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DSP Wiki will keep the patch notes for the most recent major patch and any minor patches that follow listed on this page. Looking for older ones? Head over to [[Patch Notes/Archive|Patch Notes Archive]]! | DSP Wiki will keep the patch notes for the most recent major patch and any minor patches that follow listed on this page. Looking for older ones? Head over to [[Patch Notes/Archive|Patch Notes Archive]]! | ||
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Revision as of 16:13, 3 February 2024
DSP Wiki will keep the patch notes for the most recent major patch and any minor patches that follow listed on this page. Looking for older ones? Head over to Patch Notes Archive!
Early Access Patch Version 0.10.29.21904 - February 2nd, 2024
Feature
- The setting of Fast Build in Sandbox Mode will now be saved.
Change
- If a newly created Blueprint has the same path as the existing one, the existing Blueprint's icon, thumbnail and description will be loaded automatically.
Bugfix
- Fixed a bug where the slow down effect of EM Capsule was incorrect in certain situations.
- Fixed a bug where it was not possible to fix damaged buildings after loading a save.
- Fixed a bug where items in the last slot of the Depot above Splitter could not be output.
- Fixed a VFX issue affecting Dark Fog units in Planetary Base.
The previous patch version number 0.10.29.28154 was incorrect on Steam and Discord. This was listed correctly in-game as 0.10.29.21869
Early Access Patch Version 0.10.29.21869 - February 1st, 2024
Feature
- Added [Pile Sorter] and related upgrades. Upgraded "Pile Sorter" can simultaneously load and unload stacked cargos, maximizing the sorting capacity.
- Added [SR Plasma Turret]. It is a plasma turret for ground and it uses Energy Capsule as ammo.
- Added [Jammer Tower] and related upgrades. [Jammer Tower] can use ammo to reduce enemies' movement speed periodically.
- Added Icarus Energy Shield Burst skill. Press and hold [B] in [Combat Interface] to accumulate power and cast this skill.
- Added Icarus Throw skill. Icarus can manually throw items like [Combustible Unit], [Jamming Capsule] and [Water] in [Combat Interface], deal damage to enemies or reduce enemies' movement speed.
- In the Dyson Sphere Panel (Y), added an option to hide empty Dyson Spheres in the selection combobox.(enabled by default)
- Added upgrade level 7 for "Inventory Capacity," providing an additional 2 columns of item inventory slots and 1 column of logistics list slots for Icarus.
- Added interaction with Dark Fog Relay Stations in Starmap (V).
- Added [System Broadcast Volume] setting in Audio Settings.
Change
- No longer display upgrades for [Sorter Mk.III] and it can no longer be upgraded for "cargo stacking" (saved upgrades will retain their values).
- Modified the automatic material cache quantity for each production facility (based on the recipe, producing duration, and producing speed).
- Added tips about "Output per Base" in the Dark Fog drop rate information panel.
- Icarus can now set weapons to "auto fire" and/or "manual fire."
- Refactored construction and repair system code, reducing performance overhead when laying out large-scale blueprints.
- Construction/repair tasks will prioritize dispatching drones from the nearest object (mecha or Battlefield Analysis Base).
- Repairing attacked buildings is more stable and reliable.
- Optimized prebuild model of Conveyor Belt and it optimized performance overhead of rendering massive Conveyor Belt prebuild.
- After picking up items, the Battlefield Analysis Base will prioritize placing them into slots with the same item.
- The red slots of the Battlefield Analysis Base (limited automation input) have been changed to blue slots. Items placed in blue slots cannot be retrieved by automated facilities. Base cannot put picked items in blue slots either.
- A non-copied built Battlefield Analysis Base will default to 10 blue slots at the bottom.
Balance
- Now, [Core Element] will only drop after [Antimatter Fuel Rod] is unlocked.
- Changed the maximum loot quantity from a single Dark Fog drop from 1 stack to 20 stack.
- Icarus space shield radius multiplier: 5x->10x. The Energy Shield Burst damage in space is related to its radius.
