}<ref>Formerly called "Rocky Salt Lake"</ref><ref name="0.7.18.6914" />
|A barren world covered with vast salt flats and some normal soil.
 
These planets contain various minerals, have rich deposits of [[Silicon Ore]], and have naturally flat terrain, making them perfect for mining and manufacturing alike.
|
 
*Common resources: [[Silicon Ore|Silicon]], [[Iron Ore|Iron]], [[Copper Ore|Copper]], [[Stone]], [[Titanium Ore|Titanium]], [[Coal]] (few)
*Rare resources: [[Kimberlite Ore]], [[Grating Crystal]] (few)
*Ocean: None
*Construction area: ~100%
*Wind energy ratio: 110%
|[[File:Rocky salt lake planet view.png|150px|center]]||[[File:Rocky salt lake planet surface.png|150px|center]]
|-
|-
| '''<big>Barren planet<big>''' ||Similar to the moon, its surface is covered with craters, since there's no atmosphere, [[Wind_Turbine|wind turbines]] are useless, there are no oceans either, but it has the biggest construction area, and can be a decent source for [[Soil_Pile|soil piles]]||[[File:Barren planet.png|150px|center]] || [[File:Barren planet surface.png|150px|center]]
!{{anchor|Icefrostia|Icefrostia}}<ref>Formerly called "Frozen tundra"</ref><ref name="0.9.26.12891" />
|A frozen world covered by tundra and snow, and possessing an active atmosphere.
 
These planets consist of black soil and white snow and contain large numbers of common and rare ore deposits. Naturally flat terrain also allows the construction of large manufacturing plants.
|
 
*Common resources: [[Silicon Ore|Silicon]], [[Stone]], [[Titanium Ore|Titanium]], [[Iron Ore|Iron]], [[Copper Ore|Copper]], [[Coal]] (few)
*Rare resources: [[Fire Ice]] {{glow|(guaranteed)}}, [[Kimberlite Ore]] {{glow|(guaranteed)}}, [[Grating Crystal]] (few)
*Ocean: None
*Construction area: ~100%
*Wind energy ratio: 130%
|[[File:Frozen tundra planet view.png|center|150x150px|alt=]]
|[[File:Frozen tundra planet surface.png|center|150x150px|alt=]]
|-
|-
| '''<big>Prairie planet<big>''' || Similar to mediterranean planets, they're habitable lush oceanic planets, has less oceans, and more grasslands. They're also a good source of [[Crude_Oil|crude oil]]. [[Organic_Crystal|Organic crystal veins]] can also be found there.  ||  
!{{anchor|Lava|Lava}}
[[File:Prairie planet.png|150px|center]]
|A hot world covered with lakes of molten lava.
||  
Lava planets usually contain vast amounts of metal ores, and these planets can use [[Geothermal Power Station|Geothermal Power Stations]] to freely harvest energy. Good for mining sites.
[[File:Prairie planet surface.png|150px|center]]
|
 
*Common resources: [[Titanium Ore|Titanium]], [[Iron Ore|Iron]], [[Copper Ore|Copper]], [[Stone]], [[Silicon Ore|Silicon]], [[Coal]] (few)
*Rare resources: [[Fractal Silicon]], [[Kimberlite Ore]], [[Grating Crystal]]
*Ocean: Lava
*Construction area: ~85%
*Wind energy ratio: 70%
|[[File:Lava planet view.PNG|150px|center]]||[[File:Lava planet surface.png|150px|center]]
|-
|-
| '''<big>Gobi desert planet<big>''' || Another planet fully devoid of any life or water, but does contain mountains, so they're a great source for [[Soil_Pile|soil piles]].||  
!{{anchor|Maroonfrost|Maroonfrost}}<ref>Formerly called "Scarlet Ice Lake"</ref><ref name="0.7.18.6914" />
[[File:Gobi desert planet.png|150px|center]]
|A frozen world covered by scarlet soil and large swathes of frozen ocean.
||  
 
[[File:Gobi desert planet surface.png|150px|center]]
Maroonfrosts are barren, frozen planets with large deposits of [[Copper Ore]] and [[Titanium Ore]], but not much else.
 
Notably, [[Icarus]] can walk and place buildings directly on the planet's frozen oceans.
|
 
*Common resources: [[Titanium Ore|Titanium]], [[Copper Ore|Copper]], [[Iron Ore|Iron]], [[Stone]], [[Silicon Ore|Silicon]] (few), [[Coal]] (few)
*Rare resources: [[Fire Ice]] {{glow|(guaranteed)}}, [[Grating Crystal]], [[Kimberlite Ore]] (few)
*Ocean: Ice
*Construction area: ~70%
*Wind energy ratio: 70%
|[[File:Scarlet ice lake planet view.png|150px|center]]||[[File:Scarlet ice lake planet surface.png|150px|center]]
|-
|-
|| '''<big>Ashen gelisol planet<big>''' || Similar to a gobi desert planet, it's fully devoid of anything, but this time a frozen one. ||  
!{{anchor|Onyxtopia|Onyxtopia}}<ref>Formerly called "Crystal desert"</ref><ref name="0.9.26.12891">Added in the [[Patch Notes/0.9.26.12891|Patch 0.9.26.12891]]</ref>
[[File:Ashen gelisol planet.png|150px|center]]
|A barren world covered with deserts of various crystalized matter, and possessing an active atmosphere.
||
 
[[File:Ashen gelisol planet surface.png|150px|center]]
Onyxtopia planets contain deposits of various crystal resources, especially [[Grating Crystal]], which always appears in vast numbers. Strong winds provide a great source of energy, making these planets ideal for building mining sites.
|
 
