Planetary Base: Difference between revisions

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==== Planetary Base (core) ====
==== Planetary Base (core) ====
![[File:Planetary Base Core.png|left|thumb]]
![[File:Planetary Base Core.png|left|thumb]]
|Durability: 2000 + 120 / Level
!Durability: 2000 + 120 / Level
!Armor: 0 + 0,2 / Level  
 
Armor: 0 + 0,2 / Level  


Production Rate: 180 Matter / sec
Production Rate: 180 Matter / sec
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Idle Consumption: 5,4 MW   
Idle Consumption: 5,4 MW   
!Dark Fog's brain above the planet, it follows two simple
!Dark Fog's brain above the planet, it follows two simple rules: First, never build unnecessary structures; Second,  
rules: First, never build unnecessary structures; Second,  
clear any threats near the base. A Planetary Base will regularly assess its nearby environment. If a threat is identified, it will give an order to its Camps to accelerate production. A Planetary Base will dig wells  
clear any threats near the base. A Planetary Base will  
regularly assess its nearby environment. If a threat is  
identified, it will give an order to its Camps to  
accelerate production. A Planetary Base will dig wells  
deep into the planet to exploit core matter. Such matter  
deep into the planet to exploit core matter. Such matter  
will then be used to build structures and units. This  
will then be used to build structures and units. This technology grants a high degree of freedom in evolution to its units,and this may have induced the Dark Fog's
technology grants a high degree of freedom in evolution  
variation. Therefore, this technology has been prohibited by the COSMO Technology Ethics Committee. You can still  
to its units,and this may have induced the Dark Fog's
see the core even  after a Planetary Base is destroyed. Frankly, only a few engineers were lucky enough to witness this.
variation. Therefore, this technology has been prohibited  
by the COSMO Technology Ethics Committee. You can still  
see the core even  after a Planetary Base is destroyed.  
Frankly, only a few engineers were lucky enough to witness  
this.  
|+
|+
!
!
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Production Rate: (to be added)  
Production Rate: (to be added)  
|
|Dark Fog's production facility, which is used to produce powerful close-quarter ground units like Raiders.  
!Dark Fog's production facility, which is used to produce
powerful close-quarter ground units like Raiders.  
Raiders float above the ground and possess formidable  
Raiders float above the ground and possess formidable  
attack and defense capability. Raiders are named after
attack and defense capability. Raiders are named after
an extremely curious engineer. After landing, he went
an extremely curious engineer.  
After landing, he went
to search the ground base but was raided by a newly
to search the ground base but was raided by a newly
produced Raider.  
produced Raider.
!


|-
|-
Line 115: Line 107:


Production Rate:  (to be added)  
Production Rate:  (to be added)  
!Dark Fog's production facility, which is used
!Dark Fog's production facility, which is used to produce long-range ground units like Rangers. Before variation, Rangers had been the defensive security system of the ground base. They patrolled  
to produce long-range ground units like Rangers.  
around the base to clear away any threats. After variation, they became more aggressive.  
Before variation, Rangers had been the defensive  
security system of the ground base. They patrolled  
around the base to clear away any threats.  
After variation, they became more aggressive.  
|-
|-
|
|
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Production Rate: (to be added)
Production Rate: (to be added)
!
!Dark Fog's production facility, which is used to produce powerful ground defense units like Guardians. Guardians  
{| class="wikitable"
offer strong protection to nearby Dark Fog, which is how they got their name.
|-
!Dark Fog's production facility, which is used to produce
powerful ground defense units like Guardians. Guardians  
offer strong protection to nearby Dark Fog, which is how  
they got their name.
|}
|-
|-
|
|
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Range:  
Range:  
!High-energy crystals are used as its plasma exciter.  
!High-energy crystals are used as its plasma exciter. They can quickly stimulate plasmas to be used as weapons. They usually appear inside a Planetary Base to provide powerful suppressive fire.
They can quickly stimulate plasmas to be used as  
weapons. They usually appear inside a Planetary Base to  
provide powerful suppressive fire  
|-
|-
|
|
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Range:
Range:
! Three main pumping sources stimulate its lasers.  
! Three main pumping sources stimulate its lasers. Meanwhile, three energy boosters are equipped to improve the control of the lasers. This design optimizes laser output with higher energy while  
Meanwhile, three energy boosters are equipped to  
improve the control of the lasers. This design  
optimizes laser output with higher energy while  
still maintaining high stability and accuracy. It  
still maintaining high stability and accuracy. It  
usually appears on the periphery of the Planetary Base.  
usually appears on the periphery of the Planetary Base.
|-
|-
|
|
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Idle Power Consumption: Unknown
Idle Power Consumption: Unknown
!Although this building is mentioned in all reports,  
!Although this building is mentioned in all reports, for now we still don't know its specific functions.  
for now we still don't know its specific functions.  
It is huge and eye-catching. Maybe it connects the Planetary Base and the Hive. Or maybe it's still developing.  
It is huge and eye-catching. Maybe it connects the  
Planetary Base and the Hive. Or maybe it's still developing.  
research on it is still on progress. Hopefully its mystery  
research on it is still on progress. Hopefully its mystery  
will be revealed one day.  
will be revealed one day.  

Revision as of 15:30, 24 March 2024

Fully grown Planetary Base


Summary

The Planetary Base is a Dark Fog structure constructed by a Relay Station, after it installed a Core Driller on a planet's surface. It consists of a variety of production and defense facilities and grows over time, until it reaches its maximum size. The Planetary Base's energy is supplied by the Relay Station above it, and its matter is supplied by its Core Driller.