- Ammo amount of [Plasma Capsule] and [Antimatter Capsule] sprayed by Proliferator Mk. III will be rounded off to 13.
- Ammo amount of 3 Ammo Boxes: 20 -> 30. Reduced the amount of raw materials of these ammo boxes.
- Blast radius of Shell Set: 13m -> 11m; blast radius of Crystal Shell Set: 13m -> 15m.
Bugfix
- Fixed a bug where the [Battlefield Analysis Base] on a planet might fail to recall combat drones when the number of buildings exceeded 32767.
- Fixed a bug where threat monitoring entries disappeared when a Dark Fog Space Hive was not completely destroyed (despite the Hive building being fully destroyed while units like Lancers still existed).
- Fixed a bug where an attacking Dark Fog Planetary Base on non-local planets had a higher aggression.
- Fixed a bug where the last grid connection of a conveyor belt would become excessively long when pulled far.
- Fixed a bug where the prompt panel after a Space Hive assault might get stuck without ending.
- Fixed an issue where missile turrets might lag under certain conditions.
- Fixed a bug where ETA calculation for navigating to a Seed was incorrect.
- Fixed a bug where right-clicking to extract liquid from a Storage Tank automatically returned two items to the backpack.
- Fixed a bug where the space navigation did not display the hive's name.
Early Access Patch Version 0.10.28.21308 - January 11th 2024
Feature
- Added interaction with Dark Fog Hives and Seeds in Starmap(V).
Change
- If a missile loses its target in space, it will try to reacquire one within a range of 1000m.
- Optimized the targeting logic of Turrets, now the enemies with a low hp will be more easily locked onto.
- Added "building armor" and "tower damage" for Enemy Information Panel.
Balance
- Decreased the EXP transfer rate between Dark Fog Hives, additionally decreased the EXP transfer rate between those Hives located in different Planetary Systems.
Bugfix
- Fixed a bug where the sfx of Laser Turret's distance attenuation and fade in/out were not applied.
- Fixed a bug where the value of Space Unit Armor is incorrect (display issue only).
- Fixed a bug where a Laser Turret may not attack enemies after overlapping construction.
- Fixed an issue where a Relay Station may disregard Core Driller and build a new Planetary Base on it, causing a bug where two planetary bases overlap.
- Fixed a bug where the Lancer forms' stat is incorrect.
- Fixed a bug where causing significant lag when placing large-scale blueprints.
- Fixed a bug where the flying sfx is not synchronized with action.
- Fixed a bug where the amount of proliferator points of drop items is incorrect after the Logistics Stations was destroyed.
- Fixed a bug where the sfx of Implosion Cannon will not stop after power is off.
Early Access Patch Version 0.10.28.21247 - January 5th 2024
Change
- Adjusted "Pitch Limit" for Gauss Turret and Laser Turret to prevent situations where those turrets may not attack when Dark Fog units enemies and turrets are too close.
- In order to better accommodate grids of varying latitudes (widths), slightly reduce the colliders of Spray Coaters.
Bugfix
- Fixed connection errors caused by hidden technologies before and after Information Matrix in Tech Tree.
- Fixed a bug where missiles may fly to space (Universal Origin) from a planet.
- Fixed a bug where Seed cannot set off to create a new Hive.
Early Access Patch Version 0.10.28.21219 - January 4th 2024
Hi, engineers,We've recently received numerous reports of in-game errors and data corruption caused by the use of tampered blueprints or program-generated blueprints, including "belt-free" blueprints and vertical conveyors. These issues involve misalignment of building connections, issues with conveyor, and more.
While these blueprints offer a certain level of convenience, it's crucial to be aware that their designs may not strictly adhere to the game's rules, posing a risk of save errors.
Due to the potential complications arising from the use of tampered blueprints or program-generated blueprints, we strongly advise against their use. If you still plan to use them, please backup your game saves beforehand to prevent unforeseen issues. Users are responsible for any problems that may arise from the use of tampered blueprints or program-generated blueprints.
Thank you for your understanding and support!—COSMO
Change
- Now when the player is on a planet, the space fleet will only be automatically summoned when Lancers attack, not when the Space Hive is too close.