*Common resources: [[Iron Ore|Iron]], [[Titanium Ore|Titanium]], [[Copper Ore|Copper]] (few), [[Coal]] (few)
*Rare resources: [[Grating Crystal]] {{glow|(guaranteed)}}, [[Organic Crystal]] (few)
*Ocean: None
*Construction area: ~98%
*Wind energy ratio: 150%
|[[File:Crystal desert planet view.png|center|150x150px|alt=]]
|[[File:Crystal desert planet surface.png|center|150x150px|alt=]]
|-
|-
| '''<big>Volcanic ash planet<big>''' || Similar to a lava planet, it's devoid of anything but volcanic activity, however, these planets are also a great source of [[Sulfuric_Acid|sulfuric acid]], and oceans of such are found around such planets.||  
!{{anchor|Pandora swamp|Pandora swamp}}<ref name="0.9.26.12891" />
[[File:Volcanic ash planet.png|150px|center]]
|A habitable world covered in bizarre plants, without any notable bodies of water.
||
 
[[File:Volcanic ash planet surface.png|150px|center]]
Pandora swamps have rich deposits of organic resources, but are somewhat lacking in minerals. They are unusual among habitable worlds in that they have no oceans.
|
 
*Common resources: [[Silicon Ore|Silicon]], [[Coal]], [[Iron Ore|Iron]], [[Copper Ore|Copper]], [[Stone]], [[Titanium Ore|Titanium]]
*Rare resources: [[Crude Oil]] {{glow|(guaranteed)}}, [[Organic Crystal]] {{glow|(guaranteed)}}, [[Fractal Silicon]], [[Spiniform Stalagmite Crystal]] (few)
*Ocean: None
*Construction area: ~100%
*Wind energy ratio: 100%
|[[File:Pandora swamp planet view.png|center|150x150px|alt=]]
|[[File:Pandora swamp planet surface.png|center|150x150px|alt=]]
|-
|-
| '''<big>Arid desert<big>''' || Another desert planet, but compared to others, these planets are a great source for capturing [[Wind_Turbine|wind energy]]. ||  
!{{anchor|Prairirea|Prairirea}}<ref>Formerly called "Prairie"</ref>
[[File:Arid desert planet.png|150px|center]]
|A habitable world similar to Mariterra planets, with fewer bodies of water and more grasslands.
||  
Prairies have rich deposits of organic resources and balanced mineral deposits. However, [[Titanium Ore]] is quite rare on Prairies.
[[File:Arid desert planet surface.png|150px|center]]
 
|
*Common resources: [[Silicon Ore|Silicon]], [[Coal]], [[Iron Ore|Iron]], [[Copper Ore|Copper]], [[Stone]], [[Titanium Ore|Titanium]] (few)
*Rare resources: [[Crude Oil]] {{glow|(guaranteed)}}, [[Organic Crystal]] {{glow|(guaranteed)}}, [[Spiniform Stalagmite Crystal]]
*Ocean: [[Water]]
*Construction area: ~85%
*Wind energy ratio: 110%
|[[File:Prairie planet view.PNG|150px|center]]||[[File:Prairie planet surface.png|150px|center]]
|-
|-
| '''<big>Ice planet<big>''' || Planets covered with ice, and may have pockets of water scattered around the surface, veins of [[Fire_Ice|fire ice]] can be found around such planets. Since they're usually far away from their orbiting star, and have no atmosphere, they're terrible sources for renewable energy, the use of [[Thermal_Power_Station|thermal power stations]] is reccomended.  ||  
!{{anchor|Sakura Ocean|Sakura Ocean}}<ref name="0.7.18.6914" />
[[File:Ice planet.png|150px|center]]
|A colorful habitable world covered with oceans and exotic plants that contain [[Sulfuric Acid]] as sap.
||  
Sakura oceans have similar resources to Oceanic Jungles, rich with organic resources such as [[Crude Oil]] and [[Coal]].
[[File:Ice planet surface.png|150px|center]]
|
 
*Common resources: [[Silicon Ore|Silicon]], [[Coal]], [[Iron Ore|Iron]], [[Copper Ore|Copper]], [[Stone]]
*Rare resources: [[Crude Oil]] {{glow|(guaranteed)}}, [[Organic Crystal]] {{glow|(guaranteed)}}, [[Spiniform Stalagmite Crystal]]
*Ocean: [[Water]]
*Construction area: ~65%
*Wind energy ratio: 100%
|[[File:Sakura ocean planet view.png|150px|center]]||[[File:Sakura ocean planet surface.png|150px|center]]
|-
|-
| '''<big>Oceanic jungle planet<big>''' || Similar to mediterranean and prairie planets, they're lush planets, and they commonly contain sources of [[Spiniform_Stalagmite_Crystal|spiniform stalagmite crystals]], [[Crude_Oil|crude oil]], and [[Organic_Crystal|organic crystals]]||  
!{{anchor|Savanna|Savanna}}<ref name="0.9.26.12891" />
[[File:Jungle planet.png|150px|center]]
|A habitable world covered by great plains.  Only a handful of bodies of water exist.
||
 
[[File:Jungle planet surface.png|150px|center]]
Savannas have similar resources as Prairies, but spawn more common resources and fewer rare ones.
|
 
*Common resources: [[Silicon Ore|Silicon]], [[Coal]], [[Iron Ore|Iron]], [[Copper Ore|Copper]], [[Stone]], [[Titanium Ore|Titanium]]
*Rare resources: [[Crude Oil]] {{glow|(guaranteed)}}, [[Organic Crystal]] {{glow|(guaranteed)}}
*Ocean: [[Water]]
*Construction area: ~92%
*Wind energy ratio: 110%
|[[File:Savanna planet view.png|center|150x150px|alt=]]
|[[File:Savanna planet surface.png|center|150x150px|alt=]]
|-
|-
| '''<big>Oceanic planet<big>''' || almost entirelly covered with oceans, it's very impractical to construct any infrastructure on it. It's another source of [[Spiniform_Stalagmite_Crystal|spiniform stalagmite crystals]], but it's highly reccomended you bring [[Foundation|foundations]] and plenty of [[Soil_Pile|soil piles]] before you have anything to do with such planets. ||
!{{anchor|Scorchedia|Scorchedia}}<ref>Formerly called "Arid desert"</ref>
[[File:Ocean planet.png|150px|center]]
| A dry, barren world covered with vast deserts.
||  
Scorchedia planets generally contain unbalanced deposits, good for mining certain resources.
[[File:Ocean planet surface.png|150px|center]]
 
