Solar Sail: Difference between revisions

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==Summary==
==Summary==


[[Solar Sail]]s are consumable items required for the creation of [[Dyson_Sphere#The_Dyson_Swarm| Dyson Swarms]]. They are used in the [[EM-Rail Ejector]] to launch them into orbit around a star. The energy transmitted by [[Solar Sail]]s can only be collected using a [[Ray Receiver]].
[[Solar Sail]]s are consumable items required to create a[[Dyson_Sphere#The_Dyson_Swarm| Dyson swarm]]. After the player has designed an orbit in the Dyson sphere editor, an [[EM-Rail Ejector]] can Solar Sails into that orbit. The energy transmitted by Solar Sails can only be collected using a [[Ray Receiver]]. Additionally, once a [[Dyson Sphere#The Dyson Shell|Dyson shell]] is designed and enough [[Small Carrier Rocket|Small Carrier Rockets]] have been launched, Solar Sails will automatically integrate into the Dyson shell.


Solar Sails have a limited lifespan of 5400s (1.5h). This can be upgraded to up to 9000s (2.5h) by researching [[Solar_Sail_Life_(Upgrade)|Solar Sail Life]].
Solar Sails have a limited lifespan of 5400s (1.5h). This can be upgraded to up to 9000s (2.5h) by researching the [[Solar_Sail_Life_(Upgrade)|Solar Sail Life]] upgrades. Once a Solar Sail becomes part of a Dyson shell, its lifespan becomes indefinite.


The energy generated by a [[Solar Sail]] depends on the star's luminosity. Unlike real life, the energy generated does not depend on the distance from the star. Around a star with a luminosity of 1, a single [[Solar Sail]] generates 36 kW. Once [[Solar Sail]]s are absorbed into a Dyson sphere, their lifespan becomes indefinite. Each structure point yields 96 kW and solar cell ~15 kW of power, both multiplied by luminosity.
The energy generated by a Solar Sail depends on the star's luminosity. Unlike real life, the energy generated does ''not'' depend on the distance from the star. Around a star with a luminosity of 1.0, a single Solar Sail generates 36 kW. Each structure point in the Dyson shell yields 96 kW, and each solar cell yields ~15 kW of power (both multiplied by luminosity).


A single [[EM-Rail Ejector]] firing continuously can maintain a maximum of 1800 [[Solar Sail]]s in orbit with their default lifespan of 5400s. Around a star with a luminosity of 1 this will generate 64.8 MW.
A single EM-Rail Ejector firing continuously can maintain a maximum of 1800 Solar Sails in orbit with their default lifespan of 5400s. Around a star with a luminosity of 1.0, this generates 64.8 MW.


==Production Chain==
==Production Chain==
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==Player Tips & Tricks==
==Player Tips & Tricks==
Since Solar Sails have a limited lifespan, the power production of a dyson swarm is dependent on the supply of new Solar Sails into orbit. If you stop producing or launching solar sails, the swarm's power generation will decrease as sails expire, until it reaches 0.
Since Solar Sails have a limited lifespan, the power production of a Dyson swarm is dependent on the supply of new Solar Sails into orbit. If Solar Sails are not produced and launched faster than they expire, the swarm's power generation will decrease until it reaches 0.


If you want to produce a certain stable amount of power, you produce and launch a certain number of Solar Sails per minute. The equation to calculate this is:


If you want to produce a certain stable amount of power, you must be producing and launching a certain number of solar sails per minute. The equation to calculate this is
<code>Solar Sails Per Minute = ( Target Power ) / (Lifetime of Solar Sail * Star Luminosity * 600)</code>
 
<code>Solar Sails Per Minute = ( Power ) / (Lifetime of Solar Sail * Star Luminosity * 600)</code>
 
For example, say we want to produce 50MW (or 50 000 000 W). We haven't [[Solar Sail Life (Upgrade)|upgraded our solar sails]] yet, so their lifetime is the base 5400 seconds. Our star luminosity is 0.75. Therefore, we could need (50 000 000)/(5400 * 0.75 * 600) = 20.57 solar sails being produced and launched per minute, or about 1 per 3 seconds.
 