Bugfix
- Fixed a bug where combat drones in idle fleets will disappear after loading a save.
- Fixed a bug where Dyson Sphere stats may be incorrect.
- Fixed a bug where the display number of Space Fleet in Combat Interface is incorrect.
- Fixed a bug where in certain situations, a Geothermal Power Station can be built on a (active/non-destroyed) Planetary Base.
Early Access Patch Version 0.10.28.21196 - January 3rd 2024
Change
- Added starting-up animation for Signal Tower.
- Now clicking on the opened enemy information panel can make it pinned.
Bugfix
- Fixed a bug where the combat drones belong to a Battlefield Analysis Base will consume Icarus Core Energy when they recover durability.
- Fixed a bug where the power consumption is incorrect when summoning Space Fleet on a planet.
- Fixed a bug where achievement [Right Under My Nose] can be unlocked in a planetary system without any Hive.
- Fixed a bug where it may cause an error when Missile Turrets locking a Dark Fog space unit throug Signal Tower.
- Fixed a bug where threat may not increase when attacking a Relay Station on an unvisited planet.
Early Access Patch Version 0.10.28.21150 - December 29th 2023
Feature
- Added 2 new Dark Fog themed in-game BGM tracks.
- The Dark Fog drop filter now displays item drop rates and other related information.
- Added new tab "Combat" in statistics panel, it will record the amount of total kills of Icarus forces and the amount of buildings and units destroyed by Dark Fog.
- Added new checkbox in Combat Interface to set whether attack Relay Stations for Space Fleets.
Change
- Added upgrade [Items from Debris] for [Vein Utilization], it can increase the amount of items collected from Dark Fog debris.
- Slightly adjusted box colliders for turrets, allowing conveyor belts to string through turrets in high latitude regions (collision still occurs near the poles).
- The area covered by Planetary Shield can prevent Dark Fog from building Planetary Bases, it requires Planetary Shield (not Generator) is charged with power.
Balance
- Adjusted drop rates for killing Dark Fog; drop rates for different items will now be tied to planet types.
- When resource multiplier is set to "Scarce," drop rate multiplier is 0.3x; when set to "Infinite," drop rate multiplier is 2x. Resource multiplier does not affect the drop probability of exclusive Dark Fog items.
- When the items are locked, the drop rate multiplier is 0.4x.
- Changed the damage block per level for Dark Fog space units from 1.0hp to 0.5hp.
- Decreased durability of Lancers, Humpbacks, and Seeds; reduced Relay Station durability recovery speed.
- Lowered attack power of Lancers, Humpbacks, and Space Hive towers.
- Reduced the threat level caused by Dyson Spheres; additionally decreased the threat level caused by Dyson Swarm.
- Decreased the ratio of energy intercepted by Dark Fog from Dyson Swarm.
- Slowed down the increasing amount of Lancers launching assaults from Dark Fog Space Hive with increasing waves.
- Reduced the threat level caused by attacking Relay Stations in space.
- Decreased energy consumption for Icarus from space combat drones.
- Increased the summoning speed for all combat drones.
- The deployment speed of Relay Stations from Space Hive will decrease as player destroys more Relay Stations or Planetary Bases.
Bugfix
- Fixed Dyson Swarm rendering issues
- Fixed a bug where it was possible to upgrade the hologram to hidden items without unlocking them.
- Fixed a bug where, when using Ctrl + mouse left-click to consecutively withdraw items of different levels from the assembing machines, long-press dragging did not work.
- Fixed a bug where in certain situations, fleets did not display in Mecha Panel.
Fixed a bug where obtaining soil pile would display overflow as a negative value when the quantity reached 2.14G (display issue only).
- Fixed a bug where Plasma Turret would attack Relay Stations inside Dark Fog Hive when the Hive were close to the planet.
- Fixed achievements related to Dark Fog that could be achieved in peace mode.
- Fixed a bug where Planetary Shield could not intercept the projectiles of Lancers and Humpbacks.