Thanks to their active atmospheres, these planets are a great place to capture wind energy.
|
 
*Common resources: [[Copper Ore|Copper]], [[Stone]], [[Titanium Ore|Titanium]], [[Iron Ore|Iron]], [[Coal]] (few)
*Rare resources: [[Kimberlite Ore]] (few)
*Ocean: None
*Construction area: ~100%
*Wind energy ratio: 150%
|[[File:Arid planet view.PNG|150px|center]]||[[File:Arid desert planet surface.png|150px|center]]
|-
|-
| '''<big>Red mushroom planet<big>''' || Similar to mediterranean planets, but the soil is more reddish, and the surface is covered with mushrooms. ||  
!{{anchor|Sulfuria|Sulfuria}}<ref>Formerly called "Volcanic Ash"</ref>
[[File:Red mushroom planet.png|150px|center]]
|A hot world covered with volcanic ash and pools of [[Sulfuric Acid]].
||  
Sulfuria planets have no rare resource deposits, but their oceans of Sulfuric Acid can greatly simplify the player's production line.
[[File:Red mushroom planet surface.png|150px|center]]
|
 
*Common resources: [[Silicon Ore|Silicon]], [[Iron Ore|Iron]], [[Copper Ore|Copper]], [[Stone]], [[Titanium Ore|Titanium]], [[Coal]] (few)
*Rare resouces: None
*Ocean: [[Sulfuric Acid]]
*Construction area: ~98%
*Wind energy ratio: 80%
|[[File:Volcanic Ash planet view.PNG|150px|center]]||[[File:Volcanic ash planet surface.png|150px|center]]
|-
|-
| '''<big>Gas giant<big>''' || Gas giants are commonly found around the universe, and is a good source of [[Deuterium|deuterium]] by using [[Orbit_Collector|orbit collectors]] || ||
!{{anchor|Tropicana|Tropicana}}<ref>Formerly called "Oceanic jungle"</ref>
|A habitable world that covered with vast tropical jungles and huge bodies of water.
Tropicana planets are filled with organic beings, so they have rich deposits of rare organic resources such as [[Crude Oil]]. However, the amount of water covering their surfaces makes them better suited for mining than manufacturing, unless the player has enough [[Soil Pile|Soil Piles]].
|
 
*Common resources: [[Silicon Ore|Silicon]], [[Coal]], [[Iron Ore|Iron]], [[Copper Ore|Copper]], [[Stone]]
*Rare resources: [[Spiniform Stalagmite Crystal]], [[Crude Oil]], [[Organic Crystal]], [[Kimberlite Ore]]
*Ocean: [[Water]]
*Construction area: ~50%
*Wind energy ratio: 100%
|[[File:Oceanic Jungle planet view.PNG|150px|center]]||[[File:Jungle planet surface.png|150px|center]]
|-
|-
| '''<big><big>''' || || ||
!{{anchor|Gas Giant|Gas Giant}}
|[[Gas Giant]]s are commonly found around the universe, and are a good source of [[Deuterium]] and [[Hydrogen]] by using [[Orbital Collector]]s.
Notably, there are 3 different types of Gas Giants: red, brown, and teal. The teal Gas Giants produce more Deuterium than the others.
|
|[[File:Gas Giant planet view.PNG|150px|center]]||[[File:Gas giant planet surface.png|150px|center]]
|-
|-
| '''<big><big>''' || || ||
!{{anchor|Ice Giant|Ice Giant}}
|[[Ice Giant]]s are less commonly found around the universe, but are a good source of [[Fire Ice]] and [[Hydrogen]] by using [[Orbital Collector]]s.
|
|[[File:Ice Giant planet view.PNG|150px|center]]||[[File:Ice giant planet surface.png|150px|center]]
|}
|}
[https://www.reddit.com/r/Dyson_Sphere_Program/comments/lc8q7p/for_reference_continuous_grid_band_sizes/ According to this reddit post], all terrestrial planets appear to follow the same grid layout:
<nowiki>
      5x20 (Including the pole, forms a 9 diameter disk around the pole)
      5x40
      5x80
      5x100
      10x160
      10x200
      15x300
      15x400
      25x500
      25x600
      50x800
      80x1000
      Equator (1x1000)
      </nowiki>
These grids meet at latitudes of approximately 88, 86, 84, 82, 79, 75, 70, 65, 55, 46, 28, and 0 degrees North and South.
When building on a seam between the different bands, buildings will snap to the band closest to the equator.


==Stellar objects==
==Stellar objects==


{| class="wikitable sortable"
{| class="wikitable"
|+
|+
|-
|-
! Name !! Description !! Image
!Class!!Image !! Description
|-
|-
| '''<big>Class M star<big>''' || The most abundant class of star is M, however, its luminosity is very low, making it very impractical to construct dyson spheres around them. || Example
|'''<big>Class M star<big>'''||[[File:M type star.png|150px|M type star]]||The lowest mass stars are commonly referred to as Red Dwarf stars. They are the most abundant class of star, but their luminosity is very low, making it very impractical to construct [[Dyson Sphere|Dyson sphere]]s or even [[Dyson Sphere#The Dyson Swarm|Dyson swarm]]s around them.
|-
|-
| '''<big>Class K star<big>''' || ||
|'''<big>Class K star<big>'''||[[File:K type star.png|150px|K type star]]||These low-mass stars typically have a luminosity of < 1 L<sub>☉</sub>, making them poor sites for construction of [[Dyson Sphere|Dyson sphere]]s. [[Dyson Sphere#The Dyson Swarm|Dyson swarm]]s may still be of some use, since they are much less resource-intensive.
|-
|-
| '''<big>Class G star<big>''' || ||  
|'''<big>Class G star<big>'''||[[File:G type star.png|150px|G type star]]||This class of star is the one that our Sun falls into. They typically have a luminosity of ~1 L<sub>☉</sub>. While they can make good use of [[Dyson Sphere|Dyson sphere]]s and [[Dyson Sphere#The Dyson Swarm|Dyson swarm]]s, higher-luminosity stars may be a more suitable location for Dyson sphere construction.
 