Mechanics

  • A planetary base will idle until it stored up 9500 matter, then it begins construction of the first buildings.
  • The Planetary Base will store a maximum of 15.000 matter, anything above that also gets sent to the Relay.
  • A Planetary Base will produce 180 matter / second, unless it has entered overdrive mode.
  • Overdrive Mode is triggered by close proximity of Icarus or a Signal Tower. It increases matter and unit production speed tenfold.
  • If the Relay is destroyed the Base will quickly run out of power reserves, rendering the Base dormant. (Left over units will remain active)

Composition

  • The Planetary Base consists of three distinct rings:
    • Central Ring. Buildings here progress at a speed of 1% every 6 seconds, meaning one building takes 10 minutes to build. Each building is located on the hard foundation section, which contains:
      • 3 Raider Camps
      • 3 Plasma Sentries
    • Second Ring. Buildings here progress at a speed of 0.1% every 6 seconds, meaning each building takes 1 hour 40 minutes to build, but build in nearly all at once. Buildings are located on the ground, and consist of:
      • 6 Ranger Camps
      • 3 Raider Camps
      • 3 Unknown Structures
    • Third Ring. Buildings here progress at a speed of 0.3% every six seconds, meaning each building takes about 33 minutes to build, but build fewer at once Buildings are located on the ground, and consist of:
      • 9 High Energy Laser Towers
      • 6 Guardian Camps
      • 3 Ranger Camps
      • 3 Plasma Sentries

Buildings

Name
Image
Stats
Ingame Tooltip

Relay Station

Relay Stationed.png

Planetary Base (core)

Planetary Base Core.png
Durability: 2000 + 120 / Level

Armor: 0 + 0,2 / Level

Production Rate: 180 Matter / sec

Power Consumption:

Idle Consumption: 5,4 MW

Dark Fog's brain above the planet, it follows two simple rules: First, never build unnecessary structures; Second,

clear any threats near the base. A Planetary Base will regularly assess its nearby environment. If a threat is identified, it will give an order to its Camps to accelerate production. A Planetary Base will dig wells deep into the planet to exploit core matter. Such matter will then be used to build structures and units. This technology grants a high degree of freedom in evolution to its units,and this may have induced the Dark Fog's variation. Therefore, this technology has been prohibited by the COSMO Technology Ethics Committee. You can still see the core even after a Planetary Base is destroyed. Frankly, only a few engineers were lucky enough to witness this.

Raider Camp

Raider Camp.png
Durability: 1000 HP+ 60 / Level

Armor: 0 + 0,20 / Level

Construction: 100 kW + 2 Matter / sec

Power Consumption: 1.2 MW

Idle Power Consumption: 400 kW

Production Rate: (to be added)

Dark Fog's production facility, which is used to produce powerful close-quarter ground units like Raiders.

Raiders float above the ground and possess formidable attack and defense capability. Raiders are named after an extremely curious engineer. After landing, he went to search the ground base but was raided by a newly produced Raider.

Ranger Camp

Ranger Camp.png
Durability: 900 + 55 / Level

Armor: 0 + 0,20 / Level

Construction: 100 kW + 2 Matter / sec

Power Consumption: 1.2 MW

Idle Power Consumption: 400 kW

Production Rate: (to be added)

Dark Fog's production facility, which is used to produce long-range ground units like Rangers. Before variation, Rangers had been the defensive security system of the ground base. They patrolled

around the base to clear away any threats. After variation, they became more aggressive.

Guardian Camp

Guardian Camp.png
Durability: 800 + 50 / Level

Armor: 0 + 0,20 / Level

Construction: 100 kW + 2 Matter / sec

Power Consumption: 1.2 MW

Idle Power Consumption: 400 kW

Production Rate: (to be added)

Dark Fog's production facility, which is used to produce powerful ground defense units like Guardians. Guardians

offer strong protection to nearby Dark Fog, which is how they got their name.

Plasma Sentry

Plasma Sentry Active.png
Durability: 700 + 55 / Level

Armor: 0 + 0,20 / Level

Construction: 100 kW + 2 Matter / sec

Power Consumption:

Engaging: 4.8 MW

On Alert: 2.4 MW

Damage: 84 HP + 11 / Level

Fire Rate:

Range:

High-energy crystals are used as its plasma exciter. They can quickly stimulate plasmas to be used as weapons. They usually appear inside a Planetary Base to provide powerful suppressive fire.

High-energy Laser Tower

Laser Tower.png
Durability: 800 + 60 / Level

Armor: 0 + 0,2 / Level

Construction: 100 kW + 2 Matter / sec

Power Consumption:

Engaging: 6.0 MW

On Alert: 2.4 MW

Damage: 360 HP + 40 / Level

Fire Rate:

Range:

Three main pumping sources stimulate its lasers. Meanwhile, three energy boosters are equipped to improve the control of the lasers. This design optimizes laser output with higher energy while

still maintaining high stability and accuracy. It usually appears on the periphery of the Planetary Base.

Unknown Structure

Unknown Structure.png
Durability: 800 + 50 / Level

Armor: 0 + 0,2 / Level

Construction: 100 kW + 2 Matter / sec

Power Consumption: 6 MW

Idle Power Consumption: Unknown

Although this building is mentioned in all reports, for now we still don't know its specific functions.

It is huge and eye-catching. Maybe it connects the Planetary Base and the Hive. Or maybe it's still developing. research on it is still on progress. Hopefully its mystery will be revealed one day.

Ground Units

Raider
Raider Single.png
Ranger
Guardian
Guardians.png

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