- Fixed an error when destroying Relay Stations in extraterrestrial systems.
- Fixed an error when Plasma Turret projectiles hit the surface of extraterrestrial planets.
- Fixed a sorting issue in the achievement panel when two achievements had the same progress.
- Fixed visual effects issues with cannon projectiles in space.
- Fixed a bug where an error may occur when summoning more than 128 ground combat drones on a planet and then instantly teleporting to another planet.
- Fixed a bug where the Space Hive orbit speed is miscalculated (may cause Space Hive orbital speed too fast in Blue Giant, for example)
- Fixed a bug where the warm-up progress will stuck if a Geothermal Power Station is built right before saving.
Early Access Patch Version: 0.10.28.21014 - December 21th, 2023
Bugfix
- Fixed a bug that caused the Missile Turret to attack the wrong enemy when the enemy was within the signal coverage of multiple Signal Towers.
- Fixed a bug where the Technology Tree UI position was incorrect under certain screen resolutions.
Early Access Patch Version: 0.10.28.20959 - December 20th, 2023
Feature
- Added an interactive indicator button for Dark Fog Communicator.
- Now game can be paused in Tech Tree.
Balance
- Adjusted the numbers related to combat upgrades, including the quantity of matrix consumption and the effects. (Unlocked upgrade saves are not affected)
Bugfix
- Fixed a bug where pasting blueprint to build a Logistics Distributor will cause an error.
- Fixed a bug where seed information UI may not display in outer space.
- Fixed a bug where a seed may not be deleted after it arriving at the designated planetary system.
- Fixed a bug where a seed may not display health bar.
Early Access Patch Version: 0.10.28.20959 - December 19th, 2023
Feature
- Added new cluster display filter in Milky Way. (now you can view peace mode and combat mode separately)
- Added a button in Battlefield Analysis Base panel to set global Dark Fog Drop.
- Now [Metaverse] (Metadata for Universe Matrix) can be instantiated as Dark Fog items.
- Added new tips for "current recovery rate" and "max recovery rate" of Planetary Shield.
Bugfix
- Fixed a bug where Icarus' energy shield cannot block projectiles when it is invincible.
- Fixed a bug where errors could occur during overlapping construction.
- Fixed a bug where fleet in Battlefield Analysis Base may cause an error.
- Fixed a bug where dragging color palette in Environment Modification(9) will cause an error.
- Fixed a bug where auto-recalled fleets will freeze ifmecha's core energy is insufficient.
- Fixed a bug where Lancer Sweep Laser not shooting from the right position.
Early Access Patch Version: 0.10.28.20904 - December 18th, 2023
Feature
- Now Missile Turrets can connect to signal network and attack Dark Fog on other planets within a nearby range of 4200 meters
- Added upgrade [Enhanced Structure] this upgrade can increase the durability of mecha, buildings and combat drones.
Balance
- Increased the acceleration of Supersonic Missiles and Gravity Missiles.
- Now Icarus will be invincible for a while after redeployment or reassembly.
Bugfix
- Fixed a bug when dismantling an engaging Battlefield Analysis Base will cause an error.
- Fixed a bug where Dark Fog space units' cruise behavior is incorrect when they have to avoid planets.
- Fixed a bug where construction drones' behavior is incorrect if [Drone Engine] is fully upgraded.
- Fixed the frustum culling issue of the guidance lines in the Dark Fog Threat Monitor.
- Fixed a bug where Icarus' energy shield will not take effect if it is warping.
- Fixed a bug where Planetary Base cannot be spawned properly if its relay station is destroyed.
Early Access Patch Version: 0.10.28.20856 - December 17th, 2023
Feature
- Added space units outline in Combat Interface.
- Added Warning Volume settings.
Bugfix
- Fixed a bug where the core driller data incorrect when destroying the planetary base while Icarus is on other planets.
- Fixed a bug where the defence range display is incorrect if the turrets are built near north pole or south pole.
- Fixed a bug where the relay station behaviour is incorrect when it cannot build a planetary base.
- Fixed a bug where auto-replenishment of space fleet cannot be turn off.