The starting system is always around a class G star.
|-
|-
| '''<big>Class F star<big>'''|| ||
|'''<big>Class F star<big>'''||[[File:F type star.png|150px|F type star]]||These stars have a higher luminosity than Class G stars but are around the same size. This makes them better sites for construction of [[Dyson Sphere|Dyson sphere]]s, if no Class A or higher stars are nearby.
|-
|-
| '''<big>Class A star<big>'''|| ||
|'''<big>Class A star<big>'''||[[File:A type star.png|150px|A type star]]||This class have fairly high luminosity, while not being particularly large. This makes them good sites for construction of [[Dyson Sphere|Dyson sphere]]s if materials are limited, or there are no nearby Class B or O stars.
|-
|-
| '''<big>Class B star<big>'''|| ||  
|'''<big>Class B star<big>'''||[[File:B type star.png|150px|B type star]]||These stars have a high luminosity, while not being as large as Class O. This makes them excellent sites for construction of [[Dyson Sphere|Dyson sphere]]s if materials are more limited.
|-
|-
| '''<big>Class O star<big>'''|| The brightest star type, ideal for constructing [[Dyson_Sphere|dyson spheres]] around them. However, they also tend to be the largest, and so require more materials to do so. ||
|'''<big>Class O star<big>'''||[[File:O type star.png|150px|O type star]]||The brightest star type, ideal for constructing [[Dyson Sphere|Dyson sphere]]s around them. However, they also tend to be the largest, and so require more materials to do so.
|-
|-
| '''<big>Neutron star<big>'''|| One of the rarest stars, [[Unipolar_Magnet#Used_In|unipolar magnets]] are commonly found on host planets orbiting such stars. ||
|'''<big>Giant star<big>'''||[[File:Red giant.png|150px|Red giant]]|| Giant stars are special stars that are basically larger versions of main sequence stars. Giants are generally >10R⊙ and have higher luminosity than their main sequence counterparts. Depending on their spectral class, they are referred to as Red, Yellow, White, or Blue Giants. M-class Red Giants and B-class Blue Giants are the most common giant stars in the universe, while Yellow and White Giants are extremely rare.
|-
|-
| '''<big>White dwarf<big>'''|| ||  
|'''<big>White Dwarf<big>'''||[[File:White dwarf.png|150px|White dwarf]]|| A stellar remnant left over after the death of a star that was not massive enough to form a neutron star or black hole, composed of electron-degenerate matter. Low luminosity makes them poor sites for construction of [[Dyson Sphere|Dyson sphere]]s. [[Dyson Sphere#The Dyson Swarm|Dyson swarm]]s may still be of some use, due to their considerably lower resource requirements.
 
Planets orbiting White Dwarves are guaranteed to have veins of [[Fractal Silicon]], [[Kimberlite Ore]], and [[Grating Crystal]].
|-
|-
| '''<big>Black hole<big>'''|| A dead star, it's the only other source of [[Unipolar_Magnet#Used_In|unipolar magnets]] aside from neutron stars. ||
|'''<big>Neutron Star<big>'''||[[File:Neutron star.png|150px|Neutron star]]||A stellar remnant following a supernova, composed of neutrons with a shell of electron-degenerate matter. Low luminosity makes them poor sites for construction of [[Dyson Sphere|Dyson sphere]]s. [[Dyson Sphere#The Dyson Swarm|Dyson swarm]]s may still be of some use with their much lower resource requirements.
 
Only a single Neutron Star generates per cluster. Due to their low temperature and luminosity, all planets orbiting a Neutron Star are frozen worlds.
 
Neutron Star systems are one of the only places that [[Unipolar Magnet|Unipolar Magnets]] can be found.
|-
|'''<big>Black Hole<big>'''||[[File:Black hole.png|150px|Black hole]]||A massive stellar remnant following a supernova, it has been crushed into a point so dense and with such immense gravity that light itself bends around it and is sucked in. They are usually surrounded by an accretion disc. Their extremely low luminosity makes construction of [[Dyson Sphere|Dyson sphere]]s or [[Dyson Sphere#The Dyson Swarm|Dyson swarm]]s a vanity project, as they will produce little power.
 
Like Neutron Stars, only one Black Hole generates per cluster, and all planets orbiting Black Holes are frozen worlds. Black Hole systems are the only place outside of Neutron Star systems where [[Unipolar Magnet]]s can be found.
|}
|}


