Patch Notes

From the Dyson Sphere Program Wiki
Revision as of 19:37, 21 December 2023 by Phoenixx (talk | contribs)

DSP Wiki will keep the patch notes for the most recent major patch and any minor patches that follow listed on this page. Looking for older ones? Head over to Patch Notes Archive!

Early Access Patch Version: 0.10.28.21014 - December 21th, 2023

Bugfix

  • Fixed a bug that caused the Missile Turret to attack the wrong enemy when the enemy was within the signal coverage of multiple Signal Towers.
  • Fixed a bug where the Technology Tree UI position was incorrect under certain screen resolutions.


Early Access Patch Version: 0.10.28.20959 - December 20th, 2023

Feature

Balance

  • Adjusted the numbers related to combat upgrades, including the quantity of matrix consumption and the effects. (Unlocked upgrade saves are not affected)

Bugfix

  • Fixed a bug where pasting blueprint to build a Logistics Distributor will cause an error.
  • Fixed a bug where seed information UI may not display in outer space.
  • Fixed a bug where a seed may not be deleted after it arriving at the designated planetary system.
  • Fixed a bug where a seed may not display health bar.


Early Access Patch Version: 0.10.28.20959 - December 19th, 2023

Feature

  • Added new cluster display filter in Milky Way. (now you can view peace mode and combat mode separately)
  • Added a button in Battlefield Analysis Base panel to set global Dark Fog Drop.
  • Now [Metaverse] (Metadata for Universe Matrix) can be instantiated as Dark Fog items.
  • Added new tips for "current recovery rate" and "max recovery rate" of Planetary Shield.

Bugfix

  • Fixed a bug where Icarus' energy shield cannot block projectiles when it is invincible.
  • Fixed a bug where errors could occur during overlapping construction.
  • Fixed a bug where fleet in Battlefield Analysis Base may cause an error.
  • Fixed a bug where dragging color palette in Environment Modification(9) will cause an error.
  • Fixed a bug where auto-recalled fleets will freeze ifmecha's core energy is insufficient.
  • Fixed a bug where Lancer Sweep Laser not shooting from the right position.


Early Access Patch Version: 0.10.28.20904 - December 18th, 2023

Feature

  • Now Missile Turrets can connect to signal network and attack Dark Fog on other planets within a nearby range of 4200 meters
  • Added upgrade [Enhanced Structure] this upgrade can increase the durability of mecha, buildings and combat drones.

Balance

Bugfix

  • Fixed a bug when dismantling an engaging Battlefield Analysis Base will cause an error.
  • Fixed a bug where Dark Fog space units' cruise behavior is incorrect when they have to avoid planets.
  • Fixed a bug where construction drones' behavior is incorrect if [Drone Engine] is fully upgraded.
  • Fixed the frustum culling issue of the guidance lines in the Dark Fog Threat Monitor.
  • Fixed a bug where Icarus' energy shield will not take effect if it is warping.
  • Fixed a bug where Planetary Base cannot be spawned properly if its relay station is destroyed.


Early Access Patch Version: 0.10.28.20856 - December 17th, 2023

Feature

  • Added space units outline in Combat Interface.
  • Added Warning Volume settings.

Bugfix

  • Fixed a bug where the core driller data incorrect when destroying the planetary base while Icarus is on other planets.
  • Fixed a bug where the defence range display is incorrect if the turrets are built near north pole or south pole.
  • Fixed a bug where the relay station behaviour is incorrect when it cannot build a planetary base.
  • Fixed a bug where auto-replenishment of space fleet cannot be turn off.