Early Access Patch Version: 0.10.28.20829 - December 16th, 2023
Changed
- Optimized some projectile VFX.
- Optimized some cargo effects.
- Optimized LOD of Battlefield Analysis Base.
Bugfix
- Fixed a bug where the fleet indicator will not disappear even all the combat drones are destroyed.
- Fixed a bug where the construction drones will return even there are task points left.
- Fixed a bug where it will display "Need Support" when building multi-level buildings over 18m height by using blueprint.
- Fixed a bug where a Logistics Distributor could be built on a Battlefield Analysis Base.
- Fixed UI issues of Battlefield Analysis Base.
- Fixed a bug where Logistics Distributor might delete remaining items.
- Fixed a bug where the upgraded durability is not correct in item description of combat drones.
- Fixed the transform of Icarus' laser projectile.
- Fixed a bug where the amount of Dark Fog units and Icarus units in-sight might be incorrect in Combat Interface.
- Fixed a warning icon of Planetary Shield.
- Fixed some Planet introductions.
- Fixed some localization typos.
- Fixed some Tech Icons of Tech Tree.
Early Access Patch Version: 0.10.28.20771 - December 15th, 2023
Resolves localisation issue on systems where the display language is not English
Early Access Patch Version: 0.10.28.20729 - December 15th, 2023
Icarus! The CentreBrain has intercepted signals from an unstable energy source. Dark Fog are approaching the sector you are in.
Be fully prepared, COSMO will provide you with the technology to defend against them, ensuring the smooth implementation of the Dyson Sphere Program.
Major update Rise of the Dark Fog is now available for everyone.
We hope you enjoy this update. Rise of the Dark Fog is the first part of the combat system, and there will be future content related to space combat. Building space stations and confronting space hives are already in our plans.
New Features
- Added [Combat Mode], allowing players to create combat mode saves in new game to experience intense competition in construction and battling with enemies in planets and space.
- Introduced new enemy "Dark Fog" which creates space hive and ground bases in planetary systems and planets to seize matter and energy, leading to fierce conflicts with player.
- Added items such as [Gauss Turret], [Laser Turret], [Implosion Cannon], [Missile Turret], [Plasma Turret], [Battlefield Analysis Base] along with related technology, upgrades and recipes.
- Added [Signal Tower] and [Planetary Shield Generator], along with related technology, upgrades and recipes.
- Added [Battlefield Analysis Base]. It is a powerful multifunctional building, which can help Icarus build an unmanned auto defense system.
- Added [Prototype], [Precision Drones], [Attack Drones], [Corvette], [Destroyer] along with related technology, upgrades and recipes.
- Added upgrades [Auto Reconstruction Marking] and [Energy Shield (Upgrade)], which can help Icarus better protect factories better.
- Added destruction effects for all buildings.
- Added the feature to immediately construct a prebuild hologram by holding the left mouse button down when aiming it.
- Planet View (M) now includes planet introductions.
- Added item filters for Icarus Inventory slots and Depot slots.
- Added a new feature that when using an accumulator with proliferator points, [Energy Exchanger]will increase the charging or discharging power.
Changed
- Prebuild holograms no longer have physical collision with Icarus.
- Optimized the work effects of some buildings.
- Added upgrade options for [Mecha Core]: Mecha Durability, Mecha Laser Weapon Range and Mecha Laser Weapon Damage.
- Production Facilities with faster production speed will require more cached goods.
- Modified sorter logic to ensure it can always drop items if they are being requested by an Assembling Machine or a Matrix Lab.
- Slightly adjusted the box collider of [Advanced Mining Machine] to Slightly increase its coverage area of Veins.
- Optimized and reduced CPU consumption for [All Facilities], [Storage] and [Dyson Sphere].
- Optimized IO: reduced the time to load and save public data of buildings by 50%.
- Optimized IO: reduced the time to load and save Conveyor Belts, Cargos, Production Statistics, Dyson Swarm and Dyson Shells by 75%.
- Optimized IO: reduced the time to load and save [Conveyor Belt] data and [Cargo] data by 75%.