==Sources of rare veins==
==Sources of rare veins==
{| class="wikitable"
{| class="wikitable"
|+ List of where you might find rare veins, please note that the starter planet is an exemption of this list.
|+List of where you might find rare veins, please note that the starter planet is an exemption of this list.
|-
|-
| {{RecipeItem|ItemName=Organic Crystal|ItemCount=}} || Commonly found on habitable planets (mediterranean, oceanic jungle, red mushroom, and prairie planets).
|{{RecipeItem|ItemName=Organic Crystal|ItemCount=}}||Commonly found on habitable planets (Oceanic Jungle, Pandora Swamp, Prairie, Red Stone, Sakura Ocean, Savanna planets). Also occurs on roughly every second Crystal Desert planet.
|-
|-
| {{RecipeItem|ItemName=Fire Ice|ItemCount=}} || Commonly found on freezing planets (ashen gelisol, ice planets, and ice giants).
|{{RecipeItem|ItemName=Fire Ice|ItemCount=}}||Commonly found on Ice Field Gelisol, Frozen Tundra and Scarlet Ice Lake planets and [[Ice Giant]]s. Also occurs on Ashen Gelisol and Barren Desert planets. Only rare resource aside from Crude Oil that can spawn in the starting system.
|-
|-
| {{RecipeItem|ItemName=Crude Oil|ItemCount=}} || Commonly found on habitable planets (mediterranean, oceanic jungle, red mushroom, and prairie planets).
|{{RecipeItem|ItemName=Crude Oil|ItemCount=}}||Commonly found on habitable and oceanic planets (Mediterranean, Oceanic Jungle, Pandora Swamp, Prairie, Red Stone, Sakura Ocean, Savanna and Waterworld planets). Guaranteed to be found on the starting planet.
|-
|-
| {{RecipeItem|ItemName=Spiniform Stalagmite Crystal|ItemCount=}} || Commonly found on oceanic planets (mediterranean, oceanic jungle, red mushroom, prairie, and Oceanic planets).
|{{RecipeItem|ItemName=Spiniform Stalagmite Crystal|ItemCount=}}||Commonly and abundantly found on Waterworld planets. Also occurs in smaller quantities on habitable planets (Oceanic Jungle, Pandora Swamp, Prairie, Red Stone, Sakura Ocean and Savanna).
|-
|-
| {{RecipeItem|ItemName=Sulfuric Acid|ItemCount=}} || Only found on volcanic ash planets.
|{{RecipeItem|ItemName=Sulfuric Acid|ItemCount=}}||Only found on Volcanic Ash planets.
|-
|-
| {{RecipeItem|ItemName=Kimberlite Ore|ItemCount=}} || Commonly found on red mushroom planets.
|{{RecipeItem|ItemName=Kimberlite Ore|ItemCount=}}||Commonly found on Frozen Tundra planets. Also occurs on Arid Desert, Barren Desert, Gobi, Hurricane Stone Forest, Lava and Scarlet Ice Lake planets and rarely on
Ashen Gelisol and Ice Field Gelisol planets. Guaranteed to spawn on planets orbiting White Dwarves.
|-
|-
| {{RecipeItem|ItemName=Fractal Silicon|ItemCount=}} || Commonly found on freezing planets (ashen gelisol and ice planets).
|{{RecipeItem|ItemName=Fractal Silicon|ItemCount=}}|| Commonly found on Pandora Swamp, Ice Field Gelisol, Ashen Gelisol, Hurricane Stone Forest, Gobi, and Lava planets. Also rarely found on Frozen Tundra planets and very rarely on Scarlet Ice Lake and Barren Desert planets. Guaranteed to spawn on planets orbiting White Dwarves.
|-
|-
| {{RecipeItem|ItemName=Unipolar Magnet|ItemCount=}} || Only found on planets orbiting neutron stars or black holes.
|{{RecipeItem|ItemName=Unipolar Magnet|ItemCount=}}|| Only found on planets (Frozen Tundra and Ice Field Gelisol planets) orbiting Neutron Stars or Black Holes.
|-
|-
| {{RecipeItem|ItemName=Optical Grating Crystal|ItemCount=}} || Has been found on oceanic jungle and barren planets.
|{{RecipeItem|ItemName=Grating Crystal|ItemCount=}}||Commonly found on Crystal Desert planets. Also occurs on Frozen Tundra, Hurricane Stone Forest, Scarlet Ice Lake and Ice Field Gelisol planets and rarely on Barren Desert, Lava, Rocky Salt Lake, Gobi and Ashen Gelisol planets. Guaranteed to spawn on planets orbiting White Dwarves.
|-
|-
| {{RecipeItem|ItemName=Deuterium|ItemCount=}} || Only found on gas giants.
|{{RecipeItem|ItemName=Deuterium|ItemCount=}}||Only found on [[Gas Giant]]s.
|}
|}


==State of stellar objects==
==State of stellar objects==
Line 155: Line 398:


{| class="wikitable sortable"
{| class="wikitable sortable"
|+  
|+
|-
|-
! Name !! Description !! Image
!Name !!Description!!Image
|-
|-
| '''<big>Tidal locking (TL)<big>''' || Planets that has the same rotational period as orbital period, and consequently has one side permanently facing its host star or planet. Very useful to capture the host star's energy via [[Solar_Panel|solar panels]] and/or [[Ray_Receiver|ray receivers]] ||
|'''<big>Tidal locking (TL)<big>''' ||Planets that has the same rotational period as orbital period, and consequently has one side permanently facing its host star or planet. Very useful to capture the host star's energy via [[Solar_Panel|solar panels]] and/or [[Ray_Receiver|ray receivers]]||
|-
|-
| '''<big>Sattelite (SAT)<big>''' || Astronomical objects that orbit another object that isn't a star, or in simpler terms, a moon. The starter planet is one example of such object. However, building [[EM-Rail_Ejector|EM-rail ejectors]] would be problematic, as the orbiting parent can block the sun, rendering them useless until the orbiting object passes, this decreases the time the [[EM-Rail_Ejector|EM-rail ejectors]] can fire sails, and decreases their effeciency. ||
|'''<big>Sattelite (SAT)<big>''' ||Astronomical objects that orbit another object that isn't a star, or in simpler terms, a moon. The starter planet is one example of such object. However, building [[EM-Rail_Ejector|EM-rail ejectors]] would be problematic, as the orbiting parent can block the sun, rendering them useless until the orbiting object passes, this decreases the time the [[EM-Rail_Ejector|EM-rail ejectors]] can fire sails, and decreases their effeciency.||
|-
|-
| '''<big>Reverse Rotation (RR)<big>''' || The astronomical object in question rotates in the reverse direction, or clockwise when viewed from one of the poles.||
|'''<big>Reverse Rotation (RR)<big>''' ||The astronomical object in question rotates in the reverse direction, or clockwise when viewed from one of the poles.||
|-
|'''<big>Horizontal Rotation (HR)<big>''' || The planet has an axial inclination close to 90° causing it to rotate around a horizontal axis when viewed from the stellar poles. Still experiences seasons.||
|-
|'''<big>Orbital Resonance (OR)<big>''' ||The planet has longer days. Orbital resonance 1:2 would mean a cycle of two days per year and 1:4 four days per year. Orbital resonance of 1:1 would be tidal locked.||
|-
|'''<big>Plural Satellites (PS)'''
|The gas giant has two planets orbiting it instead of one. The planets will sometimes be only 1000 meters away from each other.
|
|}
|}
==See also==
*[[Star names]]
==Notes==
<references />
{{DSP Navbox}}
[[Category:Astronomical Objects]]

Latest revision as of 00:17, 9 January 2024

System example.png

Summary

There are many types of stars and planets, each with their own advantages and disadvantages in terms of gameplay value.