For example, assume we want to produce 50MW (or 50,000,000 W) around a star with 0.75 luminosity, and without any Solar Sail Life upgrades. Therefore, we need '''(50,000,000) / (5400 * 0.75 * 600) = 20.57''' Solar Sails being produced and launched per minute, or about 1 per 3 seconds.
{{Item Navbox}}
{{Item Navbox}}
[[Category:Item]]
[[Category:Item]]

Revision as of 01:52, 21 February 2023

Solar Sail
End Product
Use the EM-Rail Ejector to launch a large number of solar sails to form Dyson Swarm, which can effectively obtain the radiant energy of stars.
Icon Solar Sail.png
Life5400 s
Made InAssembler
Hand-makeReplicator
Stack Size200

Icon Solar Sail.png
2
4 s
Icon Graphene.png
1
Icon Photon Combiner.png
1

Summary

Solar Sails are consumable items required to create a Dyson swarm. After the player has designed an orbit in the Dyson sphere editor, an EM-Rail Ejector can Solar Sails into that orbit. The energy transmitted by Solar Sails can only be collected using a Ray Receiver. Additionally, once a Dyson shell is designed and enough Small Carrier Rockets have been launched, Solar Sails will automatically integrate into the Dyson shell.

Solar Sails have a limited lifespan of 5400s (1.5h). This can be upgraded to up to 9000s (2.5h) by researching the Solar Sail Life upgrades. Once a Solar Sail becomes part of a Dyson shell, its lifespan becomes indefinite.

The energy generated by a Solar Sail depends on the star's luminosity. Unlike real life, the energy generated does not depend on the distance from the star. Around a star with a luminosity of 1.0, a single Solar Sail generates 36 kW. Each structure point in the Dyson shell yields 96 kW, and each solar cell yields ~15 kW of power (both multiplied by luminosity).

A single EM-Rail Ejector firing continuously can maintain a maximum of 1800 Solar Sails in orbit with their default lifespan of 5400s. Around a star with a luminosity of 1.0, this generates 64.8 MW.

Production Chain

Recipe Building Replicator? Technology
Icon Solar Sail.png
2
4 s
Icon Graphene.png
1
Icon Photon Combiner.png
1
Icon Assembling Machine Mk.I.pngIcon Assembling Machine Mk.II.pngIcon Assembling Machine Mk.III.pngIcon Re-composing Assembler.png
Tech Solar Sail Orbit System.png

Total Raw Materials

Costs per 4 sails:

Using Fire Ice (also produces 2 hydrogen):

Icon Iron Ore.png
2
Icon Copper Ore.png
1
Icon Stone Ore.png
12
Icon Fire Ice.png
2

Using Sulfuric Acid:

Icon Iron Ore.png
2
Icon Copper Ore.png
1
Icon Stone Ore.png
12
Icon Coal.png
6
Icon Sulfuric Acid.png
1

Using Oil and Water (also produces 0.75 hydrogen):

Icon Iron Ore.png
2
Icon Copper Ore.png
1
Icon Stone Ore.png
14
Icon Coal.png
6
Icon Crude Oil.png
1.5
Icon Water.png
1

Using Optical Grating Crystal and Fire Ice (also produces 2 hydrogen):

Icon Iron Ore.png
2
Icon Copper Ore.png
1
Icon Fire Ice.png
2
Icon Optical Grating Crystal.png
2

Used In

Recipe Building Replicator? Technology
Icon Dyson Sphere Component.png
1
8 s
Icon Frame Material.png
3
Icon Solar Sail.png
3
Icon Processor.png
3
Icon Assembling Machine Mk.I.pngIcon Assembling Machine Mk.II.pngIcon Assembling Machine Mk.III.pngIcon Re-composing Assembler.png
Tech High-Strength Lightweight Structure.png

Player Tips & Tricks

Since Solar Sails have a limited lifespan, the power production of a Dyson swarm is dependent on the supply of new Solar Sails into orbit. If Solar Sails are not produced and launched faster than they expire, the swarm's power generation will decrease until it reaches 0.

If you want to produce a certain stable amount of power, you produce and launch a certain number of Solar Sails per minute. The equation to calculate this is:

Solar Sails Per Minute = ( Target Power ) / (Lifetime of Solar Sail * Star Luminosity * 600)

For example, assume we want to produce 50MW (or 50,000,000 W) around a star with 0.75 luminosity, and without any Solar Sail Life upgrades. Therefore, we need (50,000,000) / (5400 * 0.75 * 600) = 20.57 Solar Sails being produced and launched per minute, or about 1 per 3 seconds.

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