Early Access Patch Version: 0.10.28.20829 - December 16th, 2023

Changed

Bugfix

  • Fixed a bug where the fleet indicator will not disappear even all the combat drones are destroyed.
  • Fixed a bug where the construction drones will return even there are task points left.
  • Fixed a bug where it will display "Need Support" when building multi-level buildings over 18m height by using blueprint.
  • Fixed a bug where a Logistics Distributor could be built on a Battlefield Analysis Base.
  • Fixed UI issues of Battlefield Analysis Base.
  • Fixed a bug where Logistics Distributor might delete remaining items.
  • Fixed a bug where the upgraded durability is not correct in item description of combat drones.
  • Fixed the transform of Icarus' laser projectile.
  • Fixed a bug where the amount of Dark Fog units and Icarus units in-sight might be incorrect in Combat Interface.
  • Fixed a warning icon of Planetary Shield.
  • Fixed some Planet introductions.
  • Fixed some localization typos.
  • Fixed some Tech Icons of Tech Tree.


Early Access Patch Version: 0.10.28.20771 - December 15th, 2023

Resolves localisation issue on systems where the display language is not English


Early Access Patch Version: 0.10.28.20729 - December 15th, 2023

Icarus! The CentreBrain has intercepted signals from an unstable energy source. Dark Fog are approaching the sector you are in.

Be fully prepared, COSMO will provide you with the technology to defend against them, ensuring the smooth implementation of the Dyson Sphere Program.

Major update Rise of the Dark Fog is now available for everyone.

We hope you enjoy this update. Rise of the Dark Fog is the first part of the combat system, and there will be future content related to space combat. Building space stations and confronting space hives are already in our plans.

New Features

  • Added [Combat Mode], allowing players to create combat mode saves in new game to experience intense competition in construction and battling with enemies in planets and space.
  • Introduced new enemy "Dark Fog" which creates space hive and ground bases in planetary systems and planets to seize matter and energy, leading to fierce conflicts with player.
  • Added items such as [Gauss Turret], [Laser Turret], [Implosion Cannon], [Missile Turret], [Plasma Turret], [Battlefield Analysis Base] along with related technology, upgrades and recipes.
  • Added [Signal Tower] and [Planetary Shield Generator], along with related technology, upgrades and recipes.
  • Added [Battlefield Analysis Base]. It is a powerful multifunctional building, which can help Icarus build an unmanned auto defense system.
  • Added [Prototype], [Precision Drones], [Attack Drones], [Corvette], [Destroyer] along with related technology, upgrades and recipes.
  • Added upgrades [Auto Reconstruction Marking] and [Energy Shield (Upgrade)], which can help Icarus better protect factories better.
  • Added destruction effects for all buildings.
  • Added the feature to immediately construct a prebuild hologram by holding the left mouse button down when aiming it.
  • Planet View (M) now includes planet introductions.
  • Added item filters for Icarus Inventory slots and Depot slots.
  • Added a new feature that when using an accumulator with proliferator points, [Energy Exchanger]will increase the charging or discharging power.