When picking a star to construct a Dyson sphere around, it's highly recommended to do it around a star with the highest luminosity (L) as possible, as many stars can have more than double (~2 L) if not triple (~3 L) the energy output than the starter system's star (~1 L). This makes the process much less time-consuming and considerably more effective than even constructing multiple Dyson sphere around lower-luminosity stars.

Some rare veins and ores can only be found on certain types of planets, and are impossible to find anywhere else.

Types of planets

Planets can be split into several categories. Each has their own rule of spawning when star system is generated.

  • Habitable: Planets that have enough liquid water to sustain the existence of life. These can be found in their star's habitable zone. A typical habitable planet has abundant fossil resources such as Coal and Crude Oil.
  • Hot: Planets with very high temperature and exotic oceans which contain various fluids. These can be found orbiting close to their star. A typical hot planet has abundant metallic resources such as Iron Ore and Titanium Ore.
  • Frozen: Planets with very low temperature and frozen-over oceans of ice. These can be found orbiting far from their star, near the edge of their system. A typical frozen planet has abundant crystalline resources such as Fire Ice.
  • Barren: Planets devoid of liquids. These may spawn anywhere in a system. Most barren worlds have abundant non-metallic resources such as Stone, Silicon Ore, and Soil Piles.
  • Giant: Huge, gaseous planets without any solid landmass. Icarus cannot land on these planets, but can gather resources from low orbit.


Each planet type has several attributes:

  • Common resources: The types of common resources that are sure to spawn.
  • Rare resources: The type(s) of rare resources that MAY spawn.
  • Ocean: Whether or not the planet has an ocean, and what the ocean is composed of.
  • Construction area: The expected percentage of landmass that can be utilized for construction if no Foundation is used.
  • Wind energy ratio: The expected effectiveness of Wind Turbines. Zero wind energy ratio means that no atmosphere exists.
  • Solar energy ratio: The expected effectiveness of Solar Panels. This largely depends on the planet's distance from its star and the star's type.
Name Description Statistics Image Surface view
Mariterra[1] A lush and tropical habitable world covered with oceans.

Mariterra planets are abundant with basic resources and oil, but lack advanced resources.

Only one of these planets exists in each cluster, and it is the player's starting planet.

  • Common resources: Coal, Stone, Copper, Iron
  • Rare resources: Crude Oil (guaranteed)
  • Ocean: Water
  • Construction area: ~60%
  • Wind energy ratio: 100%
Mediterainean planet view.PNG
Mediterranean planet surface.png
Aquatica[2] A unique habitable world covered almost entirely by a single large ocean.

Constructing any large infrastructure on their surfaces will be resource and time intensive. However, these planets contain huge deposits of Crude Oil and Spiniform Stalagmite Crystals that make the efforts worthwhile. Better carry lots of Soil Piles and Foundations before visiting!

Ocean planet view.PNG
Ocean planet surface.png
Crimsonis[3] A habitable world similar to Mariterra planets, but with red soil and mushrooms growing all across the surface.

They have similar resources to Mariterra planets, but also spawn other rare organic resources.

Red Stone planet view.PNG
Red mushroom planet surface.png
Cyclonius[4][5] A hot, barren world with an active atmosphere. Strong winds eroded the surface and caused its unique terrain.

These planets possess great wind and solar energy ratios and contain many different deposits, perfect for mining sites.

Due to their extreme atmosphere, these planets contain vast amounts of Soil Piles.

Hurricane stone forest planet view.png
Hurricane stone forest planet surface.png
Desolus[6] A barren world with no atmosphere, its surface covered with craters, lifeless dirt, and rock. These planets are similar to the moon that orbits Earth.

Since there's no atmosphere, Wind Turbines are useless. There are no oceans either, so these planets have large amounts of construction area, and can as such be a decent source of Soil Piles.

Barren Desert planet view.PNG
Barren planet surface.png
Geloterra[7] A frozen world covered with rock and soil.

Geloterra planets generally contain a large number of various resources, but their thin atmosphere and lack of fuel can easily lead to power shortages.

Ashen Gelisol planet view.PNG
Ashen gelisol planet surface.png
Glacieon[8] A frozen planet covered in ice that may have pockets of water scattered around the surface. These planets are similar to Jupiter's moon Europa.

Large veins of Fire Ice can be found on these planets. Since they're usually far away from their star and have weak winds, they're terrible sources for renewable energy. Use of Thermal Power Stations is recommended.

Ice Field Gelisol planet view.PNG
Ice planet surface.png
Gobi A dry, barren world covered with deserts and possessing a thin atmosphere.

Gobi planets contain mountains, so they're a great source for soil piles. The rest of their terrain is naturally flat, making them ideal places for large-scale construction.

These planets contain large numbers of deposits, but their lack of naturally-occurring Titanium Ore makes it hard to handle advanced production without importing Titanium.

Gobi planet view.PNG
Gobi desert planet surface.png
Halitum[9][5] A barren world covered with vast salt flats and some normal soil.

These planets contain various minerals, have rich deposits of Silicon Ore, and have naturally flat terrain, making them perfect for mining and manufacturing alike.