- Changed the consumption of "Drive Engine 1": "Coal + Magnetic Coil" -> "Coal + Power Engine."
- Changed the recipe for Logistics Bot: "Electromagnetic Turbine" -> "Engine."
- Changed the charging logic of [Wireless Power Tower] to automatically adjust the charging power based on the grid power supply rate and mecha energy ratio for smoother power demand.
- Wind Turbines can now be built on the ocean (requires [Steel Smelting] technology).
- Changed "Dyson Sphere (8)" to "COSMO (8)" in the construction menu.
- Putting Space Warpers in [Interstellar Logistics Station] is no longer available if Logistics Vessel Warp is not unlocked.
- Solar Panels now calculate power generation every period of time based on Planetary Rotation to optimize CPU performance.
- Ray Receivers now check conveyor input and output every 90 frames to optimize CPU performance.
- Icarus' Fuel Chamber will now return empty accumulators to the inventory when fully consumed.
- Changed the logic of transporting cargos up and down in the Matrix Lab to increase throughput. Make sure advanced Matrix Labs can work at full load.
- Remade the UI of Mecha Information Panel.
- Remade the Current Upgrade Data page of Technology Tree.
- Will show a warning icon when there is a production overflow in the Ray Receiver.
- Fully remade English Localization and Advisor voiceovers.
- Updated the Guidebook. Added more instructions and videos about Combat Mode.
Balance
- Increased the charging power of [Accumulator]: 900kW -> 1.5MW; discharging power: 900kW -> 2.25MW; full accumulator energy: 270MW -> 540MW; Crystal Silicon needed: 6 -> 3; accumulator production time: 5s -> 3s.
- [Energy Changer] charging and discharging power: 45MW -> 54MW.
- [Energy Changer] will now use the proliferator points of Accumulators (production acceleration = increased charging and discharging power).
- Increased the base power generation of [Geothermal Power Station] from 2.4MW to 4.8MW.
- [Proliferator] can now be used as chemical fuel.
- Added a prerequisite for unlocking [Mass Construction]; now it requires a certain amount of Metadata reservation. (Unlock this technology will not consume Metadata)
Bugfix
- Fixed a bug where [Traffic Monitor] and [Spray Coater] could not be built from blueprints Slightly below the horizon.
- Fixed some UI text overlapping issues.
- Fixed a bug where blueprint descriptions might not display completely.
- Fixed a bug where the "Generation Capacity" data of Dyson Sphere Frame and Dyson Shell was not multiplied by the star luminosity(display bug only).
- After unlocking the logistics list, opening the Inventory will no longer cause a one-frame display issue.
- Fixed an issue where the [Total Energy Consumption] were incorrect when the power grid was charging the accumulator with full load.
- Fixed a bug in sandbox mode where the vegetation list did not match the planet type.
- Corrected localization errors in certain text in the Dyson Sphere panel.
- Fixed the issue that magnetic field particle streams from neutron stars tending to agglomerate.
- Fixed a bug in the Oil Extractor panel where the "continuous extraction" label and vein utilization label conflicted in position.
- Fixed a bug where the Advanced Mining Machine could not output cargos to the Conveyor Belt After the entire line was reversed to the input of the large mining machine.
- Fixed a bug where the in-transit quantity might not be cleared when dismantling a logistics tower.
- Fixed a bug where parallel Spray Coater, when copied in blueprint mode, will collide when dragged and pasted, and could not be constructed.
- Fixed a bug where the speed of the Conveyor Belt might be incorrect after upgrading a segment of the closed-loop Conveyor Belt.
- Fixed an error that occurred when using incorrect data for a sorter in blueprint mode.
- Fixed a bug where the cycle speed display might be incorrect when connecting sorters.
- Fixed a bug where the UI for the [Advanced Mining Machine] might not open if the Mining Machine UI is opened.
- Fixed a bug where Conveyor Belt could connect to the prebuild holograms above.
Archive
If you're looking for patch notes from an older patch, we have them in our Patch Notes Archive!