Changed

  • Prebuild holograms no longer have physical collision with Icarus.
  • Optimized the work effects of some buildings.
  • Added upgrade options for [Mecha Core]: Mecha Durability, Mecha Laser Weapon Range and Mecha Laser Weapon Damage.
  • Production Facilities with faster production speed will require more cached goods.
  • Modified sorter logic to ensure it can always drop items if they are being requested by an Assembling Machine or a Matrix Lab.
  • Slightly adjusted the box collider of [Advanced Mining Machine] to Slightly increase its coverage area of Veins.
  • Optimized and reduced CPU consumption for [All Facilities], [Storage] and [Dyson Sphere].
  • Optimized IO: reduced the time to load and save public data of buildings by 50%.
  • Optimized IO: reduced the time to load and save Conveyor Belts, Cargos, Production Statistics, Dyson Swarm and Dyson Shells by 75%.
  • Optimized IO: reduced the time to load and save [Conveyor Belt] data and [Cargo] data by 75%.
  • Changed the consumption of "Drive Engine 1": "Coal + Magnetic Coil" -> "Coal + Power Engine."
  • Changed the recipe for Logistics Bot: "Electromagnetic Turbine" -> "Engine."
  • Changed the charging logic of [Wireless Power Tower] to automatically adjust the charging power based on the grid power supply rate and mecha energy ratio for smoother power demand.
  • Wind Turbines can now be built on the ocean (requires [Steel Smelting] technology).
  • Changed "Dyson Sphere (8)" to "COSMO (8)" in the construction menu.
  • Putting Space Warpers in [Interstellar Logistics Station] is no longer available if Logistics Vessel Warp is not unlocked.
  • Solar Panels now calculate power generation every period of time based on Planetary Rotation to optimize CPU performance.
  • Ray Receivers now check conveyor input and output every 90 frames to optimize CPU performance.
  • Icarus' Fuel Chamber will now return empty accumulators to the inventory when fully consumed.
  • Changed the logic of transporting cargos up and down in the Matrix Lab to increase throughput. Make sure advanced Matrix Labs can work at full load.
  • Remade the UI of Mecha Information Panel.
  • Remade the Current Upgrade Data page of Technology Tree.
  • Will show a warning icon when there is a production overflow in the Ray Receiver.
  • Fully remade English Localization and Advisor voiceovers.
  • Updated the Guidebook. Added more instructions and videos about Combat Mode.

Balance

  • Increased the charging power of [Accumulator]: 900kW -> 1.5MW; discharging power: 900kW -> 2.25MW; full accumulator energy: 270MW -> 540MW; Crystal Silicon needed: 6 -> 3; accumulator production time: 5s -> 3s.
  • [Energy Changer] charging and discharging power: 45MW -> 54MW.
  • [Energy Changer] will now use the proliferator points of Accumulators (production acceleration = increased charging and discharging power).
  • Increased the base power generation of [Geothermal Power Station] from 2.4MW to 4.8MW.
  • [Proliferator] can now be used as chemical fuel.
  • Added a prerequisite for unlocking [Mass Construction]; now it requires a certain amount of Metadata reservation. (Unlock this technology will not consume Metadata)

Bugfix

  • Fixed a bug where [Traffic Monitor] and [Spray Coater] could not be built from blueprints Slightly below the horizon.
  • Fixed some UI text overlapping issues.
  • Fixed a bug where blueprint descriptions might not display completely.
  • Fixed a bug where the "Generation Capacity" data of Dyson Sphere Frame and Dyson Shell was not multiplied by the star luminosity(display bug only).
  • After unlocking the logistics list, opening the Inventory will no longer cause a one-frame display issue.
  • Fixed an issue where the [Total Energy Consumption] were incorrect when the power grid was charging the accumulator with full load.
  • Fixed a bug in sandbox mode where the vegetation list did not match the planet type.
  • Corrected localization errors in certain text in the Dyson Sphere panel.
  • Fixed the issue that magnetic field particle streams from neutron stars tending to agglomerate.
  • Fixed a bug in the Oil Extractor panel where the "continuous extraction" label and vein utilization label conflicted in position.
  • Fixed a bug where the Advanced Mining Machine could not output cargos to the Conveyor Belt After the entire line was reversed to the input of the large mining machine.
  • Fixed a bug where the in-transit quantity might not be cleared when dismantling a logistics tower.
  • Fixed a bug where parallel Spray Coater, when copied in blueprint mode, will collide when dragged and pasted, and could not be constructed.
  • Fixed a bug where the speed of the Conveyor Belt might be incorrect after upgrading a segment of the closed-loop Conveyor Belt.
  • Fixed an error that occurred when using incorrect data for a sorter in blueprint mode.
  • Fixed a bug where the cycle speed display might be incorrect when connecting sorters.
  • Fixed a bug where the UI for the [Advanced Mining Machine] might not open if the Mining Machine UI is opened.
  • Fixed a bug where Conveyor Belt could connect to the prebuild holograms above.


Archive

If you're looking for patch notes from an older patch, we have them in our Patch Notes Archive!


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