Rocky salt lake planet view.png
Rocky salt lake planet surface.png
Icefrostia[10][11] A frozen world covered by tundra and snow, and possessing an active atmosphere.

These planets consist of black soil and white snow and contain large numbers of common and rare ore deposits. Naturally flat terrain also allows the construction of large manufacturing plants.

Lava A hot world covered with lakes of molten lava.

Lava planets usually contain vast amounts of metal ores, and these planets can use Geothermal Power Stations to freely harvest energy. Good for mining sites.

Lava planet view.PNG
Lava planet surface.png
Maroonfrost[12][5] A frozen world covered by scarlet soil and large swathes of frozen ocean.

Maroonfrosts are barren, frozen planets with large deposits of Copper Ore and Titanium Ore, but not much else.

Notably, Icarus can walk and place buildings directly on the planet's frozen oceans.

Scarlet ice lake planet view.png
Scarlet ice lake planet surface.png
Onyxtopia[13][11] A barren world covered with deserts of various crystalized matter, and possessing an active atmosphere.

Onyxtopia planets contain deposits of various crystal resources, especially Grating Crystal, which always appears in vast numbers. Strong winds provide a great source of energy, making these planets ideal for building mining sites.

Pandora swamp[11] A habitable world covered in bizarre plants, without any notable bodies of water.

Pandora swamps have rich deposits of organic resources, but are somewhat lacking in minerals. They are unusual among habitable worlds in that they have no oceans.

Prairirea[14] A habitable world similar to Mariterra planets, with fewer bodies of water and more grasslands.

Prairies have rich deposits of organic resources and balanced mineral deposits. However, Titanium Ore is quite rare on Prairies.

Prairie planet view.PNG
Prairie planet surface.png
Sakura Ocean[5] A colorful habitable world covered with oceans and exotic plants that contain Sulfuric Acid as sap.

Sakura oceans have similar resources to Oceanic Jungles, rich with organic resources such as Crude Oil and Coal.

Sakura ocean planet view.png
Sakura ocean planet surface.png
Savanna[11] A habitable world covered by great plains. Only a handful of bodies of water exist.

Savannas have similar resources as Prairies, but spawn more common resources and fewer rare ones.

Scorchedia[15] A dry, barren world covered with vast deserts.

Scorchedia planets generally contain unbalanced deposits, good for mining certain resources.

Thanks to their active atmospheres, these planets are a great place to capture wind energy.

Arid planet view.PNG
Arid desert planet surface.png
Sulfuria[16] A hot world covered with volcanic ash and pools of Sulfuric Acid.

Sulfuria planets have no rare resource deposits, but their oceans of Sulfuric Acid can greatly simplify the player's production line.

Volcanic Ash planet view.PNG
Volcanic ash planet surface.png
Tropicana[17] A habitable world that covered with vast tropical jungles and huge bodies of water.

Tropicana planets are filled with organic beings, so they have rich deposits of rare organic resources such as Crude Oil. However, the amount of water covering their surfaces makes them better suited for mining than manufacturing, unless the player has enough Soil Piles.

Oceanic Jungle planet view.PNG
Jungle planet surface.png
Gas Giant Gas Giants are commonly found around the universe, and are a good source of Deuterium and Hydrogen by using Orbital Collectors.

Notably, there are 3 different types of Gas Giants: red, brown, and teal. The teal Gas Giants produce more Deuterium than the others.

Gas Giant planet view.PNG
Gas giant planet surface.png
Ice Giant Ice Giants are less commonly found around the universe, but are a good source of Fire Ice and Hydrogen by using Orbital Collectors.
Ice Giant planet view.PNG
Ice giant planet surface.png


According to this reddit post, all terrestrial planets appear to follow the same grid layout:

      5x20 (Including the pole, forms a 9 diameter disk around the pole)
      5x40
      5x80
      5x100
      10x160
      10x200
      15x300
      15x400
      25x500
      25x600
      50x800
      80x1000
      Equator (1x1000)
      

These grids meet at latitudes of approximately 88, 86, 84, 82, 79, 75, 70, 65, 55, 46, 28, and 0 degrees North and South.

When building on a seam between the different bands, buildings will snap to the band closest to the equator.

Stellar objects

Class Image Description
Class M star M type star The lowest mass stars are commonly referred to as Red Dwarf stars. They are the most abundant class of star, but their luminosity is very low, making it very impractical to construct Dyson spheres or even Dyson swarms around them.
Class K star K type star These low-mass stars typically have a luminosity of < 1 L, making them poor sites for construction of Dyson spheres. Dyson swarms may still be of some use, since they are much less resource-intensive.
Class G star G type star This class of star is the one that our Sun falls into. They typically have a luminosity of ~1 L. While they can make good use of Dyson spheres and Dyson swarms, higher-luminosity stars may be a more suitable location for Dyson sphere construction.

The starting system is always around a class G star.

Class F star F type star These stars have a higher luminosity than Class G stars but are around the same size. This makes them better sites for construction of Dyson spheres, if no Class A or higher stars are nearby.
Class A star A type star This class have fairly high luminosity, while not being particularly large. This makes them good sites for construction of Dyson spheres if materials are limited, or there are no nearby Class B or O stars.
Class B star B type star These stars have a high luminosity, while not being as large as Class O. This makes them excellent sites for construction of Dyson spheres if materials are more limited.
Class O star O type star The brightest star type, ideal for constructing Dyson spheres around them. However, they also tend to be the largest, and so require more materials to do so.
Giant star Red giant Giant stars are special stars that are basically larger versions of main sequence stars. Giants are generally >10R⊙ and have higher luminosity than their main sequence counterparts. Depending on their spectral class, they are referred to as Red, Yellow, White, or Blue Giants. M-class Red Giants and B-class Blue Giants are the most common giant stars in the universe, while Yellow and White Giants are extremely rare.
White Dwarf White dwarf A stellar remnant left over after the death of a star that was not massive enough to form a neutron star or black hole, composed of electron-degenerate matter. Low luminosity makes them poor sites for construction of Dyson spheres. Dyson swarms may still be of some use, due to their considerably lower resource requirements.

Planets orbiting White Dwarves are guaranteed to have veins of Fractal Silicon, Kimberlite Ore, and Grating Crystal.

Neutron Star Neutron star A stellar remnant following a supernova, composed of neutrons with a shell of electron-degenerate matter. Low luminosity makes them poor sites for construction of Dyson spheres. Dyson swarms may still be of some use with their much lower resource requirements.

Only a single Neutron Star generates per cluster. Due to their low temperature and luminosity, all planets orbiting a Neutron Star are frozen worlds.

Neutron Star systems are one of the only places that Unipolar Magnets can be found.

Black Hole Black hole A massive stellar remnant following a supernova, it has been crushed into a point so dense and with such immense gravity that light itself bends around it and is sucked in. They are usually surrounded by an accretion disc. Their extremely low luminosity makes construction of Dyson spheres or Dyson swarms a vanity project, as they will produce little power.

Like Neutron Stars, only one Black Hole generates per cluster, and all planets orbiting Black Holes are frozen worlds. Black Hole systems are the only place outside of Neutron Star systems where Unipolar Magnets can be found.

Sources of rare veins

List of where you might find rare veins, please note that the starter planet is an exemption of this list.
Icon Organic Crystal.png
Commonly found on habitable planets (Oceanic Jungle, Pandora Swamp, Prairie, Red Stone, Sakura Ocean, Savanna planets). Also occurs on roughly every second Crystal Desert planet.
Icon Fire Ice.png
Commonly found on Ice Field Gelisol, Frozen Tundra and Scarlet Ice Lake planets and Ice Giants. Also occurs on Ashen Gelisol and Barren Desert planets. Only rare resource aside from Crude Oil that can spawn in the starting system.
Icon Crude Oil.png
Commonly found on habitable and oceanic planets (Mediterranean, Oceanic Jungle, Pandora Swamp, Prairie, Red Stone, Sakura Ocean, Savanna and Waterworld planets). Guaranteed to be found on the starting planet.
Icon Spiniform Stalagmite Crystal.png
Commonly and abundantly found on Waterworld planets. Also occurs in smaller quantities on habitable planets (Oceanic Jungle, Pandora Swamp, Prairie, Red Stone, Sakura Ocean and Savanna).
Icon Sulfuric Acid.png
Only found on Volcanic Ash planets.
Icon Kimberlite Ore.png
Commonly found on Frozen Tundra planets. Also occurs on Arid Desert, Barren Desert, Gobi, Hurricane Stone Forest, Lava and Scarlet Ice Lake planets and rarely on

Ashen Gelisol and Ice Field Gelisol planets. Guaranteed to spawn on planets orbiting White Dwarves.

Icon Fractal Silicon.png
Commonly found on Pandora Swamp, Ice Field Gelisol, Ashen Gelisol, Hurricane Stone Forest, Gobi, and Lava planets. Also rarely found on Frozen Tundra planets and very rarely on Scarlet Ice Lake and Barren Desert planets. Guaranteed to spawn on planets orbiting White Dwarves.
Icon Unipolar Magnet.png
Only found on planets (Frozen Tundra and Ice Field Gelisol planets) orbiting Neutron Stars or Black Holes.
Icon Grating Crystal.png
Commonly found on Crystal Desert planets. Also occurs on Frozen Tundra, Hurricane Stone Forest, Scarlet Ice Lake and Ice Field Gelisol planets and rarely on Barren Desert, Lava, Rocky Salt Lake, Gobi and Ashen Gelisol planets. Guaranteed to spawn on planets orbiting White Dwarves.
Icon Deuterium.png
Only found on Gas Giants.

State of stellar objects

Planets can have multiple physical attributes and states, which are listed below.

Name Description Image
Tidal locking (TL) Planets that has the same rotational period as orbital period, and consequently has one side permanently facing its host star or planet. Very useful to capture the host star's energy via solar panels and/or ray receivers
Sattelite (SAT) Astronomical objects that orbit another object that isn't a star, or in simpler terms, a moon. The starter planet is one example of such object. However, building EM-rail ejectors would be problematic, as the orbiting parent can block the sun, rendering them useless until the orbiting object passes, this decreases the time the EM-rail ejectors can fire sails, and decreases their effeciency.
Reverse Rotation (RR) The astronomical object in question rotates in the reverse direction, or clockwise when viewed from one of the poles.
Horizontal Rotation (HR) The planet has an axial inclination close to 90° causing it to rotate around a horizontal axis when viewed from the stellar poles. Still experiences seasons.
Orbital Resonance (OR) The planet has longer days. Orbital resonance 1:2 would mean a cycle of two days per year and 1:4 four days per year. Orbital resonance of 1:1 would be tidal locked.
Plural Satellites (PS) The gas giant has two planets orbiting it instead of one. The planets will sometimes be only 1000 meters away from each other.

See also

Notes

  1. Formerly called "Mediterranean"
  2. Formerly called "Waterworld"
  3. Formerly called "Red stone"
  4. Formerly called "Hurricane Stone Forest"
  5. 5.0 5.1 5.2 5.3 Added in the Patch 0.7.18.6914
  6. Formerly called "Barren desert"
  7. Formerly called "Ashen gelisol"
  8. Formerly called "Ice field gelisol"
  9. Formerly called "Rocky Salt Lake"
  10. Formerly called "Frozen tundra"
  11. 11.0 11.1 11.2 11.3 Added in the Patch 0.9.26.12891
  12. Formerly called "Scarlet Ice Lake"
  13. Formerly called "Crystal desert"
  14. Formerly called "Prairie"
  15. Formerly called "Arid desert"
  16. Formerly called "Volcanic Ash"
  17. Formerly called "Oceanic jungle"


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